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Super Mario Kart/RAM map: Difference between revisions
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(adding lap number) |
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for the US version of Super Mario Kart for the Super NES. These were ascertained for Player 1 using bowser on 150cc mode (shouldn't make a difference, though) | for the US version of Super Mario Kart for the Super NES. These were ascertained for Player 1 using bowser on 150cc mode (shouldn't make a difference, though) | ||
<pre> | <pre> | ||
Player kart position coordinates, 2 bytes | Player kart position coordinates, 2 unsigned bytes each: | ||
7E1058 = how far south | 7E1058 = how far south | ||
7E0088 = how far east | 7E0088 = how far east | ||
So the 'origin' of the map is in the North West (top left) | So the 'origin' of the map is in the North West (top left) | ||
How many coins, | How many coins, unsigned byte: 7E0E00 | ||
Player kart facing angle, 2 bytes | Player kart facing angle, 2 unsigned bytes: 7E0095 | ||
north = 0 | north = 0 | ||
east = 64 | east = 64 | ||
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west = 192 | west = 192 | ||
Player kart speed, 2 bytes | Player kart speed, 2 signed bytes each: | ||
speed to the east = 7E1022 | speed to the east = 7E1022 | ||
speed to the south = 7E1024 | speed to the south = 7E1024 | ||
Skidding/spin out of control, 2 bytes | Skidding/spin out of control, 2 signed bytes: 7E10AA | ||
Not skidding = 0 | Not skidding = 0 | ||
Skidding a little to the right = -1 to about -12000 | Skidding a little to the right = -1 to about -12000 | ||
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selecting/spinning = (0-8,?) | selecting/spinning = (0-8,?) | ||
Height in hop/jump/ramp, 2 bytes | Height in hop/jump/ramp, 2 unsigned bytes: 7E101F | ||
on ground = 0 | on ground = 0 | ||
above ground = 1+ | above ground = 1+ | ||
Status, | Status, unsigned byte: 7E10A0 | ||
on the ground = 0 | on the ground = 0 | ||
jump/hop/ramp = 2 | jump/hop/ramp = 2 | ||
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in deep water = 8 | in deep water = 8 | ||
Surface type, | Surface type, unsigned byte: 7E10AE | ||
unused power up square = 20 | unused power up square = 20 | ||
deep water = 34 | deep water = 34 | ||
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mud puddle = 94 | mud puddle = 94 | ||
Gopher attatched to kart, unsigned | lap number, unsigned byte: 7E022E | ||
lap 0/1 = 74 | |||
lap 2 = 163 | |||
lap 3 = 164 | |||
lap 4 = 165 | |||
lap 5 = 174 | |||
Gopher attatched to kart, unsigned byte: 7E1061 | |||
No = 0 | No = 0 | ||
Yes = 152 / 153 | Yes = 152 / 153 | ||
Mushroom shrunk, unsigned | Mushroom shrunk, unsigned byte: 7E1030 | ||
no = 0 | no = 0 | ||
yes = 128 | yes = 128 | ||
</pre> | </pre> |
Revision as of 05:40, 22 June 2006
The following article is a RAM map for Super Mario Kart.
Locations of variables in RAM, for the US version of Super Mario Kart for the Super NES. These were ascertained for Player 1 using bowser on 150cc mode (shouldn't make a difference, though)
Player kart position coordinates, 2 unsigned bytes each: 7E1058 = how far south 7E0088 = how far east So the 'origin' of the map is in the North West (top left) How many coins, unsigned byte: 7E0E00 Player kart facing angle, 2 unsigned bytes: 7E0095 north = 0 east = 64 south = 128 west = 192 Player kart speed, 2 signed bytes each: speed to the east = 7E1022 speed to the south = 7E1024 Skidding/spin out of control, 2 signed bytes: 7E10AA Not skidding = 0 Skidding a little to the right = -1 to about -12000 Skidding a little to the left = 1 to about 12000 Spinning out of control = more than about +/- 16500 (eg hit a bananna skin, shell, etc) Items, 2 unsigned bytes: (7E0D70, 7E0C69) nothing = (0,60) mushroom = (0,52) feather = (1,52) star = (2,56) banana = (3,56) green shell = (4,48) red shell = (5,52) coin = (7,56) lightning = (8,56) selecting/spinning = (0-8,?) Height in hop/jump/ramp, 2 unsigned bytes: 7E101F on ground = 0 above ground = 1+ Status, unsigned byte: 7E10A0 on the ground = 0 jump/hop/ramp = 2 fallen off edge = 4 in lava = 6 in deep water = 8 Surface type, unsigned byte: 7E10AE unused power up square = 20 deep water = 34 mario circuit road / ghost valley road / used power up square / rainbow road = 64 bowser castle = 68 doughnut plains track = 70 koopa beach sand = 74 choco island track = 76 ghost valley rough bit / bowser castle rough bit / ice = 78 choco island bridges = 80 choco island slightly rough bit of track = 82 mario circuit off road = 84 choco island off road = 86 snow = 88 koopa beach bushes / doughnut plains grass = 90 shallow-water = 92 mud puddle = 94 lap number, unsigned byte: 7E022E lap 0/1 = 74 lap 2 = 163 lap 3 = 164 lap 4 = 165 lap 5 = 174 Gopher attatched to kart, unsigned byte: 7E1061 No = 0 Yes = 152 / 153 Mushroom shrunk, unsigned byte: 7E1030 no = 0 yes = 128