Bubble Bobble (Sega Master System)/ROM map: Difference between revisions

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{{rommap|game=Bubble Bobble (SMS)}}
{{rommap|game=Bubble Bobble (Sega Master System)}}


Note that sizes are listed in ''decimal''.
Note that sizes are listed in ''decimal''.
Data found: 228529/262144; 87%


<pre>
<pre>
Offset  Size            Description
Offset  Size            Description
------- --------------- -----------
------- --------------- -----------
$00159  32              Sega loading palette
 
$01638  1              X value of Title screen small text
53 3 Dropped item Bub/Bob physics data pointer
$0163A  1              Y value of Title screen small text
59 3 Hurry Up after losing life data pointer
$0163E  44              Title screen small text
7E 3 Extend bubbles data pointer
$017EB  1               Main theme music
E2 3 Sega loading palette pointer 1
$01876  1              Extend music
EC 3 Starting RAM pointer
$018C8  32              Game over text
138 3 Sega screen data pointer
$019B8  1              Name set music
159 32 sega loading palette
$01A2F  41              Game over screen text
1BE 3 Joypad 1 ingame input RAM pointer
$01AFD  1               Password music
1C7 3 Joypad 2 ingame input RAM pointer
$01B5F  1              Password correct sound effect
23A 3 Bub values RAM pointer
$01B8A  42              Round text
241 3 Bub frames data pointer
$01C59  22              Cheat Screens
245 3 Bob values RAM pointer
$01CC8  1              Cheat enabled sound effect
2EC 3 Chakun Heart Bub/Bob art data pointer 1
$01F0F  32              Main palette
2FB 3 Chakun Heart Bub/Bob art data pointer 2
$0228F  1              Game over music
304 3 Text VRAM pointer (Title Screen & Menu)
$0229D  35              Game over text 2
313 3 Title screen/Menu text art pointer
$02D5F  1              Normal item sound effect
72A 35 Item Bub/Bob physics data?
$02B41  1              Opening music
7D3 147 Score/Extra lives data | 851 Extra lives gained in level RAM pointer location, 856 Extra life sfx
$02FE2  1              Special item sound effect
9E5 3 Bub & Bob opening bubble data X value pointer
$03424  64              Monsters animation frames 1 [use with 389E]
9F1 3 Bub & Bob opening bubble data Y value pointer
$0389E  368            Monsters animation frames 2 [use with 3424]
A4E 130 Bub & Bob opening bubble data X&Y
$047A1  1              Super drunk explosion 1 sound effect
AD0 160 Bub & Bob opening related data | B0A Bub/Bob other frames data pointer
$04AEB  1              Potion music
BDA 274 Chakun Heart Bub/Bob art data | BEC Chakun Heart Bub art VRAM pointer, BFD Chakun Heart Bob art VRAM pointer, C93 Chakun
$04BD1  7              Time text
heart bub/bob art frames 1 pointers pointer, C98 Chakun heart bub/bob art frames 2 pointers pointer
$04E37  1              Chakun Heart Music
CEC 892 Bub frames data? | CF0 Bob frames data pointer, D31 Bub <- running art front frames pointer, DC3 Bub -> running art front
$05D86  1              Secret room music
frames pointer, E53 Bub facing <- art front frames pointer, EAF Bub facing -> art front frames pointer, F41 Bub death art
$0602A  4              Time text 2
frames pointer, F86 Bub <- death art frames pointer, F8B Bub -> death art frames pointer, FF1 Bub on fire death art frames
$06991  1              Hidegon fire sound effect
pointer, 1019 Bub church art pointer
$06AA2  1              Drunk bottle hit sound effect
1068 885 Bob frames data? | 10A6 Bob <- running art front frames pointer, 1138 Bob -> running art front frames pointer, 11C8 Bob <-
$06ACF  1              Mighta rock hit sound effect
facing art front frames pointer, 1224 Bob -> facing art front frames pointer, 12B6 Bob death art frames pointer,
$07802  1              Shake screen (level 200) sound effect
