Thunder Force II (Genesis)/RAM map: Difference between revisions

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m (Xkeeper moved page THUNDER FORCE2:RAM map to THUNDER FORCE2/RAM map: normalize subpages and titles)
m (Lelegofrog moved page THUNDER FORCE2/RAM map to Thunder Force II (Genesis)/RAM map: title consistency with TCRF)
 
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* <tt>$99EF</tt> - Hunter
* <tt>$99EF</tt> - Hunter
* <tt>$9A00</tt> - Claws - "00 - No Claws" - "01 - 1 Claw" - "02 - 2 Claws"
* <tt>$9A00</tt> - Claws - "00 - No Claws" - "01 - 1 Claw" - "02 - 2 Claws"
{{Internal Data}}

Latest revision as of 02:35, 25 June 2024

Chip tiny.png The following article is a RAM map for Thunder Force II (Genesis).

Configuration Mode

  • $9824 - Stage
  • $982E - Rank
  • $9828 - Stock
  • $9BBE - Shot
  • $982A - Music
  • $982C - Sound

Game Mode

  • $99E8 - Weapon
  • $981C - Lives
  • $8026 - Invincible

Top View Mode

  • $9A1E - How much time to complete the top view stage for a better score
  • $9A84 - How many defense systems are left in top view stages

Weapon Select Top View

  • $99EA - Laser
  • $99EB - Wide Shot
  • $99EC - Five Wave
  • $99ED - Destory
  • $99EE - Clash
  • $99EF - Hunter
  • $9A00 - Claws - "00 - No Claws" - "01 - 1 Claw" - "02 - 2 Claws"