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Chip 'n Dale Rescue Rangers/ROM map: Difference between revisions
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(Created page with "=PRG= ==Page 06== ===Function 06:8000=== Cycles through & executes the action script for each non-player object. Intro 8000: LDX #$02 8002: STX $4D ; Set current objec...") |
Lelegofrog (talk | contribs) m (Lelegofrog moved page Disney's Chip 'n Dale: Rescue Rangers/ROM map to Chip 'n Dale Rescue Rangers/ROM map: title consistency with TCRF) |
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{{rommap}} | |||
=PRG= | =PRG= | ||
==Page 06== | ==Page 06== | ||
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Cycles through & executes the action script for each non-player object. | Cycles through & executes the action script for each non-player object. | ||
Function calls: | |||
* [[#Function_06:808E|06:808E]] | |||
* [[#Function_06:8E15|06:8E15]] | |||
* [[#Function_07:F92B|07:F92B]] | |||
===Function 06:8F38=== | |||
Action Script '''02''' - Robot Dog | |||
Function calls: | |||
* [[#Function_07:F000|07:F000]] | |||
* [[#Function_07:F066|07:F066]] | |||
* [[#Function_07:F0FB|07:F0FB]] | |||
* [[#Function_07:F328|07:F328]] | |||
* [[#Function_07:F379|07:F379]] | |||
==Page 07== | |||
===Function 07:F379=== | |||
'''playAudio(A)''' | |||
Plays audio ID in Accumulator. | |||
{{Internal Data}} |
Latest revision as of 14:26, 25 June 2024
The following article is a ROM map for Chip 'n Dale Rescue Rangers.
PRG
Page 06
Function 06:8000
Cycles through & executes the action script for each non-player object.
Function calls:
Function 06:8F38
Action Script 02 - Robot Dog
Function calls:
Page 07
Function 07:F379
playAudio(A)
Plays audio ID in Accumulator.
Internal Data for Chip 'n Dale Rescue Rangers
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