12FB Bob <- death art frames pointer, 1300 Bob -> death art frames pointer, 1366 Bob on fire death art frames
$0783A  1              Super Drunk music
pointer, 138E Bob church art pointer
$07893  1              Super Drunk merge sound effect
13DD 319 Bub/Bob other frames data | 13DD Bub in bubble art frames pointer, 13DF Bob in bubble art frames pointer, 13E1 Bub in
$078A3  1              Super drunk explosion 2 sound effect
bubble pop art frames pointer, 13E3 Bob in bubble pop art frames pointer, 13E5 Bub in bubble art frames, 13ED Bob in
$079FC  1              Wedding music
bubble art frames, 13F5 Bub in bubble pop art frames, 13FD Bob in bubble pop art frames, 1405 Bub <- running art front
$07A30  1               Girlfriend turn around sound effect
frames, 140D Bub -> running art front frames, 1415 Bub <- facing art front frames, 141F Bub -> facing art front frames,
$07A58  1              Drunk turn around sound effect
1429 Bub death art frames, 1431 Bub <- death art frames, 1439 Bub -> death art frames, 1441 Bub/Bob on fire death art
$07AA2  1              Girlfriend in bubble sound effect
frames, 144F Bob <- running art front frames, 1457 Bob -> running art front frames, 145F Bob <- facing art front frames,
$07BA9  1              After Super Drunk (Level 100) Music
1469 Bob -> facing art front frames, 1473 Bob death art frames, 147B Bob <- death art frames, 1483 Bob -> death art
$07D5A  1              After level 200 music
frames, 148B Chakun heart bub/bob art frames 1 pointers, 14B7 Chakun Heart bub/bob art frames 2 pointers
$07DED  1              After level 200 music 2
151C 35 Lightning cross lightning art data | 1524 Lightning right art pointer, 1530 Lightning left art pointer
$07E9F  1              End Jingle 1 music
153F 31 Big Item (staff) data | 154B Big item (Staff) art pointer
$07EE4  1              End Jingle 2 music
155E 37 Extend bubbles data (to 1582) | 1573 EXTEND letters pointer
$07F18  1              Happy End music
1583 23 Purple lamp small explosions art data | 1588 Purple lamp small explosions art pointer & VRAM pointer
$07F6F  32              Forest palette?
159A 23 Black hole art data | 159F Black hole art pointer & VRAM pointer
$08076  814            Intro data
15B1 61 Potion item art data | 15D6 Potion item art pointer, 15DF Potion item art VRAM pointer
$0874D  24              Taito text
1607 3 Title Screen sub data pointer
$09668  400            Potion score text?
1616 3 Title Screen Taito/text data pointer
$09C47  1               Super Drunk's bottles sound effect
1622 3 Title Screen Sprite flag? RAM pointer
$0AA4F  111            Menu screen text
1638 1 X value of Title screen small text
$0AD53  160            Bubble art?
163A 1 Y value of Title screen small text
$0ADF3  32              Menu palette
163E 44 Title screen small text
$0BFA5  91              Empty
1670 3 Title Screen stars auto palette data pointer
$0C31F  1               Bubble sound effect
169A 3 Sprite flag RAM pointer
$0C952  1              Death sound effect
16D2 16 Menu other data?
$0CBD2  1              Jump sound effect
16E2 3 Menu screen data pointer
$0EC82  1               Bub stunned by lightning sound effect
16FC 3 Cheat data pointer 1
$0EFA4  430            Level sprite pointers
1707 3 Cheat data pointer 2
$0F152  2349            Level Sprites
1713 3 Menu cursor data pointer
$0FFAD  83              Empty
171B 6 Password trigger related RAM pointer 1&2
$10000  Unknown        Instrument Data & Music data
1723 3 Password screen data pointer
$128E8  240            level properties [not sprites] pointers
174A 3 Continues used RAM pointer location
$129D8  1800            Level properties data
176E 3 Opening data pointer
$13EF3  159            Password codes
178D 3 Main palette load pointer
$13F92  110            Empty
179C 6 Fire art pointer & VRAM pointer?
