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Chip 'n Dale Rescue Rangers/RAM map: Difference between revisions
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|$0410||1 byte||16||Animation frame #|| | |$0410||1 byte||16||Animation frame #|| | ||
|- | |- | ||
|$0420||1 byte||16||Animation ID||[[ | |$0420||1 byte||16||Animation ID||[[Chip 'n Dale Rescue Rangers/Animation IDs|List of IDs]] | ||
|- | |- | ||
|$0430||1 byte||16||Animation counter|| | |$0430||1 byte||16||Animation counter|| | ||
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*'''0F''': Phase # | *'''0F''': Phase # | ||
|- | |- | ||
|$04E0||1 byte||16||Action ID||[[ | |$04E0||1 byte||16||Action ID||[[Chip 'n Dale Rescue Rangers/Action IDs|List of IDs]] | ||
|- | |- | ||
|$04F0||1 byte||16||X-position mid (pixels)|| | |$04F0||1 byte||16||X-position mid (pixels)|| |
Latest revision as of 14:27, 25 June 2024
The following article is a RAM map for Chip 'n Dale Rescue Rangers.
Zero Page
Address | Entry size | # of entries | Description | Notes |
$10 | 1 byte | 1 | ||
$4D | 1 byte | 1 | Current object slot | |
$54 | 1 byte | 2 | Chip/Dale action |
|
$5E | 1 byte | 2 | Chip/Dale invincibility timer | |
$95 | 1 byte | 1 | ||
$E4 | 1 byte | 4 | Fibonacci LFSR | Used for (& altered by) random events |
Object Data
Address | Entry size | # of entries | Description | Notes |
$0400 | 1 byte | 16 | Sprite flags |
|
$0410 | 1 byte | 16 | Animation frame # | |
$0420 | 1 byte | 16 | Animation ID | List of IDs |
$0430 | 1 byte | 16 | Animation counter | |
$0440 | 1 byte | 16 | ||
$0450 | 1 byte | 16 | ||
$0460 | 1 byte | 16 | Y-position low (subpixels) | |
$0470 | 1 byte | 16 | X-position low (subpixels) | |
$0480 | 1 byte | 16 | ||
$0490 | 1 byte | 16 | Counter | Use varies depending on object |
$04D0 | 1 byte | 16 | Status flags |
|
$04E0 | 1 byte | 16 | Action ID | List of IDs |
$04F0 | 1 byte | 16 | X-position mid (pixels) | |
$0500 | 1 byte | 16 | X-position high (screen sections) | |
$0510 | 1 byte | 16 | ||
$0520 | 1 byte | 16 | ||
$0530 | 1 byte | 16 | X-speed low (subpixels/frame) | |
$0540 | 1 byte | 16 | X-speed high (pixels/frame) | |
$0550 | 1 byte | 16 | Y-speed low (subpixels/frame) | |
$0560 | 1 byte | 16 | Y-speed high (pixels/frame) | |
$0570 | 1 byte | 16 | Other flags |
|
$0580 | 1 byte | 16 |
Internal Data for Chip 'n Dale Rescue Rangers
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