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Scooby-Doo Mystery (Genesis)/RAM map: Difference between revisions
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{{rammap|game=Scooby-Doo Mystery (Genesis)}} | |||
{| border="1" class="prettytable" | {| border="1" class="prettytable" | ||
! | !Address||Description | ||
|- | |- | ||
| $ | | $00068e | ||
| | | In a level ? | ||
* | * $0f - in a level | ||
|- | |- | ||
| $0006aa | |$0006aa | ||
| Mastery: | | Mastery: | ||
* $00 - Blake's Hotel | * $00=Blake's Hotel | ||
* $01 - Ha Ha Carnival | * $01=Ha Ha Carnival | ||
|- style="vertical-align:top;" | |||
|$0006ac | |||
| Area ID: | |||
---Blake's Hotel--- | |||
* $01 - Unused? | |||
* $02 - The Basement | |||
* $03 - The Mystery Machine | |||
* $04 - The Dungeon | |||
* $05 - The Dungeon | |||
* $06 - The Mine | |||
* $07 - The Maze | |||
* $08 - The Maze | |||
* $09 - The Hallway | |||
* $0A - Outside the Hotel | |||
* $0B - Outside the Hotel | |||
* $0C - Outside the Hotel | |||
* $0D - The Cafe | |||
* $0E - The Gardener's Room | |||
* $0F - The Kitchen | |||
* $10 - The Lobby | |||
* $11 - The Office | |||
* $12 - The Shaft | |||
* $13 - The Pond | |||
* $14 - The Tomb | |||
* $15 - Across the River | |||
* $16 - The Lobby | |||
---Ha Ha Carnival--- | |||
* $01 - Unused? | |||
* $02 - The Ferris Wheel | |||
* $03 - The Front Lot | |||
* $04 - Madame Zelda | |||
* $05 - The Bumper Cars | |||
* $06 - The Bumper Cars | |||
* $07 - The Bumper Cars | |||
* $08 - The Roller Coaster | |||
* $09 - The Hall of Mirrors | |||
* $0A - The Pond | |||
* $0B - The Front Office | |||
* $0C - The Front Lot | |||
* $0D - The Back Lot | |||
* $0E - The Boathouse | |||
* $0F - The Bungee Jump | |||
* $10 - The Hammer Game | |||
* $11 - Dressing Room | |||
* $12 - The Diving Bell | |||
* $13 - The Game Tent | |||
* $14 - The Diving Bell | |||
* $15 - The Haunted House | |||
* $16 - The Bungee Jump | |||
* $17 - The Fun House | |||
* $18 - The Boardwalk | |||
* $19 - Orbit | |||
* $1A - The Mystery Machine | |||
* $1B - The Ferris Wheel | |||
* $1C - The Pond | |||
* $1D - ZOINKS! Evil Clown! | |||
* $1E - The Roller Coaster | |||
* $1F - Crane Game | |||
|- | |||
|$0006ae | |||
| Selected item on a level ? | |||
|- | |||
|$0006b4 | |||
| Interacting Object ID? | |||
|- | |||
|$0006b6 | |||
| Item iteract with ? | |||
|- | |||
|$0006be | |||
| Action Type ID | |||
* $00=None | |||
* $01=Pull | |||
* $02=Take | |||
* $03=Open | |||
* $04=Shut | |||
* $05=Use | |||
* $06=Give | |||
* $07=Push | |||
* $08=Talk | |||
* $09=Eat | |||
* $0A=Look | |||
* $0B=None | |||
|- | |||
|$0006c0 | |||
| Action ID | |||
* $00=None | |||
* $01=Pull | |||
* $02=Take | |||
* $03=Open | |||
* $04=Shut | |||
* $05=Use | |||
* $06=Give | |||
* $07=Push | |||
* $08=Talk | |||
* $09=Eat | |||
* $0A=Look | |||
|- | |||
|$0006dc | |||
| Cursor PosX 16 bit | |||
|- | |||
|$0006de | |||
| Cursor PosY 16 bit | |||
|- | |||
|$000876 | |||
