Arkanoid (NES)/RAM map: Difference between revisions

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*0000 - Player 1 button state
{{rammap}}
*0001 - Previous player 1 button state
 
*0002 - Player 2 button state
This data is relevant to '''Arkanoid (J) [!]''' and may not be correct for [[Arkanoid (NES)#Known Dumps|other dumps]].
*0003 - Previous player 2 button state
 
*0004 - Player 1 button state
==Table==
*0005 - Previous player 1 button state
 
*0006 - Player 2 button state
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%"
*0007 - Previous player 2 button state
|- style=background:#ccccff
*0008 - Arkanoid paddle position
!'''RAM'''  || '''Information'''
*0009 - Previous arkanoid paddle position
|-
*000D - Number of remaining lives
|0x0145      || Brick hit flag
*0037 - Vertical position of ball
* 0 - the ball did not hit a brick in current frame
*0037 - Horizontal position of ball
* 1 - the ball did hit a brick in current frame
*0138 - Timer until ball shoots itself
|-
|0x008C      || Current power up id
* 0 - Nothing
* 1 - Slow ball
* 2 - Sticky ball
* 3 - Enlarge paddle
* 4 - Multi ball
* 5 - Laser
* 6 - Early exit
* 7 - Extra life
|-
|0x0100 || Global speed for ball
|-
|0x0102 || No of bricks broken
|}
 
{{Internal Data}}

Latest revision as of 19:04, 15 June 2024

Chip tiny.png The following article is a RAM map for Arkanoid (NES).

This data is relevant to Arkanoid (J) [!] and may not be correct for other dumps.

Table

RAM Information
0x0145 Brick hit flag
  • 0 - the ball did not hit a brick in current frame
  • 1 - the ball did hit a brick in current frame
0x008C Current power up id
  • 0 - Nothing
  • 1 - Slow ball
  • 2 - Sticky ball
  • 3 - Enlarge paddle
  • 4 - Multi ball
  • 5 - Laser
  • 6 - Early exit
  • 7 - Extra life
0x0100 Global speed for ball
0x0102 No of bricks broken