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Mother 3/Battle background layer/master table: Difference between revisions
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{{Infobox table|name=Battle background layer/master table | {{subpage|game=Mother 3}} | ||
|game= | {{Infobox table | ||
|name=Battle background layer/master table | |||
|game=Mother 3 | |||
|loc=ROM | |loc=ROM | ||
|start=0x1D0BC98 | |start=0x1D0BC98 | ||
Line 10: | Line 12: | ||
==Overview== | ==Overview== | ||
The battle background layer/master table contains a master entry table for battle backgrounds (corresponding to the [[ | The battle background layer/master table contains a master entry table for battle backgrounds (corresponding to the [[Mother 3/Enemy data#Battle background|enemy battle background values]]), as well as layer information, including palette rotation and distortion parameters. | ||
All of the documentation for this table is contained in the [[ | All of the documentation for this table is contained in the [[Mother 3/RAS block|RAS block]] document, as it is the only RAS block in the game. | ||
[[Category: | [[Category:Mother 3|Battle background layer/master table]] |
Latest revision as of 02:12, 20 May 2024
This is a sub-page of Mother 3/Battle background layer.
Battle background layer/master table | |
Game | Mother 3 |
Start Address | 0x1D0BC98 |
End Address | 0x1D1FB27 |
# of Entries | 546 (0x222) layers, 243 (0xF3) masters |
Entry Length | 144 (0x90) bytes per layer, 12 (0xC) bytes per master |
Total Length | 78742 bytes (0x13396) |
Back to the ROM map |
Overview
The battle background layer/master table contains a master entry table for battle backgrounds (corresponding to the enemy battle background values), as well as layer information, including palette rotation and distortion parameters.
All of the documentation for this table is contained in the RAS block document, as it is the only RAS block in the game.