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Hyper Lode Runner/ROM map: Difference between revisions
(added whole 6, 7, E, F tiles stuff.) |
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0x4B56 and 0x4B57 is start of level pointer. (ie, 4B57=4C, 4B56=00 will begin at 0x4C00) | 0x4B56 and 0x4B57 is start of level pointer. (ie, 4B57=4C, 4B56=00 will begin at 0x4C00) | ||
== | ==Single digit tiles== | ||
0 - Brick<br> | 0 - Brick<br> | ||
1 - Stone<br> | 1 - Stone<br> | ||
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4 - Gold<br> | 4 - Gold<br> | ||
5 - Blank<br> | 5 - Blank<br> | ||
6 - Blank(glitch) - (makes 4/6 tiles structure)<br> | 6 - Blank(glitch) - (makes 4/6 tiles structure, see below)<br> | ||
7 - Blank(glitch) - (makes 4/6 tiles structure)<br> | 7 - Blank(glitch) - (makes 4/6 tiles structure, see below)<br> | ||
8 - Hidden Ladder<br> | 8 - Hidden Ladder<br> | ||
9 - Fall-thru Brick<br> | 9 - Fall-thru Brick<br> | ||
Line 20: | Line 20: | ||
C - Door<br> | C - Door<br> | ||
D - Key<br> | D - Key<br> | ||
E - Stone(glitch) - (makes 4/6 tiles structure)<br> | E - Stone(glitch) - (makes 4/6 tiles structure, see below)<br> | ||
F - Stone(glitch) - (makes 4/6 tiles structure)<br> | F - Stone(glitch) - (makes 4/6 tiles structure, see below)<br> | ||
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick) | They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick) | ||
==Double digit tiles== | |||
60 - brick, blank, blank, brick | |||
61 - blank, brick, brick, blank | |||
62 - ladder, brick, brick, ladder | |||
63 - gold, brick, brick, brick | |||
64 - brick, blank, blank, blank | |||
65 - ladder, blank, blank, blank | |||
66 - gold, blank, blank, blank | |||
67 - blank, blank, blank, gold | |||
68 - blank, blank, blank, brick | |||
69 - blank, blank, blank, ladder | |||
6A - brick, brick, blank, blank | |||
6B - blank, blank, brick, brick | |||
6C - brick, brick, brick, blank | |||
6D - blank, brick, brick, brick | |||
6E - ladder, brick, brick, brick | |||
6F - brick, brick, brick, ladder | |||
70 - brick, block, brick, block | |||
71 - block, brick, block, brick | |||
72 - ladder, blank, ladder, blank | |||
73 - blank, ladder, blank, ladder | |||
74 - blank, gold, blank, gold | |||
75 - gold, blank, gold, blank | |||
76 - brick, ladder, brick, ladder | |||
77 - ladder, brick, ladder, brick | |||
78 - block, ladder, block, ladder | |||
79 - brick, blank, brick, blank | |||
7A - blank, brick, blank, brick | |||
7B - brick, gold, brick, gold | |||
7C - gold, brick, gold, brick | |||
7D - gold, blank, blank, gold | |||
7E - rope, rope, rope, blank | |||
7F - blank, blank, ladder, blank | |||
E0 - blank, blank, gold, blank | |||
E1 - brick, blank, blank, ladder | |||
E2 - ladder, blank, blank, gold | |||
E3 - block, block, block, ladder | |||
E4 - ladder, block, block, block | |||
E5 - brick, ladder, brick, blank | |||
E6 - blank, brick, brick, ladder | |||
E7 - ladder, blank, blank, brick | |||
E8 - blank, blank, ladder, brick | |||
E9 - gold, blank, blank, ladder | |||
EA - rope, rope, rope, ladder | |||
EB - ladder, rope, rope, rope | |||
EC - blank, gold, blank, blank | |||
ED - brick, brick, ladder, brick | |||
EE - blank, blank, blank, blank | |||
EF - blank, blank, blank, blank | |||
F0 - blank, ladder, blank, blank | |||
F1 - ladder, gold, ladder, ladder | |||
F2 - brick, brick, brick, brick | |||
F3 - block, block, block, block | |||
F4 - ladder, ladder, ladder, ladder | |||
F5 - rope, rope, rope, rope | |||
F6 - gold, gold, gold, gold | |||
F7 - blank, blank, blank, blank | |||
F8 - blank, blank, blank, blank | |||
F9 - blank, blank, blank, blank | |||
FA - brick, brick, brick, brick, brick, brick | |||
FB - block, block, block, block, block, block | |||
FC - ladder, ladder, ladder, ladder, ladder, ladder | |||
FD - rope, rope, rope, rope, rope, rope | |||
FE - gold, gold, gold, gold, gold, gold | |||
FF - blank, blank, blank, blank, blank, blank | |||
[[Category:Hyper Lode Runner|ROM map]] | [[Category:Hyper Lode Runner|ROM map]] |
Revision as of 04:14, 2 July 2006
The following article is a ROM map for Hyper Lode Runner.
