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Bubble Bobble (Sega Master System)/ROM map: Difference between revisions
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{{rommap|game=Bubble Bobble ( | {{rommap|game=Bubble Bobble (Sega Master System)}} | ||
Note that sizes are listed in ''decimal''. | Note that sizes are listed in ''decimal''. | ||
Data found: 228529/262144; 87% | |||
<pre> | <pre> | ||
Offset Size Description | Offset Size Description | ||
------- --------------- ----------- | ------- --------------- ----------- | ||
53 3 Dropped item Bub/Bob physics data pointer | |||
59 3 Hurry Up after losing life data pointer | |||
7E 3 Extend bubbles data pointer | |||
E2 3 Sega loading palette pointer 1 | |||
EC 3 Starting RAM pointer | |||
138 3 Sega screen data pointer | |||
159 32 sega loading palette | |||
1BE 3 Joypad 1 ingame input RAM pointer | |||
1C7 3 Joypad 2 ingame input RAM pointer | |||
23A 3 Bub values RAM pointer | |||
241 3 Bub frames data pointer | |||
245 3 Bob values RAM pointer | |||
2EC 3 Chakun Heart Bub/Bob art data pointer 1 | |||
2FB 3 Chakun Heart Bub/Bob art data pointer 2 | |||
304 3 Text VRAM pointer (Title Screen & Menu) | |||
313 3 Title screen/Menu text art pointer | |||
72A 35 Item Bub/Bob physics data? | |||
7D3 147 Score/Extra lives data | 851 Extra lives gained in level RAM pointer location, 856 Extra life sfx | |||
9E5 3 Bub & Bob opening bubble data X value pointer | |||
9F1 3 Bub & Bob opening bubble data Y value pointer | |||
A4E 130 Bub & Bob opening bubble data X&Y | |||
AD0 160 Bub & Bob opening related data | B0A Bub/Bob other frames data pointer | |||
BDA 274 Chakun Heart Bub/Bob art data | BEC Chakun Heart Bub art VRAM pointer, BFD Chakun Heart Bob art VRAM pointer, C93 Chakun | |||
heart bub/bob art frames 1 pointers pointer, C98 Chakun heart bub/bob art frames 2 pointers pointer | |||
CEC 892 Bub frames data? | CF0 Bob frames data pointer, D31 Bub <- running art front frames pointer, DC3 Bub -> running art front | |||
frames pointer, E53 Bub facing <- art front frames pointer, EAF Bub facing -> art front frames pointer, F41 Bub death art | |||
frames pointer, F86 Bub <- death art frames pointer, F8B Bub -> death art frames pointer, FF1 Bub on fire death art frames | |||
pointer, 1019 Bub church art pointer | |||
1068 885 Bob frames data? | 10A6 Bob <- running art front frames pointer, 1138 Bob -> running art front frames pointer, 11C8 Bob <- | |||
facing art front frames pointer, 1224 Bob -> facing art front frames pointer, 12B6 Bob death art frames pointer, | |||
12FB Bob <- death art frames pointer, 1300 Bob -> death art frames pointer, 1366 Bob on fire death art frames | |||
pointer, 138E Bob church art pointer | |||
13DD 319 Bub/Bob other frames data | 13DD Bub in bubble art frames pointer, 13DF Bob in bubble art frames pointer, 13E1 Bub in | |||
bubble pop art frames pointer, 13E3 Bob in bubble pop art frames pointer, 13E5 Bub in bubble art frames, 13ED Bob in | |||
bubble art frames, 13F5 Bub in bubble pop art frames, 13FD Bob in bubble pop art frames, 1405 Bub <- running art front | |||
frames, 140D Bub -> running art front frames, 1415 Bub <- facing art front frames, 141F Bub -> facing art front frames, | |||
1429 Bub death art frames, 1431 Bub <- death art frames, 1439 Bub -> death art frames, 1441 Bub/Bob on fire death art | |||
frames, 144F Bob <- running art front frames, 1457 Bob -> running art front frames, 145F Bob <- facing art front frames, | |||
1469 Bob -> facing art front frames, 1473 Bob death art frames, 147B Bob <- death art frames, 1483 Bob -> death art | |||
frames, 148B Chakun heart bub/bob art frames 1 pointers, 14B7 Chakun Heart bub/bob art frames 2 pointers | |||
151C 35 Lightning cross lightning art data | 1524 Lightning right art pointer, 1530 Lightning left art pointer | |||
153F 31 Big Item (staff) data | 154B Big item (Staff) art pointer | |||
155E 37 Extend bubbles data (to 1582) | 1573 EXTEND letters pointer | |||
1583 23 Purple lamp small explosions art data | 1588 Purple lamp small explosions art pointer & VRAM pointer | |||
159A 23 Black hole art data | 159F Black hole art pointer & VRAM pointer | |||
15B1 61 Potion item art data | 15D6 Potion item art pointer, 15DF Potion item art VRAM pointer | |||
1607 3 Title Screen sub data pointer | |||
1616 3 Title Screen Taito/text data pointer | |||
1622 3 Title Screen Sprite flag? RAM pointer | |||
1638 1 X value of Title screen small text | |||
163A 1 Y value of Title screen small text | |||
163E 44 Title screen small text | |||
1670 3 Title Screen stars auto palette data pointer | |||
169A 3 Sprite flag RAM pointer | |||
16D2 16 Menu other data? | |||
16E2 3 Menu screen data pointer | |||
16FC 3 Cheat data pointer 1 | |||
1707 3 Cheat data pointer 2 | |||
1713 3 Menu cursor data pointer | |||
171B 6 Password trigger related RAM pointer 1&2 | |||
1723 3 Password screen data pointer | |||
174A 3 Continues used RAM pointer location | |||
176E 3 Opening data pointer | |||
178D 3 Main palette load pointer | |||
179C 6 Fire art pointer & VRAM pointer? | |||
17EB 1 Main theme music | |||
17FE 3 Demo data pointer | |||
1809 3 Game Over Screen 2 data pointer | |||
1811 3 Levels cleared RAM pointer location | |||
1819 3 Level RAM pointer location | |||
184C 3 Levels cleared RAM pointer location 2 | |||
1850 3 Extend life given related RAM pointer | |||
1854 3 Extend life given data pointer | |||
186C 65 Extend life given data | 186C Number of Extends RAM pointer location, 1876 Extend music | |||
18AD 150 Demo data | 18C8 Game over demo text, 18E9 Demo length RAM pointer, 18EF Demo length timer, 1909 Title screen data pointer | |||
after demo, 1929 Demo to menu data | |||
1943 441 Game Over screen data | 1959 Game Over 100's 10's point value RAM pointer, 1975 After Game over data pointer, 197D After | |||
game over related data pointer, 1998 Password game over data pointer, 19B8 Name set music, 19C5 Hint data pointer 1, | |||
19D1 Hint data pointer 2, 19E3 Bubble cursor data pointer, 1A09 Continues used RAM pointer location 2, 1A19 Title | |||
screen data pointer after Game Over, 1A2F Game over screen text, 1A4C Game Over screen hints data, 1ACD Hints 1 | |||
pointer, 1AD7 Hints 2 pointer | |||
1AFC 130 Password screen data | 1AFD Password music, 1B0F Password joypad 1 RAM Pointer, 1B17 Password joypad 2 RAM pointer, | |||
1B1F Password data pointer, 1B38 Incorrect password SFX, 1B5F Password correct SFX | |||
1BFF 3 Menu continue data pointer | |||
1C38 3 Cheat screens data pointer (Bub) | |||
1C46 3 Cheat screens data pointer (Bob) | |||
1C56 26 Cheat Screens data | 1C5B Music select data pointer, 1C60 Item viewer data pointer, 1C67 Hint pointer 1, 1C6C Hint pointer 2 | |||
1C8F 3 Cheat joypad D-Pad data pointer | |||
1CC8 1 Cheat enabled sfx | |||
1CFC 3 Cheat data pointer | |||
1D10 11 Item viewer data | 1D14 Item viewer fruit data pointer | |||
1D1B 72 Music select data | 1D2A Music Select BG art data pointer, 1D32 Music Select text data pointer, 1D41 Music cursor data | |||
pointer | |||
1D63 105 Menu Screen data | 1D68 Bub art front menu pointer & VRAM pointer, 1D74 Bub art back menu pointer & VRAM pointer, 1D80 Bob | |||
artback menu pointer & VRAM pointer, 1D8C Bob art front menu pointer & VRAM pointer, 1DA2 Sweets & shoe art menu pointer | |||
& VRAM pointer, 1DAE Peacock Feather art menu pointer & VRAM pointer, 1DC4 Menu data pointer, 1DC8 Menu pause flag RAM | |||
pointer | |||
1DCC 3 Hints 1 pointer (hints screen) | |||
1DD6 3 Hints 2 pointer (hints screen) | |||
1DE3 3 Game Over/Hints related data pointer 2 | |||
1E5F 3 Demo levels | |||
1E62 72 Cheat joypad D-Pad data? | |||
1EEE 1 Starting lives for both | |||
1EEF 3 Bub's lives RAM pointer | |||
1EF2 3 Bob's lives RAM pointer | |||
1F0F 16 Main palette 1 | |||
1F1F 16 Main palette 2 | |||
1F36 1 Main theme (101) music | |||
1F45 3 Main palette pointer | |||
203F 3 HELP ME! data pointer | |||
2052 3 HELP ME! data 2 pointer | |||
20AD 3 Super Mighta/Hidegon battle/box data pointer | |||
20B0 3 Super Mighta/Hidegon art (battle) data pointer | |||
21DF 1 Level Super Drunk 1 appears on | |||
21E0 3 Super Drunk 1 data pointer | |||
21E4 1 Level Super Drunk 2 appears on | |||
21E5 3 Super Drunk 2 data pointer | |||
2202 3 Other bell data pointer | |||
228F 1 Game over music | |||
229D 35 Game over text 2 | |||
236B 3 Special item activation data pointer | |||
2393 3 Item Condition pause data pointer | |||
23A1 3 Item Condition unpause data pointer | |||
23AA 3 Fire art (fire bubble) pointer | |||
23BB 3 Bub/Bob back & blow bubble data pointer | |||
23C3 3 Bub/Bob collision/placement/hitbox data pointer | |||
2400 3 Bub appearance data pointer | |||
2407 3 Bob appearance data pointer | |||
2493 3 Lightning bubbles data pointer | |||
24BC 3 Level pointers pointer | |||
2612 3 Level art data pointer | |||
2887 6 Extend letters on sides, Level BG VRAM pointer & art pointer | |||
28BE 331 Item viewer fruit data | 28C1 Item Viewer palette pointer, 28DB Item viewer change art RAM pointer, 28F0 Pages 00-02 | |||
art pointer, 28F4 Item viewer VRAM pointer, 2944 Page 3 art pointer, 2948 Item Viewer VRAM pointer 2, 296B Page 4 art | |||
pointer & VRAM pointer, 29A7 Item Viewer joypads RAM pointer, 29B0 Item Viewer change art RAM pointer 2, 29C3 Page | |||
number RAM pointer | |||
2B40 409 Opening data | 2B41 Opening music, 2B6A Opening bubbles art pointer & VRAM pointer, 2B76 Text VRAM pointer, 2B85 | |||
Opening text art pointer, 2BCA Opening text data pointer, 2BE3 Intro bubbles data pointer, 2C54 Opening text palette | |||
pointer, 2C74 Bub/Bob opening data pointers, 2CB7 Opening text palette | |||
2CE1 3 Normal Item data pointer | |||
2D04 165 Normal Item data | 2D42 After collecting normal data pointer, 2D4A Normal item points value RAM pointer 1, 2D50 How | |||
many points given pointer, 2D5F Normal Item SFX, 2D63 Spawned Normal Items obtained RAM pointer, 2D73 Normal item | |||
trigger flag pointer, 2D79 Normal item points value RAM pointer 2, 2D7E Crowns obtained RAM pointer | |||
2DA9 59 After collecting normal item data | |||
2E79 3 Normal Item icons data pointer | |||
2E8B 3 Normal item spawned VRAM pointer | |||
2EC0 3 Item points values pointer | |||
2F0D 3 Special item data pointer | |||
2F1F 3 Remaining enemies RAM pointer location | |||
2F48 310 Special item data | 2F48 Special Item trigger flag RAM pointer, 2F54 Remaining enemies RAM pointer location 2, 2F69 | |||
Special Item Spawned RAM pointer, 2FC5 Special Item points value RAM pointer, 2FCB How many points given pointer, | |||
2FE2 Special item sfx, 2FE6 Special Item RAM pointer location, 3011 Candies RAM pointer location, 301C Umbrellas | |||
obtained RAM location, 3022 Chakun Heart RAM pointer, 3028 Crosses RAM pointer, 3034 Lamps obtained RAM pointer, | |||
303A Book of Earthquakes obtained RAM pointer location, 3078 Special item trigger flag RAM pointer | |||
307E 175 Special Item activation data | 3083 Data to activate special items pointer, 3086 Special Item spawned RAM pointer, | |||
30C4 Special item spawned VRAM pointer | |||
312D 146 Special items data pointers | |||
31CA 3 Level properties pointers main pointer | |||
31E7 3 Fire bubble mechanism data pointer | |||
3220 6 Special bubble VRAM pointer & flag RAM pointer | |||
3238 6 Lightning bubble flag RAM pointer & art pointer | |||
3248 6 Water bubble flag RAM pointer & art pointer | |||
3258 6 Fire bubble flag RAM pointer & art pointer | |||
32E8 44 Fire bubble mechanism data | |||
33D0 3 Monsters animation frames 1 pointer | |||
3400 3 Enemy projectile art pointers pointer | |||
3424 64 Monsters animation frames 1 [use with 389E] | |||
3464 16 Enemy projectile art pointers | |||
3580 3 Monsters animation frames 2 pointer | |||
367E 3 Green fire holder art data pointer? | |||
368D 3 Blue fire holder art data pointer? | |||
389E 368 Monsters animation frames 2 [use with 3424] | |||
3B09 3 Mighta rock main data pointer | |||
3B0C 3 Invader laser data 2 pointer | |||
3B11 3 Invader laser data 4 pointer | |||
3B24 1 Music that plays after Hurry up when you lose a life | |||
3BBD 3 Enemies defeated RAM pointer location | |||
3FB5 3 Item pickup enemy data pointer (bub) | |||
3FBC 3 Item pickup enemy data pointer (bob) | |||
4178 122 Chakun Heart hit enemy data | 41D9 Chakun heart hit enemy SFX, 41EA Dropped items by Chakun heart for each enemy | |||
4210 3 Times hit/killed by projectiles RAM pointer location | |||
422B 92 Item pickup enemy data | 4277 Item pickup (enemy) sfx, 427B Items from defeated enemies RAM pointer | |||
43FC 3 enemies popped & flying data pointer | |||
44F9 122 enemies popped & flying data | |||
4578 6 Speech Bubble art pointer & VRAM pointer | |||
458F 3 Speech bubble data pointer | |||
459F 4 Boot data | |||
45A3 5 Shoe data | |||
45A8 4 Red Trophy data | |||
45AC 5 Pink Candy data | |||
45B1 4 Blue Trophy data | |||
45B5 5 Blue Candy data | |||
45BA 4 Yellow Trophy data | |||
45BE 5 Yellow Candy data | |||
45C3 15 Fire Cross data? | |||
45D2 13 Fire Cross data | 45D9 Fire Cross shots | |||
45DF 5 Blue Ring data | |||
45E4 5 Pink Ring data | |||
45E9 5 Red Ring data | |||
45EE 13 Blue Lamp data | |||
45FB 25 Red Lamp data | |||
4614 13 Yellow Lamp data | |||
4621 9 Red Necklace data | 4621 Extend letters remaining RAM pointer, 4625 Extend letters gifted (10), 4626 Extend letters remaining | |||
RAM pointer 2 | |||
462A 6 Bell data | 462C Bell activation flag RAM pointer | |||
4630 6 Crystal Ball data | 4631 Rounds left for Crystal ball (10), 4632 Rounds left for Crystal Ball RAM pointer | |||
4636 12 Pentagram data | 463A Pentagram (extra life) sfx | |||
4642 22 Triangle data | |||
4658 6 Magic Hat data | 4659 Number of levels Magic Hat is active, 465A Number of levels Magic Hat is active RAM pointer | |||
465E 10 Skull data | 465E Value to set timers at, 4661 Timer before Hurry Up! RAM pointer, 4664 Timer before BvB appears RAM pointer | |||
4668 6 Magic stick data | 4669 Number of Levels Magic Stick is active, 466A Number of Levels Magic Stick is active RAM pointer | |||
466E 51 Clock data | 467A Clock level palette pointer, 4694 Palette to return to pointer | |||
46A1 6 50 door data | 46A2 50 Door levels skipped | |||
46A7 6 Orange Umbrella data | 46A8 Orange Umbrella levels skipped | |||
46AD 6 Red Umbrella data | 46AE Red Umbrella data levels skipped | |||
46B3 6 Blue Umbrella data | 46B4 Blue Umbrella data levels skipped | |||
46B8 59 Other umbrella data? | 46CA Umbrella trigger byte RAM pointer | |||
46F3 60 Bell other data | 4709 Bell Flashing palette pointer, 471A Bell hint sfx, 4720 Bell flashing timer RAM pointer | |||
472F 225 Bomb data | 474C Bomb & Super drunk explosion art pointer 1 & VRAM pointer, 4765 Bomb & Super drunk explosion art pointer 2 & | |||
VRAM pointer, 477D Bomb/Super drunk fusion flashing palette pointer, 47A1 Super drunk explosion 1 & bomb sfx, 47F6 Bomb death | |||
effect data pointer | |||
4810 98 Purple Lamp explosion art data | |||
4872 345 Special item death effect data | |||
49D1 4 Bomb/Super drunk fusion flashing palette | |||
4A41 32 Clock level palette | |||
4A61 488 Other potion data | 4A6E Potion item data pointer, 4A7C Potion Vs art pointer & VRAM pointer, 4A88 56789 top art pointer & | |||
VRAM pointer, 4A9D 01234 bottom art pointer & VRAM pointer, 4AA9 56789 bottom art pointer & VRAM pointer, 4AEB Potion music, | |||
4BC3 Potion items left RAM pointer, 4BD1 Time text, 4BDC Potion time ms RAM pointer, 4BE0 Potion time RAM pointer, | |||
4C08 Potion main data pointer | |||
4C49 195 Book of Earthquakes data | 4C4A book of earthquakes sfx, 4CE4 Book of Earthquakes death effect data pointer | |||
4D0C 270 Water Cross data | 4D7C Water Cross sfx, 4D9D Water Cross death effect data pointer | |||
4E1A 214 Chakun Heart data | 4E33 Chakun Heart trigger RAM pointer, 4E37 Chakun Heart Music, 4EC6 Music that plays after Chakun Heart | |||
4EF0 300 Lightning Cross data | 4F13 Lightning cross lightning trigger RAM pointer, 4F3D Lightning Cross sfx, 5018 Lightning Cross | |||
death effect data pointer | |||
501C 426 Tiara data | 509F Tiara other data 1 pointer, 50D0 Tiara other data 2 pointer | |||
51C6 3 Fork data | |||
51C9 3 Octopus data | |||
51CC 3 Pink Flamingo data | |||
51CF 6 Green drink data | |||
51D5 154 Grey Necklace data | 5261 Grey Necklace projectile data pointer | |||
526F 509 Chest/Staff/drops data | 5278 Staff/Chest items dropped data pointer, 5285 Staff/Chest flag to drop big item RAM pointer, | |||
52C0 Items dropped via points total data 1/2 player pointer, 530B Big item (staff) art data pointer, 5337 Big item appear | |||
sfx (staff/chest), 53A7 Large item point values pointer, 53BD Byte point values for each big item data pointer, 53E4 Big | |||
item collect sfx, 5402 Big Item Y location RAM pointer, 5437 Items dropped via points total data 1 player, 5441 Items | |||
dropped via points total data 2 player, 544B Large item point values, 5461 Byte point values for each big item data | |||
546C 306 Purple Lamp data | 5474 Purple lamp boom palette pointer, 5499 Purple Lamp explosion art data pointer, 549C Purple Lamp | |||
small explosions art data pointer, 5597 Purple Lamp extra data pointer, 556A Purple Lamp death effect data pointer, | |||
5586 Purple Lamp explosion art data pointer 2 & VRAM pointer | |||
559E 511 Dark Crystal data | 55B7 black hole art data pointer, 5661 Enemies sucked into black hole art pointer | |||
579D 108 Purple Lamp extra data | 57E5 Purple lamp boom palette | |||
5809 552 Book of Blizzards data | 5814 Bub/Bob Book of Blizzards related data pointer, 581F Snowflakes art pointer, 597E Frozen | |||
enemies art pointer, 598B Book of Blizzards white palette RAM pointer, 5992 Palette after white flash pointer | |||
5A31 223 Peacock Feather data | 5A32 Rounds left for Peacock Feather, 5A33 Rounds left for Peacock Feather RAM pointer, | |||
5A42 Fairy art pointer | |||
5B39 32 Book of Blizzards white palette | |||
5B59 2 Knife data | |||
5B5B 368 Can of Cola data | |||
5CCB 878 Secret/Treasure Room data | 5CCB S.Rooms entered RAM pointer location, 5CD4 S.Room entered byte RAM pointer, 5D86 S.Room | |||
music, 5DC5 S.Room flames data pointer, 5DC8 S.Room diamond data pointer, 5DDB T.Room chests data pointer, 5DDE T.Room | |||
spread items data pointer, 5DE1 Big item T.Room data pointer, 5E29 S.Room door when everything is obtained RAM pointer, | |||
