EarthBound Beginnings/Teleport targets: Difference between revisions

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m (Xkeeper moved page EarthBound Zero:Teleport targets to EarthBound Zero/Teleport targets: normalize subpages and titles)
(A little fixing up.)
 
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{{subpage|game=EarthBound Zero:ROM map}}
{{subpage|game=EarthBound Beginnings/ROM map}}
*Bytes 0-1: Name pointer
*Bytes 0-1: Name pointer
Flip the bytes and subtract 7FF0 to get the offset as it appears in a hex editor
Flip the bytes and subtract 7FF0 to get the offset as it appears in a hex editor
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This sometimes affects which minitile the party stops on??? not sure what's up with that
This sometimes affects which minitile the party stops on??? not sure what's up with that


See [[EarthBound Zero:Music table|music table]] for the IDs
See [[EarthBound Beginnings/Music table|music table]] for the IDs


*Byte 3: X coordinate
*Byte 3: X coordinate

Latest revision as of 12:06, 17 November 2024

This is a sub-page of EarthBound Beginnings.

  • Bytes 0-1: Name pointer

Flip the bytes and subtract 7FF0 to get the offset as it appears in a hex editor

  • Byte 2: Music to play upon arrival

This sometimes affects which minitile the party stops on??? not sure what's up with that

See music table for the IDs

  • Byte 3: X coordinate

Distance from the left side of the map

  • Byte 4:

First number: Which minitile you stop on, but only on the right-hand side of the chunk:

0 to 3 = upper right

4 to 7 = upper middle

8 to B = lower middle

C to F = bottom right

Second number: Direction to run in from

0 = ⬆

1 = ⬈

2 = ⮕

3 = ⬊

4 = ⬇

5 = ⬋

6 = ⬅

7 = ⬉

8 = shuffle in place

9 and higher = crash the game

  • Byte 5: Y coordinate
    Distance from the top of the map
  • Byte 6: Unused
  • Byte 7: Unused

Note that collision comes into effect pretty soon upon arrival, so if you're not careful, the party will run straight into a tree and stop abruptly.