Mother 3/Battle background layer/master table: Difference between revisions

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{{Infobox table|name=Battle background layer/master table
{{subpage|game=Mother 3}}
|game=MOTHER 3
{{Infobox table
|name=Battle background layer/master table
|game=Mother 3
|loc=ROM
|loc=ROM
|start=0x1D0BC98
|start=0x1D0BC98
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==Overview==
==Overview==
The battle background layer/master table contains a master entry table for battle backgrounds (corresponding to the [[MOTHER_3:Enemy_data#Battle_background|enemy battle background values]]), as well as layer information, including palette rotation and distortion parameters.
The battle background layer/master table contains a master entry table for battle backgrounds (corresponding to the [[Mother 3/Enemy data#Battle background|enemy battle background values]]), as well as layer information, including palette rotation and distortion parameters.


All of the documentation for this table is contained in the [[MOTHER_3:RAS_block|RAS block]] document, as it is the only RAS block in the game.
All of the documentation for this table is contained in the [[Mother 3/RAS block|RAS block]] document, as it is the only RAS block in the game.


[[Category:MOTHER 3|Battle background layer/master table]]
[[Category:Mother 3|Battle background layer/master table]]

Latest revision as of 02:12, 20 May 2024

This is a sub-page of Mother 3/Battle background layer.

Battle background layer/master table
Game Mother 3
Start Address 0x1D0BC98
End Address 0x1D1FB27
# of Entries 546 (0x222) layers, 243 (0xF3) masters
Entry Length 144 (0x90) bytes per layer, 12 (0xC) bytes per master
Total Length 78742 bytes (0x13396)
Back to the ROM map

Overview

The battle background layer/master table contains a master entry table for battle backgrounds (corresponding to the enemy battle background values), as well as layer information, including palette rotation and distortion parameters.

All of the documentation for this table is contained in the RAS block document, as it is the only RAS block in the game.