$14000  14080          big enemy art
17EB 1 Main theme music
$17DCB  32              Forest Palette main
17FE 3 Demo data pointer
$17DEB  32              Ending palette 1
1809 3 Game Over Screen 2 data pointer
$17E12  276            Music text
1811 3 Levels cleared RAM pointer location
$17FBE  66              Empty
1819 3 Level RAM pointer location
$18000  400            level pointers
184C 3 Levels cleared RAM pointer location 2
$1819C  57              Level 1 data
1850 3 Extend life given related RAM pointer
$181D5  79              Level 2 data
1854 3 Extend life given data pointer
$18224  167            Level 3 data
186C 65 Extend life given data | 186C Number of Extends RAM pointer location, 1876 Extend music
$182CB  178            Level 4 data
18AD 150 Demo data | 18C8 Game over demo text, 18E9 Demo length RAM pointer, 18EF Demo length timer, 1909 Title screen data pointer
$1837D  178            Level 5 data
after demo, 1929 Demo to menu data
$1842F  156            Level 6 data
1943 441 Game Over screen data | 1959 Game Over 100's 10's point value RAM pointer, 1975 After Game over data pointer, 197D After
$184CB  167            Level 7 data
game over related data pointer, 1998 Password game over data pointer, 19B8 Name set music, 19C5 Hint data pointer 1,
$18572  156            Level 8 data
19D1 Hint data pointer 2, 19E3 Bubble cursor data pointer, 1A09 Continues used RAM pointer location 2, 1A19 Title
$1860E  222            Level 9 data
screen data pointer after Game Over, 1A2F Game over screen text, 1A4C Game Over screen hints data, 1ACD Hints 1
$186EC  211            Level 10 data
pointer, 1AD7 Hints 2 pointer
$187BF  211            Level 11 data
1AFC 130 Password screen data | 1AFD Password music, 1B0F Password joypad 1 RAM Pointer, 1B17 Password joypad 2 RAM pointer,
$18892  222            Level 12 data
1B1F Password data pointer, 1B38 Incorrect password SFX, 1B5F Password correct SFX
$18970  244            Level 13 data
1BFF 3 Menu continue data pointer
$18A64  244            Level 14 data
1C38 3 Cheat screens data pointer (Bub)
$18B58  200            Level 15 data
1C46 3 Cheat screens data pointer (Bob)
$18C20  244            Level 16 data
1C56 26 Cheat Screens data | 1C5B Music select data pointer, 1C60 Item viewer data pointer, 1C67 Hint pointer 1, 1C6C Hint pointer 2
$18D14  222            Level 17 data
1C8F 3 Cheat joypad D-Pad data pointer
$18DF2  178            Level 18 data
1CC8 1 Cheat enabled sfx
$18EA4  167            Level 19 data
1CFC 3 Cheat data pointer
$18F4B  211            Level 20 data
1D10 11 Item viewer data | 1D14 Item viewer fruit data pointer
$1901E  211            Level 21 data
1D1B 72 Music select data | 1D2A Music Select BG art data pointer, 1D32 Music Select text data pointer, 1D41 Music cursor data
$190F1  167            Level 22 data
pointer
$19198  233            Level 23 data
1D63 105 Menu Screen data | 1D68 Bub art front menu pointer & VRAM pointer, 1D74 Bub art back menu pointer & VRAM pointer, 1D80 Bob
$19281  145            Level 24 data
artback menu pointer & VRAM pointer, 1D8C Bob art front menu pointer & VRAM pointer, 1DA2 Sweets & shoe art menu pointer
$19312  189            Level 25 data
& VRAM pointer, 1DAE Peacock Feather art menu pointer & VRAM pointer, 1DC4 Menu data pointer, 1DC8 Menu pause flag RAM
$193CF  79              Level 26 data
pointer
$1941E  123            Level 27 data
1DCC 3 Hints 1 pointer (hints screen)
$19499  200            Level 28 data
1DD6 3 Hints 2 pointer (hints screen)
$19561  233            Level 29 data
1DE3 3 Game Over/Hints related data pointer 2
$1964A  145            Level 30 data
1E5F 3 Demo levels
$196DB  101            Level 31 data
1E62 72 Cheat joypad D-Pad data?
