If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Akazukin Chacha (SNES)/ROM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Hawk moved page Akazukin Cha Cha/ROM map to Akazukin Chacha (SNES)/ROM map) |
||
(18 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
{{rommap|game=Akazukin Cha Cha}} | |||
These are file [[Pointer|addresses]] for the [[ROM header|unheadered ROM]]. | |||
==Dialog Script Locations== | |||
* <tt>0x3E27A to 0x3FFC9</tt> = Opening game text, chapter opening dialogs, game dialogs | |||
* <tt>0x40000 to 0x4FFBE</tt> = Dialog | |||
* <tt>0x50000 to 0x5FD04</tt> = Dialog | |||
* <tt>0x60000 to 0x63FB5</tt> = Start-of-game dialogs | |||
''See also:'' [[Akazukin Cha Cha:Dialog Commands|Dialog script commands]] | |||
==Graphics Tiles== | |||
* The following are stored as 4bpp, 8x8 tiles: | |||
** <tt>0xC0000 to 0xC5FFF</tt> = Chacha sprites | |||
** <tt>0xC6000 to 0xCBFFF</tt> = Shi'ne sprites | |||
** <tt>0xCC000 to 0xCFFFF</tt> = Riya sprites | |||
** <tt>0xD0000 to 0xD33FF</tt> = Riya (wolf mode) sprites | |||
** <tt>0xD3400 to 0xD41FF</tt> = (Empty) | |||
** <tt>0xD4200 to 0xD5FFF</tt> = Chacha battle sprites | |||
** <tt>0xD6000 to 0xD7FFF</tt> = Shi'ne battle sprites | |||
** <tt>0xD8000 to 0xD9FFF</tt> = Riya battle sprites | |||
** <tt>0xDA000 to 0xDBFFF</tt> = Magical Princess battle sprites | |||
** <tt>0xDC000 to 0xDDFFF</tt> = Riya (wolf mode) battle sprites | |||
** <tt>0xDE000 to 0xDFFFF</tt> = Penguin? sprites | |||
* The following are stored as 2bpp, 8x8 tiles: | |||
** <tt>0xE0000 to 0xE04FF</tt> = Blurb tiles | |||
** <tt>0xE0500 to 0xE39FF</tt> = Item font and icon tiles | |||
** <tt>0xE3A00 to 0xE3000</tt> = (Empty) | |||
* The following are stored as 4bpp, 8x8 tiles: | |||
** <tt>0xE4000 to 0xE5FFF</tt> = Title screen (top left portion) tiles | |||
** <tt>0xE6000 to 0xE7FFF</tt> = Title screen (top right portion) tiles | |||
** <tt>0xE8000 to 0xE99FF</tt> = Title screen (bottom left portion) tiles | |||
** <tt>0xE9A00 to 0xE9FFF</tt> = (Empty) | |||
** <tt>0xEA000 to 0xEB9FF</tt> = Title screen (bottom right portion) tiles | |||
** <tt>0xEBA00 to 0xEBFFF</tt> = (Empty) | |||
* The following are stored as 1bpp, 16x14 tiles: | |||
** <tt>0x158000 to 0x15E2FF</tt> = Font data | |||
==Code Locations== | |||
These are [[Super Nindendo:Memory Mapping|SNES-mapped]] addresses. | |||
* <tt>0xC0:3F80</tt> = [[Akazukin Cha Cha:ASM:Text|Code for displaying character data to 0xscreen]] | |||
{{Internal Data|game=Akazukin Cha Cha}} |
Latest revision as of 20:40, 28 January 2024
The following article is a ROM map for Akazukin Chacha (SNES).
These are file addresses for the unheadered ROM.
Dialog Script Locations
- 0x3E27A to 0x3FFC9 = Opening game text, chapter opening dialogs, game dialogs
- 0x40000 to 0x4FFBE = Dialog
- 0x50000 to 0x5FD04 = Dialog
- 0x60000 to 0x63FB5 = Start-of-game dialogs
See also: Dialog script commands
Graphics Tiles
- The following are stored as 4bpp, 8x8 tiles:
- 0xC0000 to 0xC5FFF = Chacha sprites
- 0xC6000 to 0xCBFFF = Shi'ne sprites
- 0xCC000 to 0xCFFFF = Riya sprites
- 0xD0000 to 0xD33FF = Riya (wolf mode) sprites
- 0xD3400 to 0xD41FF = (Empty)
- 0xD4200 to 0xD5FFF = Chacha battle sprites
- 0xD6000 to 0xD7FFF = Shi'ne battle sprites
- 0xD8000 to 0xD9FFF = Riya battle sprites
- 0xDA000 to 0xDBFFF = Magical Princess battle sprites
- 0xDC000 to 0xDDFFF = Riya (wolf mode) battle sprites
- 0xDE000 to 0xDFFFF = Penguin? sprites
- The following are stored as 2bpp, 8x8 tiles:
- 0xE0000 to 0xE04FF = Blurb tiles
- 0xE0500 to 0xE39FF = Item font and icon tiles
- 0xE3A00 to 0xE3000 = (Empty)
- The following are stored as 4bpp, 8x8 tiles:
- 0xE4000 to 0xE5FFF = Title screen (top left portion) tiles
- 0xE6000 to 0xE7FFF = Title screen (top right portion) tiles
- 0xE8000 to 0xE99FF = Title screen (bottom left portion) tiles
- 0xE9A00 to 0xE9FFF = (Empty)
- 0xEA000 to 0xEB9FF = Title screen (bottom right portion) tiles
- 0xEBA00 to 0xEBFFF = (Empty)
- The following are stored as 1bpp, 16x14 tiles:
- 0x158000 to 0x15E2FF = Font data
Code Locations
These are SNES-mapped addresses.
- 0xC0:3F80 = Code for displaying character data to 0xscreen
Internal Data for Akazukin Cha Cha
| |
---|---|