5F8B T.Room items values pointer, 5F9A Special Items (secret) sfx, 6002 10,000pts bub icon (linked to diamonds & fire), | |||
6009 10,000pts bob icon (linked to diamonds & fire), 6014 S.Room main data 2 pointer, 6017 S.Room main data pointer, | |||
6020 T.Room main data pointer, 602A Time text | |||
6039 141 Unknown, related to Potion & Secret Room data | |||
60C6 3 Hurry up data pointer | |||
60D4 3 BvB data pointer | |||
6124 70 Bub opening data | |||
616A 70 Bob opening data | |||
6756 6 EXTEND Turn to 1P/2P Life art pointer & VRAM pointer | |||
6768 6 EXTEND NICE! 1P/2P art pointer & VRAM pointer | |||
6844 24 Staff/Chest items dropped data | |||
68EB 3 Mighta main data pointer 1 | |||
68F8 3 Mighta main data pointer 2 | |||
6907 3 Mighta main data pointer 3 | |||
697A 3 Mighta rock data pointer | |||
698B 3 Drunk bottle data pointer | |||
6991 1 Hidegon fire sfx | |||
69A2 3 Hidegon fire data pointer | |||
69DC 60 Mighta rock main data | |||
6A18 48 Mighta rock data | 6A41 Mighta rock throw data pointer, 6A45 Mighta rock hit wall data pointer | |||
6A48 30 Hidegon fire data | 6A5F Hidegon fire throw data pointer, 6A63 Hidegon fire hit wall data pointer | |||
6A66 81 Drunk bottle data | 6A6E Drunk bottle return data pointer, 6A88 Drunk bottle throw data pointer, 6AA2 Drunk bottle hit | |||
sfx, 6AAA Drunk bottle return data, 6AB4 Drunk bottle hit wall pointer | |||
6AB7 23 Rock/Fire/Drunk bottle throw data | |||
6ACE 28 Projectile hit wall data w/Mighta rock hit sfx | 6ACF Mighta rock hit sfx, 6AD3 Projectile hit wall data | |||
6AEA unknown Mighta main data | |||
730C 3 Invader laser data pointer | |||
735E 88 Invader laser data | 73AF invader laser sfx | |||
73B6 37 Invader laser data 2 | 73C0 Invader laser data 3 pointer | |||
73DB 20 Invader laser data 3 | |||
73EF unknown Invader laser data 4 | |||
74FC 69 Projectiles other data? | |||
75C4 3 Super Mighta attack data pointer | |||
75C7 3 Super Mighta/Hidegon rocks/fire data pointer | |||
75CA 3 Super Mighta/Hidegon other data pointer | |||
75D0 3 Super Mighta Cross data pointer | |||
75E7 3 Super Mighta/Hidegon main data 1 pointer | |||
75EA 3 Super Mighta/Hidegon main data 2 pointer | |||
75F7 3 Super Mighta/Hidegon Game Over data pointer | |||
7654 278 Super Mighta/Hidegon rocks/fire data | |||
776A 87 Super Mighta Cross data | |||
77C1 358 Super Drunk main data | 77E3 Level 100 door data pointer, 77F3 Level 200 main data pointer, 7802 Shake screen (level 200) | |||
sfx, 780E Shake screen (level 200) data pointer, 7816 S.Drunk drowsy data pointer, 7821 S.Drunk (level 200) awakens data | |||
pointer, 783A S.Drunk music, 786A S.Drunk (Level 200) woke & darkens data pointer, 7878 S.Drunk merge data 2 pointer, | |||
7885 S.Drunk merge data pointer, 7889 S.Drunk Merge RAM pointer, 7893 S.Drunk merge sfx, 78A3 S.Drunk explosion 2 sfx, | |||
78CC S.Drunk other data pointer, 7902 S.Drunk battle data pointer, 790A S.Drunk's bottles data pointer, 790D S.Drunk | |||
other bottle data pointer, 7910 Lightning bottle data pointer, 7913 S.Drunk burst data pointer | |||
7931 3 Super Drunk trapped data pointer | |||
7939 3 Super Drunk Game over data pointer | |||
796C 1 ? (No music) | |||
79C2 3 Level 100 door opening data pointer | |||
79CD 3 Level 100 door entering collision data pointer | |||
79F0 3 Wedding text data pointer | |||
79F8 3 Wedding data pointer | |||
79FC 1 Wedding music | |||
7A08 256 Wedding script data | 7A08 Church sprite loader data pointer, 7A0B Wedding script pointer 1, 7A14 Wedding script pointer 2, | |||
7A1D Wedding script pointer 3, 7A30 Turnaround sfx, 7A31 Betty & Patty bubble transformation data pointer, 7A3C Enemies | |||
turn blue data pointer, 7A45 Wedding script pointer 4, 7A54 Drunk's sons turnaround data pointer, 7A58 Drunk's sons | |||
turnaround sfx, 7A5F Wedding script pointer 5, 7A6D Drunk's sons capture Betty & Patty data pointer, 7A7D Drunk's sons | |||
movement data 1 pointer, 7A96 Betty & Patty trapped in bubbles church data pointer, 7AC4 Betty & Patty disappear data | |||
pointer, 7AC7 Wedding script pointer 6, 7ADB Wedding script pointer 7, 7AEC Bub & Bob turning around data pointer, | |||
7AEF Wedding script pointer 8, 7AF8 Wedding script pointer 9 | |||
7B23 3 Bad End pointer | |||
7BA9 1 After Super Drunk (Level 100) Music | |||
7C2F 3 Drunk sons leaving level (Level 200) data pointer | |||
7C73 3 Betty & Patty bubbles raised church data pointer | |||
7C8E 3 Drunk sons leaving church data pointer | |||
7CD2 3 Drunk sons data pointer | |||
7CF8 18 HELP ME! data | 7D02 HELP ME! RAM data pointer, 7D05 HELP ME! art data pointer | |||
7D0A 14 HELP ME! data 2 | 7D13 HELP ME! related data pointer | |||
7D4A 3 Ending art data pointer | |||
7D5A 1 After level 200 music | |||
7D67 3 Ending opening data pointer | |||
7D6F 3 Ending text main data pointer | |||
7D7C 3 Ending opening data 2 pointer | |||
7D94 414 Ending script data | 7D94 Ending script pointer 1, 7DA2 Ending script pointer 2, 7DBC Ending script pointer 3, 7DFA Betty & | |||
Patty landing sfx, 7DFE Ending script pointer 4, 7E0E Ending script pointer 1, 7E44 Ending script pointer 5, 7E4D Ending | |||
script pointer 6, 7E66 Forest palette pointer, 7E76 Ending script pointer 7, 7E8A Ending script pointer 8, 7EDD Ending | |||
script pointer 9, 7F00 Ending text main data pointer 2, 7F08 Ending script pointer 10, 7F11 Ending script pointer 11, | |||
7F18 Happy End music, 7F1F Ending script pointer 12, 7F28 Ending script pointer 13 | |||
7F6F 32 Forest palette | |||
7FAD 3 Taito art data ending pointer | |||
8000 118 Intro bubbles data | |||
8076 814 Intro data | |||
83A4 415 Intro data 2 | |||
8543 35 Intro data 2 pointers | |||
8700 103 Title Screen Taito/Text data | 8705 Taito art T Screen pointer & VRAM pointer, 874D Taito text | |||
8767 154 Title Screen sub data | 877E Bubble Bobble T Screen VRAM pointer, 8787 Final art T Screen pointer, 877B T Screen logo art | |||
pointer, 879D Bubble Bobble T Screen logo mapping pointer, 87E5 Final T Screen data | |||
8801 252 Bubble Bobble T Screen logo mapping | |||
8BB8 3 Enemies defeated RAM pointer location 2 | |||
95EB 1140 Potion main data | 9630 Potion TIME text, 9635 Potion timer RAM pointer, 963E Potion timer milliseconds RAM Pointer, | |||
964A Timer after potion timer expires RAM pointer, 98E6 potion items pickup sfx | |||
9A5F 148 Lightning Bottle data | 9AD0 Lightning Bottle sfx | |||
9B12 281 Super Drunk battle data | 9B2C Super Drunk (100) hp, 9B38 Super Drunk (200) hp, 9B69 Super Drunk angry data pointer, | |||
9B72 Super Drunk angry hp, 9B79 Super Drunk after hit flicker data pointer, 9B7C Super Drunk hit data pointer | |||
9C2B 191 Super Drunk's bottles data | 9C2B Super Drunk bottle throw timer RAM pointer, 9C31 Super Drunk bottle throw timer, | |||
9C47 Super Drunk's bottles sfx | |||
9CEA 130 Super Drunk other bottle data | |||
9D6C 180 Super Drunk burst data | 9E1B S.Drunk burst sfx | |||
9E20 95 Super Drunk hit data? | 9E72 S.Drunk hit sfx | |||
9E7F 53 Super Drunk after hit flicker data | |||
9EB4 37 Super Drunk trapped data | |||
9ED9 225 Super Drunk other data | 9F28 S.Drunk art pointer & VRAM pointer, 9F34 S.Drunk captured art pointer & VRAM pointer, | |||
9F40 S.Drunk 200 burst art pointer & VRAM pointer, 9F62 Lightning bottle art pointer & VRAM pointer, | |||
9F78 S.Drunk mappings data pointer | |||
9FBA 97 Super Drunk angry data | 9FBF S.Drunk angry art pointer & VRAM pointer | |||
A01B 36 Super Drunk mappings data? | |||
A03F 139 HELP ME! data | A048 HELP ME! Betty & Patty trapped in bubbles art pointer & VRAM pointer, A05C HELP ME! Super | |||
Mighta/Hidegon art pointer & VRAM pointer, A068 HELP ME! VRAM pointer, A078 HELP ME! text pointers | |||
A0CA 982 HELP ME! Related data | |||
A51A 141 Tiara other data 1? | |||
A5A7 69 Tiara other data 2? | |||
A65D 6 Knife summoned items art pointer & VRAM pointer | |||
A804 3 Text first line level VRAM pointer | |||
A836 6 Numbers & Text second line level art pointer & VRAM pointer | |||
A842 6 Lives art pointer & VRAM pointer | |||
A85D 3 Text in levels art pointer | |||
A88B 6 Normal bubbles VRAM pointer & art pointer | |||
A899 6 Hidegon fire <- art pointer & VRAM pointer | |||
A8A5 6 Hidegon fire -> art pointer & VRAM pointer | |||
A8B6 6 Fire bubble fire frames art pointer & VRAM pointer | |||
A8C2 6 Falling fire art pointer & VRAM pointer | |||
A8CE 6 Water bubble water art pointer & VRAM pointer | |||
A8DC 102 Bub/Bob back & blow bubble data | A8E2 Bub <- back art VRAM pointer & art pointer, A8EE Bub <- blow bubble art VRAM pointer | |||
& art pointer (to A8F3), A8FA Bub -> back art VRAM pointer & art pointer, A906 Bub -> blow bubble art VRAM pointer & art | |||
pointer, A912 Bob <- back art VRAM pointer & art pointer, A91E Bob <- blow bubble art VRAM pointer & art pointer, A92A Bob | |||
-> back art VRAM pointer & art pointer, A936 Bob -> blow bubble art VRAM pointer & art pointer | |||
A961 158 Level art data | A9B6 Level art pointer, A9BA Level art VRAM pointer 1, A9C1 Level art VRAM pointer 2 | |||
AA1A 169 Menu data | AA1D Menu palette pointer, AA2B Green bubble VRAM pointer & art pointer, AA37 Blue bubble VRAM pointer & art | |||
pointer, AA45 Menu BG art data pointer, AA4F Menu screen text | |||
AAC3 147 Menu BG art data | AB14 Menu BG art VRAM pointer & art pointer | |||
AB56 80 Bubble/Music cursor data | AB62 Menu joypads RAM pointers | |||
ACA5 36 Title Screen Stars auto palette data | ACBA Stars auto palette pointer | |||
ACE5 3 Stars opening auto palette end pointer | |||
AD13 3 Stars data pointer | |||
AD53 32 Menu BG art | |||
AD73 128 Unused bubble art? | |||
ADF3 32 Menu palette | |||
AE13 353 Super Mighta/Hidegon art (battle) data | AE13 S.Mighta/Hidegon flag RAM pointer, AE18 S.Hidegon battle data pointer, | |||
AE20 S.Mighta art <- pointer 1 & VRAM pointer, AE2C S.Mighta art <- pointer 2 & VRAM pointer, AE38 S.Mighta art <- pointer | |||
3 & VRAM pointer, AE44 S.Mighta art <- pointer 4 & VRAM pointer, AE55 S.Mighta art -> pointer 1 & VRAM pointer, | |||
AE61 S.Mighta art -> pointer 2 & VRAM pointer, AE6D S.Mighta art -> pointer 3 & VRAM pointer, AE79 S.Mighta art -> pointer | |||
4 & VRAM pointer, AE8A S.Mighta captured art pointer 1 & VRAM pointer, AE96 S.Mighta captured art pointer 2 & VRAM pointer, | |||
AEA2 S.Mighta rocks art pointer & VRAM pointer, AEB9 S.Hidegon art <- pointer 1 & VRAM pointer, AEC5 S.Hidegon art <- | |||
pointer 2 & VRAM pointer, AED1 S.Hidegon art <- pointer 3 & VRAM pointer, AEDD S.Hidegon art <- pointer 4 & VRAM pointer, | |||
AEEE S.Hidegon art -> pointer 1 & VRAM pointer, AEFA S.Hidegon art -> pointer 2 & VRAM pointer, AF06 S.Hidegon art -> | |||
pointer 3 & VRAM pointer, AF12 S.Hidegon art -> pointer 4 & VRAM pointer, AF23 S.Hidegon captured art pointer 1 & VRAM | |||
pointer, AF2F S.Hidegon captured art pointer 2 & VRAM pointer, AF40 S.Hidegon fire art pointer 1 & VRAM pointer, | |||
AF51 S.Hidegon fire art pointer 2 & VRAM pointer, AF62 Lightning head art pointer & VRAM pointer | |||
AF74 232 Super Mighta/Hidegon angry art change data | AF79 Super Hidegon angry art change data pointer, AF81 S.Mighta angry art | |||
<- pointer 1 & VRAM pointer, AF8D S.Mighta angry art <- pointer 2 & VRAM pointer, AF99 S.Mighta angry art <- pointer 3 | |||
& VRAM pointer, AFA5 S.Mighta angry art <- pointer 4 & VRAM pointer, AFB6 S.Mighta angry art -> pointer 1 & VRAM pointer, | |||
AFC2 S.Mighta angry art -> pointer 2 & VRAM pointer, AFCE S.Mighta angry art -> pointer 3 & VRAM pointer, | |||
AFDA S.Mighta angry art -> pointer 4 & VRAM pointer, AFF1 S.Hidegon angry art <- pointer 1 & VRAM pointer, | |||
AFFD S.Hidegon angry art <- pointer 2 & VRAM pointer, B009 S.Hidegon angry art <- pointer 3 & VRAM pointer, | |||
B015 S.Hidegon angry art <- pointer 4 & VRAM pointer, B026 S.Hidegon angry art -> pointer 1 & VRAM pointer, | |||
B032 S.Hidegon angry art -> pointer 2 & VRAM pointer, B03E S.Hidegon angry art -> pointer 3 & VRAM pointer, | |||
B04A S.Hidegon angry art -> pointer 4 & VRAM pointer | |||
B05C 81 Super Mighta/Hidegon after bursting data | B061 Item to spawn after bursting S.Mighta/Hidegon RAM pointer, | |||
B06E Item spawned VRAM pointer, B084 S.Mighta defeated art pointer & VRAM pointer, B09B S.Hidegon defeated art pointer | |||
& VRAM pointer | |||
B0AD 150 Super Mighta/Hidegon start battle/box data | |||
B205 3 Super Mighta/Hidegon Flag RAM pointer | |||
B20A 3 Super Hidegon battle data pointer | |||
B20D 3 Super Hidegon battle RAM pointer 1 | |||
B243 3 Super Hidegon battle RAM pointer 2 | |||
B247 1 Super Mighta (48) HP | |||
B250 1 Super Mighta (148) HP | |||
B252 3 Super Mighta HP RAM pointer | |||
B275 1 Super Mighta angry HP | |||
B276 3 Super Mighta angry HP RAM pointer | |||
B2E2 129 Super Mighta/Hidegon unknown data? | |||
B2ED 3 Super Hidegon trapped in bubble data pointer | |||
B405 201 Super Mighta attack data | B40B S.Mighta Rock throw RAM pointer, B411 Timer until S.Mighta throws rocks again, | |||
B414 Amount of Rocks S.Mighta can have on screen, B419 Switch for S.Mighta rocks RAM pointer, B4C9 S.Mighta rocks sfx | |||
B4CE 95 Super Mighta/Hidegon other data | B4D3 Super Hidegon battle data 2 pointer? | |||
B52D 339 Super Mighta/Hidegon main data 1? | B60A S.Mighta/Hidegon burst sfx, B625 S.Mighta/Hidegon after bursting data pointer, | |||
B628 S.Mighta/Hidegon after bursting data 2 pointer | |||
B680 401 Super Mighta/Hidegon main data 2? | B6F1 Hurry Up Y Location RAM pointer, B6F4 Boss Hurry Up RAM pointer location, | |||
B731 Hurry Up (S.Mighta/Hidegon) music, B749 S.Mighta/Hidegon angry art change data pointer, B78D Hurry up jingle | |||
(S.Mighta/Hidegon) sfx | |||
B810 75 Super Mighta/Hidegon after bursting data 2? | |||
B85B 483 Super Hidegon battle data | B8A4 S.Hidegon HP (80), B8AD S.Hidegon HP (180), B8D3 S.Hidegon angry HP?, | |||
B9C6 S.Hidegon fire data pointer (to B9C8), B9F4 S.Hidegon after bursting data pointer? | |||
BA3E 34 Super Hidegon trapped in bubble data | |||
BA60 139 Super Hidegon fire data | BA99 S.Hidegon fire directions pointer, BAE6 S.Hidegon fire sfx | |||
BAEB 95 Super Hidegon battle data 2? | BB3D S.Hidegon hit sfx | |||
BB4A 179 Heads (Lightning Level 80) data | BBBB Heads sfx | |||
BBFD 40 Super Hidegon after bursting data | |||
BC25 20 Super Hidegon Fire Directions data | |||
BC39 12 Stars data | |||
BC45 64 Stars auto palette | |||
BFA5 91 Empty | |||
C000 188 Bub/Bob collision/placement/hitbox data | |||
C300 1 bubble fire (cross) sfx | |||
C31F 1 Bubble sfx | |||
C323 3 Total Bubbles Blown RAM pointer location | |||
C34E 3 Water bubble other data pointer | |||
C797 3 Death related data pointer | |||
C85F 3 Times players have died RAM value | |||
C876 3 Lives lost in level RAM pointer location | |||
C952 44 Death related data | C952 Death sfx, C95C Death flag RAM pointer | |||
CBCD 3 Total jumps RAM pointer location | |||
CBD2 1 Jump sfx | |||
CF00 3 Bub walking distance -> RAM Pointer 1 | |||
CF04 3 Bub walking distance -> RAM Pointer 2 | |||
CFD6 3 Bub walking distance <- RAM Pointer 1 | |||
CFDA 3 Bub walking distance <- RAM Pointer 2 | |||
D4C8 3 EXTEND letters data pointer | |||
D4D1 1 Extend letter sfx | |||
D4F0 3 Water bubble data pointer | |||
D506 3 Total bubbles burst RAM Pointer | |||
D87C 3 Number of enemies escaped RAM pointer location | |||
DA54 114 Bub/Bob Book of Blizzards related data? | |||
DB53 3 Extend bubbles remaining RAM pointer | |||
DC22 1 ? (extend letter) | |||
DC89 3 Bub EXTEND value RAM pointer | |||
DC8F 3 Bob EXTEND value RAM pointer | |||
DC92 3 EXTEND letters obtained RAM pointer | |||
DD20 16 Group bubbles burst points value | |||
E0CB 1 Item Pickup (bonus) sfx | |||
E3A8 Unknown Hurry Up! other data | |||
E3E4 773 Fire bubble data | E40B Fire bubbles burst RAM location, E6AE Enemies died by fire bubbles RAM location, | |||
E6B2 Enemies killed by fire bubbles in 1 level RAM location, E6BB Fire bubble hits enemy sfx | |||
E6E9 1220 Water bubble data | E709 Water bubble sfx, E79D Water bubbles burst RAM location, EAB8 Enemies killed by water | |||
bubbles RAM location | |||
EBAD 404 Lightning bubbles data | EC3D Lightning bubble flag RAM pointer, EC82 Bub stunned by lightning sfx, ECB1 Enemies | |||
killed by lightning bubbles RAM location, ECD0 Lightning bubble hits enemy sfx, ED3C Lightning bubbles popped RAM | |||
location | |||
ED41 98 Extend data | |||
EDD2 3 Level Sprite pointers main pointer | |||
EFA4 430 Level sprite pointers | |||
F152 2373 Level Sprites | |||
FC2C 184 Password game over data? | |||
FCE4 13 Magic Stick related data for potions | |||
FCF1 11 Boot acquire data | FCF1 Secret Rooms entered RAM pointer, FCF6 Secret rooms entered to activate Boot (3) (IMPOSSIBLE), | |||
FCFA Powerup displayed (Boot) | |||
FCFC 16 Yellow Trophy acquire data | FCFC Extends collected RAM pointer, FD01 Extends collected to activate Yellow Trophy (4), | |||
FD0A Powerup displayed (Yellow Trophy) | |||
FD0C 22 Blue Trophy acquire data | FD0C Extends collected RAM pointer (to FD0E), FD11 Extends collected to activate Blue Trophy | |||
(2), FD20 Powerup displayed (Blue Trophy) | |||
FD22 22 Red Trophy acquire data | FD22 Extends collected RAM pointer (to FD24), FD27 Extends collected to activate Red Trophy | |||
(2), FD36 Powerup displayed (Red Trophy) | |||
FD38 12 Pentagram acquire data | FD38 Enemies killed RAM pointer, FD3D Enemies killed to activate Pentagram [Life] (100), | |||
FD42 Powerup displayed (Pentagram [Life]) | |||
FD44 12 Peacock Feather acquire data | FD44 Secret Rooms entered RAM pointer, FD49 Secret rooms entered to activate peacock | |||
feather (2), FD4E Powerup displayed (Peacock Feather) | |||
FD50 12 Triangle acquire data | FD50 No. of enemies burst out of bubbles RAM pointer, FD55 No. of enemies burst out of bubbles | |||
to display Triangle (32), FD5A Powerup displayed (Triangle) | |||
FD5C 12 Magic Hat acquire data | FD5C Times killed by projectiles RAM pointer, FD61 Times killed by projectiles to activate | |||
Magic Hat (5), FD66 Powerup displayed (Magic Hat) | |||
FD68 12 Cola can acquire data | FD68 Lives lost in level RAM pointer, FD6D Lives lost in level to activate Cola can (6), | |||
FD72 Powerup displayed (Cola Can) | |||
FD74 12 Knife acquire data | FD74 Lives gained in level (resets to 0 after) RAM pointer, FD79 Lives gained in level | |||
