High Seas Havoc/ROM map: Difference between revisions

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<pre>
<pre>
Offset  Size            Description
Offset  Size            Description
------- --------------- -----------
---- --------------- -----------
$00000 512            ROM Header
$00000 512            ROM Header
$006D9  1              Changing to 79 enables night mode (as in sonic 2)
$006D9  1              Changing to 79 enables night mode (as in sonic 2)
Line 793: Line 793:
$F8000  31920          Music Bank 3?
$F8000  31920          Music Bank 3?
$FFCB0 847            Filled with FF
$FFCB0 847            Filled with FF
</pre>
{{Internal Data}}

Latest revision as of 01:02, 6 March 2024

Chip tiny.png The following article is a ROM map for High Seas Havoc.

Note that sizes are listed in decimal.

Offset  Size            Description
---- --------------- -----------
$00000 	512             ROM Header
$006D9  1               Changing to 79 enables night mode (as in sonic 2)
$00B66  6               Title Screen Deformation data pointer
$01AAC  208             Art loader?
$01B7C  16              Checkpoint properties?
$01B8C  16              Instakill spike properties (Pirate Ship)
$02484  36              Changes animation of Data East: some can crash game
$024BA  6               Art Loader? Pointer
$027F6  4               Lives to start off with
$02816  4               affects fade-in when entering level
$02A44  6               Normal Mode data pointer
$02AAE  26              High Seas Havoc Playlist!
$02AE6  6               Level Palettes Pointer
$02B0A  2               Changing this enables Level Select, but levels are glitched
$02B0C  52              Level palette pointers
$02C48  6               Level Select text? Pointer
$02E7A  134             Level Select Text?
$0350C  6               Level BG location pointer
$03684  6               Level Layout Pointers location pointer
$04178  4               Jumping on enemy sound effect
$041BE  4               Slashing enemy sound effect
$0470E  6               Havoc waiting anim frames pointer
$04A28  6               Havoc's animation frames pointer main pointer
$05281  2               Height after jumping on chest
$0532C  6               Spring Sound Effects
$05ABE  48              Havoc's animation frames pointer
$05AEE  20              Havoc moving animation frames
$05B02  20              Havoc moving animation frames 2
$05B16  20              Running slope animation frames
$05B2A  20              Running slope animation frames 2
$05B3E  20              Running slope animation frames 3
$05B52  28              Running slope animation frames 4
$05B6E  106             Havoc waiting animation frames
$05C90  4               Jumping sound effect
$05C9E  5               Jumping height
$05E02  4               Rolling sound effect
$05E12  4               Rolling speed/distance
$05E86  6               Action to take pointers main pointer
$05E98  112             Action to take when pressing right
$05F08  120             Action to take when pressing left
$05F80  24              Action to take when looking up
$05F98  64              Action to take when crouching down
$05FD8  118             Action to take when standing still
$06298  4               Action to take when standing still Pointer
$0629C  4               Action to take when looking up Pointer
$062A0  4               Action to take when crouching down Pointer
$062A8  4               Action to take when pressing left Pointer
$062B8  4               Action to take when pressing right Pointer
$063B6  6               Level structure pointers main pointer
$063C6  298             Normal Level Structure
$064F0  38              Going down level structure
$06516  68              Going up level structure
$0655A  74              Bu. Ha. 1 level structure
$065A4  58              No going back level structure
$065DE  8               Going down, no going back level structure
$065E6  8               Going up, no going back level structure
$065EE  8               No going back, Bu. Ha. 1 level structure
$065F6  58              Vertical only level structure
$06630  8               Box level structure (useless)
$06638  2               Vertical only, going up level structure
$06640  8               Box level structure 2 (useless)
$06648  86              Vertical only level structure 2
$0669E  8               Box level structure 3 (useless)
$066A6  8               Vertical only, going up level structure 2
$066AE  8               Box, going up level structure
$066B6  64              Level structure pointers
$067AE  4               Death Music
$068D2  4               Game Over Music
$06D1E  4               Lives to start off with after continue
$06E48  4               How quickly clock counts down
$06E68  4               How long 0 stays on screen before seperating
$06F38  4               X value of Havoc at Continue screen
$06F40  4               Y value of Havoc at continue screen (goes straight to highlighted word)
$06F72  4               Number to count-down from (9)
$06F98  6               Continue Screen Palette Pointer
$06FEA  4               Continue Music
$0700C  6               Continue screen text Pointer
$070DA  6               Checkpoint Properties Pointer
$070FE  12              Continue Text
$07C24  266             Havoc Squashed animation data
$07D2E  84              Havoc shock animation data
$07D82  92              Havoc Electrocute animation data
$07DDE  200             Havoc Hurt animation data
$07EA6  232             Havoc fire animation data
$07F8E  320             Havoc spikes animation data
$080CE  36              Havoc spikes animation frames
$080F2  58              Unused animation data?