| Level state ? | |||
* $c0 - in progress | |||
* $80 - level end | |||
|- | |||
|$0009dc | |||
| | |||
* Bit 3 - Text Box Active/Shaggy Frozen? | |||
|- | |||
|$0009dd | |||
| | |||
* Bit 6 - In-Game? | |||
* Bit 7 - Text Box Active/Shaggy Frozen? | |||
|- | |||
|$0009ea | |||
| | |||
* Bit 1 - Pause/Title Screen? | |||
|- | |||
|$0009ec | |||
| Debug mode: | |||
* Bit 1 - Debug menu ON | |||
* Bit 0 - On a level ? | |||
|- | |||
|$000a1e | |||
| Inventory item 1 - 16 bit: | |||
* $ffff - None | |||
* $5c - Scissors | |||
* $60 - Heater | |||
* $52 - Air Freshener | |||
* $64 - Chili | |||
* $45 - Shovel | |||
* $57 - Bed Spring | |||
* $79 - Pot | |||
* $78 - Pot o' Water | |||
|- | |||
|$000a98 | |||
| Bumper Cars Health (Shaggy & Scoob) | |||
* $3F = Max | |||
|- | |||
|$000a9a | |||
| Bumper Cars Health (Clown) | |||
* $3F = Max | |||
|- | |||
|$000abe | |||
| | |||
* Bit 0 - Shaggy invisible ? | |||
|- | |||
|$000ac1 | |||
| Credits Scroll, Ha Ha Carnival 01>00 | |||
|- | |||
|$000ad0 | |||
| Text Box Size | |||
|- | |||
|$0011c2 | |||
| Shaggy X Coord | |||
|- | |||
|$0011c6 | |||
| Shaggy Y Coord | |||
|- | |||
|$0011d0 | |||
| Sound Test | |||
|- | |||
|$0011d2 | |||
| Gardener's Room | |||
|- | |||
|$001317 | |||
| level end ? | |||
|- | |||
|$0015c9 | |||
| Fireplace state: | |||
* $10 - with fire | |||
* $00 - without fire | |||
|- | |||
|$0018ee | |||
| Snowman state: | |||
* $0c - exists | |||
* $00 - nope | |||
|- | |||
|$001908 | |||
| Snowmans shovel state: | |||
* $0c - with shovel | |||
* $01 - without shovel | |||
|- | |||
|$0019ec | |||
| The Gardener's Room door opened state from Hallway ? | |||
* $3f - opened | |||
|- | |||
|$0019f8 | |||
| Doors puzzle state in The Hallway: | |||
* bit0...bit5 - doors opened state | |||
|- | |||
|$001a6e | |||
| The Gardener's Room door opened state from room? | |||
* $7a - opened | |||
|- | |||
|$001a7a | |||
| Decreasing timer 16 bit ? | |||
|- | |||
|$001ae2 | |||
| Spring jumping timer 16 bit | |||
* $258 - max | |||
|- | |||
|$001b5e | |||
| 4bit obj on screen, scissors. | |||
|- | |||
|$001bc6 | |||
| object on screen | |||
* Bit 4 - heather | |||
|- | |||
|$001d9a | |||
| Frozen bell left by snowman state: | |||
* $0c - frozen bell is left after snowman breaking | |||
* $01 - frozen bell picked up | |||
|- | |||
|$002a00 | |||
| Event Flag | |||
---Blake's Hotel--- | |||
* Bit 0 - Bellhop Gave Goblet | |||
---Ha Ha Carnival--- | |||
* Bit 0 - Took Dart | |||
* Bit 3 - Took Paint Brush | |||
* Bit 7 - Took Spark Plug | |||
|- | |||
|$002a01 | |||
| Event Flag | |||
---Blake's Hotel--- | |||
* Bit 1 - Baited Hook With Medallion | |||
---Ha Ha Carnival--- | |||
* Bit 1 - Sent Clown to His Gruesome Fate | |||
* Bit 7 - Defeated Clown in Bumper Cars | |||
|- | |||
|$002a02 | |||
| Event Flag | |||
---Blake's Hotel--- | |||
* Bit 0 - Vent Cover Removed | |||
* Bit 2 - Took Soda Tab | |||
* Bit 7 - Got Key | |||
---Ha Ha Carnival--- | |||
* Bit 2 - Took Water Pistol | |||