$19740  167            Level 32 data
1EEE 1 Starting lives for both
$197E7  167            Level 33 data
1EEF 3 Bub's lives RAM pointer
$1988E  57              Level 34 data
1EF2 3 Bob's lives RAM pointer
$198C7  222            Level 35 data
1F0F 16 Main palette 1
$199A5  90              Level 36 data
1F1F 16 Main palette 2
$199FF  189            Level 37 data
1F36 1 Main theme (101) music
$19ABC  112            Level 38 data
1F45 3 Main palette pointer
$19B2C  123            Level 39 data
203F 3 HELP ME! data pointer
$19BA7  134            Level 40 data
2052 3 HELP ME! data 2 pointer
$19C2D  156            Level 41 data
20AD 3 Super Mighta/Hidegon battle/box data pointer
$19CC9  79              Level 42 data
20B0 3 Super Mighta/Hidegon art (battle) data pointer
$19D18  233            Level 43 data
21DF 1 Level Super Drunk 1 appears on
$19E01  134            Level 44 data
21E0 3 Super Drunk 1 data pointer
$19E87  178            Level 45 data
21E4 1 Level Super Drunk 2 appears on
$19F39  112            Level 46 data
21E5 3 Super Drunk 2 data pointer
$19FA9  123            Level 47 data
2202 3 Other bell data pointer
$1A024  79              Level 48 data
228F 1 Game over music
$1A073  233            Level 49 data
229D 35 Game over text 2
$1A15C  101            Level 50 data
236B 3 Special item activation data pointer
$1A1C1  112            Level 51 data
2393 3 Item Condition pause data pointer
$1A231  35              Level 52 data
23A1 3 Item Condition unpause data pointer
$1A254  79              Level 53 data
23AA 3 Fire art (fire bubble) pointer
$1A2A3  178            Level 54 data
23BB 3 Bub/Bob back & blow bubble data pointer
$1A355  189            Level 55 data
23C3 3 Bub/Bob collision/placement/hitbox data pointer
$1A412  244            Level 56 data
2400 3 Bub appearance data pointer
$1A506  189            Level 57 data
2407 3 Bob appearance data pointer
$1A5C3  178            Level 58 data
2493 3 Lightning bubbles data pointer
$1A675  178            Level 59 data
24BC 3 Level pointers pointer
$1A727  46              Level 60 data
2612 3 Level art data pointer
$1A755  156            Level 61 data
2887 6 Extend letters on sides, Level BG VRAM pointer & art pointer
$1A7F1  68              Level 62 data
28BE 331 Item viewer fruit data | 28C1 Item Viewer palette pointer, 28DB Item viewer change art RAM pointer, 28F0 Pages 00-02
$1A835  57              Level 63 data
art pointer, 28F4 Item viewer VRAM pointer, 2944 Page 3 art pointer, 2948 Item Viewer VRAM pointer 2, 296B Page 4 art
$1A86E  211            Level 64 data
pointer & VRAM pointer, 29A7 Item Viewer joypads RAM pointer, 29B0 Item Viewer change art RAM pointer 2, 29C3 Page
$1A941  200            Level 65 data
number RAM pointer
$1AA09  244            Level 66 data
2B40 409 Opening data | 2B41 Opening music, 2B6A Opening bubbles art pointer & VRAM pointer, 2B76 Text VRAM pointer, 2B85
$1AAFD  68              Level 67 data
Opening text art pointer, 2BCA Opening text data pointer, 2BE3 Intro bubbles data pointer, 2C54 Opening text palette
$1AB41  101            Level 68 data
pointer, 2C74 Bub/Bob opening data pointers, 2CB7 Opening text palette
$1ABA6  123            Level 69 data
2CE1 3 Normal Item data pointer
$1AC21  123            Level 70 data
2D04 165 Normal Item data | 2D42 After collecting normal data pointer, 2D4A Normal item points value RAM pointer 1, 2D50 How
$1AC9C  90              Level 71 data
many points given pointer, 2D5F Normal Item SFX, 2D63 Spawned Normal Items obtained RAM pointer, 2D73 Normal item
$1ACF6  178            Level 72 data
trigger flag pointer, 2D79 Normal item points value RAM pointer 2, 2D7E Crowns obtained RAM pointer
$1ADA8  134            Level 73 data
2DA9 59 After collecting normal item data
$1AE2E  145            Level 74 data
2E79 3 Normal Item icons data pointer
$1AEBF  90              Level 75 data
2E8B 3 Normal item spawned VRAM pointer
$1AF19  68              Level 76 data
2EC0 3 Item points values pointer
$1AF5D  24              Level 77 data
2F0D 3 Special item data pointer
$1AF75  266            Level 78 data
2F1F 3 Remaining enemies RAM pointer location