Level Map Structure
0x4C00 is start of level design.
0x4B56 and 0x4B57 is start of level pointer. (ie, 4B57=4C, 4B56=00 will begin at 0x4C00)
Single digit tiles
0 - Brick
1 - Stone
2 - Ladder
3 - Rope
4 - Gold
5 - Blank
6 - Blank(glitch) - (makes 4/6 tiles structure, see below)
7 - Blank(glitch) - (makes 4/6 tiles structure, see below)
8 - Hidden Ladder
9 - Fall-thru Brick
A - Player
B - Enemy
C - Door
D - Key
E - Stone(glitch) - (makes 4/6 tiles structure, see below)
F - Stone(glitch) - (makes 4/6 tiles structure, see below)
They are put together as a byte to store in RAM/ROM (ie. 0xCDAD=20 for Ladder, Brick)
Double digit tiles
60 - brick, blank, blank, brick 61 - blank, brick, brick, blank 62 - ladder, brick, brick, ladder 63 - gold, brick, brick, brick 64 - brick, blank, blank, blank 65 - ladder, blank, blank, blank 66 - gold, blank, blank, blank 67 - blank, blank, blank, gold 68 - blank, blank, blank, brick 69 - blank, blank, blank, ladder 6A - brick, brick, blank, blank 6B - blank, blank, brick, brick 6C - brick, brick, brick, blank 6D - blank, brick, brick, brick 6E - ladder, brick, brick, brick 6F - brick, brick, brick, ladder
70 - brick, block, brick, block 71 - block, brick, block, brick 72 - ladder, blank, ladder, blank 73 - blank, ladder, blank, ladder 74 - blank, gold, blank, gold 75 - gold, blank, gold, blank 76 - brick, ladder, brick, ladder 77 - ladder, brick, ladder, brick 78 - block, ladder, block, ladder 79 - brick, blank, brick, blank 7A - blank, brick, blank, brick 7B - brick, gold, brick, gold 7C - gold, brick, gold, brick 7D - gold, blank, blank, gold 7E - rope, rope, rope, blank 7F - blank, blank, ladder, blank
E0 - blank, blank, gold, blank E1 - brick, blank, blank, ladder E2 - ladder, blank, blank, gold E3 - block, block, block, ladder E4 - ladder, block, block, block E5 - brick, ladder, brick, blank E6 - blank, brick, brick, ladder E7 - ladder, blank, blank, brick E8 - blank, blank, ladder, brick E9 - gold, blank, blank, ladder EA - rope, rope, rope, ladder EB - ladder, rope, rope, rope EC - blank, gold, blank, blank ED - brick, brick, ladder, brick EE - blank, blank, blank, blank EF - blank, blank, blank, blank
F0 - blank, ladder, blank, blank F1 - ladder, gold, ladder, ladder F2 - brick, brick, brick, brick F3 - block, block, block, block F4 - ladder, ladder, ladder, ladder F5 - rope, rope, rope, rope F6 - gold, gold, gold, gold F7 - blank, blank, blank, blank F8 - blank, blank, blank, blank F9 - blank, blank, blank, blank FA - brick, brick, brick, brick, brick, brick FB - block, block, block, block, block, block FC - ladder, ladder, ladder, ladder, ladder, ladder FD - rope, rope, rope, rope, rope, rope FE - gold, gold, gold, gold, gold, gold FF - blank, blank, blank, blank, blank, blank