Fighters Megamix/RAM map: Difference between revisions

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Line 1: Line 1:
==L Ram 0x00200000==
==L Ram 0x00200000==
*P1 Unknown Character File 0x02a0000
*P1 Character Animation File 0x02a0000
*P2 Unknown Character File 0x02d0000
*P2 Character Animation File 0x02d0000


==H Ram 0x06000000==
==H Ram 0x06000000==
Line 27: Line 27:


*Player Memory Offsets
*Player Memory Offsets
**X location +0x0c
**+0x0c X location (width)
**Y location +0x10
**+0x10 Y location (height)
**Z location +0x14
**+0x14 Z location (depth)
**Z Rotation +0x18
**+0x18 Y Rotation
**Animation ID +0x1c
**+0x1c Animation ID  
 
**+0x54 HP
**+0x54 HP
**+0x67 Special Render flags, 0x40 = Balls, 0x20 = Collision
**+0x67 Special Render flags, 0x40 = Balls, 0x20 = Collision



Latest revision as of 08:24, 29 September 2024

L Ram 0x00200000

  • P1 Character Animation File 0x02a0000
  • P2 Character Animation File 0x02d0000

H Ram 0x06000000

  • a chunk of 1st_read.dat 0x6004000 ~ 0x600a73f
  • hidden option unlocks 0x0609fb02
  • Hi Score Table 0x0609fc00
  • File Load 0x060a7000
  • main states 0x060e1000
  • Stage Id 0x060e1005


  • player 1 charid 0x060e103c
  • player 2 charid 0x060e103d
  • player 1 costume 0x060e1040
  • player 2 costume 0x060e1041


  • Player 1 Memory Start 0x6065518
  • Player 2 Memory Start 0x6067318
  • Player Memory Offsets
    • +0x0c X location (width)
    • +0x10 Y location (height)
    • +0x14 Z location (depth)
    • +0x18 Y Rotation
    • +0x1c Animation ID
    • +0x54 HP
    • +0x67 Special Render flags, 0x40 = Balls, 0x20 = Collision


  • P1 Moves 0x6072488
  • P2 Moves 0x6073c88