$1B07F  433            Level 79 data
2F48 310 Special item data | 2F48 Special Item trigger flag RAM pointer, 2F54 Remaining enemies RAM pointer location 2, 2F69
$1B230  200            Level 81 data
Special Item Spawned RAM pointer, 2FC5 Special Item points value RAM pointer, 2FCB How many points given pointer,
$1B2F8  167            Level 82 data
2FE2 Special item sfx, 2FE6 Special Item RAM pointer location, 3011 Candies RAM pointer location, 301C Umbrellas
$1B39F  145            Level 83 data
obtained RAM location, 3022 Chakun Heart RAM pointer, 3028 Crosses RAM pointer, 3034 Lamps obtained RAM pointer,
$1B430  244            Level 84 data
303A Book of Earthquakes obtained RAM pointer location, 3078 Special item trigger flag RAM pointer
$1B524  134            Level 85 data
307E 175 Special Item activation data | 3083 Data to activate special items pointer, 3086 Special Item spawned RAM pointer,
$1B5AA  233            Level 86 data
30C4 Special item spawned VRAM pointer
$1B693  189            Level 87 data
312D 146 Special items data pointers
$1B750  211            Level 88 data
31CA 3 Level properties pointers main pointer
$1B823  35              Level 89 data
31E7 3 Fire bubble mechanism data pointer
$1B846  200            Level 90 data
3220 6 Special bubble VRAM pointer & flag RAM pointer
$1B90E  145            Level 91 data
3238 6 Lightning bubble flag RAM pointer & art pointer
$1B99F  200            Level 92 data
3248 6 Water bubble flag RAM pointer & art pointer
$1BA67  156            Level 93 data
3258 6 Fire bubble flag RAM pointer & art pointer
$1BB03  255            Level 94 data
32E8 44 Fire bubble mechanism data
$1BC02  134            Level 95 data
33D0 3 Monsters animation frames 1 pointer
$1BC88  156            Level 96 data
3400 3 Enemy projectile art pointers pointer
$1BD24  167            Level 97 data
3424 64 Monsters animation frames 1 [use with 389E]
$1BDCB  167            Level 98 data
3464 16 Enemy projectile art pointers
$1BE72  189            Level 99 data
3580 3 Monsters animation frames 2 pointer
$1BF2F  46              Level 100 data
367E 3 Green fire holder art data pointer?
$1BF5D  134            Level secret data
368D 3 Blue fire holder art data pointer?
$1BFE3  167            Level secret 2 data
389E 368 Monsters animation frames 2 [use with 3424]
$1C08A  156            Level secret 3 data
3B09 3 Mighta rock main data pointer
$1C126  46              Level item room data
3B0C 3 Invader laser data 2 pointer
$1C154  79              Level 80 data
3B11 3 Invader laser data 4 pointer
$1C1A3  244            Level 101 data
3B24 1 Music that plays after Hurry up when you lose a life
$1C297  211            Level 106 data
3BBD 3 Enemies defeated RAM pointer location
$1C36A  266            Level 111 data
3FB5 3 Item pickup enemy data pointer (bub)
$1C474  244            Level 116 data
3FBC 3 Item pickup enemy data pointer (bob)
$1C568  233            Level 156 data
4178 122 Chakun Heart hit enemy data | 41D9 Chakun heart hit enemy SFX, 41EA Dropped items by Chakun heart for each enemy
$1C651  156            Level 151 data
4210 3 Times hit/killed by projectiles RAM pointer location
$1C6ED  79              Level 177 data
422B 92 Item pickup enemy data | 4277 Item pickup (enemy) sfx, 427B Items from defeated enemies RAM pointer
$1C73C  244            Level 138 data
43FC 3 enemies popped & flying data pointer
$1C830  211            Level 127 data
44F9 122 enemies popped & flying data
$1C903  189            Level 121 data
4578 6 Speech Bubble art pointer & VRAM pointer
$1C9C0  244            Level 159 data
458F 3 Speech bubble data pointer
$1CAB4  189            Level 147 data
459F 4 Boot data
$1CB71  244            Level 166 data
45A3 5 Shoe data
$1CC65  233            Level 133 data
45A8 4 Red Trophy data
$1CD4E  211            Level 164 data
45AC 5 Pink Candy data
$1CE21  255            Level 185 data
45B1 4 Blue Trophy data
$1CF20  211            Level 143 data
45B5 5 Blue Candy data
$1CFF3  123            Level 169 data
45BA 4 Yellow Trophy data
$1D06E  233            Level 192 data
45BE 5 Yellow Candy data
$1D157  46              Level 200 data
45C3 15 Fire Cross data?
