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Super Mario Advance/RAM map: Difference between revisions
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* 04 Single-player Mario Bros. Classic | * 04 Single-player Mario Bros. Classic | ||
03001A07 1 Coin count | 03001A07 1 Coin count | ||
03001A26 1 Number of cherries collected, resets when 5 | 03001A26 1 Number of cherries collected, spawns a star and resets when 5 are collected | ||
03001C35 1 Ace Coin count (HUD) | 03001C35 1 Ace Coin count (HUD) | ||
03001C36 1 Ace Coin count(?) | 03001C36 1 Ace Coin count(?) |
Revision as of 23:55, 22 May 2024
The following article is a RAM map for Super Mario Advance.
Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version.
RAM Map
Address Size Description -------- ---- ----------- 03001161 1 Lives count 030019B0 1 Mode (not used when multiplayer has started) * 00 "Erase all save data" screen * 01 Mario Bros. Classic multiplayer connection screen * 02 Intro/Title/Choose a Game/Choose a File * 03 Choose a Player/Level intro/Level * 04 Single-player Mario Bros. Classic 03001A07 1 Coin count 03001A26 1 Number of cherries collected, spawns a star and resets when 5 are collected 03001C35 1 Ace Coin count (HUD) 03001C36 1 Ace Coin count(?) 03001C37 1 Yoshi Egg count (Yoshi Challenge) 03001C70 1 Current character * 00 - Mario * 01 - Peach * 02 - Toad * 03 - Luigi 03001C71 1 "Is in air" flag 03001C74 1 "Is holding item" flag 03001C76 1 Health count 03001C77 1 Health count (HUD) 03001C7B 1 Frozen timer 03001C7D 1 Flashing invulnerability timer 03001C7E 1 Timer for Peach's float, resets to 30 each jump, counts down to 00 while A is held 03001C7F 1 Timer for charged jump, counts up to 3C while down is held 03001C88 1 Star timer 03001CAC 1 Stopwatch timer
Internal Data for Super Mario Advance
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