Adventures of Lolo II/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(Documented some basic variable info for now.)
 
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{rammap|game=Adventures of Lolo II}}
<br>
{| border="1" cellpadding="1"  
{| border="1" cellpadding="1"  
|'''RAM Address'''  || '''Function''' || '''Details'''
|'''RAM'''  || '''Function''' || '''Details'''
|-
|-
| 007A || Lives remaining ||
|0x007A || Lives remaining ||
|-
|-
| 007D || Magic Shots ||
|0x007D || Magic Shots ||
|-
|-
| 00AA || Total Heart Frames in room ||
|0x00AA || Total Heart Frames in room ||
|-
|-
| 00AB || Hearts Frames collected || If 00AB = 00AA then the treasure chest will open, etc.
|0x00AB || Hearts Frames collected || If 00AB = 00AA then the treasure chest will open, etc.
|-
|-
|}
|}
<br>
{{stub}}
{{Internal Data}}

Latest revision as of 14:30, 24 January 2024

Chip tiny.png The following article is a RAM map for Adventures of Lolo II.


RAM Function Details
0x007A Lives remaining
0x007D Magic Shots
0x00AA Total Heart Frames in room
0x00AB Hearts Frames collected If 00AB = 00AA then the treasure chest will open, etc.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?