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Final Fantasy VI/RAM map: Difference between revisions
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(→Actors main carateristics: a few more codes/digits) |
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The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a [[Final Fantasy VI:Actor digits|actor]] to the following. | The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a [[Final Fantasy VI:Actor digits|actor]] to the following. | ||
*1850-185F: characters place | |||
<TABLE BORDER> | |||
<TR> | |||
<TD ALIGN=CENTER NOWRAP>TEAMS</TD><TD ALIGN=CENTER NOWRAP>T1</TD><TD ALIGN=CENTER NOWRAP>T2</TD><TD ALIGN=CENTER NOWRAP>T3</TD> | |||
</TR> | |||
<TR> | |||
<TD ALIGN=CENTER NOWRAP>slot 1</TD><TD ALIGN=CENTER NOWRAP>0xE1</TD><TD ALIGN=CENTER NOWRAP>0xE2</TD><TD ALIGN=CENTER NOWRAP>0xE3</TD> | |||
</TR> | |||
<TR> | |||
<TD ALIGN=CENTER NOWRAP>slot 2</TD><TD ALIGN=CENTER NOWRAP>0xE9</TD><TD ALIGN=CENTER NOWRAP>0xEA</TD><TD ALIGN=CENTER NOWRAP>0xEB</TD> | |||
</TR> | |||
<TR> | |||
<TD ALIGN=CENTER NOWRAP>slot 3</TD><TD ALIGN=CENTER NOWRAP>0xF1</TD><TD ALIGN=CENTER NOWRAP>0xF2</TD><TD ALIGN=CENTER NOWRAP>0xF3</TD> | |||
</TR> | |||
<TR> | |||
<TD ALIGN=CENTER NOWRAP>slot 4</TD><TD ALIGN=CENTER NOWRAP>0xF9</TD><TD ALIGN=CENTER NOWRAP>0xFA</TD><TD ALIGN=CENTER NOWRAP>0xFB</TD> | |||
</TR> | |||
</TABLE><BR> | |||
*1860-1862: gils | |||
*1863-1865: play time (hours-minutes-seconds) | |||
*1866-1868: steps count | |||
===Items=== | ===Items=== |
Revision as of 02:34, 30 October 2005
- 11E0-11E1: encountered monster formation
- 11E2: battle background
Actors main carateristics
First actor (default: Terra)
- 1600: actor
- 1601: character sprite
- 1602-1607: name, 1st letter to 6th letter
- 1608: level
- 1609-160A: current HP
- 160B-160C: max HP
- 160D-160E: current MP
- 160F-1610: max MP
- 1611-1613: experience
- 1614-1615: status
- 1616-1619: battle command, slot 1 to slot 4
- 161A: vigor
- 161B: speed
- 161C: stamina
- 161D: magic power
- 161E: equipped esper
- 161F: item equipped on right hand
- 1620: item equipped on left hand
- 1621: item equipped on head
- 1622: item equipped on body
- 1623: item equipped on relic slot 1
- 1624: item equipped on relic slot 2
The codes go in sequence for all 14 prime actors slots and then continue on for the 2 guest character slots. Add 0x25 from a actor to the following.
- 1850-185F: characters place
TEAMS | T1 | T2 | T3 |
slot 1 | 0xE1 | 0xE2 | 0xE3 |
slot 2 | 0xE9 | 0xEA | 0xEB |
slot 3 | 0xF1 | 0xF2 | 0xF3 |
slot 4 | 0xF9 | 0xFA | 0xFB |
- 1860-1862: gils
- 1863-1865: play time (hours-minutes-seconds)
- 1866-1868: steps count
Items
- 1869-1968: slot 1 to slot 256 \ item
- 1969-1A68: slot 1 to slot 256 \ quantity
Note: item in slot 256 doesn't appear in the inventory
- 1EBA-1EBC: rare items