* Bit 7 - Got Bolts | |||
|- | |||
|$002a03 | |||
| Event Flag | |||
---Blake's Hotel--- | |||
* Bit 0 - Took Scissors | |||
* Bit 1 - Took Heater | |||
* Bit 2 - Used Heater in Extension Cord | |||
* Bit 7 - Chili Can Filled With Termites | |||
---Ha Ha Carnival--- | |||
* Bit 0 - Took Magnet | |||
* Bit 1 - Gave Balancing Bear the Teddy Bear | |||
* Bit 2 - Took Ball | |||
* Bit 5 - Took Inky | |||
* Bit 6 - Took Treasure | |||
* Bit 7 - Took Coupon | |||
|- | |||
|$002a04 | |||
| Event Flag | |||
---Blake's Hotel--- | |||
* Bit 1 - Removed Snow From Boards | |||
* Bit 6 - Took Poison Oak | |||
* Bit 7 - Took Snowman's Shovel? | |||
---Ha Ha Carnival--- | |||
* Bit 1 - Took Mummy Bandages | |||
* Bit 2 - Rescued the Gang | |||
* Bit 3 - Ending? | |||
* Bit 5 - Lured Clown to Cage | |||
|- | |||
|$002a05 | |||
| Event Flag | |||
---Blake's Hotel--- | |||
* Bit 1 - Took Bottle of Oil | |||
* Bit 2 - Took Battery | |||
* Bit 3 - Took Screwdriver | |||
* Bit 4 - Opened Secret Passage | |||
* Bit 6 - Took Medallion | |||
* Bit 7 - Took Rope | |||
---Ha Ha Carnival--- | |||
* Bit 0 - Took Sign | |||
* Bit 2 - Planted Modified Sign | |||
* Bit 3 - Took Taffy | |||
* Bit 7 - Took Bottle | |||
|- | |||
|$002a06 | |||
| Event Flag | |||
---Blake's Hotel--- | |||
* Bit 0 - Took Frozen Bell | |||
---Ha Ha Carnival--- | |||
* Bit 0 - Activated Bumper Car Engine | |||
* Bit 1 - Repaired Bumper Car Engine | |||
* Bit 5 - Beat Hammer Game | |||
* Bit 6 - Scared Clown in House of Mirrors | |||
|- | |||
|$002a07 | |||
| Event Flag | |||
Event Flag | |||
---Blake's Hotel--- | |||
* Bit 0 - Killed Snowman | |||
* Bit 3 - Fished Up Doll | |||
---Ha Ha Carnival--- | |||
* Bit 1 - Saw Evil Clown Thru Game Tent Window | |||
* Bit 2 - Killed Madame Zelda | |||
* Bit 5 - Saw The Gang Thru Game Tent Window | |||
|- | |||
|$002a08 | |||
| Event Flag | |||
---Blake's Hotel--- | |||
* Bit 0 - spring jumping ? | |||
* Bit 1 - Finished Intro | |||
* Bit 2 - Uncle Blake is Gone! | |||
---Ha Ha Carnival--- | |||
* Bit 0 - Won Water Pistol | |||
* Bit 4 - Rescued Carnival Manager | |||
|- | |||
|$002a09 | |||
| Event Flag | |||
---Blake's Hotel--- | |||
* Bit 3 - Extension Cord Plugged In | |||
---Ha Ha Carnival--- | |||
* Bit 2 - Roller Coaster Track Damaged (Bit Drops Upon Repair) | |||
* Bit 5 - Won Dart Game | |||
|- | |||
|$002a0a | |||
| Event Flag | |||
---Blake's Hotel--- | |||
* Bit 0 - Tomb Opened | |||
* Bit 2 - Eavesdropped on Meeting | |||
* Bit 3 - Gardener's Room Unlocked | |||
---Ha Ha Carnival--- | |||
|- | |||
|$002a0b | |||
| Event Flag | |||
---Ha Ha Carnival--- | |||
* Bit 5 - Finished Intro? | |||
|- | |||
|$002a0c | |||
| Event Flag | |||
---Blake's Hotel--- | |||
* Bit 2 - Snipped Rope | |||
---Ha Ha Carnival--- | |||
|- | |||
|$002a0d | |||
| Event Flag | |||
---Blake's Hotel--- | |||
* Bit 5 - Rescued Uncle Blake | |||
---Ha Ha Carnival--- | |||
|- | |||
|$002a0e | |||
| Event Flag | |||
