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Dragon Ball/RAM map: Difference between revisions
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{{rammap|game=Dragon Ball (WonderSwan)}} | {{rammap|game=Dragon Ball (WonderSwan)}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 10: | Line 11: | ||
| 2 | | 2 | ||
| Character offset | | Character offset | ||
| Offset | | Offset (little endian) of next character to process. | ||
|- | |- | ||
| 002E9 | | 002E9 | ||
Line 22: | Line 23: | ||
| 00 - normal write<br />otherwise write starts from the vertical midline of the tile. | | 00 - normal write<br />otherwise write starts from the vertical midline of the tile. | ||
|} | |} | ||
{{Internal Data|game=Dragon Ball}} | {{Internal Data|game=Dragon Ball}} |
Latest revision as of 15:08, 31 March 2024
The following article is a RAM map for Dragon Ball.
Address | Size | Description | Explanation |
---|---|---|---|
002DC | 2 | Character offset | Offset (little endian) of next character to process. |
002E9 | 1 | Glyph height flag | 00 - 1 tile otherwise 2 tiles |
002EA | 1 | Glyph write mode flag | 00 - normal write otherwise write starts from the vertical midline of the tile. |
Internal Data for Dragon Ball
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