EarthBound/Character stats table: Difference between revisions

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{{subpage|game=EarthBound:RAM map}}
{{Infobox table|name=Character stats table
{{Infobox table|name=Character stats table
|game=EarthBound
|game=EarthBound
|loc=RAM
|loc=RAM
|start=0x0099CE
|start=0x0099CE
|end=0x009B49
|end=0x009C07
|numentries=4
|numentries=6
|entrylength=95 bytes (0x5F)
|entrylength=95 bytes (0x5F)
|totallength=380 bytes (0x17C)
|totallength=570 bytes (0x023A)
}}The '''Character stats table''' stores information about characters in and out of battle.
}}
 
The '''Character stats table''' stores information about characters in and out of battle.
{{clear}}
{{clear}}
=Format=
=Format=

Latest revision as of 21:59, 6 June 2024

This is a sub-page of EarthBound.

Character stats table
Game EarthBound
Start Address 0x0099CE
End Address 0x009C07
# of Entries 6
Entry Length 95 bytes (0x5F)
Total Length 570 bytes (0x023A)
Back to the RAM map

The Character stats table stores information about characters in and out of battle.

Format

Name

Name of the character in plain EarthBound text.

Level

The character's current level.

Experience

Amount of experience points the character has.

Maximum HP

The character's maximum HP.

Maximum PP

The character's maximum PP.

Permanent status

The character's current status.

Value Status
0 normal
1 unconscious
2 diamondized
3 paralyzed
4 nauseous
5 poisoned
6 sunstroke
7 sniffling

Parasitic status

These statuses involve things attaching to the character.

Value Status
0 normal
1 mashroomized
2 possessed

In-battle status

These statuses affect the character in battle.

Value Status
0 normal
1 asleep
2 crying
3 immobilized
4 solidified

Feeling strange

If the character is feeling strange, he may attack his allies.

Inability to concentrate

The number of turns remaining for which the character can't concentrate.

Homesickness

If Ness is homesick, he might skip his turn in battle.

Shield

The type of shield currently protecting the character.

Value Shield
0 none
1 PSI Shield beta
2 PSI Shield alpha
3 Shield beta
4 Shield alpha

Offense

Offense increases damage dealt in battle. This value includes equipment and permanent boosts.

Defense

Defense decreases damage taken in battle. This value includes equipment and permanent boosts.

Speed

Speed affects turn order and helps dodge attacks. This value includes equipment and permanent boosts.

Guts

Guts increases the chance of a critical hit, and also helps avoid mortal damage. This value includes equipment and permanent boosts.

Luck

Luck decreases the chance of being hit by some effects. This value includes equipment and permanent boosts.

Vitality

Vitality affects the HP gained at level up. This value includes equipment and permanent boosts.

IQ

IQ affects the PP gained at level up, and also lets Jeff fix items. This value includes equipment and permanent boosts.

Base offense

Offense increases damage dealt in battle. This value does not include equipment or permanent boosts.

Base defense

Defense decreases damage taken in battle. This value does not include equipment or permanent boosts.

Base speed

Speed affects turn order and helps dodge attacks. This value does not include equipment or permanent boosts.

Base guts

Guts increases the chance of a critical hit, and also helps avoid mortal damage. This value does not include equipment or permanent boosts.

Base luck

Luck decreases the chance of being hit by some effects. This value does not include equipment or permanent boosts.

Base vitality

Vitality affects the HP gained at level up. This value does not include equipment or permanent boosts.

Base IQ

IQ affects the PP gained at level up, and also lets Jeff fix items. This value does not include equipment or permanent boosts.

Inventory

The character's inventory.

Weapon

The inventory slot of the character's equipped weapon.

Body equipment

The inventory slot of the equipment on the character's body.

Arms equipment

The inventory slot of the equipment on the character's arms.

Other equipment

The inventory slot of the character's "other" equipment.

Unknown

Unknown/unclassified data.

Rolling HP indicator

Determines whether the character's HP is rolling.

Rolling HP fraction

The fractional part of the rolling HP meter.

Rolling HP

The number displayed by the rolling HP meter.

HP

The character's current HP.

Rolling PP indicator

Determines whether the character's PP is rolling.

Rolling PP fraction

The fractional part of the rolling PP meter.

Rolling PP

The number displayed by the rolling PP meter.

PP

The character's current PP.

Unknown

Unknown/unclassified data.

Miss rate

The miss rate of the current equipped weapon.

Weakness to PSI Fire

Weakness to PSI Fire is a damage PSI weakness value.

Weakness to PSI Freeze

Weakness to PSI Freeze is a damage PSI weakness value.

Weakness to PSI Flash

Weakness to PSI Flash is a status PSI weakness value.

Weakness to Paralysis

Weakness to Paralysis is a status PSI weakness value.

Weakness to Hypnosis/Brainshock

Weakness to Hypnosis/Brainshock is a status PSI weakness value.

Speed boost

Permanent speed boost caused by capsules and other effects.

Guts boost

Permanent guts boost caused by capsules and other effects.

Vitality boost

Permanent vitality boost caused by capsules and other effects.

IQ boost

Permanent IQ boost caused by capsules and other effects.

Luck boost

Permanent luck boost caused by capsules and other effects.

Unknown

Unknown/unclassified data.

Auto fight target indicator

Indicates that the character was targeted by a healing spell this turn during Auto Fight.

Unknown

Unknown/unclassified data.