Palettes: Difference between revisions

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A '''palette''' is a limited index of colors defined as a subset of the total range of displayable colors. Any given game will generally contain many such palettes.
A '''palette''' is a limited index of colors defined as a subset of the total range of displayable colors. Any given game will generally contain many such palettes.


= SNES Palettes =
== See also ==
The SNES uses a 15-bit format to describe a single color entry. 5 bits are allocated to each of the three red, green, and blue color components. Therefore, a single color is stored in two bytes, as such:


0BBBBBGG GGGRRRRR
* [[Super Nintendo:Color|SNES Color Format]]


Note that colors are stored in little-endian format, exactly as shown. In other words, when read as a 16-bit [[Binary#Word|word]], the most significant bit of the least significant byte is 0. For example, full intensity blue would be stored in-ROM as [7C 00]:
01111100 00000000
but would be read as $007C, or simply $7C:
00000000 01111100


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Latest revision as of 17:27, 5 August 2008

A palette is a limited index of colors defined as a subset of the total range of displayable colors. Any given game will generally contain many such palettes.

See also


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?