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The wiki has recently moved; please report any issues in Discord. Pardon the dust.
Castlevania (NES, Famicom Disk System)/Level 2,3,4,and Misc Graphics: Difference between revisions
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(Got another chunk of graphics roughly mapped out. Still need to get Level Data marked by minitile, but that's work for later.) |
Lelegofrog (talk | contribs) m (Lelegofrog moved page Castlevania (NES)/Level 2,3,4,and Misc Graphics to Castlevania (NES, Famicom Disk System)/Level 2,3,4,and Misc Graphics: title consistency with TCRF) |
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{{Infobox table|name=Level 2, 3, 4, and Misc Graphics | {{Infobox table|name=Level 2, 3, 4, and Misc Graphics | ||
|game=Castlevania | |game=Castlevania |
Latest revision as of 15:35, 15 June 2024
This is a sub-page of Castlevania (NES, Famicom Disk System).
Level 2, 3, 4, and Misc Graphics | |
Game | Castlevania |
Start Address | 0x08010 |
End Address | 0x0C00F |
# of Entries | 12 |
Entry Length | Varies |
Total Length | 16367 bytes (0x3FEF) |
Back to the ROM map |
Dead Space
- 08010-08097
Enemy Graphics
- 08098-08817
Dead Space
- 08818-08897
Level 2 Graphical Data
- 08898-09117
Enemy Graphics
- 09918-099D7
Dead Space
- 099D8-09A17
Level 3 Graphical Data
- 09A18-0A307
Enemy Graphics
- 0A308-0AB77
Dead Space
- 0AB78-0AB97
Level 4 Graphical Data
- 0AB98-0B497
Enemy Graphics
- 0B498-0BCF7
Dead Space
- 0BCF8-0C00F