(resets to 0 after) to activate Knife (2), FD7E Powerup displayed (Knife) | |||
FD80 12 Skull acquire data | FD80 BvB appeared RAM pointer, FD85 Number of BvB's to appear to activate skull (15), | |||
FD8A Powerup displayed (Skull) | |||
FD8C 12 Magic Stick acquire data | FD8C Levels cleared Magic Stick RAM pointer, FD91 Levels cleared to activate Magic Stick (80), | |||
FD96 Powerup displayed (Magic Stick) | |||
FD98 12 Crystal Ball acquire data | FD98 Crowns obtained RAM pointer, FD9D No. of crowns obtained to activate Crystal Ball (3), | |||
FDA2 Powerup displayed (Crystal Ball) | |||
FDA4 12 Bell acquire data (to FDAF) | FDA4 Hurry Ups appeared RAM pointer, FDA9 Hurry Ups appeared to activate bell (10), | |||
FDAE Powerup displayed (Bell) | |||
FDB0 22 Staffs acquire data | FDB2 Extend letters RAM pointer, FDB8 letters needed to activate staff (3), | |||
FDC4 powerup displayed (staff) | |||
FDC6 72 Green Drink/Pink Flamingo/Green Chest acquire data | FDC8 Chakun Hearts obtained RAM pointer, FDCD Chakun Hearts obtained | |||
to activate Green Drink/Pink Flamingo (2), FDFD Powerup displayed (Green Drink), FE0C Powerup displayed (Pink Flamingo) | |||
FE0E 20 Octopus/Fork data acquire | FE0E Game Over 100's 10's point value RAM pointer, FE13 Game Over 100's 10's point value to | |||
activate Octopus (55) (ends in 550), FE18 Powerup displayed (Octopus), FE1B Game Over 100's 10's point value to activate Fork | |||
(11) (ends in 110), FE20 Powerup displayed (Fork) | |||
FE22 12 Red Necklace acquire data | FE22 Lamps obtained RAM pointer, FE27 Lamps obtained to activate Red Necklace (2) | |||
(DOESN'T ACTIVATE?), FE2C Powerup displayed (Red Necklace) | |||
FE2E 12 Yellow Lamp acquire data | FE2E ??? RAM pointer, FE33 ??? to activate Yellow Lamp (2) (DOESN'T ACTIVATE?), | |||
FE38 Powerup displayed (Yellow Lamp) | |||
FE3A 12 Purple Lamp acquire data | FE3A Umbrellas obtained RAM pointer, FE3F Umbrellas obtained to activate Purple Lamp (2), | |||
FE44 Powerup displayed (Purple Lamp) | |||
FE46 37 Blue/Red lamp acquire data | FE46 Continues used RAM pointer, FE4B Continues used to activate Blue Lamp (15) (IMPOSSIBLE), | |||
FE52 Continues used to activate Red Lamp (10), FE65 Powerup displayed (Blue Lamp), FE69 Powerup displayed (Red Lamp) | |||
FE6B 12 Book of Blizzards acquire data | FE6B Levels cleared RAM pointer, FE70 Levels cleared to activate Book of Blizzards (20), | |||
FE75 Powerup displayed (Book of Blizzards) | |||
FE77 12 Dark Crystal acquire data | FE77 Enemies killed by water bubbles RAM pointer, FE7C Enemies killed by water bubbles to | |||
activate Dark Crystal (15), FE81 Powerup displayed (Dark Crystal) | |||
FE83 12 Grey Necklace acquire data | FE83 Enemies died by fire bubbles RAM pointer, FE88 Enemies died by fire bubbles to activate | |||
Grey Necklace (10), FE8D Powerup displayed (Grey Necklace) | |||
FE8F 12 Bracelet acquire data | FE8F Enemies killed by lightning bubbles RAM pointer, FE94 Enemies killed by lightning bubbles to | |||
activate Bracelet (10), FE99 Powerup displayed (Bracelet) | |||
FE9B 12 Book of Earthquakes acquire data | FE9B Special Items RAM pointer, FEA0 Special Items Obtained to activate Book of | |||
Earthquakes (20), FEA5 Powerup displayed (Book of Earthquakes) | |||
FEA7 13 Fire Cross data | FEA7 Fire Bubbles popped RAM pointer, FEAC Fire bubbles popped to activate Fire Cross (25), | |||
FEB2 Powerup displayed (Fire Cross) | |||
FEB4 13 Lightning Cross acquire data | FEB4 Lightning Bubbles popped RAM pointer, FEB9 Lightning Bubbles popped to activate | |||
Lightning Cross (20), FEBF Powerup displayed (Lightning Cross) | |||
FEC1 13 Water Cross acquire data | FEC1 Water Bubbles burst RAM pointer, FEC6 Water Bubbles burst to activate Water Cross (20), | |||
FECC Powerup displayed (Water Cross) | |||
FECE 13 Blue Ring acquire data | FECE Blue Candies obtained RAM pointer, FED3 Number of Blue Candies obtained to activate | |||
Blue Ring (3), FED9 Powerup displayed (Blue Ring) | |||
FEDB 13 Pink Ring acquire data | FEDB Yellow Candies obtained RAM pointer, FEE0 Number of Yellow Candies obtained to activate | |||
Pink Ring (3), FEE6 Powerup displayed (Pink Ring) | |||
FEE8 13 Red Ring acquire data | FEE8 Pink Candies obtained RAM pointer, FEED Number of Pink Candies obtained to activate | |||
Red Ring (3), FEF3 Powerup displayed (Red Ring) | |||
FEF5 13 Chakun Heart acquire data | FEF5 Items from defeated enemies RAM pointer, FEFA No. of items obtained from defeated enemies | |||
to activate Chakun Heart (80), FF00 Powerup displayed (Chakun Heart) | |||
FF02 39 Potion acquire data (to FF28) | FF08 Players have died RAM pointer, FF0D No. of players have died to activate random | |||
potion (6), FF12 Magic stick related data, FF1E Potion extra data pointer | |||
FF29 29 Blue/Orange/Red Umbrella acquire data | FF29 Falling through holes RAM pointer, FF30 Fall through holes to activate Orange | |||
Umbrella (15), FF36 Fall through holes to activate Red Umbrella (20), FF3A Fall through holes to activate Blue Umbrella | |||
(25), FF3E Powerup displayed (blue umbrella), FF41 Powerup displayed (orange umbrella), FF44 Powerup displayed | |||
(red umbrella) | |||
FF46 13 bomb acquire data | FF46 Spawned Normal Items Obtained RAM pointer, FF4B Spawned Normal Items Obtained to activate | |||
bomb (20), FF51 Powerup displayed (bomb) | |||
FF53 13 Clock acquire data | FF53 Shoes obtained RAM pointer, FF58 Shoes obtained to activate clock (5), | |||
FF5E Powerup displayed (clock) | |||
FF60 20 Shoe acquire data | FF60 Distance ran RAM pointer, FF63 Length to run to activate shoe (80 0C, 12.128/3,200 pixels), | |||
FF72 Powerup displayed (shoe) | |||
FF74 13 Yellow candy acquire data | FF74 Jumps performed RAM pointer, FF79 Jumps performed to activate yellow candy (40), | |||
FF7F Powerup displayed (yellow candy) | |||
FF81 13 Blue Candy acquire data | FF81 Bubbles burst RAM pointer, FF86 regular bubbles burst to activate blue candy (40), | |||
FF8C Powerup displayed (blue candy) | |||
FF8E 13 Pink Candy acquire data | FF8E Bubbles blown RAM pointer, FF93 bubbles blown to activate Pink Candy (40), | |||
FF99 Powerup displayed (pink candy) | |||
FF9B 2 Nothing data | |||
FF9D 16 Potion extra data | |||
FFAD 83 Empty | |||
10000 711 Instrument Data | |||
102C7 37 Related to Instrument Data 1 | |||
102EC 186 Related to Instrument Data 2 | |||
103A6 140 Sound/Channel data pointers | |||
104A4 3 Nothing sound data | |||
104A7 62 Jump sound data | |||
104E5 12 Bubble sound data | |||
104F1 157 Burst 1 enemy sound data | |||
1058E 158 Burst some enemies sound data | |||
1062C 158 Burst most enemies sound data | |||
106CA 12 Item pickup sound data | |||
106D6 21 Normal item pickup sound data | |||
106EB 42 Super Drunk bottle sound data | |||
10715 34 Hidegon fire sound data | |||
10737 127 Super Mighta boulders sound data | |||
107B6 74 Death sound data | |||
10800 12 Drunk bottle hit data | |||
1080C 30 Extra Life sound data | |||
1082A 21 Hint/Drunk merge/Password correct sound data | |||
1083F 24 Special item pickup sound data | |||
10857 12 Extend letter sound data | |||
10863 9 Projectile/Password move sound data | |||
1086C 11 Lightning hits Bub/Password wrong sound data | |||
10877 17 Lightning hits Super enemy sound data | |||
10888 23 Explosion sound data | |||
1089F 8 Mighta rock hits sound data | |||
108A7 80 Opening channel 1 music data | |||
108F7 208 Opening channel 2 music data | |||
109C7 48 Opening channel 3 music data | |||
109F7 659 Main Theme channel 1 music data | |||
10C8A 581 Main Theme channel 2 music data | |||
10ECF 659 Hurry Up! channel 1 music data | |||
11162 581 Hurry Up! channel 2 music data | |||
113A7 102 Chakun Heart channel 1 music data | |||
1140D 102 Chakun Heart channel 3 music data | |||
11473 102 Chakun Heart channel 2 music data | |||
114D9 227 Name Set channel 1 music data | |||
115BC 54 Name Set channel 2 music data | |||
115F2 102 Name Set channel 3 music data | |||
11658 39 Game Over channel 1 music data | |||
1167F 26 Game Over channel 2 music data | |||
11699 501 Super Drunk channel 1 music data | |||
1188E 239 Super Drunk channel 2 music data | |||
1197D 150 Mysterious Floor channel 1 music data | |||
11A13 54 Mysterious Floor channel 2 music data | |||
11A49 245 Bad End channel 1 music data | |||
11B3E 136 Bad End channel 2 music data | |||
11BC6 384 Happy End channel 1 music data | |||
11D46 392 Happy End channel 2 music data | |||
11ECE 1224 Happy End channel 3 music data | |||
12396 27 Scal Monsta channel 1 music data | |||
123B1 29 Scal Monsta channel 2 music data | |||
123CE 34 Hurry Up! jingle channel 1 music data | |||
123F0 33 Hurry Up! jingle channel 2 music data | |||
12411 12 End Jingle 1 channel 1 music data | |||
1241D 14 End Jingle 1 channel 2 music data | |||
1242B 40 End Jingle 2 channel 1 music data | |||
12453 42 End Jingle 2 channel 2 music data | |||
1247D 40 End Jingle 2 channel 3 music data | |||
124A5 32 Unknown Jingle channel 1 music data | |||
124C5 32 Unknown Jingle channel 2 music data | |||
124E5 32 Unknown Jingle 2 channel 1 music data | |||
12505 4 Zen Chan <- church animation frames art pointer group | |||
12509 4 Zen Chan -> church animation frames art pointer group | |||
1250D 4 Zen Chan angry <- church animation frames art pointer group | |||
12511 4 Zen Chan angry -> church animation frames art pointer group | |||
12515 8 Unknown pointer groups | |||
1251D 4 Zen Chan anxious <- church animation frames art pointer group | |||
12521 4 Zen Chan anxious -> church animation frames art pointer group | |||
12525 4 Mighta <- church animation frames art pointer group | |||
12529 4 Mighta -> church animation frames art pointer group | |||
1252D 4 Mighta angry <- church animation frames art pointer group | |||
12531 4 Mighta angry -> church animation frames art pointer group | |||
12535 8 Unknown pointer groups | |||
1253D 4 Mighta anxious <- church animation frames art pointer group | |||
12541 4 Mighta anxious -> church animation frames art pointer group | |||
12545 4 Hidegon <- church animation frames art pointer group | |||
12549 4 Hidegon -> church animation frames art pointer group | |||
1254D 4 Hidegon angry <- church animation frames art pointer group | |||
12551 4 Hidegon angry -> church animation frames art pointer group | |||
12555 8 Unknown pointer groups | |||
1255D 4 Hidegon anxious <- church animation frames art pointer group | |||
12561 4 Hidegon anxious <- church animation frames art pointer group | |||
12565 4 Drunk <- church animation frames art pointer group | |||
12569 4 Drunk -> church animation frames art pointer group | |||
1256D 4 Drunk angry <- church animation frames art pointer group | |||
12571 4 Drunk angry -> church animation frames art pointer group | |||
12575 8 Unknown pointer groups | |||
1257D 4 Drunk anxious <- church animation frames art pointer group | |||
12581 4 Drunk anxious -> church animation frames art pointer group | |||
12585 4 Bonnie Bo <- church animation frames art pointer group | |||
12589 4 Bonnie Bo -> church animation frames art pointer group | |||
1258D 4 Bonnie Bo angry <- church animation frames art pointer group | |||
12591 4 Bonnie Bo angry -> church animation frames art pointer group | |||
12595 8 Unknown pointer groups | |||
1259D 4 Bonnie Bo anxious <- church animation frames art pointer group | |||
125A1 4 Bonnie Bo anxious -> church animation frames art pointer group | |||
125A5 4 Blubba <- church animation frames art | |||
125A9 4 Blubba -> church animation frames art | |||
125AD 4 Blubba angry <- church animation frames art pointer group | |||
125B1 4 Blubba angry -> church animation frames art pointer group | |||
125B5 8 Unknown pointer groups | |||
125BD 4 Blubba anxious <- church animation frames art pointer group | |||
125C1 4 Blubba anxious <- church animation frames art pointer group | |||
125C5 8 Pulpul church animation frames art pointer groups | |||
125CD 8 Pulpul angry church animation frames art pointer groups | |||
125D5 8 Unknown pointer groups | |||
125DD 8 Pulpul anxious church animation frames art pointer groups | |||
125E5 8 Invader church animation frames art pointer groups | |||
125ED 8 Invader angry church animation frames art pointer groups | |||
125F5 8 Unknown pointer groups | |||
125FD 8 Invader anxious church animation frames art pointer groups | |||
12605 4 Drunk's sons <- animation frames art pointer group 1 | |||
12609 4 Drunk's sons -> animation frames art pointer group 1 | |||
1260D 4 Drunk's sons <- animation frames art pointer group 2 | |||
12611 4 Drunk's sons -> animation frames art pointer group 2 | |||
12615 8 Drunk's sons back animation frame art pointer groups | |||
1261D 4 Drunk's sons <- animation frames art pointer group 3 | |||
12621 4 Drunk's sons -> animation frames art pointer group 3 | |||
12625 4 Betty & Patty -> wedding suit animation frame art pointer group 1 | |||
12629 4 Betty & Patty <- wedding suit animation frame art pointer group 1 | |||
1262D 4 Betty & Patty -> wedding suit animation frame art pointer group 2 | |||
12631 4 Betty & Patty <- wedding suit animation frame art pointer group 2 | |||
12635 8 Betty & Patty back wedding suit animation frame art pointer group 1+2 | |||
1263D 4 Betty & Patty -> wedding suit animation frame art pointer group 3 | |||
12641 4 Betty & Patty <- wedding suit animation frame art pointer group 3 | |||
12645 32 Priest church animation frame art pointer groups | |||
12665 4 Betty & Patty in bubbles animation frames art pointer group 1 | |||
12669 12 Betty & Patty break bubbles animation frames art pointer groups 1 | |||
12675 4 Betty & Patty in bubbles animation frames art pointer group 2 | |||
12679 12 Betty & Patty break bubbles animation frames art pointer groups 2 | |||
12685 8 Cloud/Smoke animation frames art pointer groups | |||
1268D 12 Zen Chan <- church animation frames art | |||
12699 12 Zen Chan -> church animation frames art | |||
126A5 12 Zen Chan angry <- church animation frames art | |||
126B1 12 Zen Chan angry -> church animation frames art | |||
126BD 3 Unknown | |||
126C0 12 Zen Chan anxious <- church animation frames art | |||
126CC 12 Zen Chan anxious -> church animation frames art | |||
126D8 12 Mighta <- church animation frames art | |||
126E4 12 Mighta -> church animation frames art | |||
126F0 12 Mighta angry <- church animation frames art | |||
126FC 12 Mighta angry -> church animation frames art | |||
12708 3 Unknown | |||
1270B 12 Mighta anxious <- church animation frames art | |||
12717 12 Mighta anxious -> church animation frames art | |||
12723 12 Hidegon <- church animation frames art | |||
1272F 12 Hidegon -> church animation frames art | |||
1273B 12 Hidegon angry <- church animation frames art | |||
12747 12 Hidegon angry -> church animation frames art | |||
12753 3 Unknown | |||
12756 12 Hidegon anxious <- church animation frames art | |||
12762 12 Hidegon anxious -> church animation frames art | |||
1276E 12 Drunk <- church animation frames art | |||
1277A 12 Drunk -> church animation frames art | |||
12786 12 Drunk angry <- church animation frames art | |||
12792 12 Drunk angry -> church animation frames art | |||
1279E 3 Unknown | |||
127A1 12 Drunk anxious <- church animation frames art | |||
127AD 12 Drunk anxious -> church animation frames art | |||
127B9 12 Bonnie Bo <- church animation frames art | |||
127C5 12 Bonnie Bo -> church animation frames art | |||
127D1 12 Bonnie Bo angry <- church animation frames art | |||
127DD 12 Bonnie Bo angry -> church animation frames art | |||
127E9 3 Unknown | |||
127EC 12 Bonnie Bo anxious <- church animation frames art | |||
127F8 12 Bonnie Bo anxious -> church animation frames art | |||
12804 12 Blubba <- church animation frames art | |||
12810 12 Blubba -> church animation frames art | |||
1281C 12 Blubba angry <- church animation frames art | |||
12828 12 Blubba angry -> church animation frames art | |||
12834 3 Unknown | |||
12837 12 Blubba anxious <- church animation frames art | |||
12843 12 Blubba anxious -> church animation frames art | |||
1284F 12 Pulpul church animation frames art | |||
1285B 12 Pulpul angry church animation frames art | |||
12867 3 Unknown | |||
1286A 12 Pulpul anxious church animation frames art | |||
12876 12 Invader church animation frames art | |||
12882 12 Invader angry church animation frames art | |||
1288E 3 Unknown | |||
12891 12 Invader anxious church animation frames art | |||
1289D 12 Drunk's sons <- animation frames art | |||
128A9 12 Drunk's sons -> animation frames art | |||
128B5 3 Drunk's sons back animation frame art | |||
128B8 3 Betty & Patty -> wedding suit animation frame art | |||
128BB 3 Betty & Patty <- wedding suit animation frame art | |||
128BE 3 Betty & Patty back wedding suit animation frame art | |||
128C1 3 Priest church animation frame art | |||
128C4 12 Betty & Patty in bubbles animation frames art | |||
128D0 12 Betty & Patty break bubbles animation frames art | |||
128DC 12 Cloud/Smoke animation frames art | |||
128E8 240 level properties [not sprites] pointers | |||
129D8 1800 Level properties data | |||
130E0 178 Secret room diamond data | 13140 Diamond pickup [secret room] sfx | |||
13192 49 Secret room flames data? | |||
131C3 405 Secret room main data? | 132A2 Password codes & pointers display pointer, 1322E Diamond room message 8x8 mapping top line | |||
pointer, 1324C Diamond room message 8x8 mapping sides pointer, 13278 Diamond room message 8x8 mapping bot line pointer, | |||
13281 Diamond room message 8x8 mapping alphabet 1 pointer, 1328D Diamond room message 8x8 mapping alphabet 2 pointer | |||
132A2 3 Passwords codes & pointers main pointer | |||
13358 201 Secret room main data 2? | 1335D Diamond room flame holders art pointer, 1336A Diamond room flame holder VRAM pointer, | |||
1337B Diamonds VRAM pointer, 13389 Diamond room flames art pointer, 13395 Message border art pointer & VRAM pointer, | |||
133A3 Bubble Bobble language VRAM pointer & art pointer, 133B2 Secret door art pointer & VRAM pointer | |||
13421 78 Text main data | 13427 Game over text VRAM pointer, 1342D Church text art pointer, 1343A Game over Japanese text art pointer, | |||
13440 Church Japanese text art pointer | |||
1346F 372 Treasure room chest mechanics data | |||
135E3 350 Big item treasure room data | 13684 Treasure room big item points data pointer, 13698 Big item treasure room points value art | |||
