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Shadowrun (SNES): Difference between revisions
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{{Not Extensively Hacked|name=Shadowrun}} | |||
==Utilities== | ==Utilities== |
Revision as of 18:57, 1 April 2007
Shadowrun | |
Name | Shadowrun |
Company | Data East |
Header | SWC |
Bank | LoROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 8 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 120ns (FastROM) |
Revision | Unknown |
Checksum | Good 0xF834 |
CRC32 | 3F34DFF0 |
Template:Not Extensively Hacked
Utilities
No known utilities exist for editing Shadowrun. A text dumper has been written, however.
Hacks
No known Shadowrun hacks exist.
Miscellaneous
Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via Huffman coding.
Known Dumps
- Shadowrun (Beta)
- Shadowrun (E)
- Shadowrun (G)
- Shadowrun (J)
- Shadowrun (SW)
- Shadowrun (U) [!]
External Links
- A dump of the compressed text
- The source code for the text decompressor, written by Alchemic