Monster World IV: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
m (idk how to grab SRAM size for genesis rn so i'll blank this for now)
Line 14: Line 14:
|rom = 2 MiB
|rom = 2 MiB
|company = SEGA
|company = SEGA
|sram = Yes
<!-- |sram = Yes -->
|header = Yes
|header = Yes
}}
}}

Revision as of 14:07, 7 March 2024

Title Screen

Monster World IV

Developers: Westone (original), M2 (digital)
Publisher: Sega
Platform: Genesis
Released internationally: May 10, 2012 (Wii Virtual Console)
Released in JP: April 1, 1994


Cactisprite.png TCRF
Monster World IV
Name MONSTER WORLD IV
Company SEGA
Header Yes
Bank Unknown
Interleaved Unknown
SRAM Unknown
Type Unknown
ROM 2 MiB
Country Unknown
ROM Speed Unknown
Video Unknown
Checksum Unknown
CRC32 Unknown


Sub-pages

No standard subpages yet!

Utilities

Compression / Decompression

Translations


Cheats

  • Sound Test: On the title screen, press Start then highlight the "New Game" option.

Press Up, Down, Up, Down, Left, Left, Right, Right.

  • Super Debug Mode: During gameplay, hold A + C + Start on Controller 2 and press B + Start on Controller 1. Menu is opened. Change value with A/C, Confirm with B+Start. Hold A on Controller 2 and press Start on Controller 1 to see the ending

Compression

This game uses a custom compression for most of its graphics. (Any help about that?)
The font is 1 bpp, uncompressed (unlike MW III). Its location is:

  • 2012 Version: 15560F (English), 7E204 (Japanese), Credits font and debug font compressed (any help?)

Text is uncompressed.
Control Codes (2012 Version):

  • BC = Line Break
  • BD = Wait for button press
  • BF 09 3C = Timer
  • BF 03 1E (begin), BF 03 1F (end) = Red Text
  • FF FC = Close Dialog / End dialog
  • Text encoded in Ascii For the 2012 Version.

Other Text locations (2012 version):

  • 00004B09 (sound test)
  • 00009FA5 (continue y/n)
  • 0001B8B6 (super debug mode)

Known Dumps

  • Monster World IV (J)

Sega re-released the game in 2012 in English, applying their own translation directly to the Japanese ROM, which has now dual language according to the emulator's region (English if set to US/PAL, Japanese if set to JP). It has a wrong check-sum, though.

External Links

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?