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Chip 'n Dale Rescue Rangers/Animation IDs: Difference between revisions
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Lelegofrog (talk | contribs) m (Lelegofrog moved page Disney's Chip 'n Dale: Rescue Rangers/Animation IDs to Chip 'n Dale Rescue Rangers/Animation IDs: title consistency with TCRF) |
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{{ | {{subpage}} | ||
These IDs occupy memory addresses | These IDs occupy memory addresses '''0420-042F'''. | ||
Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots. | Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots. | ||
Line 7: | Line 7: | ||
|'''ID #''' ||'''Description''' | |'''ID #''' ||'''Description''' | ||
|- | |- | ||
| | |'''00'''||Chip/Dale under box | ||
|- | |- | ||
| | |'''01'''||Chip (still) | ||
|- | |- | ||
| | |'''02'''||Chip (holding object) | ||
|- | |- | ||
| | |'''03'''||Chip (walking) | ||
|- | |- | ||
| | |'''04'''||Chip (walking w/ object) | ||
|- | |- | ||
| | |'''05'''||Chip (ducking) | ||
|- | |- | ||
| | |'''06'''||Chip (ducking under box) | ||
|- | |- | ||
| | |'''07'''||Chip (jumping/falling) | ||
|- | |- | ||
| | |'''08'''|| | ||
|- | |- | ||
| | |'''09'''||Chip (throwing object) | ||
|- | |- | ||
| | |'''0A'''|| | ||
|- | |- | ||
| | |'''0B'''||Chip (taking damage) | ||
|- | |- | ||
| | |'''0C'''|| | ||
|- | |- | ||
| | |'''0D'''||Dale (still) | ||
|- | |- | ||
| | |'''0E'''||Dale (holding object) | ||
|- | |- | ||
| | |'''0F'''||Dale (walking) | ||
|- | |- | ||
| | |'''10'''||Dale (walking w/ object) | ||
|- | |- | ||
| | |'''11'''||Dale (ducking) | ||
|- | |- | ||
| | |'''12'''||Dale (ducking under box) | ||
|- | |- | ||
| | |'''13'''||Dale (jumping/falling) | ||
|- | |- | ||
| | |'''14'''|| | ||
|- | |- | ||
| | |'''15'''||Dale (throwing object) | ||
|- | |- | ||
| | |'''16'''|| | ||
|- | |- | ||
| | |'''17'''||Dale (taking damage) | ||
|- | |- | ||
| | |'''18'''|| | ||
|- | |- | ||
| | |'''19'''|| | ||
|- | |- | ||
| | |'''1A'''|| | ||
|- | |- | ||
| | |'''1B'''|| | ||
|- | |- | ||
| | |'''1C'''||Robot dog (moving) | ||
|- | |- | ||
| | |'''1D'''||Robot dog (still) | ||
|- | |- | ||
| | |'''1E'''|| | ||
|- | |- | ||
| | |'''1F'''|| | ||
|- | |- | ||
| | |'''20'''|| | ||
|- | |- | ||
| | |'''21'''|| | ||
|- | |- | ||
| | |'''22'''||Box (picked up) | ||
|- | |- | ||
| | |'''23'''|| | ||
|- | |- | ||
| | |'''24'''|| | ||
|- | |- | ||
| | |'''25'''|| | ||
|- | |- | ||
| | |'''26'''||Apple | ||
|- | |- | ||
| | |'''27'''|| | ||
|- | |- | ||
| | |'''28'''|| | ||
|- | |- | ||
| | |'''29'''||Chip (being carried) | ||
|- | |- | ||
| | |'''2A'''||Dale (being carried) | ||
|- | |- | ||
| | |'''2B'''|| | ||
|- | |- | ||
| | |'''2C'''|| | ||
|- | |- | ||
| | |'''2D'''||Flower tile (hidden) | ||
|- | |- | ||
|} | |} |
Latest revision as of 14:26, 25 June 2024
This is a sub-page of Chip 'n Dale Rescue Rangers.
These IDs occupy memory addresses 0420-042F.
Note: Normal boxes & (non-hidden) flower tiles are located in the nametable rather than occupying object slots.
ID # | Description |
00 | Chip/Dale under box |
01 | Chip (still) |
02 | Chip (holding object) |
03 | Chip (walking) |
04 | Chip (walking w/ object) |
05 | Chip (ducking) |
06 | Chip (ducking under box) |
07 | Chip (jumping/falling) |
08 | |
09 | Chip (throwing object) |
0A | |
0B | Chip (taking damage) |
0C | |
0D | Dale (still) |
0E | Dale (holding object) |
0F | Dale (walking) |
10 | Dale (walking w/ object) |
11 | Dale (ducking) |
12 | Dale (ducking under box) |
13 | Dale (jumping/falling) |
14 | |
15 | Dale (throwing object) |
16 | |
17 | Dale (taking damage) |
18 | |
19 | |
1A | |
1B | |
1C | Robot dog (moving) |
1D | Robot dog (still) |
1E | |
1F | |
20 | |
21 | |
22 | Box (picked up) |
23 | |
24 | |
25 | |
26 | Apple |
27 | |
28 | |
29 | Chip (being carried) |
2A | Dale (being carried) |
2B | |
2C | |
2D | Flower tile (hidden) |