data pointer, 136C8 big item treasure room sfx | |||
13741 392 Treasure room spread items data | 13897 Treasure room spread items points value pointer, 138A6 treasure room spread items sfx | |||
138C9 50 Treasure room timer data? | 138CA Timer VRAM pointer, 138D7 Timer art pointer | |||
138FB 470 Treasure room main data? | 13900 Treasure room chest art pointer & VRAM pointer, 13919 contained items in chests data pointer, | |||
139D7 treasure room small items VRAM pointer 1, 139EA treasure room small items art pointer, 139F3 treasure room small items | |||
VRAM pointer 2, 139FC Big item flag RAM pointer, 13A1F Big item treasure room art mappings data pointer, 13A2D Treasure room | |||
big item art, 13A31 Big item art VRAM pointer, 13A54 Treasure room timer data pointer, 13A5C Treasure room timer | |||
milliseconds, 13A5E Treasure room timer milliseconds RAM pointer, 13A61 Treasure room timer, 13A63 Treasure room timer | |||
RAM pointer | |||
13AD1 22 Treasure room big item points data | |||
13AE7 12 Big item treasure room points value art data | |||
13AF3 35 Big item treasure room art mappings data | |||
13B0A 307 Magic secret room data | 13B13 BG Secret room palettes pointer, 13B71 Column & BG Secret room art data pointer, | |||
13B79 Orb holder secret room VRAM pointer & art pointer, 13BB9 Magic balls in level art pointers, | |||
13BC8 Magic mirrors in level art pointers, 13BD2 Magic candle/key in level art pointers, | |||
13BEE Magic Orb normal VRAM pointer, 13BF8 Magic orb glowing VRAM pointer | |||
13C3D 74 Column & BG secret room art data | 13C42 Column & BG secret room art pointer & VRAM pointer, | |||
13C56 Column mappings data pointer | |||
13C87 64 Column secret room 8x8 mappings | |||
13CC7 16 BG Secret room palettes | |||
13CD7 172 Diamond room message 8x8 mappings | |||
13D83 84 Item points values | |||
13DD7 74 How many points is given | |||
13E21 48 Contained items in chests data | |||
13EF2 160 Password codes & pointers | |||
13F92 110 Empty | |||
14000 14080 big enemy art | 14000 Super Drunk art, 15AE0 Super Mighta art, 16300 Super Hidegon art, 16B00 Super Hidegon trapped art 1, | |||
16C00 Super Mighta trapped art 1, 16D00 Super Hidegon trapped art 2, 16E00 Super Mighta trapped art 2, | |||
16F00 Super Hidegon popped art, 17300 Super Mighta popped art | |||
17700 1803 Ending data & art data | 17700 Ending Palette 1 pointer, 1770B Ending art pointer, | |||
17728 Ending mappings pointers & data?, 17C12 Ending mappings, 17DCB Unused Forest Palette main?, 17DEB Ending palette 1 | |||
17E0B 344 Music Select text data | 17F48 Music cursor art pointer & VRAM pointer | |||
17F63 91 After game over/Hints related data? | 17F72 text art after game over pointer, 17F93 Japanese text art after game over pointer | |||
17FBE 66 Empty | |||
18000 412 level pointers | |||
1819C 57 Level 1 data | |||
181D5 79 Level 2 data | |||
18224 167 Level 3 data | |||
182CB 178 Level 4 data | |||
1837D 178 Level 5 data | |||
1842F 156 Level 6 data | |||
184CB 167 Level 7 data | |||
18572 156 Level 8 data | |||
1860E 222 Level 9 data | |||
186EC 211 Level 10 data | |||
187BF 211 Level 11 data | |||
18892 222 Level 12 data | |||
18970 244 Level 13 data | |||
18A64 244 Level 14 data | |||
18B58 200 Level 15 data | |||
18C20 244 Level 16 data | |||
18D14 222 Level 17 data | |||
18DF2 178 Level 18 data | |||
18EA4 167 Level 19 data | |||
18F4B 211 Level 20 data | |||
1901E 211 Level 21 data | |||
190F1 167 Level 22 data | |||
19198 233 Level 23 data | |||
19281 145 Level 24 data | |||
19312 189 Level 25 data | |||
193CF 79 Level 26 data | |||
1941E 123 Level 27 data | |||
19499 200 Level 28 data | |||
19561 233 Level 29 data | |||
1964A 145 Level 30 data | |||
196DB 101 Level 31 data | |||
19740 167 Level 32 data | |||
197E7 167 Level 33 data | |||
1988E 57 Level 34 data | |||
198C7 222 Level 35 data | |||
199A5 90 Level 36 data | |||
199FF 189 Level 37 data | |||
19ABC 112 Level 38 data | |||
19B2C 123 Level 39 data | |||
19BA7 134 Level 40 data | |||
19C2D 156 Level 41 data | |||
19CC9 79 Level 42 data | |||
19D18 233 Level 43 data | |||
19E01 134 Level 44 data | |||
19E87 178 Level 45 data | |||
19F39 112 Level 46 data | |||
19FA9 123 Level 47 data | |||
1A024 79 Level 48 data | |||
1A073 233 Level 49 data | |||
1A15C 101 Level 50 data | |||
1A1C1 112 Level 51 data | |||
1A231 35 Level 52 data | |||
1A254 79 Level 53 data | |||
1A2A3 178 Level 54 data | |||
1A355 189 Level 55 data | |||
1A412 244 Level 56 data | |||
1A506 189 Level 57 data | |||
1A5C3 178 Level 58 data | |||
1A675 178 Level 59 data | |||
1A727 46 Level 60 data | |||
1A755 156 Level 61 data | |||
1A7F1 68 Level 62 data | |||
1A835 57 Level 63 data | |||
1A86E 211 Level 64 data | |||
1A941 200 Level 65 data | |||
1AA09 244 Level 66 data | |||
1AAFD 68 Level 67 data | |||
1AB41 101 Level 68 data | |||
1ABA6 123 Level 69 data | |||
1AC21 123 Level 70 data | |||
1AC9C 90 Level 71 data | |||
1ACF6 178 Level 72 data | |||
1ADA8 134 Level 73 data | |||
1AE2E 145 Level 74 data | |||
1AEBF 90 Level 75 data | |||
1AF19 68 Level 76 data | |||
1AF5D 24 Level 77 data | |||
1AF75 266 Level 78 data | |||
1B07F 200 Level 79 data | |||
1B147 233 Level 193 data | |||
1B230 200 Level 81 data | |||
1B2F8 167 Level 82 data | |||
1B39F 145 Level 83 data | |||
1B430 244 Level 84 data | |||
1B524 134 Level 85 data | |||
1B5AA 233 Level 86 data | |||
1B693 189 Level 87 data | |||
1B750 211 Level 88 data | |||
1B823 35 Level 89 data | |||
1B846 200 Level 90 data | |||
1B90E 145 Level 91 data | |||
1B99F 200 Level 92 data | |||
1BA67 156 Level 93 data | |||
1BB03 255 Level 94 data | |||
1BC02 134 Level 95 data | |||
1BC88 156 Level 96 data | |||
1BD24 167 Level 97 data | |||
1BDCB 167 Level 98 data | |||
1BE72 189 Level 99 data | |||
1BF2F 46 Level 100 data | |||
1BF5D 134 Level secret data | |||
1BFE3 167 Level secret 2 data | |||
1C08A 156 Level Treasure secret data | |||
1C126 46 Level item room data | |||
1C154 79 Level 80 data | |||
1C1A3 244 Level 101 data | |||
1C297 211 Level 106 data | |||
1C36A 266 Level 111 data | |||
1C474 244 Level 116 data | |||
1C568 233 Level 156 data | |||
1C651 156 Level 151 data | |||
1C6ED 79 Level 177 data | |||
1C73C 244 Level 138 data | |||
1C830 211 Level 127 data | |||
1C903 189 Level 121 data | |||
1C9C0 244 Level 159 data | |||
1CAB4 189 Level 147 data | |||
1CB71 244 Level 166 data | |||
1CC65 233 Level 133 data | |||
1CD4E 211 Level 164 data | |||
1CE21 255 Level 185 data | |||
1CF20 211 Level 143 data | |||
1CFF3 123 Level 169 data | |||
1D06E 233 Level 192 data | |||
1D157 46 Level 200 data | |||
1D185 64 Hints 1 pointers | |||
1D1C5 64 Hints 2 pointers | |||
1D205 2230 hints | |||
1DABB Unknown Super Drunk fusion data? | |||
1DAEA 13 Level 1 Secret Door data | 1DAEA Timer on level RAM pointer, 1DAEE Time in level before activating door (0E 10) | |||
1DAF7 8 Level 10 Secret Door data | 1DAF7 Remaining enemies RAM pointer | |||
1DAFF 24 Level 20 Secret Door data | |||
1DB17 9 Level 28 Secret Door data | 1DB17 Normal Item trigger flag RAM pointer | |||
1DB20 9 Level 30 Secret Door data | 1DB20 Bonnie Bo's killed by lightning RAM pointer, 1DB24 Bonnie Bo's killed by lightning to | |||
activate door (5) | |||
1DB29 90 Level 40 Secret Door data | 1DB29 Time waiting to activate door (07 08) | |||
1DB83 17 Level 47/79 Secret Door data | 1DB83 Bub lives RAM pointer, 1DB87 Lives needed by bub to activate door (3), | |||
1DB8B Bob lives RAM pointer, 1DB8F Lives needed by bob to activate door (3) | |||
1DB94 28 Level 50/105 Secret Door data | |||
1DBB0 44 Level 60 Secret Door data | 1DBB0 Area needed to cross to activate door (14 20), 1DBB4 Bub Main data RAM pointer, | |||
1DBBE Bob main data RAM pointer | |||
1DBDC 29 Level 70/175 Secret Door data | 1DBE4 Level 70/175 Bubble enemy flag RAM pointer, 1DBF4 Enemies bubbled to activate door (7) | |||
1DBF9 44 Level 90 Secret Door data | 1DBFA Bub main data RAM pointer, 1DBFD Area needed by Bub to cross to activate door (0E 9C), | |||
1DC04 Bob main data RAM pointer, 1DC07 Area needed by Bob to cross to activate door (0E 9C) | |||
1DC25 24 Level 92 Secret Door data | 1DC25 Area needed to cross to activate door (04 B4), 1DC29 Bub main data RAM pointer, | |||
1DC33 Bob main data RAM pointer | |||
1DC3D 8 Level 99/199 Secret Door data | 1DC3D Remaining enemies RAM pointer | |||
1DC45 74 Level 125/135/141 Secret Door data | 1DC45 Timer on level RAM pointer?, 1DC5E Secret door trigger flag RAM pointer, | |||
1DC64 Level 125/135/141 Door trigger flag RAM pointer | |||
1DC8F 43 Level 115 Secret Door data | 1DC8F Time waiting to activate door (07 0E), 1DC97 Enemy sprites RAM pointer, | |||
1DCB0 Level 115 door trigger flag RAM pointer | |||
1DCBA 9 Level 145 Secret Door data | 1DCBA Enemies killed by fire bubbles in 1 level RAM pointer, | |||
1DCBE Number of Drunks died to fire to activate door (7) | |||
1DCC3 13 Level 147/179 Secret Door data | 1DCC3 Total items gained pointer, 1DCC7 Total items needed to activate door (50) | |||
1DCD0 24 Level 155 Secret Dark Crystal data | 1DCD1 Item spawned (Dark Crystal), 1DCD2 Special item spawned RAM pointer, | |||
1DCD7 Special Item trigger flag RAM pointer | |||
1DCE8 19 Level 165 Secret door data | 1DCE8 Total walking distance RAM pointer (to 1DCEA), 1DCF2 Distance walked in level to | |||
activate door (60 09) | |||
1DCFB 39 Level 185 Secret door data | 1DD19 Minimum amount of enemies burst at the same time to activate door (4) | |||
1DD22 28 Level 195 Secret door data | 1DD22 Bub & Bob's score RAM pointers | |||
1DD3E 48 Secret door extended data? | 1DD50 Secret door mechanism pointer RAM pointer | |||
1DD6E 29 Levels secrets appear on | |||
1DD8B 56 Level secret door data pointers | |||
1DDC3 171 Grey Necklace projectile data | 1DE45 Necklace projectile sfx, 1DE5B Necklace projectile art pointer | |||
1DE6E 261 Item Condition pause data | 1DEDF I.C. text, 1DEF3 3 Magic balls I.C. art pointer & VRAM pointer, 1DEFF 3 Magic mirrors | |||
I.C. art pointer & VRAM pointer, 1DF0B Magic Candle/Key I.C. art pointer & VRAM pointer, 1DF69 Nothing text | |||
1DF73 44 Item Condition unpause data | |||
1DF9F 379 Hurry Up! data | 1E004 Hurry Up Y location RAM pointer, 1E007 Hurry Up! RAM location pointer, 1E05E Hurry up jingle, | |||
1E0D5 Hurry up! music, 1E0F4 Hurry Up! art pointer, 1E10B Hurry Up! blinking art pointer | |||
1E11A 948 BvB data | 1E11A BvB appear RAM pointer, 1E18D Scal Monsta jingle, 1E19B BvB times appeared RAM pointer location | |||
1E4CE 68 Level 100 door collision data | |||
1E512 71 After Super Drunk level 100 data | 1E518 Mini drunks after Super Drunk data pointer | |||
1E559 103 Super Drunk merge data | |||
1E5C0 17 Super Drunk merge data 2 | |||
1E5D1 6 Super Drunk (Level 200) awakens data | |||
1E5D7 129 Shake Screen (Level 200) data | |||
1E658 34 Drunk sons leaving level (level 200) data | |||
1E67A 31 Drunk sons (Level 200) data | |||
1E699 213 Level 200 main data | 1E699 Level 200 Palette pointer, 1E6A7 Level 200 column art pointer & VRAM pointer, 1E6F0 Level 200 | |||
Super Drunk drowsy art pointer & VRAM pointer, 1E70C Super Drunk eyes asleep mapping data pointer, 1E729 Level 200 Bubblun | |||
bubble data pointer | |||
1E76E 41 Super Drunk drowsy/awaken data? | |||
1E797 22 Super Drunk (Level 200) drowsy data | 1E7A2 Super Drunk eyes drowsy mapping data pointer | |||
1E7AD 19 Super Drunk (Level 200) woke & darkens data | 1E7B5 Super Drunk fade out mapping data pointer | |||
1E7C0 29 Level 100 door data | 1E7C5 Level 100 door art pointer & VRAM pointer, 1E7D6 Level 100 door mapping data pointer | |||
1E7DD 139 Level 100 door opening main data | 1E7DD Level 100 door opening data pointer, 1E7E8 Level 100 door opening data pointer 2 | |||
1E868 384 Church data | 1E879 Church art pointer & VRAM pointer, 1E913 Church mapping data pointer | |||
1E9E8 114 Church mapping data | |||
1EA5A 96 Level 100 door mapping data + opening | |||
1EABA 16 Super Drunk eyes asleep mapping data | |||
1EACA 14 Super Drunk eyes drowsy mapping data | |||
1EAD8 2 Super Drunk fade out mapping data | |||
1EADA 64 Level 200 column mapping data | |||
1EB1A 15 Level 200 Bubblun bubble data | |||
1EB29 32 Level 200 Palette | |||
1EB49 126 Mini Drunks (level 100) after super drunk data | |||
1EBC7 25 Bub & Bob turning around data (church) | |||
1EBE0 23 Drunk sons leaving church data | |||
1EBF7 42 Betty & Patty bubbles raised church data | |||
1EC21 23 Betty & Patty trapped in bubbles church data | 1EC26 Betty & Patty in bubbles church art pointer | |||
1EC38 80 Betty & Patty bubble transformation data | |||
1EC88 99 Betty & Patty disappear data (church) | |||
1ECEB 116 Drunk's sons movement data 1 (church) | |||
1ED5F 39 Drunk's sons capture Betty & Patty data | |||
1ED86 20 Drunk's sons turnaround data | |||
1ED9A 62 Enemies turn blue data (church) | |||
1EDD8 145 Church sprite loader data? | 1EDD8 Bub & Bob sprite loader data pointer, 1EE01 Other sprites loader church data pointer | |||
1EE69 8 Unknown, linked to church data | |||
1EE71 8 Related to Betty & Patty disappearing data | |||
1EE79 8 Related to Betty & Patty disappearing data 2 | |||
1EE81 8 Drunk bubbles church data | |||
1EE89 6 Bub & Bob sprite loader church data | |||
1EE8F Unknown Other sprites loader church data? | |||
1EEE3 25 Unknown, affects Bub & Bob turning data and ending | |||
1EEFC 25 Unknown, affects ending scripts? | |||
1EF15 48 Unknown, affects Betty & Patty bubble burst data? | |||
1EF45 32 Unknown, Betty & Patty embrace data? | |||
1EF65 34 Betty & Patty ending dropping data | 1EF6B Betty & Patty ending art pointer | |||
1EF87 34 Bub & Bob Human art data | 1EF8D Bub & Bob Human art ending pointer | |||
1F061 39 Ending opening data 2 | |||
1F088 Unknown Ending opening data | |||
1F0A4 6 Heart ending art pointer & VRAM pointer | |||
1F0BA 3 Heart mappings ending data 1 pointer | |||
1F0DC 3 Heart mappings ending data 2 pointer | |||
1F0EC 3 Heart mappings ending data 3 pointer | |||
1F10A 24 Heart mappings ending data 1 | |||
1F122 4 Heart mappings ending data 2 | |||
1F126 2 Heart mappings ending data 3 | |||
1F130 32 Forest Palette? | |||
1F150 615 Game script text | |||
1F3D2 3 Credits text pointers main pointer | |||
1F4B5 106 Credits text pointers | |||
1F51F 456 Credits text | |||
1F6E7 181 Bad End data | 1F6E8 Bad end music, 1F6FC bad end text, 1F78B Bad End timer | |||
1F79C 71 Taito art ending data | |||
1F7E3 86 Sega screen data | 1F7E6 Sega art pointer & VRAM pointer | |||
1F839 160 Opening text data | |||
1F8D9 32 Sega Palette & Title screen palette | |||
1F8F9 80 Sega 8x8 map art | |||
1F949 1280 Sega art | |||
1FE49 439 Empty | |||
20000 505 Text art | |||
201F9 192 Fire & water art | |||
202B9 3360 Level BG art | |||
20FD9 7136 Bubble Bobble Title Screen art | |||
22BB9 768 Mega door art | |||
22EB9 1024 Church art | |||
232B9 160 Speech bubble art | |||
23359 320 Final art | |||
23499 1280 Important items art | |||
23999 960 Level 200 Column art | |||
23D59 352 Super Drunk awakening art | |||
23EB9 301 Cheat data | 23F7D Cheat Code pointers, 23F97 Extra life cheat, 23F9B 3 Extra lives cheat, 23F9F Shoe cheat, | |||
23FA3 Shoe + Blue sweet cheat, 23FAD Music select cheat, 23FAE Item view cheat, 23FAF DBLJDBBD cheat, | |||
23FB0 Shoe + 3 sweets cheat, 23FBD Shoe, 3 sweets + feather cheat, 23FCD 5 Extra Lives cheat, 23FD1 Hints 1 cheat, | |||
23FD2 Hints 2 cheat, 23FD3 Shoe, 3 sweets, feather + 3 extra lives cheat | |||
23FE6 26 Empty | |||
24000 144 Bub/Bob in bubble animation | |||
24090 5120 Bub/Bob in bubble art | |||
25490 2048 Bubbles art | |||
25C90 2304 Bub art | |||
26590 2304 Bob art | |||
26E90 256 Death disappear art | |||
26F90 640 Other bubble art | |||
27210 768 Bub/Bob burned death art | |||
27510 672 Bomb explosion art | |||
277B0 1280 Chakun heart bub/bob art | |||
27CB0 480 Score art | |||
27E90 256 Fire holders art | |||
27F90 101 After game over data | 27F96 Bubble art in game over pointer, 27FBB Game Over Password text | |||
27FF5 11 Empty | |||
28000 2944 Benzo art | |||
28B80 2944 Mighta art | |||
29700 2944 Hidegon art | |||
2A280 2944 Drunk art | |||
2AE00 2944 Bonnie Bo art | |||
2B980 2944 Blubba art | |||
2C500 2944 Pulpul art | |||
2D080 2176 Invader art | |||
2D900 256 Rascal art | |||
2DA00 1024 Frozen enemies art | |||
2DE00 1280 Frozen enemies art 2 | |||
2E300 1536 Black Hole art | |||
2E900 4320 Ending BG art | |||
2F9E0 104 Wedding/Ending messages mechanism data | |||
2FA48 1032 Speech Bubble data | 2FA68 Wedding/Ending messages mechanism data pointer | |||
2FE50 143 Menu continue data? | |||
2FEDF 289 Empty | |||
30000 28928 Items art | |||
37100 3712 Bubble kids & bubble art | |||
37F80 128 Super Hidegon fire art | |||
38000 8960 EXTEND main art | |||
3A300 1024 Nice 1p/2p art | |||
3A700 512 Hurry Up! art | |||
3A900 384 Unknown stars art? | |||
3AA80 768 Extend letter art 1 | |||
3AD80 1088 Points art | |||
3B1C0 256 Secret room fire art | |||
3B2C0 768 Extend letter art 2 | |||
3B5C0 1120 Potion score box art | |||
3BA20 128 Super Hidegon fire art | |||
3BAA0 928 Chest art | |||
3BE40 448 Bubble Bobble Language art | |||
3C000 512 BvB art | |||
3C200 256 Peacock fairy art | |||
3C300 512 Projectile art | |||
3C500 512 Book of Blizzards ice art | |||
3C700 384 Stars art | |||
3C880 128 1UP art | |||
3C900 512 Lightning bolt art | |||
3CB00 256 Smoke art | |||
3CC00 576 Giant heart ending art | |||
3CE40 6144 Super Hidegon/Mighta art | |||
3E640 512 Mighta rock art | |||
3E840 512 Hidegon fire art | |||
3EA40 512 Drunk bottle art | |||
3EC40 512 Invader laser art | |||
3EE40 672 Japanese text art | |||
3F0E0 1664 Church character art | |||
3F760 1185 Password data | 3F7C6 Password text, 3F91A Password button command RAM pointer, 3F930 Password move <- sfx, 3F952 Password | |||
move -> sfx, 3F97A Password move ^ sfx, 3F9EE Password move v sfx, 3FA93 Password incorrect sfx, 3FAAF Letters used in | |||
password data pointer, 3FACC Password Select letter sfx, 3FBD2 Letters used in password data | |||
3FC01 85 Normal Item icons data | |||
3FC56 640 Potion item art | |||
3FED6 298 Empty | |||
</pre> | </pre> | ||
{{Internal Data|game=Bubble Bobble ( | {{Internal Data|game=Bubble Bobble (Sega Master System)}} |
Latest revision as of 00:53, 6 March 2024
The following article is a ROM map for Bubble Bobble (Sega Master System).
