If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Kirby's Adventure/RAM map: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 16: | Line 16: | ||
* <tt>05E2</tt> = power of eaten enemy | * <tt>05E2</tt> = power of eaten enemy | ||
* <tt>05E3</tt> = current power (see [[Kirby's Adventure:Notes#Powers|Notes]]) | * <tt>05E3</tt> = current power (see [[Kirby's Adventure:Notes#Powers|Notes]]) | ||
**NOTE: | **NOTE: bytes for actually being able to use power are VERY COMPLICATED ($627F $6291 $62A3 / $62D9 $62EB $62FD) | ||
* <tt>058C</tt> = background graphics cycle - current | * <tt>058C</tt> = background graphics cycle - current |
Revision as of 06:47, 30 November 2006
The following article is a RAM map for Kirby's Adventure.
- 0593 - 0595 (0003) = score (1 per 10 points)
- 0596 = health (max) (count by 8)
- 0597 = health (current) (count by 8)
- 0598 = power (for mike, crash, light)
- only used for display, except mike
- 0599 = lives
- max of 63 (99 decimal)
- 059D = lives display
- 00 = lives only
- 01 = power & lives
- 02-FF = [GLITCH]
- 05E2 = power of eaten enemy
- 05E3 = current power (see Notes)
- NOTE: bytes for actually being able to use power are VERY COMPLICATED ($627F $6291 $62A3 / $62D9 $62EB $62FD)
- 058C = background graphics cycle - current
- 058D = background graphics cycle - countdown
- 058E = background graphics cycle - type
- 62C7 = kirby state (see Notes)
- 67EE - 6D2D (0540) = decompressed tileset output
- 67EE - 6BED (0400) = copied to 7A00 - 7DFF (split up)
- 6BEE - 6C2D (0040) = copied to 7E00 - 7EFF (2 bits per target byte)
- 6C2E - 6D2D (0100) = copied to 7F00 - 7FFF
- 67EE - 74C7 (0CDA) = decompressed map output
- 67EE - 68C7 (00DA) = header
- 67EE = map width
- 67EF = map height
- 67F0 = [PPU 0 banks]
- 67F1 = [PPU 0 palettes]
- 67F2 = [affects PPU 1 banks]
- 67F3 = [PPU 1 palettes 2-3]
- 67F4 = music
- 67F5 = background animation delay (00 = off)
- 67F6 - 68C7 (0010) = map screen order (from top, by rows)
- 68C8 - 6987 (00C0) = map screen 1
- 6988 - 6A47 (00C0) = map screen 2
- 6A48 - 6B07 (00C0) = map screen 3
- 6B08 - 6BC7 (00C0) = map screen 4
- 6BC8 - 6C87 (00C0) = map screen 5
- 6C88 - 6D47 (00C0) = map screen 6
- 6D48 - 6E07 (00C0) = map screen 7
- 6E08 - 6EC7 (00C0) = map screen 8
- 6EC8 - 6F87 (00C0) = map screen 9
- 6F88 - 7047 (00C0) = map screen 10
- 7048 - 7107 (00C0) = map screen 11
- 7108 - 71C7 (00C0) = map screen 12
- 71C8 - 7287 (00C0) = map screen 13
- 7288 - 7347 (00C0) = map screen 14
- 7348 - 7407 (00C0) = map screen 15
- 7408 - 74C7 (00C0) = map screen 16
- 67EE - 68C7 (00DA) = header
- 7A00 - 7AFF (0100) = tileset - top-left
- 7B00 - 7BFF (0100) = tileset - top-right
- 7C00 - 7CFF (0100) = tileset - bottom-left
- 7D00 - 7DFF (0100) = tileset - bottom-right
- 7E00 - 7EFF (0100) = tileset - palette
- 7F00 - 7FFF (0100) = tileset - type