$1D185  128            Hints pointers
45D2 13 Fire Cross data | 45D9 Fire Cross shots
$1D205  2230            Hints text
45DF 5 Blue Ring data
$1DEDF  14              Item Condition text
45E4 5 Pink Ring data
$1DF6A  7              Nothing text
45E9 5 Red Ring data
$1E05E  1              Hurry up jingle music
45EE 13 Blue Lamp data
$1E0D5  1              Hurry up! music
45FB 25 Red Lamp data
$1EB29  32             Level 200 Palette
4614 13 Yellow Lamp data
$1F130  32              Forest Palette?
4621 9 Red Necklace data | 4621 Extend letters remaining RAM pointer, 4625 Extend letters gifted (10), 4626 Extend letters remaining
$1F154  608            Game script text
RAM pointer 2
$1F520  455            Credits text
462A 6 Bell data | 462C Bell activation flag RAM pointer
$1F6E8  1              Bad end music
4630 6 Crystal Ball data | 4631 Rounds left for Crystal ball (10), 4632 Rounds left for Crystal Ball RAM pointer
$1F6FC  143            bad end text
4636 12 Pentagram data | 463A Pentagram (extra life) sfx
$1F845  146            Starting text
4642 22 Triangle data
$1F8D9  32              Sega Palette & Title screen palette
4658 6 Magic Hat data | 4659 Number of levels Magic Hat is active, 465A Number of levels Magic Hat is active RAM pointer
$1F8F9  80              Sega 8x8 map art
465E 10 Skull data | 465E Value to set timers at, 4661 Timer before Hurry Up! RAM pointer, 4664 Timer before BvB appears RAM pointer
$1F949  1280            Sega art
4668 6 Magic stick data | 4669 Number of Levels Magic Stick is active, 466A Number of Levels Magic Stick is active RAM pointer
$1FE49  439            Empty
466E 51 Clock data | 467A Clock level palette pointer, 4694 Palette to return to pointer
$20000  16061          Main art
46A1 6 50 door data | 46A2 50 Door levels skipped
$23F7D  131            Code effects & pointers
46A7 6 Orange Umbrella data | 46A8 Orange Umbrella levels skipped
$24000  144            Bub&Bob in bubble animation
46AD 6 Red Umbrella data | 46AE Red Umbrella data levels skipped
$24090  16128          Main art 2
46B3 6 Blue Umbrella data | 46B4 Blue Umbrella data levels skipped
$27FBB  48              Game Over Password text
46B8 59 Other umbrella data? | 46CA Umbrella trigger byte RAM pointer
$28000  31200          Main art 3
46F3 60 Bell other data | 4709 Bell Flashing palette pointer, 471A Bell hint sfx, 4720 Bell flashing timer RAM pointer
$2FEE0  288            Empty
472F 225 Bomb data | 474C Bomb & Super drunk explosion art pointer 1 & VRAM pointer, 4765 Bomb & Super drunk explosion art pointer 2 &
$30000  63328          Main art 4
VRAM pointer, 477D Bomb/Super drunk fusion flashing palette pointer, 47A1 Super drunk explosion 1 & bomb sfx, 47F6 Bomb death
$3F7C6  339            Password text
effect data pointer
$3F930  1               Password move left sound effect
4810 98 Purple Lamp explosion art data
$3F952  1              Password move right sound effect
4872 345 Special item death effect data
$3F97A  1              Password move up sound effect
49D1 4 Bomb/Super drunk fusion flashing palette
$3F9EE  1              Password move down sound effect