Note that sizes are listed in decimal.
Data found: 228529/262144; 87%
Offset Size Description ------- --------------- ----------- 53 3 Dropped item Bub/Bob physics data pointer 59 3 Hurry Up after losing life data pointer 7E 3 Extend bubbles data pointer E2 3 Sega loading palette pointer 1 EC 3 Starting RAM pointer 138 3 Sega screen data pointer 159 32 sega loading palette 1BE 3 Joypad 1 ingame input RAM pointer 1C7 3 Joypad 2 ingame input RAM pointer 23A 3 Bub values RAM pointer 241 3 Bub frames data pointer 245 3 Bob values RAM pointer 2EC 3 Chakun Heart Bub/Bob art data pointer 1 2FB 3 Chakun Heart Bub/Bob art data pointer 2 304 3 Text VRAM pointer (Title Screen & Menu) 313 3 Title screen/Menu text art pointer 72A 35 Item Bub/Bob physics data? 7D3 147 Score/Extra lives data | 851 Extra lives gained in level RAM pointer location, 856 Extra life sfx 9E5 3 Bub & Bob opening bubble data X value pointer 9F1 3 Bub & Bob opening bubble data Y value pointer A4E 130 Bub & Bob opening bubble data X&Y AD0 160 Bub & Bob opening related data | B0A Bub/Bob other frames data pointer BDA 274 Chakun Heart Bub/Bob art data | BEC Chakun Heart Bub art VRAM pointer, BFD Chakun Heart Bob art VRAM pointer, C93 Chakun heart bub/bob art frames 1 pointers pointer, C98 Chakun heart bub/bob art frames 2 pointers pointer CEC 892 Bub frames data? | CF0 Bob frames data pointer, D31 Bub <- running art front frames pointer, DC3 Bub -> running art front frames pointer, E53 Bub facing <- art front frames pointer, EAF Bub facing -> art front frames pointer, F41 Bub death art frames pointer, F86 Bub <- death art frames pointer, F8B Bub -> death art frames pointer, FF1 Bub on fire death art frames pointer, 1019 Bub church art pointer 1068 885 Bob frames data? | 10A6 Bob <- running art front frames pointer, 1138 Bob -> running art front frames pointer, 11C8 Bob <- facing art front frames pointer, 1224 Bob -> facing art front frames pointer, 12B6 Bob death art frames pointer, 12FB Bob <- death art frames pointer, 1300 Bob -> death art frames pointer, 1366 Bob on fire death art frames pointer, 138E Bob church art pointer 13DD 319 Bub/Bob other frames data | 13DD Bub in bubble art frames pointer, 13DF Bob in bubble art frames pointer, 13E1 Bub in bubble pop art frames pointer, 13E3 Bob in bubble pop art frames pointer, 13E5 Bub in bubble art frames, 13ED Bob in bubble art frames, 13F5 Bub in bubble pop art frames, 13FD Bob in bubble pop art frames, 1405 Bub <- running art front frames, 140D Bub -> running art front frames, 1415 Bub <- facing art front frames, 141F Bub -> facing art front frames, 1429 Bub death art frames, 1431 Bub <- death art frames, 1439 Bub -> death art frames, 1441 Bub/Bob on fire death art frames, 144F Bob <- running art front frames, 1457 Bob -> running art front frames, 145F Bob <- facing art front frames, 1469 Bob -> facing art front frames, 1473 Bob death art frames, 147B Bob <- death art frames, 1483 Bob -> death art frames, 148B Chakun heart bub/bob art frames 1 pointers, 14B7 Chakun Heart bub/bob art frames 2 pointers 151C 35 Lightning cross lightning art data | 1524 Lightning right art pointer, 1530 Lightning left art pointer 153F 31 Big Item (staff) data | 154B Big item (Staff) art pointer 155E 37 Extend bubbles data (to 1582) | 1573 EXTEND letters pointer 1583 23 Purple lamp small explosions art data | 1588 Purple lamp small explosions art pointer & VRAM pointer 159A 23 Black hole art data | 159F Black hole art pointer & VRAM pointer 15B1 61 Potion item art data | 15D6 Potion item art pointer, 15DF Potion item art VRAM pointer 1607 3 Title Screen sub data pointer 1616 3 Title Screen Taito/text data pointer 1622 3 Title Screen Sprite flag? RAM pointer 1638 1 X value of Title screen small text 163A 1 Y value of Title screen small text 163E 44 Title screen small text 1670 3 Title Screen stars auto palette data pointer 169A 3 Sprite flag RAM pointer 16D2 16 Menu other data? 16E2 3 Menu screen data pointer 16FC 3 Cheat data pointer 1 1707 3 Cheat data pointer 2 1713 3 Menu cursor data pointer 171B 6 Password trigger related RAM pointer 1&2 1723 3 Password screen data pointer 174A 3 Continues used RAM pointer location 176E 3 Opening data pointer 178D 3 Main palette load pointer 179C 6 Fire art pointer & VRAM pointer? 17EB 1 Main theme music 17FE 3 Demo data pointer 1809 3 Game Over Screen 2 data pointer 1811 3 Levels cleared RAM pointer location 1819 3 Level RAM pointer location 184C 3 Levels cleared RAM pointer location 2 1850 3 Extend life given related RAM pointer 1854 3 Extend life given data pointer 186C 65 Extend life given data | 186C Number of Extends RAM pointer location, 1876 Extend music 18AD 150 Demo data | 18C8 Game over demo text, 18E9 Demo length RAM pointer, 18EF Demo length timer, 1909 Title screen data pointer after demo, 1929 Demo to menu data 1943 441 Game Over screen data | 1959 Game Over 100's 10's point value RAM pointer, 1975 After Game over data pointer, 197D After game over related data pointer, 1998 Password game over data pointer, 19B8 Name set music, 19C5 Hint data pointer 1, 19D1 Hint data pointer 2, 19E3 Bubble cursor data pointer, 1A09 Continues used RAM pointer location 2, 1A19 Title screen data pointer after Game Over, 1A2F Game over screen text, 1A4C Game Over screen hints data, 1ACD Hints 1 pointer, 1AD7 Hints 2 pointer 1AFC 130 Password screen data | 1AFD Password music, 1B0F Password joypad 1 RAM Pointer, 1B17 Password joypad 2 RAM pointer, 1B1F Password data pointer, 1B38 Incorrect password SFX, 1B5F Password correct SFX 1BFF 3 Menu continue data pointer 1C38 3 Cheat screens data pointer (Bub) 1C46 3 Cheat screens data pointer (Bob) 1C56 26 Cheat Screens data | 1C5B Music select data pointer, 1C60 Item viewer data pointer, 1C67 Hint pointer 1, 1C6C Hint pointer 2 1C8F 3 Cheat joypad D-Pad data pointer 1CC8 1 Cheat enabled sfx 1CFC 3 Cheat data pointer 1D10 11 Item viewer data | 1D14 Item viewer fruit data pointer 1D1B 72 Music select data | 1D2A Music Select BG art data pointer, 1D32 Music Select text data pointer, 1D41 Music cursor data pointer 1D63 105 Menu Screen data | 1D68 Bub art front menu pointer & VRAM pointer, 1D74 Bub art back menu pointer & VRAM pointer, 1D80 Bob artback menu pointer & VRAM pointer, 1D8C Bob art front menu pointer & VRAM pointer, 1DA2 Sweets & shoe art menu pointer & VRAM pointer, 1DAE Peacock Feather art menu pointer & VRAM pointer, 1DC4 Menu data pointer, 1DC8 Menu pause flag RAM pointer 1DCC 3 Hints 1 pointer (hints screen) 1DD6 3 Hints 2 pointer (hints screen) 1DE3 3 Game Over/Hints related data pointer 2 1E5F 3 Demo levels 1E62 72 Cheat joypad D-Pad data? 1EEE 1 Starting lives for both 1EEF 3 Bub's lives RAM pointer 1EF2 3 Bob's lives RAM pointer 1F0F 16 Main palette 1 1F1F 16 Main palette 2 1F36 1 Main theme (101) music 1F45 3 Main palette pointer 203F 3 HELP ME! data pointer 2052 3 HELP ME! data 2 pointer 20AD 3 Super Mighta/Hidegon battle/box data pointer 20B0 3 Super Mighta/Hidegon art (battle) data pointer 21DF 1 Level Super Drunk 1 appears on 21E0 3 Super Drunk 1 data pointer 21E4 1 Level Super Drunk 2 appears on 21E5 3 Super Drunk 2 data pointer 2202 3 Other bell data pointer 228F 1 Game over music 229D 35 Game over text 2 236B 3 Special item activation data pointer 2393 3 Item Condition pause data pointer 23A1 3 Item Condition unpause data pointer 23AA 3 Fire art (fire bubble) pointer 23BB 3 Bub/Bob back & blow bubble data pointer 23C3 3 Bub/Bob collision/placement/hitbox data pointer 2400 3 Bub appearance data pointer 2407 3 Bob appearance data pointer 2493 3 Lightning bubbles data pointer 24BC 3 Level pointers pointer 2612 3 Level art data pointer 2887 6 Extend letters on sides, Level BG VRAM pointer & art pointer 28BE 331 Item viewer fruit data | 28C1 Item Viewer palette pointer, 28DB Item viewer change art RAM pointer, 28F0 Pages 00-02 art pointer, 28F4 Item viewer VRAM pointer, 2944 Page 3 art pointer, 2948 Item Viewer VRAM pointer 2, 296B Page 4 art pointer & VRAM pointer, 29A7 Item Viewer joypads RAM pointer, 29B0 Item Viewer change art RAM pointer 2, 29C3 Page number RAM pointer 2B40 409 Opening data | 2B41 Opening music, 2B6A Opening bubbles art pointer & VRAM pointer, 2B76 Text VRAM pointer, 2B85 Opening text art pointer, 2BCA Opening text data pointer, 2BE3 Intro bubbles data pointer, 2C54 Opening text palette pointer, 2C74 Bub/Bob opening data pointers, 2CB7 Opening text palette 2CE1 3 Normal Item data pointer 2D04 165 Normal Item data | 2D42 After collecting normal data pointer, 2D4A Normal item points value RAM pointer 1, 2D50 How many points given pointer, 2D5F Normal Item SFX, 2D63 Spawned Normal Items obtained RAM pointer, 2D73 Normal item trigger flag pointer, 2D79 Normal item points value RAM pointer 2, 2D7E Crowns obtained RAM pointer 2DA9 59 After collecting normal item data 2E79 3 Normal Item icons data pointer 2E8B 3 Normal item spawned VRAM pointer 2EC0 3 Item points values pointer 2F0D 3 Special item data pointer 2F1F 3 Remaining enemies RAM pointer location 2F48 310 Special item data | 2F48 Special Item trigger flag RAM pointer, 2F54 Remaining enemies RAM pointer location 2, 2F69 Special Item Spawned RAM pointer, 2FC5 Special Item points value RAM pointer, 2FCB How many points given pointer, 2FE2 Special item sfx, 2FE6 Special Item RAM pointer location, 3011 Candies RAM pointer location, 301C Umbrellas obtained RAM location, 3022 Chakun Heart RAM pointer, 3028 Crosses RAM pointer, 3034 Lamps obtained RAM pointer, 303A Book of Earthquakes obtained RAM pointer location, 3078 Special item trigger flag RAM pointer 307E 175 Special Item activation data | 3083 Data to activate special items pointer, 3086 Special Item spawned RAM pointer, 30C4 Special item spawned VRAM pointer 312D 146 Special items data pointers 31CA 3 Level properties pointers main pointer 31E7 3 Fire bubble mechanism data pointer 3220 6 Special bubble VRAM pointer & flag RAM pointer 3238 6 Lightning bubble flag RAM pointer & art pointer 3248 6 Water bubble flag RAM pointer & art pointer 3258 6 Fire bubble flag RAM pointer & art pointer 32E8 44 Fire bubble mechanism data 33D0 3 Monsters animation frames 1 pointer 3400 3 Enemy projectile art pointers pointer 3424 64 Monsters animation frames 1 [use with 389E] 3464 16 Enemy projectile art pointers 3580 3 Monsters animation frames 2 pointer 367E 3 Green fire holder art data pointer? 368D 3 Blue fire holder art data pointer? 389E 368 Monsters animation frames 2 [use with 3424] 3B09 3 Mighta rock main data pointer 3B0C 3 Invader laser data 2 pointer 3B11 3 Invader laser data 4 pointer 3B24 1 Music that plays after Hurry up when you lose a life 3BBD 3 Enemies defeated RAM pointer location 3FB5 3 Item pickup enemy data pointer (bub) 3FBC 3 Item pickup enemy data pointer (bob) 4178 122 Chakun Heart hit enemy data | 41D9 Chakun heart hit enemy SFX, 41EA Dropped items by Chakun heart for each enemy 4210 3 Times hit/killed by projectiles RAM pointer location 422B 92 Item pickup enemy data | 4277 Item pickup (enemy) sfx, 427B Items from defeated enemies RAM pointer 43FC 3 enemies popped & flying data pointer 44F9 122 enemies popped & flying data 4578 6 Speech Bubble art pointer & VRAM pointer 458F 3 Speech bubble data pointer 459F 4 Boot data 45A3 5 Shoe data 45A8 4 Red Trophy data 45AC 5 Pink Candy data 45B1 4 Blue Trophy data 45B5 5 Blue Candy data 45BA 4 Yellow Trophy data 45BE 5 Yellow Candy data 45C3 15 Fire Cross data? 45D2 13 Fire Cross data | 45D9 Fire Cross shots 45DF 5 Blue Ring data 45E4 5 Pink Ring data 45E9 5 Red Ring data 45EE 13 Blue Lamp data 45FB 25 Red Lamp data 4614 13 Yellow Lamp data 4621 9 Red Necklace data | 4621 Extend letters remaining RAM pointer, 4625 Extend letters gifted (10), 4626 Extend letters remaining RAM pointer 2 462A 6 Bell data | 462C Bell activation flag RAM pointer 4630 6 Crystal Ball data | 4631 Rounds left for Crystal ball (10), 4632 Rounds left for Crystal Ball RAM pointer 4636 12 Pentagram data | 463A Pentagram (extra life) sfx 4642 22 Triangle data 4658 6 Magic Hat data | 4659 Number of levels Magic Hat is active, 465A Number of levels Magic Hat is active RAM pointer 465E 10 Skull data | 465E Value to set timers at, 4661 Timer before Hurry Up! RAM pointer, 4664 Timer before BvB appears RAM pointer 4668 6 Magic stick data | 4669 Number of Levels Magic Stick is active, 466A Number of Levels Magic Stick is active RAM pointer 466E 51 Clock data | 467A Clock level palette pointer, 4694 Palette to return to pointer 46A1 6 50 door data | 46A2 50 Door levels skipped 46A7 6 Orange Umbrella data | 46A8 Orange Umbrella levels skipped 46AD 6 Red Umbrella data | 46AE Red Umbrella data levels skipped 46B3 6 Blue Umbrella data | 46B4 Blue Umbrella data levels skipped 46B8 59 Other umbrella data? | 46CA Umbrella trigger byte RAM pointer 46F3 60 Bell other data | 4709 Bell Flashing palette pointer, 471A Bell hint sfx, 4720 Bell flashing timer RAM pointer 472F 225 Bomb data | 474C Bomb & Super drunk explosion art pointer 1 & VRAM pointer, 4765 Bomb & Super drunk explosion art pointer 2 & VRAM pointer, 477D Bomb/Super drunk fusion flashing palette pointer, 47A1 Super drunk explosion 1 & bomb sfx, 47F6 Bomb death effect data pointer 4810 98 Purple Lamp explosion art data 4872 345 Special item death effect data 49D1 4 Bomb/Super drunk fusion flashing palette 4A41 32 Clock level palette 4A61 488 Other potion data | 4A6E Potion item data pointer, 4A7C Potion Vs art pointer & VRAM pointer, 4A88 56789 top art pointer & VRAM pointer, 4A9D 01234 bottom art pointer & VRAM pointer, 4AA9 56789 bottom art pointer & VRAM pointer, 4AEB Potion music, 4BC3 Potion items left RAM pointer, 4BD1 Time text, 4BDC Potion time ms RAM pointer, 4BE0 Potion time RAM pointer, 4C08 Potion main data pointer 4C49 195 Book of Earthquakes data | 4C4A book of earthquakes sfx, 4CE4 Book of Earthquakes death effect data pointer 4D0C 270 Water Cross data | 4D7C Water Cross sfx, 4D9D Water Cross death effect data pointer 4E1A 214 Chakun Heart data | 4E33 Chakun Heart trigger RAM pointer, 4E37 Chakun Heart Music, 4EC6 Music that plays after Chakun Heart 4EF0 300 Lightning Cross data | 4F13 Lightning cross lightning trigger RAM pointer, 4F3D Lightning Cross sfx, 5018 Lightning Cross death effect data pointer 501C 426 Tiara data | 509F Tiara other data 1 pointer, 50D0 Tiara other data 2 pointer 51C6 3 Fork data 51C9 3 Octopus data 51CC 3 Pink Flamingo data 51CF 6 Green drink data 51D5 154 Grey Necklace data | 5261 Grey Necklace projectile data pointer 526F 509 Chest/Staff/drops data | 5278 Staff/Chest items dropped data pointer, 5285 Staff/Chest flag to drop big item RAM pointer, 52C0 Items dropped via points total data 1/2 player pointer, 530B Big item (staff) art data pointer, 5337 Big item appear sfx (staff/chest), 53A7 Large item point values pointer, 53BD Byte point values for each big item data pointer, 53E4 Big item collect sfx, 5402 Big Item Y location RAM pointer, 5437 Items dropped via points total data 1 player, 5441 Items dropped via points total data 2 player, 544B Large item point values, 5461 Byte point values for each big item data 546C 306 Purple Lamp data | 5474 Purple lamp boom palette pointer, 5499 Purple Lamp explosion art data pointer, 549C Purple Lamp small explosions art data pointer, 5597 Purple Lamp extra data pointer, 556A Purple Lamp death effect data pointer, 5586 Purple Lamp explosion art data pointer 2 & VRAM pointer 559E 511 Dark Crystal data | 55B7 black hole art data pointer, 5661 Enemies sucked into black hole art pointer 579D 108 Purple Lamp extra data | 57E5 Purple lamp boom palette 5809 552 Book of Blizzards data | 5814 Bub/Bob Book of Blizzards related data pointer, 581F Snowflakes art pointer, 597E Frozen enemies art pointer, 598B Book of Blizzards white palette RAM pointer, 5992 Palette after white flash pointer 5A31 223 Peacock Feather data | 5A32 Rounds left for Peacock Feather, 5A33 Rounds left for Peacock Feather RAM pointer, 5A42 Fairy art pointer 5B39 32 Book of Blizzards white palette 5B59 2 Knife data 5B5B 368 Can of Cola data 5CCB 878 Secret/Treasure Room data | 5CCB S.Rooms entered RAM pointer location, 5CD4 S.Room entered byte RAM pointer, 5D86 S.Room music, 5DC5 S.Room flames data pointer, 5DC8 S.Room diamond data pointer, 5DDB T.Room chests data pointer, 5DDE T.Room spread items data pointer, 5DE1 Big item T.Room data pointer, 5E29 S.Room door when everything is obtained RAM pointer, 5F8B T.Room items values pointer, 5F9A Special Items (secret) sfx, 6002 