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Dragon Warrior IV (NES)/TBL: Difference between revisions
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(Added text table basic grid) |
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{{TBL | {{TBL}} | ||
==Text Table== | ==Text Table== | ||
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| style="background-color:#EAECF0;" | | | style="background-color:#EAECF0;" | | ||
|- | |- | ||
! scope="row" | | ! scope="row" | 8_ | ||
| ▼ || ▶ | | ▼ || ▶ | ||
| style="background-color:#EAECF0;" | | | style="background-color:#EAECF0;" | | ||
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| style="background-color:#EAECF0;" | | | style="background-color:#EAECF0;" | | ||
| style="background-color:#EAECF0;" | | | style="background-color:#EAECF0;" | | ||
|} | |} | ||
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{{Internal Data | {{Internal Data}} |
Latest revision as of 22:40, 18 April 2024
The following article is a Text Table for Dragon Warrior IV (NES).
Text Table
[TODO: Finish table grid]
The space (
) character is $00.
_0 | _1 | _2 | _3 | _4 | _5 | _6 | _7 | _8 | _9 | _a | _b | _c | _d | _e | _f | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0_ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | a | b | c | d | e | |
1_ | f | g | h | i | j | k | l | m | n | o | p | q | r | s | t | u |
2_ | v | w | x | y | z | A | B | C | D | E | F | G | H | I | J | K |
3_ | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
4_ | ||||||||||||||||
5_ | ||||||||||||||||
6_ | — | “ | ” | ‘ | ‘ | ’ | ’ | .’ | ? | ! | - | |||||
7_ | ✱ | : | … | ???? | ???? | ( | ) | , | . | 「 | ||||||
8_ | ▼ | ▶ |
As seen in RAM
The text table as seen in the RAM viewer of Mesen2.
TBL File
[TODO: Add table file]
Control Codes
[TODO: Add control codes]
Internal Data for Dragon Warrior IV (NES)
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