$0812C  110             Under barrel animation data
$0819A  150             Frozen in ice animation data
$08230  388             Clockwork havoc animation data
$083B4  40              Havoc animation pointers
$083DC  32              Havoc electrocute animation frames
$083FC  40              Havoc squashed animation frames
$08424  62              Havoc shock animation frames
$08462  230             Havoc fire animation frames
$0ADF4  4               Extra Life (diamonds) sound effect
$0AE36  6               Score(diamonds in 10's) Pointer
$0AE52  6               Score(diamonds in 1's) Pointer
$0AE6E  4               Score(0's in time/score) Pointer
$0AE72  4               Score(1's in time/score) Pointer
$0AE76  4               Score(2's in time/score) Pointer
$0AE7A  4               Score(3's in time/score) Pointer
$0AE7E  4               Score(4's in time/score) Pointer
$0AE82  4               Score(5's in time/score) Pointer
$0AE86  4               Score(6's in time/score) Pointer
$0AE8A  4               Score(7's in time/score) Pointer
$0AE8E  4               Score(8's in time/score) Pointer
$0AE92  4               Score(9's in time/score) Pointer
$0AF9E  512             Unused art Text? 09 AF
$0B378  6               Level objects pointers main pointer
$0B42C  6               Obj. data's pointer
$0B47A  4               Pointer for obj. (Diamonds)
$0B47E  4               Pointer for obj. (Still ledges)
$0B482  12              obj. (unobtainable Diamonds?!) Pointers
$0B48E  8               obj. (Horizontal Moving Ledges) Pointers
$0B496  8               Pointers for obj. (Horiz. moving Ledges, foot activates it)
$0B49E  4               Pointer for obj. (Swing)
$0B4A2  8               obj. (Circular Swing) Pointers
$0B4AA  8               obj. (Collapsing edge on Cliff) Pointers
$0B4B2  8               obj. (Falling object?) Obj. Unknown Pointers
$0B4BA  4               obj. (Floating boat, Pirate Ship) Pointer
$0B4BE  4               obj. (Vertical Moving Ledge) (Pirate Ship, The final) Pointer
$0B4C2  56              Pointers Same as B482-B48D
$0B4FA  32              obj. (Treasure Chest) (Unknown Contents) Pointers
$0B51A  32              obj. (Unknown object) (Harmful Effects)	Pointers
$0B53A  8               obj. (Freeze Machine, Frz. Pal) Pointers
$0B542  16              obj. (Checkpoint) Pointers, Don't use with any others!
$0B552  4               obj. (Goal Point) Pointer
$0B556  4               obj. (Still floating Boat) Pointer
$0B55A  4               obj. (Still floating boat 2) Pointer
$0B55E  4               obj. (floating candles) Pointer
$0B562  4               obj. (floating platforms) Pointer
$0B566  4               obj. water for Otaru 2 Pointer
$0B56A  32              obj. (Still Ledge, Active) Pointers
$0B58A 	4               obj. (Swing ledge & fall, Mt.Brnardo) Pointer
$0B58E 	32              obj. (Unknown Obj, Hides Sprites) Pointers
$0B5AE 	4               obj. (random moving Block, Mt. Chester) Pointer
$0B5B2 	4               obj. (water gun, Bu. Ha.) Pointer
$0B5B6 	24              obj. (Unknown, Harshly Crashes Game) (Don't use anywhere else!) Pointers
$0B5CE 	4               obj. (Candle enemy, Bu. Ha.) Pointer
$0B5D2 	4               obj. (horiz. candle Enemy, Bu. Ha.) Pointer
$0B5D6 	4               obj. (jumping candle Enemy, Bu. Ha.) Pointer
$0B5DA 	4               obj. (Horizontal Moving Ledges) Pointer
$0B5DE 	212             Diamonds Object data
$0B6B2 	108             Unobtainable Dmnds Object
$0B71E 	58              Horizontal Moving Ledges object
$0B758 	92              Horizontal Moving ledge (foot activated)
$0B7B4 	168             Still Ledges Object
$0B85C 	1016            Vertical moving ledge (Pirate Ship)
$0BC54 	172             Swing Object
$0BD00 	416             Circular Swing Object
$0BEA0 	unknown         Collapsing Edge on Cliff object
$0C25A 	6               Otaru1 AutoPal Stars Pointer
$0C33E 	4               Otarucean boss music
$0C622 	6               Bu. Ha. Auto P Flames Pointer
$0C6C4 	4               Burning Hamlet boss music
$0C87A 	4               Mt Chester boss music
$0C92A 	6               Mt Chester Auto Palette Background Pointer
$0CA42 	4               Frozen Palace boss music
$0CB02 	6               Frozen Palace auto Palette water & ice Pointer
$0CD10 	4               Mt Bernardo boss music
$0CE12 	6               Mt Bernardo lightning Pointer
$0CF0E 	4               Final Boss Music
$0D0B8 	32              Otarucean 1 Auto Palette Stars
$0D0D8 	128             Burning Hamlet Auto Palette Flames (1 & 2)
$0D158 	1024            Mt Chester Auto Palette Background (1 & 2)
$0D558 	32              Frozen Palace Auto Palette Water & Ice (1 & 2)
$0D5DA 	256             Mt Bernardo 1 Auto Palette Lightning
$0D6DA 	256             Mt Bernardo 2 Auto Palette Lightning
$0DAA2 	4               Level Start Music
$0DD16 	6               Start Palette Pointer
$0DFA0 	unknown         Floating Boat (Pirate Ship)
$0DFF2 	unknown         Still floating Boat obj.
$0E36A 	unknown         Still Floating boat 2 obj.
$0E3F4 	unknown         Floating Candles (otarucean)
$0E460 	unknown         Floating Platforms (otaru)
$0E500 	unknown         UnObtainable Dmnds Object
$0E5E0 	4               Cutting sail sound effect
$0E5EE 	4               Pirate Ship boss music
$0E66E  4               Havoc Panic sound effect
$0E6B2 	4               Bernardo laugh (Pirate ship) sound effect
$0E7E6  4               Chest Smash sound effect
$0E7DE 	66              Treasure Chest object
$0E820 	unknown         Harmful effects (Crashes)
$0EA60  4               Treasure pickup sound effect
$0EA6E  4               How many diamonds Treasure gives
$0EA78  4               Small meat pickup sound effect
$0EA86  4               How much HP small meat gives
$0EA9C  4               Big meat pickup sound effect
$0EAAA  4               How much HP big meat gives
$0EAC0 	4               Extra Life (Life) sound effect
$0EAD8  4               Speed Boots sound effect
$0EAE6  4               Speed Boots running speed
$0EAF2  4               Goblet pickup sound effect
$0EB00  4               How many diamonds Goblet gives
$0EB1A 	unknown         Freeze Machine obj. (Frozen Pa.)
$0EDDC 	66              Checkpoint Object
$0EE1E 	unknown         Goal Point Object
$0EEAE 	4               Goal Sound Effect
$0EF4A 	4               Checkpoint sound effect
$0F6F4 	6               Level Clear Palette Pointer
$0F6FE 	4               Speed of fade in (level Clear)
$0F744 	4               how long until score is counted
$0F776 	4               X value of Havoc (Lev. Clear)
$0F77E 	4               Y value of Havoc (Lev. Clear)
$0F786 	4               Level Clear music
$0F8C8 	52              Level names text art Pointers
$0F8FC 	52              Level names text position Pointers
$0F930 	40              Unknown letters text position Pointers
$0F958 	42              Cape Sealph text position
$0F982 	42              Pirate Ship text position
$0F9AC 	42              Otarucean 1 text position
$0F9D6 	42              Otarucean 2 text position
$0FA00 	58              Burning Hamlet 1 text position
$0FA3A 	58              Burning Hamlet 2 text position
$0FA74 	50              Mt Chester 1 text position
$0FAA6 	50              Mt Chester 2 text position
$0FAD8 	58              Frozen Palace 1 text position
$0FB12 	58              Frozen Palace 2 text position
$0FB4C 	50              Mt. Bernardo 1 text position
$0FB7E 	50              Mt. Bernardo 2 text position
$0FBB0 	145             The Final text position
$0FC42 	100             Unknown Letters text position
$0FE3A 	210             Ledge object (Active)
$0FF0C 	536             Swing ledge & fall (Mt. Bernardo)
$10124  452             Unknown Obj. Hides sprites
$102E8  530             Random moving block (mt. Chester)
$104FA  764             Water gun (Burning Hamlet)
$10588  4               Extinguisher sound effect
$107F6  700             Object? Harshly Crashes Game
$10AB2  10              Candle Enemy (Burning Hamlet)
$10ABC  210		Candle Enemy Horiz. (Burning Hamlet)
$10B8E  unknown         Jumping Candle Enemy (Burning hamlet)
$11564  18              how many times Cat Boss uses Ground Wave (9 different times)
$115E4  4               Cat boss running intro sound effect
$11884  4               Ground Wave (Cat Boss) sound effect
$119BA  4               Dropping spikes (cat boss) sound effect
$11BFE  4               Cat Boss hurt sound effect
$12C0C  4               Eagle boss defeated sound effect
$12E22  4               Eagle boss squawk 2 sound effect
$12FD2  4               Eagle boss charge sound effect
$13150  4               Eagle storm sound effect
$131D0  4               Eagle boss squawk 1 sound effect
$13296  4               Eagle foot sound effect
$133DC  4               Eagle boss pullback sound effect
$13778  4               Fire small eagles sound effect
$13D4A  4               Eagle hurt sound effect
$14566  4               Mole Boss defeated sound effect
$1464A  4               Mole Boss jump (choice) sound effect
$14858  4               Mole boss rotating arm (attack) sound effect
$148DC  4               Mole Boss rotating arm (digging) sound effect
$14B16  4               Mole Boss jump sound effect
$14E86  4               Mole Boss digging sound effect
$15020  4               Throwing bomb sound effect
$15222  4               Bouncing bomb (left floor) sound effect
$1524A  4               Bouncing bomb (right floor) sound effect
$15270  4               Bouncing bomb (floor) sound effect
$1529C  4               Bouncing bomb (ceiling) sound effect
$15354  4               Mole boss bomb explode sound effect
$15A84  4               Mole boss hurt sound effect
$15AE4  4               Mole boss reflect sound effect
$164A8  4               Bulldog transform sound effect
$1652A  4               Bulldog small sound effect 1
$16576  4               Bulldog small sound effect 2
$1698C  4               Bulldog falling sound effect
$16AEC  4               Bulldog stomp sound effect
$17196  4               Bulldog hurt sound effect
$171F6  4               Bulldog reflect sound effect
$1852A  4               Pirate Ship u-water Palette Pointer
$1853A  4               Otarucean 1 u-water palette Pointer
$1854A  4               Otarucean 2 u-water palette Pointer
$19248  4               Music to play at title screen
$19666  78              Title Screen deformation data
$197C2  6               Title Screen Palette Pointer
$19910 	6               Title screen text, Comprssed art pointer
$19960  6               Copyright text Pointer
$19998 	107             Copyright, play game text
$1A0D8  4               Havoc running speed
$1A358  4               Pause Sound Effect
$1A506  8               Demo Levels in intro
$1B47C  6               Prologue compressed art 1-2 Pointer
$1B48A  6               Prologue compressed art 1-1 Pointer
$1B498  6               Prologue diamond compressed art Pointer
$1B4A6  6               Japanese text compressed art Pointer
$1B4B4  6               Prologue text compressed art Pointer
$1B4CE  6               Prologue compressed art 2 Pointer
$1B4DC  6               Prologue compressed art 3-1 Pointer
$1B4EA  6               Prologue compressed art 3-2 Pointer
$1B504  6               Prologue compressed art 4 Pointer
$1B512  6               Prologue compressed art 4-1 Pointer
$1B52C  6               Prologue compressed art 5-1 Pointer
$1B53A  6               Prologue compressed art 5-2 Pointer
$1B554  6               Prologue compressed art 6-2&3 Pointer
$1B562  6               Prologue compressed art 6-1 Pointer
$1B57C  6               Prologue compressed art 7-2 Pointer
$1B58A  6               Prologue compressed art 7-1 Pointer
$1B598  6               Prologue compressed art 7-3 Pointer
$1B5EA  4               Prologue Music
$1B67C  6               End Screen Palette Pointer
$1B88C  6               In Bubble Palette Pointer
$1B956  6               Pointer to 1C12A's data
$1B98E  6               Bubble different palette pointer
$1BA46  6               Ending art 8x8 & 16x16 tiles pntrs main pointer
$1BAAC  6               Saved! palette Pointer
$1BAB8  4               Ending Music
$1BAE8  6               Ending palettes pointer?
$1BB52  6               Jump from Ship palette Pointer
$1BCA6  6               Ship Explode auto palette (end) Pointer
$1BCC8  128             Ship Explode Auto palette (end)
$1BDBC  6               Bubble auto palette Pointer
$1BE62  unknown         Ending data
$1BEDC  6               Havoc's Du-Rag (end) compressed art pointer
$1BF44  6               Normal mode compressed art Pointer
$1BF70  6               Normal mode text main pointer
$1BF7C  6               Normal Mode 8x8 & 16x16 tile pointers main pointer
$1BF88  4               Type of fade in (Normal Mode)
$1BFA8  4               Speed of fade in (Normal Mode)
$1BFAC  6               Normal Mode palette Pointer
$1BFB8  4               Normal Mode music
$1BFC8  unknown         Normal mode mechanics?
$1BFFA  4               Normal mode sound effect
$1C038  4               Speed of fade out (normal mode)
$1C0BA  16              Ending art 8x8 & 16x16 tile pointers
$1C11A  16              Normal Mode 8x8 & 16x16 tile pointers
$1C12A  72              Pointers to Credits & normal text 16x16 tile pointers
$1C172  272             Credits & normal text 16x16 tile pointers
$1C282  16              Normal Mode 16x16 text pointers
$1C292  128             Saved! Palette use 1C2D2 & 1C2F2 only
$1C312  128             Jump from Ship Palette
$1C392  128             in Bubble Palette
$1C412  128             Bubble Different Palette
$1C492  320             Bubble Auto Palette
$1C5D2  128             End Screen Palette
$1C652  128             Play Normal Mode Palette
$1C734  128             Title Screen Palette
$1C7B4  128             Continue Screen Palette
$1C834  128             Cape Sealph Palette
$1C8B4  128             Pirate Ship Palette
$1C934  128             Otarucean 1 Palette
$1C9B4  128             Otarucean 2 Palette
$1CA34  128             Burning Hamlet 1 Palette
$1CAB4  128             Burning Hamlet 2 Palette
$1CB34  128             Mt Chester 1 Palette
$1CBB4  128             Mt Chester 2 Palette
$1CC34  128             Frozen Palace 1 Palette
$1CCB4  128             Frozen Palace 2 Palette
$1CD34  128             Mt Bernardo 1 Palette
$1CDB4  128             Mt Bernardo 2 Palette
$1CE34  128             The Final Palette
$1CEB4  128             Pirate Ship u-water Palette
$1CF34  128             Otarucean 1 u-water palette
$1CFB4  128             Otarucean 2 u-water Palette
$1D034  128             Level Clear palette
$1D0B4  128             Start Palette
$1D134  52              Level Layout pointers (in order)
$1D168  52              Level Background pointers (in order)
$1D19C  520             Some collision data
$1D3A4  1532            Cape Sealph Level Layout
$1D9A0  60              Pirate Ship Level Layout
$1D9DC  1854            The Final Level Layout
$1E11A  60              Otarucean 1 Level Layout
$1E156  1972            Otarucean 2 Level Layout
$1E90A  60              Burning Hamlet 1 Level Layout
$1E946  1233            Burning Hamlet 2 Level Layout
$1EE18  60              Mt Chester 1 Level Layout
$1EE54  3074            Mt Chester 2 Level Layout
$1FA56  60              Frozen Palace 1 Level Layout
$1FA92  1516            Frozen Palace 2 Level Layout
$2007E  60              Mt Bernardo 1 Level Layout
$200BA  1643            Mt Bernardo 2 Level Layout
$20724  104             Level objects pointers
$2078C  2048            Related to Cape Sealph objects
$20F8C  2432            Cape Sealph objects
$2190C  2048            Related to Pirate Ship Objects 
$2210C  1364            Pirate Ship Objects
$22660  576             Related to Otarucean 1 Objects
$228A0  2000            Otarucean 1 Objects
$23070  2048            Related to Otarucean 2 Objects
$23870  2562            Otarucean 2 Objects
$24272  2048            Related to Burning Hamlet 1 Objects
$24A72  1914            Burning Hamlet 1 Objects
$251EC  2048            Related to Burning Hamlet 2 Objects
$259EC  2394            Burning Hamlet 2 Objects
$26346  2048            Related to Mt Chester 1 Objects
$26B46  3768            Mt Chester 1 Objects
$279FE  2048            Related to Mt Chester 2 Objects
$281FE  3528            Mt Chester 2 Objects
$28FC6  2048            Related to Frozen Palace 1 Objects
$297C6  1930            Frozen Palace 1 Objects
$29F50  2048            Related to Frozen Palace 2 Objects
$2A750  2884            Frozen Palace 2 Objects
$2B294  2048            Related to Mt Bernardo 1 Objects
$2BA94  4564            Mt Bernardo 1 Objects
$2CC68  2048            Related to Mt Bernardo 2 Objects
$2D468  2200            Mt Bernardo 2 Objects
$2DD00  2048            Related to The Final Objects
$2E500  790             The Final Objects
$2EA5A  52              Sprite graphics loader pointers
$2EA8E  62              Cape Sealph Sprite Graphics loader
$2EACC  50              Piraste Ship Sprite Graphics loader
$2EAFE  44              Otarucean 1 Sprite Graphics loader
$2EB2A  62              Otarucean 2 Sprite Graphics loader
$2EB68  50              Burning Hamlet 1 Sprite Graphics loader
$2EBA0  62              Burning Hamlet 2 Sprite Graphics loader
$2EBDE  38              Mt. Chester 1 Sprite Graphics loader
$2EC04  62              Mt. Chester 2 Sprite Graphics loader
$2EC42  32              Frozen Palace 1 Sprite Graphics loader
$2EC62  56              Frozen Palace 2 Sprite Graphics loader
$2EC9A  74              Mt. Bernardo 1 Sprite Graphics loader
$2ECE4  74              Mt. Bernardo 2 Sprite Graphics loader
$2ED2E  82              Final Sprite Graphics loader
$2EFCA 	104             Level Sprite pointers
$2FA76  4               Land Bomb (Cape Sealph) sound effect
$31658  4               Cannon straight sound effect
$3171A  4               Cannon diagonal sound effect
$31994  4               Falling barrel sound effect
$32710  6               Instakill spike properties pointer
$336E6  4               Wolf throwing rocks sound effect
$348A8  4               Dropping bomb explosion sound effect
$35264  4               Bernardo stomp sound effect
$354CC  4               Bernardo hurt sound effect
$35570  4               Bernardo swipe sound effect
$356A2  4               Bernardo defeated sound effect
$36DB6  4               Wolf defeated sound effect
$36E20  4               Wolf teleport out sound effect
$37162  4               Wolf reflect sound effect
$371A4  4               Wolf hurt sound effect
$372D0  4               Wolf laugh 1 sound effect
$37444  4               Wolf laugh 2 sound effect
$37704  4               Wolf teleport 1 sound effect
$37814  4               Sound 90 (wolf) sound effect
$378C4  4               Wolf teleport 2 sound effect
$37B0E  4               Let falling stones loose sound effect
$37B20  4               Let falling stones loose sound effect 2
$37D86  4               Wolf charging shots sound effect
$37DA4  4               Wolf firing shots sound effect
$37DBE  4               Wolf shaking screen sound effect
$380A8  4               Bernardo defeated 1st (final) sound effect
$38148  48              Bernardo gold auto/palette pointers
$38300  20              Bernardo defeated auto palette pointers
$384D6  4               Bernardo hurt (final) sound effect
$3861E  4               Bernardo laugh (final) sound effect
$38712  4               Delay for lightning strikes
$38720  4               Bernardo Lightning strike (normal) sound effect
$392F8  320             Bernardo Gold auto/palette
$3911A  4               Bernardo change sound effect
$39438  160             Bernardo defeated auto palette
$3C096  6               Data East Palette Pointer
$3C0E0  4               Data East sound effect 1
$3C134  6               Data East Palette Pointer
$3C1F6 	4               Data East Compressed art Pointer
$3C4E4 	6               Data East Auto palette pointers main pointer
$3C512  4               Data East sound effect 2
$3C522  68              Data East Auto Palette Pointers 
$3C566  288             Data East Auto Palette (all)
$3C686  22              art loader? dont change!
$3C69C  128             Data East Palette
$3C76A 	6               Sega Compressed art Pointer
$3C7D2  6               Sega Palette Pointer
$3C816  4               Changes the way Sega fades out
$3C834  4               Screen to load after fade out
$3C8CE  6               Orchestra Compressed art Pointer
$3C916  6               Orchestra Compressed art Pointer
$3CA40  6               Orchestra Compressed art 2 pointer
$3CA4A  6               Pointer Orchestra players 16x16 Tiles, animated Pointer
$3CA74  6               Orchestra Palette Pointer
$3CCD2  6               Orchestra text comprssed art pointer
$3CD46  116             Orchestra text # Pointers
$3CDBA  28              Orchestra Text #1
$3CDD6  28              Orchestra Text #2
$3CDF2  28              Orchestra Text #3
$3CE0E  28              Orchestra Text #4
$3CE2A  28              Orchestra Text #5
$3CE46  28              Orchestra Text #6
$3CE62  28              Orchestra Text #7
$3CE7E  28              Orchestra Text #8
$3CE9A  28              Orchestra Text #9
$3CEB6  28              Orchestra Text #10
$3CED2  28              Orchestra Text #11
$3CEEE  28              Orchestra Text #12
$3CF0A  28              Orchestra Text #13
$3CF26  28              Orchestra Text #14
$3CF42  28              Orchestra Text #15
$3CF5E  28              Orchestra Text #16
$3CF7A  28              Orchestra Text #17
$3CF96  28              Orchestra Text #18
$3CFB2  28              Orchestra Text #19
$3CFCE  28              Orchestra Text #20
$3CFEA  28              Orchestra Text #21
$3D006  28              Orchestra Text #22
$3D022  28              Orchestra Text #23
$3D03E  28              Orchestra Text #24
$3D05A  28              Orchestra Text #25
$3D076  28              Orchestra Text #26
$3D092  28              Orchestra Text #27
$3D0AE  28              Orchestra Text #28
$3D0CA  28              Orchestra Text #29
$3D1C0  6               Options text comprssed art pointer
$3D208 	6               Options Compressed art Pointer
$3D24C  6               Pointer Options BG 16x16 Tiles Pointer
$3D276 	6               Options Palette Pointer
$3D280  4               Speed of fade in (options)
$3D5EA  6               SE tiles (options) Pointer
$3D648 	4               No. 0 tile (options) Pointer
$3D64C 	4               No. 1 tile (options) Pointer
$3D650 	4               No. 2 tile (options) Pointer
$3D654 	4               No. 3 tile (options) Pointer
$3D658 	4               No. 4 tile (options) Pointer
$3D65C 	4               No. 5 tile (options) Pointer
$3D660 	4               No. 6 tile (options) Pointer
$3D664 	4               No. 7 tile (options) Pointer
$3D668 	4               No. 8 tile (options) Pointer
$3D66C 	4               No. 9 tile (options) Pointer
$3D670 	4               Let. A tile (options) Pointer
$3D674 	4               Let. B tile (options) Pointer
$3D678 	4               Let. C tile (options) Pointer
$3D67C 	4               Let. D tile (options) Pointer
$3D680 	4               Let. E tile (options) Pointer
$3D684 	4               Let. F tile (options) Pointer
$3D690  6               Exit tiles (options) Pointer
$3D6AC  6               Rank tiles (options) Pointer
$3D6E2  4               Easy tiles (options) Pointer
$3D6E6  4               Normal tiles (options) Pointer
$3D6EA  4               Hard tiles (options) Pointer
$3D6EE  4               Expert tiles (options) Pointer
$3D75C  42              Rank Tiles (options)
$3D786  26              SE tiles (options)
$3D7A0  34              Exit tiles (options)
$3D7C2  34              Easy tiles (options)
$3D7E4  50              Normal tiles (options)
$3D816  34              Hard tiles (options)
$3D838  50              Expert tiles (options)
$3D86A  10              No. 0 tile (options)
$3D874  10              No. 1 tile (options)
$3D87E  10              No. 2 tile (options)
$3D888  10              No. 3 tile (options)
$3D892  10              No. 4 tile (options)
$3D89C  10              No. 5 tile (options)
$3D8A6  10              No. 6 tile (options)
$3D8B0  10              No. 7 tile (options)
$3D8BA  10              No. 8 tile (options)
$3D8C4  10              No. 9 tile (options)
$3D8CE  10              Let. A tile (options)
$3D8D8  10              Let. B tile (options)
$3D8E2  10              Let. C tile (options)
$3D8EC  10              Let. D tile (options)
$3D8F6  10              Let. E tile (options)
$3D900  10              Let. F tile (options)
$3D94A  Unknown         Normal Mode Compressed Art?
$3D9C4 	9910            Filled with FF
$40000  468             Pointers linked to 401D4 data
$401D4 	534             Havoc Sprite art pointers
$403EA 	58816           Havoc Sprite art
$4F320  Unknown         Treasure box contents sprite art
$52990 	1312            Score Sprite art?
$53272 	1048            Cape Sealph text, compressed data
$5368A 	948             Pirate Ship text, compressed data
$53A3E 	882             Otarucean text, compressed data
$53DB0 	1248            Burning Hamlet text, compressed data
$54290 	922             Mt. Chester text, compressed data
$5462A 	1104            Frozen Palace text, compressed data
$54A7A  1032            Mt. Bernardo text, compressed data
$54E82  unknown         Final text, compressed data
$56DBE  3520            Cape Sealph 256x256 tiles
$57B7E  1530            Cape Sealph 16x16 tiles
$58178 	12450           Cape Sealph tiles, compressed art
$5B21A 	6214            Cape Sealph/Pirate Ship Background
$5CA60 	1064            Pirate Ship 256x256 tiles
$5CE86  1744            Pirate Ship 16x16 tiles
$5D556 	14002           Pirate Ship/The Final tiles, compressed art
$60C08  3076            Otarucean 1 256x256 tiles
$6180C  1624            Otarucean 16x16 tiles
$61E64 	5910            Otarucean tiles, compressed art
$6357A 	5718            Otarucean 2 256x256 tiles
$64BD0 	1320            Otarucean 1 Background
$650F8 	5382            Otarucean 2 Background
$665FE 	1774            Burning Hamlet 1 256x256 tiles
$66CEC  976             Burning Hamlet 16x16 tiles
$670BC 	4420            Burning Hamlet tiles, Compressed art
$68200 	4370            Burning Hamlet 2 256x256 tiles
$69312 	4920            Burning Hamlet 1-2 Background
$6A64A  2620            Mt Chester 1 256x256 tiles
$6B086  1464            Mt Chester 16x16 tiles
$6B63E 	8382            Mt Chester tiles, compressed art
$6D6FC  4456            Mt Chester 2 256x256 tiles
$6E864 	790             Mt Chester 1-2 Background
$6EB7A  4516            Frozen Palace 1 256x256 tiles
$6FD1E  1540            Frozen Palace 16x16 tiles
$70322 	9242            Frozen Palace tiles, compressed art
$7273C  6678            Frozen Palace 2 256x256 tiles
$74152 	7188            Frozen Palace 1-2 Background
$75D66  2750            Mt. Bernardo 1 256x256 tiles
$76824  1776            Mt. Bernardo 16x16 tiles
$76F14 	10886           Mt. Bernardo tiles, compressed art
$7999A  5120            Mt. Bernardo 2 256x256 tiles
$7AD9A  3364            Mt Bernardo 1-2 Background
$7BABE  4576            The Final 256x256 tiles
$7CC9E  12490           The Final Background
$7DF68  unknown         Bernardo final battle art
$89BAA  2544            Havoc (Title Screen) compressed art
$8A59A  4430            Clouds (Title screen) compressed art
$8B6E8  6390            Title screen main compressed art
$8CFDE  7188            High Seas Havoc Logo compressed art
$8F834  6090            Prologue compressed art 1-2
$90FFE  3792            Prologue compressed art 1-1
$91ECE  7896            Prologue compressed art 2
$93DA6  2682            Prologue compressed art 3-1
$94820  7228            Prologue compressed art 4
$9645C  3692            Prologue compressed art 4-1
$972C8  3322            Prologue compressed art 5-1
$97FC2  4830            Prologue compressed art 5-2
$992A0  8062            Prologue compressed art 6-2&3
$9B21E  2940            Prologue compressed art 6-1
$9BD9A  4110            Prologue compressed art 7-2
$9CDA8  4628            Prologue compressed art 7-1
$9DFBC  1638            Prologue Diamond compressed art
$9E622  872             Prologue compressed art 3-2
$9E98A  3804            Prologue compressed art 7-3
$9F866  unknown         Japanese text compressed art
$A0746  370             Prologue text compressed art
$A2CC2  94              Prologue palette 1 (unusual)
$A2FC2  1024            Ending art 8x8 tiles
$A33C2  10828           Ending compressed art
$A5E0E  280             Ending art 16x16 tiles
$A5F4E  184             Jump from Ship 8x8 tiles
$A6006  1692            Jump from Ship compressed art
$A66A2  280             Jump from ship 16x16 tiles
$A67E2  520             Ship (ending) 8x8 tiles
$A69EA  5270            ship (ending) Compressed art
$A7E80  280             Ship (Ending) 16x16 tiles
$A7FC0  unknown         Havoc's Du-Rag (ending) compressed art
$A81D4  unknown         Emerald Ending compressed art
$A8408  296             Bubble (Ending) 8x8 tiles
$A8530  926             Bubble (Ending) Compressed art
$A88CE  280             Bubble (ending) 16x16 tiles
$A8A0E  unknown         Havoc & Bridget in Bubble compressed art
$A953E  1694            Ending text compressed art
$A9BDC  60              Credits 1 16x16 tiles
$A9C18  60              Credits 2 16x16 tiles
$A9C54  60              Credits 3 16x16 tiles
$A9C90  60              Credits 4 16x16 tiles
$A9CCC  60              Credits 5 16x16 tiles
$A9D08  60              Credits 6 16x16 tiles
$A9D44  60              Credits 7 16x16 tiles
$A9D80  60              Credits 8 16x16 tiles
$A9DBC  60              Credits 9 16x16 tiles
$A9DF8  60              Credits 10 16x16 tiles
$A9E34  60              Credits 11 16x16 tiles
$A9E70  60              Credits 12 16x16 tiles
$A9EAC  60              Credits 13 16x16 tiles
$A9EE8  60              Credits 14 16x16 tiles
$A9F24  60              Credits 15 16x16 tiles
$A9F60  60              Data East Corp. 16x16 tiles
$A9F9C  60              The End text 16x16 tiles
$A9FD8  60              Normal Mode text 16x16 tiles
$AA014  448             End Screen FG 8x8 tiles
$AA1D4  4464            End Screen FG Compressed art
$AB344  280             End Screen FG 16x16 tiles
$AB484  456             End Screen BG 8x8 tiles
$AB64C  2330            End Screen BG compressed art
$ABF66  280             End Screen BG 16x16 tiles
$AC0A6  520             Normal Mode 8x8 tiles
$AC2AE  4678            Normal mode compressed art
$AD4F4  280             Normal mode 16x16 tiles
$AF8C8 	1848            Filled with FF
$B0000 	2048            Cape Sealph unknown data
$B0800 	638             Cape Sealph Sprites
$B0A7E 	2048            Pirate Ship unknown data
$B127E  550             Pirate Ship Sprites
$B14A4 	2304            Otarucean 1 unknown data
$B1DA4  370             Otarucean 1 Sprites
$B1F16 	2304            Otarucean 2 unknown data
$B2816  1586            Otarucean 2 Sprites
$B2E48 	2048            Burning Hamlet 1 unknown data