10,000pts bub icon (linked to diamonds & fire), 6009 10,000pts bob icon (linked to diamonds & fire), 6014 S.Room main data 2 pointer, 6017 S.Room main data pointer, 6020 T.Room main data pointer, 602A Time text 6039 141 Unknown, related to Potion & Secret Room data 60C6 3 Hurry up data pointer 60D4 3 BvB data pointer 6124 70 Bub opening data 616A 70 Bob opening data 6756 6 EXTEND Turn to 1P/2P Life art pointer & VRAM pointer 6768 6 EXTEND NICE! 1P/2P art pointer & VRAM pointer 6844 24 Staff/Chest items dropped data 68EB 3 Mighta main data pointer 1 68F8 3 Mighta main data pointer 2 6907 3 Mighta main data pointer 3 697A 3 Mighta rock data pointer 698B 3 Drunk bottle data pointer 6991 1 Hidegon fire sfx 69A2 3 Hidegon fire data pointer 69DC 60 Mighta rock main data 6A18 48 Mighta rock data | 6A41 Mighta rock throw data pointer, 6A45 Mighta rock hit wall data pointer 6A48 30 Hidegon fire data | 6A5F Hidegon fire throw data pointer, 6A63 Hidegon fire hit wall data pointer 6A66 81 Drunk bottle data | 6A6E Drunk bottle return data pointer, 6A88 Drunk bottle throw data pointer, 6AA2 Drunk bottle hit sfx, 6AAA Drunk bottle return data, 6AB4 Drunk bottle hit wall pointer 6AB7 23 Rock/Fire/Drunk bottle throw data 6ACE 28 Projectile hit wall data w/Mighta rock hit sfx | 6ACF Mighta rock hit sfx, 6AD3 Projectile hit wall data 6AEA unknown Mighta main data 730C 3 Invader laser data pointer 735E 88 Invader laser data | 73AF invader laser sfx 73B6 37 Invader laser data 2 | 73C0 Invader laser data 3 pointer 73DB 20 Invader laser data 3 73EF unknown Invader laser data 4 74FC 69 Projectiles other data? 75C4 3 Super Mighta attack data pointer 75C7 3 Super Mighta/Hidegon rocks/fire data pointer 75CA 3 Super Mighta/Hidegon other data pointer 75D0 3 Super Mighta Cross data pointer 75E7 3 Super Mighta/Hidegon main data 1 pointer 75EA 3 Super Mighta/Hidegon main data 2 pointer 75F7 3 Super Mighta/Hidegon Game Over data pointer 7654 278 Super Mighta/Hidegon rocks/fire data 776A 87 Super Mighta Cross data 77C1 358 Super Drunk main data | 77E3 Level 100 door data pointer, 77F3 Level 200 main data pointer, 7802 Shake screen (level 200) sfx, 780E Shake screen (level 200) data pointer, 7816 S.Drunk drowsy data pointer, 7821 S.Drunk (level 200) awakens data pointer, 783A S.Drunk music, 786A S.Drunk (Level 200) woke & darkens data pointer, 7878 S.Drunk merge data 2 pointer, 7885 S.Drunk merge data pointer, 7889 S.Drunk Merge RAM pointer, 7893 S.Drunk merge sfx, 78A3 S.Drunk explosion 2 sfx, 78CC S.Drunk other data pointer, 7902 S.Drunk battle data pointer, 790A S.Drunk's bottles data pointer, 790D S.Drunk other bottle data pointer, 7910 Lightning bottle data pointer, 7913 S.Drunk burst data pointer 7931 3 Super Drunk trapped data pointer 7939 3 Super Drunk Game over data pointer 796C 1 ? (No music) 79C2 3 Level 100 door opening data pointer 79CD 3 Level 100 door entering collision data pointer 79F0 3 Wedding text data pointer 79F8 3 Wedding data pointer 79FC 1 Wedding music 7A08 256 Wedding script data | 7A08 Church sprite loader data pointer, 7A0B Wedding script pointer 1, 7A14 Wedding script pointer 2, 7A1D Wedding script pointer 3, 7A30 Turnaround sfx, 7A31 Betty & Patty bubble transformation data pointer, 7A3C Enemies turn blue data pointer, 7A45 Wedding script pointer 4, 7A54 Drunk's sons turnaround data pointer, 7A58 Drunk's sons turnaround sfx, 7A5F Wedding script pointer 5, 7A6D Drunk's sons capture Betty & Patty data pointer, 7A7D Drunk's sons movement data 1 pointer, 7A96 Betty & Patty trapped in bubbles church data pointer, 7AC4 Betty & Patty disappear data pointer, 7AC7 Wedding script pointer 6, 7ADB Wedding script pointer 7, 7AEC Bub & Bob turning around data pointer, 7AEF Wedding script pointer 8, 7AF8 Wedding script pointer 9 7B23 3 Bad End pointer 7BA9 1 After Super Drunk (Level 100) Music 7C2F 3 Drunk sons leaving level (Level 200) data pointer 7C73 3 Betty & Patty bubbles raised church data pointer 7C8E 3 Drunk sons leaving church data pointer 7CD2 3 Drunk sons data pointer 7CF8 18 HELP ME! data | 7D02 HELP ME! RAM data pointer, 7D05 HELP ME! art data pointer 7D0A 14 HELP ME! data 2 | 7D13 HELP ME! related data pointer 7D4A 3 Ending art data pointer 7D5A 1 After level 200 music 7D67 3 Ending opening data pointer 7D6F 3 Ending text main data pointer 7D7C 3 Ending opening data 2 pointer 7D94 414 Ending script data | 7D94 Ending script pointer 1, 7DA2 Ending script pointer 2, 7DBC Ending script pointer 3, 7DFA Betty & Patty landing sfx, 7DFE Ending script pointer 4, 7E0E Ending script pointer 1, 7E44 Ending script pointer 5, 7E4D Ending script pointer 6, 7E66 Forest palette pointer, 7E76 Ending script pointer 7, 7E8A Ending script pointer 8, 7EDD Ending script pointer 9, 7F00 Ending text main data pointer 2, 7F08 Ending script pointer 10, 7F11 Ending script pointer 11, 7F18 Happy End music, 7F1F Ending script pointer 12, 7F28 Ending script pointer 13 7F6F 32 Forest palette 7FAD 3 Taito art data ending pointer 8000 118 Intro bubbles data 8076 814 Intro data 83A4 415 Intro data 2 8543 35 Intro data 2 pointers 8700 103 Title Screen Taito/Text data | 8705 Taito art T Screen pointer & VRAM pointer, 874D Taito text 8767 154 Title Screen sub data | 877E Bubble Bobble T Screen VRAM pointer, 8787 Final art T Screen pointer, 877B T Screen logo art pointer, 879D Bubble Bobble T Screen logo mapping pointer, 87E5 Final T Screen data 8801 252 Bubble Bobble T Screen logo mapping 8BB8 3 Enemies defeated RAM pointer location 2 95EB 1140 Potion main data | 9630 Potion TIME text, 9635 Potion timer RAM pointer, 963E Potion timer milliseconds RAM Pointer, 964A Timer after potion timer expires RAM pointer, 98E6 potion items pickup sfx 9A5F 148 Lightning Bottle data | 9AD0 Lightning Bottle sfx 9B12 281 Super Drunk battle data | 9B2C Super Drunk (100) hp, 9B38 Super Drunk (200) hp, 9B69 Super Drunk angry data pointer, 9B72 Super Drunk angry hp, 9B79 Super Drunk after hit flicker data pointer, 9B7C Super Drunk hit data pointer 9C2B 191 Super Drunk's bottles data | 9C2B Super Drunk bottle throw timer RAM pointer, 9C31 Super Drunk bottle throw timer, 9C47 Super Drunk's bottles sfx 9CEA 130 Super Drunk other bottle data 9D6C 180 Super Drunk burst data | 9E1B S.Drunk burst sfx 9E20 95 Super Drunk hit data? | 9E72 S.Drunk hit sfx 9E7F 53 Super Drunk after hit flicker data 9EB4 37 Super Drunk trapped data 9ED9 225 Super Drunk other data | 9F28 S.Drunk art pointer & VRAM pointer, 9F34 S.Drunk captured art pointer & VRAM pointer, 9F40 S.Drunk 200 burst art pointer & VRAM pointer, 9F62 Lightning bottle art pointer & VRAM pointer, 9F78 S.Drunk mappings data pointer 9FBA 97 Super Drunk angry data | 9FBF S.Drunk angry art pointer & VRAM pointer A01B 36 Super Drunk mappings data? A03F 139 HELP ME! data | A048 HELP ME! Betty & Patty trapped in bubbles art pointer & VRAM pointer, A05C HELP ME! Super Mighta/Hidegon art pointer & VRAM pointer, A068 HELP ME! VRAM pointer, A078 HELP ME! text pointers A0CA 982 HELP ME! Related data A51A 141 Tiara other data 1? A5A7 69 Tiara other data 2? A65D 6 Knife summoned items art pointer & VRAM pointer A804 3 Text first line level VRAM pointer A836 6 Numbers & Text second line level art pointer & VRAM pointer A842 6 Lives art pointer & VRAM pointer A85D 3 Text in levels art pointer A88B 6 Normal bubbles VRAM pointer & art pointer A899 6 Hidegon fire <- art pointer & VRAM pointer A8A5 6 Hidegon fire -> art pointer & VRAM pointer A8B6 6 Fire bubble fire frames art pointer & VRAM pointer A8C2 6 Falling fire art pointer & VRAM pointer A8CE 6 Water bubble water art pointer & VRAM pointer A8DC 102 Bub/Bob back & blow bubble data | A8E2 Bub <- back art VRAM pointer & art pointer, A8EE Bub <- blow bubble art VRAM pointer & art pointer (to A8F3), A8FA Bub -> back art VRAM pointer & art pointer, A906 Bub -> blow bubble art VRAM pointer & art pointer, A912 Bob <- back art VRAM pointer & art pointer, A91E Bob <- blow bubble art VRAM pointer & art pointer, A92A Bob -> back art VRAM pointer & art pointer, A936 Bob -> blow bubble art VRAM pointer & art pointer A961 158 Level art data | A9B6 Level art pointer, A9BA Level art VRAM pointer 1, A9C1 Level art VRAM pointer 2 AA1A 169 Menu data | AA1D Menu palette pointer, AA2B Green bubble VRAM pointer & art pointer, AA37 Blue bubble VRAM pointer & art pointer, AA45 Menu BG art data pointer, AA4F Menu screen text AAC3 147 Menu BG art data | AB14 Menu BG art VRAM pointer & art pointer AB56 80 Bubble/Music cursor data | AB62 Menu joypads RAM pointers ACA5 36 Title Screen Stars auto palette data | ACBA Stars auto palette pointer ACE5 3 Stars opening auto palette end pointer AD13 3 Stars data pointer AD53 32 Menu BG art AD73 128 Unused bubble art? ADF3 32 Menu palette AE13 353 Super Mighta/Hidegon art (battle) data | AE13 S.Mighta/Hidegon flag RAM pointer, AE18 S.Hidegon battle data pointer, AE20 S.Mighta art <- pointer 1 & VRAM pointer, AE2C S.Mighta art <- pointer 2 & VRAM pointer, AE38 S.Mighta art <- pointer 3 & VRAM pointer, AE44 S.Mighta art <- pointer 4 & VRAM pointer, AE55 S.Mighta art -> pointer 1 & VRAM pointer, AE61 S.Mighta art -> pointer 2 & VRAM pointer, AE6D S.Mighta art -> pointer 3 & VRAM pointer, AE79 S.Mighta art -> pointer 4 & VRAM pointer, AE8A S.Mighta captured art pointer 1 & VRAM pointer, AE96 S.Mighta captured art pointer 2 & VRAM pointer, AEA2 S.Mighta rocks art pointer & VRAM pointer, AEB9 S.Hidegon art <- pointer 1 & VRAM pointer, AEC5 S.Hidegon art <- pointer 2 & VRAM pointer, AED1 S.Hidegon art <- pointer 3 & VRAM pointer, AEDD S.Hidegon art <- pointer 4 & VRAM pointer, AEEE S.Hidegon art -> pointer 1 & VRAM pointer, AEFA S.Hidegon art -> pointer 2 & VRAM pointer, AF06 S.Hidegon art -> pointer 3 & VRAM pointer, AF12 S.Hidegon art -> pointer 4 & VRAM pointer, AF23 S.Hidegon captured art pointer 1 & VRAM pointer, AF2F S.Hidegon captured art pointer 2 & VRAM pointer, AF40 S.Hidegon fire art pointer 1 & VRAM pointer, AF51 S.Hidegon fire art pointer 2 & VRAM pointer, AF62 Lightning head art pointer & VRAM pointer AF74 232 Super Mighta/Hidegon angry art change data | AF79 Super Hidegon angry art change data pointer, AF81 S.Mighta angry art <- pointer 1 & VRAM pointer, AF8D S.Mighta angry art <- pointer 2 & VRAM pointer, AF99 S.Mighta angry art <- pointer 3 & VRAM pointer, AFA5 S.Mighta angry art <- pointer 4 & VRAM pointer, AFB6 S.Mighta angry art -> pointer 1 & VRAM pointer, AFC2 S.Mighta angry art -> pointer 2 & VRAM pointer, AFCE S.Mighta angry art -> pointer 3 & VRAM pointer, AFDA S.Mighta angry art -> pointer 4 & VRAM pointer, AFF1 S.Hidegon angry art <- pointer 1 & VRAM pointer, AFFD S.Hidegon angry art <- pointer 2 & VRAM pointer, B009 S.Hidegon angry art <- pointer 3 & VRAM pointer, B015 S.Hidegon angry art <- pointer 4 & VRAM pointer, B026 S.Hidegon angry art -> pointer 1 & VRAM pointer, B032 S.Hidegon angry art -> pointer 2 & VRAM pointer, B03E S.Hidegon angry art -> pointer 3 & VRAM pointer, B04A S.Hidegon angry art -> pointer 4 & VRAM pointer B05C 81 Super Mighta/Hidegon after bursting data | B061 Item to spawn after bursting S.Mighta/Hidegon RAM pointer, B06E Item spawned VRAM pointer, B084 S.Mighta defeated art pointer & VRAM pointer, B09B S.Hidegon defeated art pointer & VRAM pointer B0AD 150 Super Mighta/Hidegon start battle/box data B205 3 Super Mighta/Hidegon Flag RAM pointer B20A 3 Super Hidegon battle data pointer B20D 3 Super Hidegon battle RAM pointer 1 B243 3 Super Hidegon battle RAM pointer 2 B247 1 Super Mighta (48) HP B250 1 Super Mighta (148) HP B252 3 Super Mighta HP RAM pointer B275 1 Super Mighta angry HP B276 3 Super Mighta angry HP RAM pointer B2E2 129 Super Mighta/Hidegon unknown data? B2ED 3 Super Hidegon trapped in bubble data pointer B405 201 Super Mighta attack data | B40B S.Mighta Rock throw RAM pointer, B411 Timer until S.Mighta throws rocks again, B414 Amount of Rocks S.Mighta can have on screen, B419 Switch for S.Mighta rocks RAM pointer, B4C9 S.Mighta rocks sfx B4CE 95 Super Mighta/Hidegon other data | B4D3 Super Hidegon battle data 2 pointer? B52D 339 Super Mighta/Hidegon main data 1? | B60A S.Mighta/Hidegon burst sfx, B625 S.Mighta/Hidegon after bursting data pointer, B628 S.Mighta/Hidegon after bursting data 2 pointer B680 401 Super Mighta/Hidegon main data 2? | B6F1 Hurry Up Y Location RAM pointer, B6F4 Boss Hurry Up RAM pointer location, B731 Hurry Up (S.Mighta/Hidegon) music, B749 S.Mighta/Hidegon angry art change data pointer, B78D Hurry up jingle (S.Mighta/Hidegon) sfx B810 75 Super Mighta/Hidegon after bursting data 2? B85B 483 Super Hidegon battle data | B8A4 S.Hidegon HP (80), B8AD S.Hidegon HP (180), B8D3 S.Hidegon angry HP?, B9C6 S.Hidegon fire data pointer (to B9C8), B9F4 S.Hidegon after bursting data pointer? BA3E 34 Super Hidegon trapped in bubble data BA60 139 Super Hidegon fire data | BA99 S.Hidegon fire directions pointer, BAE6 S.Hidegon fire sfx BAEB 95 Super Hidegon battle data 2? | BB3D S.Hidegon hit sfx BB4A 179 Heads (Lightning Level 80) data | BBBB Heads sfx BBFD 40 Super Hidegon after bursting data BC25 20 Super Hidegon Fire Directions data BC39 12 Stars data BC45 64 Stars auto palette BFA5 91 Empty C000 188 Bub/Bob collision/placement/hitbox data C300 1 bubble fire (cross) sfx C31F 1 Bubble sfx C323 3 Total Bubbles Blown RAM pointer location C34E 3 Water bubble other data pointer C797 3 Death related data pointer C85F 3 Times players have died RAM value C876 3 Lives lost in level RAM pointer location C952 44 Death related data | C952 Death sfx, C95C Death flag RAM pointer CBCD 3 Total jumps RAM pointer location CBD2 1 Jump sfx CF00 3 Bub walking distance -> RAM Pointer 1 CF04 3 Bub walking distance -> RAM Pointer 2 CFD6 3 Bub walking distance <- RAM Pointer 1 CFDA 3 Bub walking distance <- RAM Pointer 2 D4C8 3 EXTEND letters data pointer D4D1 1 Extend letter sfx D4F0 3 Water bubble data pointer D506 3 Total bubbles burst RAM Pointer D87C 3 Number of enemies escaped RAM pointer location DA54 114 Bub/Bob Book of Blizzards related data? DB53 3 Extend bubbles remaining RAM pointer DC22 1 ? (extend letter) DC89 3 Bub EXTEND value RAM pointer DC8F 3 Bob EXTEND value RAM pointer DC92 3 EXTEND letters obtained RAM pointer DD20 16 Group bubbles burst points value E0CB 1 Item Pickup (bonus) sfx E3A8 Unknown Hurry Up! other data E3E4 773 Fire bubble data | E40B Fire bubbles burst RAM location, E6AE Enemies died by fire bubbles RAM location, E6B2 Enemies killed by fire bubbles in 1 level RAM location, E6BB Fire bubble hits enemy sfx E6E9 1220 Water bubble data | E709 Water bubble sfx, E79D Water bubbles burst RAM location, EAB8 Enemies killed by water bubbles RAM location EBAD 404 Lightning bubbles data | EC3D Lightning bubble flag RAM pointer, EC82 Bub stunned by lightning sfx, ECB1 Enemies killed by lightning bubbles RAM location, ECD0 Lightning bubble hits enemy sfx, ED3C Lightning bubbles popped RAM location ED41 98 Extend data EDD2 3 Level Sprite pointers main pointer EFA4 430 Level sprite pointers F152 2373 Level Sprites FC2C 184 Password game over data? FCE4 13 Magic Stick related data for potions FCF1 11 Boot acquire data | FCF1 Secret Rooms entered RAM pointer, FCF6 Secret rooms entered to activate Boot (3) (IMPOSSIBLE), FCFA Powerup displayed (Boot) FCFC 16 Yellow Trophy acquire data | FCFC Extends collected RAM pointer, FD01 Extends collected to activate Yellow Trophy (4), FD0A Powerup displayed (Yellow Trophy) FD0C 22 Blue Trophy acquire data | FD0C Extends collected RAM pointer (to FD0E), FD11 Extends collected to activate Blue Trophy (2), FD20 Powerup displayed (Blue Trophy) FD22 22 Red Trophy acquire data | FD22 Extends collected RAM pointer (to FD24), FD27 Extends collected to activate Red Trophy (2), FD36 Powerup displayed (Red Trophy) FD38 12 Pentagram acquire data | FD38 Enemies killed RAM pointer, FD3D Enemies killed to activate Pentagram [Life] (100), FD42 Powerup displayed (Pentagram [Life]) FD44 12 Peacock Feather acquire data | FD44 Secret Rooms entered RAM pointer, FD49 Secret rooms entered to activate peacock feather (2), FD4E Powerup displayed (Peacock Feather) FD50 12 Triangle acquire data | FD50 No. of enemies burst out of bubbles RAM pointer, FD55 No. of enemies burst out of bubbles to display Triangle (32), FD5A Powerup displayed (Triangle) FD5C 12 Magic Hat acquire data | FD5C Times killed by projectiles RAM pointer, FD61 Times killed by projectiles to activate Magic Hat (5), FD66 Powerup displayed (Magic Hat) FD68 12 Cola can acquire data | FD68 Lives lost in level RAM