The current URL is datacrystal.tcrf.net.
Super Mario World (SNES)/ROM map/Music Block Data: Difference between revisions
Lelegofrog (talk | contribs) m (Lelegofrog moved page Music Block Data to Super Mario World (SNES)/ROM map/Music Block Data) |
Lelegofrog (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | {{subpage}} | ||
Known Locations of data in Super Mario | Known Locations of data in Super Mario World: | ||
==Music Banks== | ==Music Banks== |
Latest revision as of 07:18, 26 October 2024
This is a sub-page of Super Mario World (SNES)/ROM map.
Known Locations of data in Super Mario World:
Music Banks
There are a total of five blocks of data. The addresses are from the actual subroutines that load in the banks. The SPC engine and samples may be loaded in at startup, then a jump to the one of the other three subrountines determines which music bank is loaded in. Games like Super Mario Kart and Super Mario World 2 load in a default music bank, which has the global tracks (death, game over, invincibility, etc.), and then load in an different block of data with level music on it.
SPC Pointers (in SNES format)
70200 SPC Engine/SFX/Instrument Definitions/unknown 24-byte table
2E9 [00] - Low Byte
2EE [80] - Middle Byte
2F3 [0E] - High Byte
78200 SPC Sample Pointers/Samples
2FE [00] - Low
303 [80] - Middle
308 [0F] - High
71AB1 SPC Music Bank 1 (Map)
30F [B1] - Low
314 [98] - Middle
319 [0E] - High
730D6 SPC Music Bank 2 (Levels)
349 [D6] - Low
34E [AE] - Middle
353 [0E] - High
1E600 SPC Music Bank 3 (Ending)
35A [00] - Low
35F [E4] - Middle
364 [03] - High
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |