Dragon Ball/RAM map: Difference between revisions

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{{rammap|game=Dragon Ball (WonderSwan)}}
{{rammap|game=Dragon Ball (WonderSwan)}}
{| class="wikitable"  
{| class="wikitable"  
|-
|-
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| 2
| 2
| Character offset
| Character offset
| Offset in little endian of next character to process.
| Offset (little endian) of next character to process.
|-
|-
| 002E9
| 002E9
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| 00 - normal write<br />otherwise write starts from the vertical midline of the tile.
| 00 - normal write<br />otherwise write starts from the vertical midline of the tile.
|}
|}
{{Internal Data|game=Dragon Ball}}
{{Internal Data|game=Dragon Ball}}

Latest revision as of 15:08, 31 March 2024

Chip tiny.png The following article is a RAM map for Dragon Ball.

Address Size Description Explanation
002DC 2 Character offset Offset (little endian) of next character to process.
002E9 1 Glyph height flag 00 - 1 tile
otherwise 2 tiles
002EA 1 Glyph write mode flag 00 - normal write
otherwise write starts from the vertical midline of the tile.