pointer, FD6D Lives lost in level to activate Cola can (6), FD72 Powerup displayed (Cola Can) FD74 12 Knife acquire data | FD74 Lives gained in level (resets to 0 after) RAM pointer, FD79 Lives gained in level (resets to 0 after) to activate Knife (2), FD7E Powerup displayed (Knife) FD80 12 Skull acquire data | FD80 BvB appeared RAM pointer, FD85 Number of BvB's to appear to activate skull (15), FD8A Powerup displayed (Skull) FD8C 12 Magic Stick acquire data | FD8C Levels cleared Magic Stick RAM pointer, FD91 Levels cleared to activate Magic Stick (80), FD96 Powerup displayed (Magic Stick) FD98 12 Crystal Ball acquire data | FD98 Crowns obtained RAM pointer, FD9D No. of crowns obtained to activate Crystal Ball (3), FDA2 Powerup displayed (Crystal Ball) FDA4 12 Bell acquire data (to FDAF) | FDA4 Hurry Ups appeared RAM pointer, FDA9 Hurry Ups appeared to activate bell (10), FDAE Powerup displayed (Bell) FDB0 22 Staffs acquire data | FDB2 Extend letters RAM pointer, FDB8 letters needed to activate staff (3), FDC4 powerup displayed (staff) FDC6 72 Green Drink/Pink Flamingo/Green Chest acquire data | FDC8 Chakun Hearts obtained RAM pointer, FDCD Chakun Hearts obtained to activate Green Drink/Pink Flamingo (2), FDFD Powerup displayed (Green Drink), FE0C Powerup displayed (Pink Flamingo) FE0E 20 Octopus/Fork data acquire | FE0E Game Over 100's 10's point value RAM pointer, FE13 Game Over 100's 10's point value to activate Octopus (55) (ends in 550), FE18 Powerup displayed (Octopus), FE1B Game Over 100's 10's point value to activate Fork (11) (ends in 110), FE20 Powerup displayed (Fork) FE22 12 Red Necklace acquire data | FE22 Lamps obtained RAM pointer, FE27 Lamps obtained to activate Red Necklace (2) (DOESN'T ACTIVATE?), FE2C Powerup displayed (Red Necklace) FE2E 12 Yellow Lamp acquire data | FE2E ??? RAM pointer, FE33 ??? to activate Yellow Lamp (2) (DOESN'T ACTIVATE?), FE38 Powerup displayed (Yellow Lamp) FE3A 12 Purple Lamp acquire data | FE3A Umbrellas obtained RAM pointer, FE3F Umbrellas obtained to activate Purple Lamp (2), FE44 Powerup displayed (Purple Lamp) FE46 37 Blue/Red lamp acquire data | FE46 Continues used RAM pointer, FE4B Continues used to activate Blue Lamp (15) (IMPOSSIBLE), FE52 Continues used to activate Red Lamp (10), FE65 Powerup displayed (Blue Lamp), FE69 Powerup displayed (Red Lamp) FE6B 12 Book of Blizzards acquire data | FE6B Levels cleared RAM pointer, FE70 Levels cleared to activate Book of Blizzards (20), FE75 Powerup displayed (Book of Blizzards) FE77 12 Dark Crystal acquire data | FE77 Enemies killed by water bubbles RAM pointer, FE7C Enemies killed by water bubbles to activate Dark Crystal (15), FE81 Powerup displayed (Dark Crystal) FE83 12 Grey Necklace acquire data | FE83 Enemies died by fire bubbles RAM pointer, FE88 Enemies died by fire bubbles to activate Grey Necklace (10), FE8D Powerup displayed (Grey Necklace) FE8F 12 Bracelet acquire data | FE8F Enemies killed by lightning bubbles RAM pointer, FE94 Enemies killed by lightning bubbles to activate Bracelet (10), FE99 Powerup displayed (Bracelet) FE9B 12 Book of Earthquakes acquire data | FE9B Special Items RAM pointer, FEA0 Special Items Obtained to activate Book of Earthquakes (20), FEA5 Powerup displayed (Book of Earthquakes) FEA7 13 Fire Cross data | FEA7 Fire Bubbles popped RAM pointer, FEAC Fire bubbles popped to activate Fire Cross (25), FEB2 Powerup displayed (Fire Cross) FEB4 13 Lightning Cross acquire data | FEB4 Lightning Bubbles popped RAM pointer, FEB9 Lightning Bubbles popped to activate Lightning Cross (20), FEBF Powerup displayed (Lightning Cross) FEC1 13 Water Cross acquire data | FEC1 Water Bubbles burst RAM pointer, FEC6 Water Bubbles burst to activate Water Cross (20), FECC Powerup displayed (Water Cross) FECE 13 Blue Ring acquire data | FECE Blue Candies obtained RAM pointer, FED3 Number of Blue Candies obtained to activate Blue Ring (3), FED9 Powerup displayed (Blue Ring) FEDB 13 Pink Ring acquire data | FEDB Yellow Candies obtained RAM pointer, FEE0 Number of Yellow Candies obtained to activate Pink Ring (3), FEE6 Powerup displayed (Pink Ring) FEE8 13 Red Ring acquire data | FEE8 Pink Candies obtained RAM pointer, FEED Number of Pink Candies obtained to activate Red Ring (3), FEF3 Powerup displayed (Red Ring) FEF5 13 Chakun Heart acquire data | FEF5 Items from defeated enemies RAM pointer, FEFA No. of items obtained from defeated enemies to activate Chakun Heart (80), FF00 Powerup displayed (Chakun Heart) FF02 39 Potion acquire data (to FF28) | FF08 Players have died RAM pointer, FF0D No. of players have died to activate random potion (6), FF12 Magic stick related data, FF1E Potion extra data pointer FF29 29 Blue/Orange/Red Umbrella acquire data | FF29 Falling through holes RAM pointer, FF30 Fall through holes to activate Orange Umbrella (15), FF36 Fall through holes to activate Red Umbrella (20), FF3A Fall through holes to activate Blue Umbrella (25), FF3E Powerup displayed (blue umbrella), FF41 Powerup displayed (orange umbrella), FF44 Powerup displayed (red umbrella) FF46 13 bomb acquire data | FF46 Spawned Normal Items Obtained RAM pointer, FF4B Spawned Normal Items Obtained to activate bomb (20), FF51 Powerup displayed (bomb) FF53 13 Clock acquire data | FF53 Shoes obtained RAM pointer, FF58 Shoes obtained to activate clock (5), FF5E Powerup displayed (clock) FF60 20 Shoe acquire data | FF60 Distance ran RAM pointer, FF63 Length to run to activate shoe (80 0C, 12.128/3,200 pixels), FF72 Powerup displayed (shoe) FF74 13 Yellow candy acquire data | FF74 Jumps performed RAM pointer, FF79 Jumps performed to activate yellow candy (40), FF7F Powerup displayed (yellow candy) FF81 13 Blue Candy acquire data | FF81 Bubbles burst RAM pointer, FF86 regular bubbles burst to activate blue candy (40), FF8C Powerup displayed (blue candy) FF8E 13 Pink Candy acquire data | FF8E Bubbles blown RAM pointer, FF93 bubbles blown to activate Pink Candy (40), FF99 Powerup displayed (pink candy) FF9B 2 Nothing data FF9D 16 Potion extra data FFAD 83 Empty 10000 711 Instrument Data 102C7 37 Related to Instrument Data 1 102EC 186 Related to Instrument Data 2 103A6 140 Sound/Channel data pointers 104A4 3 Nothing sound data 104A7 62 Jump sound data 104E5 12 Bubble sound data 104F1 157 Burst 1 enemy sound data 1058E 158 Burst some enemies sound data 1062C 158 Burst most enemies sound data 106CA 12 Item pickup sound data 106D6 21 Normal item pickup sound data 106EB 42 Super Drunk bottle sound data 10715 34 Hidegon fire sound data 10737 127 Super Mighta boulders sound data 107B6 74 Death sound data 10800 12 Drunk bottle hit data 1080C 30 Extra Life sound data 1082A 21 Hint/Drunk merge/Password correct sound data 1083F 24 Special item pickup sound data 10857 12 Extend letter sound data 10863 9 Projectile/Password move sound data 1086C 11 Lightning hits Bub/Password wrong sound data 10877 17 Lightning hits Super enemy sound data 10888 23 Explosion sound data 1089F 8 Mighta rock hits sound data 108A7 80 Opening channel 1 music data 108F7 208 Opening channel 2 music data 109C7 48 Opening channel 3 music data 109F7 659 Main Theme channel 1 music data 10C8A 581 Main Theme channel 2 music data 10ECF 659 Hurry Up! channel 1 music data 11162 581 Hurry Up! channel 2 music data 113A7 102 Chakun Heart channel 1 music data 1140D 102 Chakun Heart channel 3 music data 11473 102 Chakun Heart channel 2 music data 114D9 227 Name Set channel 1 music data 115BC 54 Name Set channel 2 music data 115F2 102 Name Set channel 3 music data 11658 39 Game Over channel 1 music data 1167F 26 Game Over channel 2 music data 11699 501 Super Drunk channel 1 music data 1188E 239 Super Drunk channel 2 music data 1197D 150 Mysterious Floor channel 1 music data 11A13 54 Mysterious Floor channel 2 music data 11A49 245 Bad End channel 1 music data 11B3E 136 Bad End channel 2 music data 11BC6 384 Happy End channel 1 music data 11D46 392 Happy End channel 2 music data 11ECE 1224 Happy End channel 3 music data 12396 27 Scal Monsta channel 1 music data 123B1 29 Scal Monsta channel 2 music data 123CE 34 Hurry Up! jingle channel 1 music data 123F0 33 Hurry Up! jingle channel 2 music data 12411 12 End Jingle 1 channel 1 music data 1241D 14 End Jingle 1 channel 2 music data 1242B 40 End Jingle 2 channel 1 music data 12453 42 End Jingle 2 channel 2 music data 1247D 40 End Jingle 2 channel 3 music data 124A5 32 Unknown Jingle channel 1 music data 124C5 32 Unknown Jingle channel 2 music data 124E5 32 Unknown Jingle 2 channel 1 music data 12505 4 Zen Chan <- church animation frames art pointer group 12509 4 Zen Chan -> church animation frames art pointer group 1250D 4 Zen Chan angry <- church animation frames art pointer group 12511 4 Zen Chan angry -> church animation frames art pointer group 12515 8 Unknown pointer groups 1251D 4 Zen Chan anxious <- church animation frames art pointer group 12521 4 Zen Chan anxious -> church animation frames art pointer group 12525 4 Mighta <- church animation frames art pointer group 12529 4 Mighta -> church animation frames art pointer group 1252D 4 Mighta angry <- church animation frames art pointer group 12531 4 Mighta angry -> church animation frames art pointer group 12535 8 Unknown pointer groups 1253D 4 Mighta anxious <- church animation frames art pointer group 12541 4 Mighta anxious -> church animation frames art pointer group 12545 4 Hidegon <- church animation frames art pointer group 12549 4 Hidegon -> church animation frames art pointer group 1254D 4 Hidegon angry <- church animation frames art pointer group 12551 4 Hidegon angry -> church animation frames art pointer group 12555 8 Unknown pointer groups 1255D 4 Hidegon anxious <- church animation frames art pointer group 12561 4 Hidegon anxious <- church animation frames art pointer group 12565 4 Drunk <- church animation frames art pointer group 12569 4 Drunk -> church animation frames art pointer group 1256D 4 Drunk angry <- church animation frames art pointer group 12571 4 Drunk angry -> church animation frames art pointer group 12575 8 Unknown pointer groups 1257D 4 Drunk anxious <- church animation frames art pointer group 12581 4 Drunk anxious -> church animation frames art pointer group 12585 4 Bonnie Bo <- church animation frames art pointer group 12589 4 Bonnie Bo -> church animation frames art pointer group 1258D 4 Bonnie Bo angry <- church animation frames art pointer group 12591 4 Bonnie Bo angry -> church animation frames art pointer group 12595 8 Unknown pointer groups 1259D 4 Bonnie Bo anxious <- church animation frames art pointer group 125A1 4 Bonnie Bo anxious -> church animation frames art pointer group 125A5 4 Blubba <- church animation frames art 125A9 4 Blubba -> church animation frames art 125AD 4 Blubba angry <- church animation frames art pointer group 125B1 4 Blubba angry -> church animation frames art pointer group 125B5 8 Unknown pointer groups 125BD 4 Blubba anxious <- church animation frames art pointer group 125C1 4 Blubba anxious <- church animation frames art pointer group 125C5 8 Pulpul church animation frames art pointer groups 125CD 8 Pulpul angry church animation frames art pointer groups 125D5 8 Unknown pointer groups 125DD 8 Pulpul anxious church animation frames art pointer groups 125E5 8 Invader church animation frames art pointer groups 125ED 8 Invader angry church animation frames art pointer groups 125F5 8 Unknown pointer groups 125FD 8 Invader anxious church animation frames art pointer groups 12605 4 Drunk's sons <- animation frames art pointer group 1 12609 4 Drunk's sons -> animation frames art pointer group 1 1260D 4 Drunk's sons <- animation frames art pointer group 2 12611 4 Drunk's sons -> animation frames art pointer group 2 12615 8 Drunk's sons back animation frame art pointer groups 1261D 4 Drunk's sons <- animation frames art pointer group 3 12621 4 Drunk's sons -> animation frames art pointer group 3 12625 4 Betty & Patty -> wedding suit animation frame art pointer group 1 12629 4 Betty & Patty <- wedding suit animation frame art pointer group 1 1262D 4 Betty & Patty -> wedding suit animation frame art pointer group 2 12631 4 Betty & Patty <- wedding suit animation frame art pointer group 2 12635 8 Betty & Patty back wedding suit animation frame art pointer group 1+2 1263D 4 Betty & Patty -> wedding suit animation frame art pointer group 3 12641 4 Betty & Patty <- wedding suit animation frame art pointer group 3 12645 32 Priest church animation frame art pointer groups 12665 4 Betty & Patty in bubbles animation frames art pointer group 1 12669 12 Betty & Patty break bubbles animation frames art pointer groups 1 12675 4 Betty & Patty in bubbles animation frames art pointer group 2 12679 12 Betty & Patty break bubbles animation frames art pointer groups 2 12685 8 Cloud/Smoke animation frames art pointer groups 1268D 12 Zen Chan <- church animation frames art 12699 12 Zen Chan -> church animation frames art 126A5 12 Zen Chan angry <- church animation frames art 126B1 12 Zen Chan angry -> church animation frames art 126BD 3 Unknown 126C0 12 Zen Chan anxious <- church animation frames art 126CC 12 Zen Chan anxious -> church animation frames art 126D8 12 Mighta <- church animation frames art 126E4 12 Mighta -> church animation frames art 126F0 12 Mighta angry <- church animation frames art 126FC 12 Mighta angry -> church animation frames art 12708 3 Unknown 1270B 12 Mighta anxious <- church animation frames art 12717 12 Mighta anxious -> church animation frames art 12723 12 Hidegon <- church animation frames art 1272F 12 Hidegon -> church animation frames art 1273B 12 Hidegon angry <- church animation frames art 12747 12 Hidegon angry -> church animation frames art 12753 3 Unknown 12756 12 Hidegon anxious <- church animation frames art 12762 12 Hidegon anxious -> church animation frames art 1276E 12 Drunk <- church animation frames art 1277A 12 Drunk -> church animation frames art 12786 12 Drunk angry <- church animation frames art 12792 12 Drunk angry -> church animation frames art 1279E 3 Unknown 127A1 12 Drunk anxious <- church animation frames art 127AD 12 Drunk anxious -> church animation frames art 127B9 12 Bonnie Bo <- church animation frames art 127C5 12 Bonnie Bo -> church animation frames art 127D1 12 Bonnie Bo angry <- church animation frames art 127DD 12 Bonnie Bo angry -> church animation frames art 127E9 3 Unknown 127EC 12 Bonnie Bo anxious <- church animation frames art 127F8 12 Bonnie Bo anxious -> church animation frames art 12804 12 Blubba <- church animation frames art 12810 12 Blubba -> church animation frames art 1281C 12 Blubba angry <- church animation frames art 12828 12 Blubba angry -> church animation frames art 12834 3 Unknown 12837 12 Blubba anxious <- church animation frames art 12843 12 Blubba anxious -> church animation frames art 1284F 12 Pulpul church animation frames art 1285B 12 Pulpul angry church animation frames art 12867 3 Unknown 1286A 12 Pulpul anxious church animation frames art 12876 12 Invader church animation frames art 12882 12 Invader angry church animation frames art 1288E 3 Unknown 12891 12 Invader anxious church animation frames art 1289D 12 Drunk's sons <- animation frames art 128A9 12 Drunk's sons -> animation frames art 128B5 3 Drunk's sons back animation frame art 128B8 3 Betty & Patty -> wedding suit animation frame art 128BB 3 Betty & Patty <- wedding suit animation frame art 128BE 3 Betty & Patty back wedding suit animation frame art 128C1 3 Priest church animation frame art 128C4 12 Betty & Patty in bubbles animation frames art 128D0 12 Betty & Patty break bubbles animation frames art 128DC 12 Cloud/Smoke animation frames art 128E8 240 level properties [not sprites] pointers 129D8 1800 Level properties data 130E0 178 Secret room diamond data | 13140 Diamond pickup [secret room] sfx 13192 49 Secret room flames data? 131C3 405 Secret room main data? | 132A2 Password codes & pointers display pointer, 1322E Diamond room message 8x8 mapping top line pointer, 1324C Diamond room message 8x8 mapping sides pointer, 13278 Diamond room message 8x8 mapping bot line pointer, 13281 Diamond room message 8x8 mapping alphabet 1 pointer, 1328D Diamond room message 8x8 mapping alphabet 2 pointer 132A2 3 Passwords codes & pointers main pointer 13358 201 Secret room main data 2? | 1335D Diamond room flame holders art pointer, 1336A Diamond room flame holder VRAM pointer, 1337B Diamonds VRAM pointer, 13389 Diamond room flames art pointer, 13395 Message border art pointer & VRAM