$B3648  168             Burning Hamlet 1 Sprites
$B36F0 	2048            Burning Hamlet 2 unknown data
$B3EF0  584             Burning Hamlet 2 Sprites
$B4138 	2048            Mt Chester 1 unknown data
$B4938  1100            Mt Chester 1 Sprites
$B4D84 	2048            Mt Chester 2 unknown data
$B5584  1592            Mt Chester 2 Sprites
$B5BBC 	2304            Frozen Palace 1 unknown data
$B64BC  1484            Frozen Palace 1 Sprites
$B6A88 	2048            Frozen Palace 2 unknown data
$B7288  1110            Frozen Palace 2 Sprites
$B76DE 	2048            Mt Bernardo 1 unknown data
$B7EDE  1786            Mt Bernardo 1 Sprites
$B85D8 	2048            Mt Bernardo 2 unknown data
$B8DD8  1246            Mt Bernardo 2 Sprites
$B92B6 	2048            Final unknown data
$B9AB6  2900            Final Sprites
$BA61E 	4               Sega 8x8 tiles Pointer
$BA642 	32              Sega Palette
$BA662 	112             Sega 8x8 Tiles
$BA6D2 	456             Sega Compressed art
$BA89A 	4               Data East logo 16x16 tiles Pointer
$BA89E 	4               Data East 8x8 tiles (logo) Pointer
$BA8AA 	4               Data East text 16x16 tiles Pointer
$BA8AE 	4               Data East 8x8 tiles (text) Pointer
$BA8BA 	608             Data East 8x8 tiles
$BAB1A 	35              Data East Logo 16x16 tiles
$BAB3E 	46              Data East Text 16x16 tiles
$BAB6C 	unknown         Data East Compressed art
$BB97C 	4               Orchestra players 16x16 Tiles, animated Pointer
$BB980 	4               Orchestra players 16x16 Tiles, Main Pointer
$BB98C 	415             Orchestra Players 16x16 tiles animated
$BBB2C 	608             Orchestra 16x16 Main
$BBD8C 	6208            Orchestra Compressed art
$BD5CC  336             Orchestra Compressed art 2
$BD71C  1624            Orchestra BG 8x8 tiles
$BDD74 	128             Orchestra Palette
$BDDF4 	9018            Orchestra Compressed art 3
$C021A 	4               Pointer for Options BG 16x16 Tiles
$C021E 	4               Pointer for Options BG 8x8 Tiles
$C022A 	128             Options Palette
$C02AA 	512             Options BG 16x16 Tiles
$C04AA 	208             Options BG 8x8 Tiles
$C057A 	3270            Options Compressed art
$C1240  154             Ground bomb compressed art
$C12DA  unknown         Rolling boulder compressed art
$C1D04  unknown         Sword Cat compressed art
$C2614  140             Fork Spikes Compressed art
$C26F0  1338            Ground Bomb Explosion compressed art
$C2C96  328             Candle Enemy Compressed art
$C2E12  656             Octopus slide compressed art
$C318E  unknown         Piranha Compressed art
$C336E  unknown         Plane compressed art
$C399C  unknown         Clam Compressed art
$C3DC6  52              Bullet from plane compressed art
$C3E84  unknown         Shark Compressed art
$C4830  unknown         Blower w/balloon compressed art
$C4CF4  unknown         Balloon from blower compressed art
$C4F2A  unknown         Mouse compressed art
$C5F48  726             Cannon Compressed art
$C6956  128             Cannonball compressed art
$C6A0A  unknown         Barrel Compressed art
$C7CA0  unknown         invisible attacker compressed art
$C89F6  unknown         Spike Ball compressed art
$C8BEC  926             Circle attackers compressed art
$C941C  464             Hawk compressed art
$CA774  484             Frayed wire compressed art
$CC492 	874             Small Flame, Compressed art
$CCC1E  2406            Lion Compressed art
$CE0B4 	268             flashing arrows, compressed art
$CE230 	7632            Filled with FF
$D001E  6               Drums pointer
$D006C  1418            Drum samples?
$D0E4E  6               Music data main pointer
$D301A  6               Instrument Data pointer
$D3D20  1504            Instrument Data
$D4300  164             Music data pointers
$D43AC  1980            Havoc's theme music data
$D4B68  2314            Cape Sealph music data
$D5472  1194            Pirate ship music data
$D591C  1502            Pirate Ship Boss music data
$D5EFA  1572            Otarucean 1 music data
$D651E  1742            Otarucean 2 music data
$D6BEC  1932            Otarucean boss music data
$D7378  2708            Bu. Ha. 1 music data
$D7E0C  1936            Bu. Ha. 2 music data
$D859C  1306            Bu. Ha. boss music data
$D8AB6  1272            Mt. Chester 1 music data
$D8FAE  2082            Mt. Chester 2 music data
$D97D0  1386            Mt. Chester boss music data
$D9D3A  1846            Frozen Palace 1 music data
$DA470  1556            Frozen Palace 2 music data
$DAA84  2212            Frozen Palace boss music data
$DB328  1526            Mt. Bernardo 1 music data
$DB91E  1536            Mt. Bernardo 2 music data
$DBF1E  2074            Mt. Bernardo boss music data
$DC738  1632            Final music data
$DCD98  2400            Final boss music data
$DD6F8  654             Level clear music data
$DD986  418             Level begin music data
$DDB28  5150            Ending music data
$DEF46  184             Havoc down music data
$DEFFE  968             Count down music data
$DF3C6  196             Game over music data
$DF48A  424             Prelude music data
$DF632  2608            Prologue music data
$E3A96 	17770           Filled with FF
$E8000  32021           Music Bank 1?
$EFD15 	747             Filled with FF
$F0000  31959           Music Bank 2?
$F7CD7 	809             Filled with FF
$F8000  31920           Music Bank 3?
$FFCB0 	847             Filled with FF