---Blake's Hotel--- | |||
* Bit 2 - Woke Bear Up | |||
* Bit 5 - Gave Bear the Itches | |||
---Ha Ha Carnival--- | |||
|- | |||
|$002a0f | |||
| Doors closed bits, can move through - 0 - can move | |||
---Blake's Hotel--- | |||
* Bit 0 - The Office from the Hall | |||
* Bit 1 - Outside the Hotel | |||
* Bit 2 - The Gardener's Room | |||
* Bit 3 - Left Drawer in the Gardener's Room | |||
* Bit 4 - Right Drawer in the Gardener's Room | |||
---Ha Ha Carnival--- | |||
|- | |- | ||
|} | |} | ||
{{Internal Data|game=Scooby-Doo Mystery (Genesis)}} |
Latest revision as of 12:22, 17 September 2024
The following article is a RAM map for Scooby-Doo Mystery (Genesis).
Address | Description |
---|---|
$00068e | In a level ?
|
$0006aa | Mastery:
|
$0006ac | Area ID:
---Blake's Hotel---
---Ha Ha Carnival---
|
$0006ae | Selected item on a level ? |
$0006b4 | Interacting Object ID? |
$0006b6 | Item iteract with ? |
$0006be | Action Type ID
|
$0006c0 | Action ID
|
$0006dc | Cursor PosX 16 bit |
$0006de | Cursor PosY 16 bit |
$000876 | Level state ?
|
$0009dc |
|
$0009dd |
|
$0009ea |
|
$0009ec | Debug mode:
|
$000a1e | Inventory item 1 - 16 bit:
|
$000a98 | Bumper Cars Health (Shaggy & Scoob)
|
$000a9a | Bumper Cars Health (Clown)
|
$000abe |
|
$000ac1 | Credits Scroll, Ha Ha Carnival 01>00 |
$000ad0 | Text Box Size |
$0011c2 | Shaggy X Coord |
$0011c6 | Shaggy Y Coord |
$0011d0 | Sound Test |
$0011d2 | Gardener's Room |
$001317 | level end ? |
$0015c9 | Fireplace state:
|
$0018ee | Snowman state:
|
$001908 | Snowmans shovel state:
|
$0019ec | The Gardener's Room door opened state from Hallway ?
|
$0019f8 | Doors puzzle state in The Hallway:
|
$001a6e | The Gardener's Room door opened state from room?
|
$001a7a | Decreasing timer 16 bit ? |
$001ae2 | Spring jumping timer 16 bit
|
$001b5e | 4bit obj on screen, scissors. |
$001bc6 | object on screen
|
$001d9a | Frozen bell left by snowman state:
|
$002a00 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a01 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a02 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a03 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a04 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a05 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a06 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a07 | Event Flag
Event Flag ---Blake's Hotel---
---Ha Ha Carnival---
|
$002a08 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a09 | Event Flag
---Blake's Hotel---
---Ha Ha Carnival---
|
$002a0a | Event Flag
---Blake's Hotel---
---Ha Ha Carnival--- |
$002a0b | Event Flag
---Ha Ha Carnival---
|
$002a0c | Event Flag
---Blake's Hotel---
---Ha Ha Carnival--- |
$002a0d | Event Flag
---Blake's Hotel---
---Ha Ha Carnival--- |
$002a0e | Event Flag
---Blake's Hotel---
---Ha Ha Carnival--- |
$002a0f | Doors closed bits, can move through - 0 - can move
---Blake's Hotel---
---Ha Ha Carnival--- |
Internal Data for Scooby-Doo Mystery (Genesis)
| |
---|---|