pointer, 133A3 Bubble Bobble language VRAM pointer & art pointer, 133B2 Secret door art pointer & VRAM pointer 13421 78 Text main data | 13427 Game over text VRAM pointer, 1342D Church text art pointer, 1343A Game over Japanese text art pointer, 13440 Church Japanese text art pointer 1346F 372 Treasure room chest mechanics data 135E3 350 Big item treasure room data | 13684 Treasure room big item points data pointer, 13698 Big item treasure room points value art data pointer, 136C8 big item treasure room sfx 13741 392 Treasure room spread items data | 13897 Treasure room spread items points value pointer, 138A6 treasure room spread items sfx 138C9 50 Treasure room timer data? | 138CA Timer VRAM pointer, 138D7 Timer art pointer 138FB 470 Treasure room main data? | 13900 Treasure room chest art pointer & VRAM pointer, 13919 contained items in chests data pointer, 139D7 treasure room small items VRAM pointer 1, 139EA treasure room small items art pointer, 139F3 treasure room small items VRAM pointer 2, 139FC Big item flag RAM pointer, 13A1F Big item treasure room art mappings data pointer, 13A2D Treasure room big item art, 13A31 Big item art VRAM pointer, 13A54 Treasure room timer data pointer, 13A5C Treasure room timer milliseconds, 13A5E Treasure room timer milliseconds RAM pointer, 13A61 Treasure room timer, 13A63 Treasure room timer RAM pointer 13AD1 22 Treasure room big item points data 13AE7 12 Big item treasure room points value art data 13AF3 35 Big item treasure room art mappings data 13B0A 307 Magic secret room data | 13B13 BG Secret room palettes pointer, 13B71 Column & BG Secret room art data pointer, 13B79 Orb holder secret room VRAM pointer & art pointer, 13BB9 Magic balls in level art pointers, 13BC8 Magic mirrors in level art pointers, 13BD2 Magic candle/key in level art pointers, 13BEE Magic Orb normal VRAM pointer, 13BF8 Magic orb glowing VRAM pointer 13C3D 74 Column & BG secret room art data | 13C42 Column & BG secret room art pointer & VRAM pointer, 13C56 Column mappings data pointer 13C87 64 Column secret room 8x8 mappings 13CC7 16 BG Secret room palettes 13CD7 172 Diamond room message 8x8 mappings 13D83 84 Item points values 13DD7 74 How many points is given 13E21 48 Contained items in chests data 13EF2 160 Password codes & pointers 13F92 110 Empty 14000 14080 big enemy art | 14000 Super Drunk art, 15AE0 Super Mighta art, 16300 Super Hidegon art, 16B00 Super Hidegon trapped art 1, 16C00 Super Mighta trapped art 1, 16D00 Super Hidegon trapped art 2, 16E00 Super Mighta trapped art 2, 16F00 Super Hidegon popped art, 17300 Super Mighta popped art 17700 1803 Ending data & art data | 17700 Ending Palette 1 pointer, 1770B Ending art pointer, 17728 Ending mappings pointers & data?, 17C12 Ending mappings, 17DCB Unused Forest Palette main?, 17DEB Ending palette 1 17E0B 344 Music Select text data | 17F48 Music cursor art pointer & VRAM pointer 17F63 91 After game over/Hints related data? | 17F72 text art after game over pointer, 17F93 Japanese text art after game over pointer 17FBE 66 Empty 18000 412 level pointers 1819C 57 Level 1 data 181D5 79 Level 2 data 18224 167 Level 3 data 182CB 178 Level 4 data 1837D 178 Level 5 data 1842F 156 Level 6 data 184CB 167 Level 7 data 18572 156 Level 8 data 1860E 222 Level 9 data 186EC 211 Level 10 data 187BF 211 Level 11 data 18892 222 Level 12 data 18970 244 Level 13 data 18A64 244 Level 14 data 18B58 200 Level 15 data 18C20 244 Level 16 data 18D14 222 Level 17 data 18DF2 178 Level 18 data 18EA4 167 Level 19 data 18F4B 211 Level 20 data 1901E 211 Level 21 data 190F1 167 Level 22 data 19198 233 Level 23 data 19281 145 Level 24 data 19312 189 Level 25 data 193CF 79 Level 26 data 1941E 123 Level 27 data 19499 200 Level 28 data 19561 233 Level 29 data 1964A 145 Level 30 data 196DB 101 Level 31 data 19740 167 Level 32 data 197E7 167 Level 33 data 1988E 57 Level 34 data 198C7 222 Level 35 data 199A5 90 Level 36 data 199FF 189 Level 37 data 19ABC 112 Level 38 data 19B2C 123 Level 39 data 19BA7 134 Level 40 data 19C2D 156 Level 41 data 19CC9 79 Level 42 data 19D18 233 Level 43 data 19E01 134 Level 44 data 19E87 178 Level 45 data 19F39 112 Level 46 data 19FA9 123 Level 47 data 1A024 79 Level 48 data 1A073 233 Level 49 data 1A15C 101 Level 50 data 1A1C1 112 Level 51 data 1A231 35 Level 52 data 1A254 79 Level 53 data 1A2A3 178 Level 54 data 1A355 189 Level 55 data 1A412 244 Level 56 data 1A506 189 Level 57 data 1A5C3 178 Level 58 data 1A675 178 Level 59 data 1A727 46 Level 60 data 1A755 156 Level 61 data 1A7F1 68 Level 62 data 1A835 57 Level 63 data 1A86E 211 Level 64 data 1A941 200 Level 65 data 1AA09 244 Level 66 data 1AAFD 68 Level 67 data 1AB41 101 Level 68 data 1ABA6 123 Level 69 data 1AC21 123 Level 70 data 1AC9C 90 Level 71 data 1ACF6 178 Level 72 data 1ADA8 134 Level 73 data 1AE2E 145 Level 74 data 1AEBF 90 Level 75 data 1AF19 68 Level 76 data 1AF5D 24 Level 77 data 1AF75 266 Level 78 data 1B07F 200 Level 79 data 1B147 233 Level 193 data 1B230 200 Level 81 data 1B2F8 167 Level 82 data 1B39F 145 Level 83 data 1B430 244 Level 84 data 1B524 134 Level 85 data 1B5AA 233 Level 86 data 1B693 189 Level 87 data 1B750 211 Level 88 data 1B823 35 Level 89 data 1B846 200 Level 90 data 1B90E 145 Level 91 data 1B99F 200 Level 92 data 1BA67 156 Level 93 data 1BB03 255 Level 94 data 1BC02 134 Level 95 data 1BC88 156 Level 96 data 1BD24 167 Level 97 data 1BDCB 167 Level 98 data 1BE72 189 Level 99 data 1BF2F 46 Level 100 data 1BF5D 134 Level secret data 1BFE3 167 Level secret 2 data 1C08A 156 Level Treasure secret data 1C126 46 Level item room data 1C154 79 Level 80 data 1C1A3 244 Level 101 data 1C297 211 Level 106 data 1C36A 266 Level 111 data 1C474 244 Level 116 data 1C568 233 Level 156 data 1C651 156 Level 151 data 1C6ED 79 Level 177 data 1C73C 244 Level 138 data 1C830 211 Level 127 data 1C903 189 Level 121 data 1C9C0 244 Level 159 data 1CAB4 189 Level 147 data 1CB71 244 Level 166 data 1CC65 233 Level 133 data 1CD4E 211 Level 164 data 1CE21 255 Level 185 data 1CF20 211 Level 143 data 1CFF3 123 Level 169 data 1D06E 233 Level 192 data 1D157 46 Level 200 data 1D185 64 Hints 1 pointers 1D1C5 64 Hints 2 pointers 1D205 2230 hints 1DABB Unknown Super Drunk fusion data? 1DAEA 13 Level 1 Secret Door data | 1DAEA Timer on level RAM pointer, 1DAEE Time in level before activating door (0E 10) 1DAF7 8 Level 10 Secret Door data | 1DAF7 Remaining enemies RAM pointer 1DAFF 24 Level 20 Secret Door data 1DB17 9 Level 28 Secret Door data | 1DB17 Normal Item trigger flag RAM pointer 1DB20 9 Level 30 Secret Door data | 1DB20 Bonnie Bo's killed by lightning RAM pointer, 1DB24 Bonnie Bo's killed by lightning to activate door (5) 1DB29 90 Level 40 Secret Door data | 1DB29 Time waiting to activate door (07 08) 1DB83 17 Level 47/79 Secret Door data | 1DB83 Bub lives RAM pointer, 1DB87 Lives needed by bub to activate door (3), 1DB8B Bob lives RAM pointer, 1DB8F Lives needed by bob to activate door (3) 1DB94 28 Level 50/105 Secret Door data 1DBB0 44 Level 60 Secret Door data | 1DBB0 Area needed to cross to activate door (14 20), 1DBB4 Bub Main data RAM pointer, 1DBBE Bob main data RAM pointer 1DBDC 29 Level 70/175 Secret Door data | 1DBE4 Level 70/175 Bubble enemy flag RAM pointer, 1DBF4 Enemies bubbled to activate door (7) 1DBF9 44 Level 90 Secret Door data | 1DBFA Bub main data RAM pointer, 1DBFD Area needed by Bub to cross to activate door (0E 9C), 1DC04 Bob main data RAM pointer, 1DC07 Area needed by Bob to cross to activate door (0E 9C) 1DC25 24 Level 92 Secret Door data | 1DC25 Area needed to cross to activate door (04 B4), 1DC29 Bub main data RAM pointer, 1DC33 Bob main data RAM pointer 1DC3D 8 Level 99/199 Secret Door data | 1DC3D Remaining enemies RAM pointer 1DC45 74 Level 125/135/141 Secret Door data | 1DC45 Timer on level RAM pointer?, 1DC5E Secret door trigger flag RAM pointer, 1DC64 Level 125/135/141 Door trigger flag RAM pointer 1DC8F 43 Level 115 Secret Door data | 1DC8F Time waiting to activate door (07 0E), 1DC97 Enemy sprites RAM pointer, 1DCB0 Level 115 door trigger flag RAM pointer 1DCBA 9 Level 145 Secret Door data | 1DCBA Enemies killed by fire bubbles in 1 level RAM pointer, 1DCBE Number of Drunks died to fire to activate door (7) 1DCC3 13 Level 147/179 Secret Door data | 1DCC3 Total items gained pointer, 1DCC7 Total items needed to activate door (50) 1DCD0 24 Level 155 Secret Dark Crystal data | 1DCD1 Item spawned (Dark Crystal), 1DCD2 Special item spawned RAM pointer, 1DCD7 Special Item trigger flag RAM pointer 1DCE8 19 Level 165 Secret door data | 1DCE8 Total walking distance RAM pointer (to 1DCEA), 1DCF2 Distance walked in level to activate door (60 09) 1DCFB 39 Level 185 Secret door data | 1DD19 Minimum amount of enemies burst at the same time to activate door (4) 1DD22 28 Level 195 Secret door data | 1DD22 Bub & Bob's score RAM pointers 1DD3E 48 Secret door extended data? | 1DD50 Secret door mechanism pointer RAM pointer 1DD6E 29 Levels secrets appear on 1DD8B 56 Level secret door data pointers 1DDC3 171 Grey Necklace projectile data | 1DE45 Necklace projectile sfx, 1DE5B Necklace projectile art pointer 1DE6E 261 Item Condition pause data | 1DEDF I.C. text, 1DEF3 3 Magic balls I.C. art pointer & VRAM pointer, 1DEFF 3 Magic mirrors I.C. art pointer & VRAM pointer, 1DF0B Magic Candle/Key I.C. art pointer & VRAM pointer, 1DF69 Nothing text 1DF73 44 Item Condition unpause data 1DF9F 379 Hurry Up! data | 1E004 Hurry Up Y location RAM pointer, 1E007 Hurry Up! RAM location pointer, 1E05E Hurry up jingle, 1E0D5 Hurry up! music, 1E0F4 Hurry Up! art pointer, 1E10B Hurry Up! blinking art pointer 1E11A 948 BvB data | 1E11A BvB appear RAM pointer, 1E18D Scal Monsta jingle, 1E19B BvB times appeared RAM pointer location 1E4CE 68 Level 100 door collision data 1E512 71 After Super Drunk level 100 data | 1E518 Mini drunks after Super Drunk data pointer 1E559 103 Super Drunk merge data 1E5C0 17 Super Drunk merge data 2 1E5D1 6 Super Drunk (Level 200) awakens data 1E5D7 129 Shake Screen (Level 200) data 1E658 34 Drunk sons leaving level (level 200) data 1E67A 31 Drunk sons (Level 200) data 1E699 213 Level 200 main data | 1E699 Level 200 Palette pointer, 1E6A7 Level 200 column art pointer & VRAM pointer, 1E6F0 Level 200 Super Drunk drowsy art pointer & VRAM pointer, 1E70C Super Drunk eyes asleep mapping data pointer, 1E729 Level 200 Bubblun bubble data pointer 1E76E 41 Super Drunk drowsy/awaken data? 1E797 22 Super Drunk (Level 200) drowsy data | 1E7A2 Super Drunk eyes drowsy mapping data pointer 1E7AD 19 Super Drunk (Level 200) woke & darkens data | 1E7B5 Super Drunk fade out mapping data pointer 1E7C0 29 Level 100 door data | 1E7C5 Level 100 door art pointer & VRAM pointer, 1E7D6 Level 100 door mapping data pointer 1E7DD 139 Level 100 door opening main data | 1E7DD Level 100 door opening data pointer, 1E7E8 Level 100 door opening data pointer 2 1E868 384 Church data | 1E879 Church art pointer & VRAM pointer, 1E913 Church mapping data pointer 1E9E8 114 Church mapping data 1EA5A 96 Level 100 door mapping data + opening 1EABA 16 Super Drunk eyes asleep mapping data 1EACA 14 Super Drunk eyes drowsy mapping data 1EAD8 2 Super Drunk fade out mapping data 1EADA 64 Level 200 column mapping data 1EB1A 15 Level 200 Bubblun bubble data 1EB29 32 Level 200 Palette 1EB49 126 Mini Drunks (level 100) after super drunk data 1EBC7 25 Bub & Bob turning around data (church) 1EBE0 23 Drunk sons leaving church data 1EBF7 42 Betty & Patty bubbles raised church data 1EC21 23 Betty & Patty trapped in bubbles church data | 1EC26 Betty & Patty in bubbles church art pointer 1EC38 80 Betty & Patty bubble transformation data 1EC88 99 Betty & Patty disappear data (church) 1ECEB 116 Drunk's sons movement data 1 (church) 1ED5F 39 Drunk's sons capture Betty & Patty data 1ED86 20 Drunk's sons turnaround data 1ED9A 62 Enemies turn blue data (church) 1EDD8 145 Church sprite loader data? | 1EDD8 Bub & Bob sprite loader data pointer, 1EE01 Other sprites loader church data pointer 1EE69 8 Unknown, linked to church data 1EE71 8 Related to Betty & Patty disappearing data 1EE79 8 Related to Betty & Patty disappearing data 2 1EE81 8 Drunk bubbles church data 1EE89 6 Bub & Bob sprite loader church data 1EE8F Unknown Other sprites loader church data? 1EEE3 25 Unknown, affects Bub & Bob turning data and ending 1EEFC 25 Unknown, affects ending scripts? 1EF15 48 Unknown, affects Betty & Patty bubble burst data? 1EF45 32 Unknown, Betty & Patty embrace data? 1EF65 34 Betty & Patty ending dropping data | 1EF6B Betty & Patty ending art pointer 1EF87 34 Bub & Bob Human art data | 1EF8D Bub & Bob Human art ending pointer 1F061 39 Ending opening data 2 1F088 Unknown Ending opening data 1F0A4 6 Heart ending art pointer & VRAM pointer 1F0BA 3 Heart mappings ending data 1 pointer 1F0DC 3 Heart mappings ending data 2 pointer 1F0EC 3 Heart mappings ending data 3 pointer 1F10A 24 Heart mappings ending data 1 1F122 4 Heart mappings ending data 2 1F126 2 Heart mappings ending data 3 1F130 32 Forest Palette? 1F150 615 Game script text 1F3D2 3 Credits text pointers main pointer 1F4B5 106 Credits text pointers 1F51F 456 Credits text 1F6E7 181 Bad End data | 1F6E8 Bad end music, 1F6FC bad end text, 1F78B Bad End timer 1F79C 71 Taito art ending data 1F7E3 86 Sega screen data | 1F7E6 Sega art pointer & VRAM pointer 1F839 160 Opening text data 1F8D9 32 Sega Palette & Title screen palette 1F8F9 80 Sega 8x8 map art 1F949 1280 Sega art 1FE49 439 Empty 20000 505 Text art 201F9 192 Fire & water art 202B9 3360 Level BG art 20FD9 7136 Bubble Bobble Title Screen art 22BB9 768 Mega door art 22EB9 1024 Church art 232B9 160 Speech bubble art 23359 320 Final art 23499 1280 Important items art 23999 960 Level 200 Column art 23D59 352 Super Drunk awakening art 23EB9 301 Cheat data | 23F7D Cheat Code pointers, 23F97 Extra life cheat, 23F9B 3 Extra lives cheat, 23F9F Shoe cheat, 23FA3 Shoe + Blue sweet cheat, 23FAD Music select cheat, 23FAE Item view cheat, 23FAF DBLJDBBD cheat, 23FB0 Shoe + 3 sweets cheat, 23FBD Shoe, 3 sweets + feather cheat, 23FCD 5 Extra Lives cheat, 23FD1 Hints 1 cheat, 23FD2 Hints 2 cheat, 23FD3 Shoe, 3 sweets, feather + 3 extra lives cheat 23FE6 26 Empty 24000 144 Bub/Bob in bubble animation 24090 5120 Bub/Bob in bubble art 25490 2048 Bubbles art 25C90 2304 Bub art 26590 2304 Bob art 26E90 256 Death disappear art 26F90 640 Other bubble art 27210 768 Bub/Bob burned death art 27510 672 Bomb explosion art 277B0 1280 Chakun heart bub/bob art 27CB0 480 Score art 27E90 256 Fire holders art 27F90 101 After game over data | 27F96 Bubble art in game over pointer, 27FBB Game Over Password text 27FF5 11 Empty 28000 2944 Benzo art 28B80 2944 Mighta art 29700 2944 Hidegon art 2A280 2944 Drunk art 2AE00 2944 Bonnie Bo art 2B980 2944 Blubba art 2C500 2944 Pulpul art 2D080 2176 Invader art 2D900 256 Rascal art 2DA00 1024 Frozen enemies art 2DE00 1280 Frozen enemies art 2 2E300 1536 Black Hole art 2E900 4320 Ending BG art 2F9E0 104 Wedding/Ending messages mechanism data 2FA48 1032 Speech Bubble data | 2FA68 Wedding/Ending messages mechanism data pointer 2FE50 143 Menu continue data? 2FEDF 289 Empty 30000 28928 Items art 37100 3712 Bubble kids & bubble art 37F80 128 Super Hidegon fire art 38000 8960 EXTEND main art 3A300 1024 Nice 1p/2p art 3A700 512 Hurry Up! art 3A900 384 Unknown stars art? 3AA80 768 Extend letter art 1 3AD80 1088 Points art 3B1C0 256 Secret room fire art 3B2C0 768 Extend letter art 2 3B5C0 1120 Potion score box art 3BA20 128 Super Hidegon fire art 3BAA0 928 Chest art 3BE40 448 Bubble Bobble Language art 3C000 512 BvB art 3C200 256 Peacock fairy art 3C300 512 Projectile art 3C500 512 Book of Blizzards ice art 3C700 384 Stars art 3C880 128 1UP art 3C900 512 Lightning bolt art 3CB00 256 Smoke art 3CC00 576 Giant heart ending art 3CE40 6144 Super Hidegon/Mighta art 3E640 512 Mighta rock art 3E840 512 Hidegon fire art 3EA40 512 Drunk bottle art 3EC40 512 Invader laser art 3EE40 672 Japanese text art 3F0E0 1664 Church character art 3F760 1185 Password data | 3F7C6 Password text, 3F91A Password button command RAM pointer, 3F930 Password move <- sfx, 3F952 Password move -> sfx, 3F97A Password move ^ sfx, 3F9EE Password move v sfx, 3FA93 Password incorrect sfx, 3FAAF Letters used in password data pointer, 3FACC Password Select letter sfx, 3FBD2 Letters used in password data 3FC01 85 Normal Item icons data 3FC56 640 Potion item art 3FED6 298 Empty
Internal Data for Bubble Bobble (Sega Master System)
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