If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Mega Man 5/Object ID: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 4: | Line 4: | ||
''(list of ID's between $00 - $FF to be added)'' | ''(list of ID's between $00 - $FF to be added)'' | ||
[[Category:Mega Man 5|Mega Man 5:Objects]] |
Revision as of 04:57, 30 October 2005
Object ID defines part of the constellation of data used to set up Object Memory for a level's enemies and their sprites. When an object is initialized (when an enemy or item becomes visible on the side of the screen), the Object ID is used as index to load from tables and write to Object Memory. Tables used in hit-detection events also uses Object ID for index. Most of those are Vulnerability tables.
List of Object ID's
(list of ID's between $00 - $FF to be added)