4A41 32 Clock level palette
$3FA93  1              Password incorrect sound effect
4A61 488 Other potion data | 4A6E Potion item data pointer, 4A7C Potion Vs art pointer & VRAM pointer, 4A88 56789 top art pointer &
$3FACC  1              Password Select letter sound effect
VRAM pointer, 4A9D 01234 bottom art pointer & VRAM pointer, 4AA9 56789 bottom art pointer & VRAM pointer, 4AEB Potion music,
$3FBD2  32              Alphabet
4BC3 Potion items left RAM pointer, 4BD1 Time text, 4BDC Potion time ms RAM pointer, 4BE0 Potion time RAM pointer,
$3FC56 640             Potion item art
4C08 Potion main data pointer
$3FED6 298             Empty
4C49 195 Book of Earthquakes data | 4C4A book of earthquakes sfx, 4CE4 Book of Earthquakes death effect data pointer
4D0C 270 Water Cross data | 4D7C Water Cross sfx, 4D9D Water Cross death effect data pointer
4E1A 214 Chakun Heart data | 4E33 Chakun Heart trigger RAM pointer, 4E37 Chakun Heart Music, 4EC6 Music that plays after Chakun Heart
4EF0 300 Lightning Cross data | 4F13 Lightning cross lightning trigger RAM pointer, 4F3D Lightning Cross sfx, 5018 Lightning Cross
death effect data pointer
501C 426 Tiara data | 509F Tiara other data 1 pointer, 50D0 Tiara other data 2 pointer
51C6 3 Fork data
51C9 3 Octopus data
51CC 3 Pink Flamingo data
51CF 6 Green drink data
51D5 154 Grey Necklace data | 5261 Grey Necklace projectile data pointer
526F 509 Chest/Staff/drops data | 5278 Staff/Chest items dropped data pointer, 5285 Staff/Chest flag to drop big item RAM pointer,
52C0 Items dropped via points total data 1/2 player pointer, 530B Big item (staff) art data pointer, 5337 Big item appear
sfx (staff/chest), 53A7 Large item point values pointer, 53BD Byte point values for each big item data pointer, 53E4 Big
item collect sfx, 5402 Big Item Y location RAM pointer, 5437 Items dropped via points total data 1 player, 5441 Items
dropped via points total data 2 player, 544B Large item point values, 5461 Byte point values for each big item data
546C 306 Purple Lamp data | 5474 Purple lamp boom palette pointer, 5499 Purple Lamp explosion art data pointer, 549C Purple Lamp
small explosions art data pointer, 5597 Purple Lamp extra data pointer, 556A Purple Lamp death effect data pointer,
5586 Purple Lamp explosion art data pointer 2 & VRAM pointer
559E 511 Dark Crystal data | 55B7 black hole art data pointer, 5661 Enemies sucked into black hole art pointer
579D 108 Purple Lamp extra data | 57E5 Purple lamp boom palette
5809 552 Book of Blizzards data | 5814 Bub/Bob Book of Blizzards related data pointer, 581F Snowflakes art pointer, 597E Frozen
enemies art pointer, 598B Book of Blizzards white palette RAM pointer, 5992 Palette after white flash pointer
5A31 223 Peacock Feather data | 5A32 Rounds left for Peacock Feather, 5A33 Rounds left for Peacock Feather RAM pointer,
5A42 Fairy art pointer
5B39 32 Book of Blizzards white palette
5B59 2 Knife data
5B5B 368 Can of Cola data
5CCB 878 Secret/Treasure Room data | 5CCB S.Rooms entered RAM pointer location, 5CD4 S.Room entered byte RAM pointer, 5D86 S.Room
music, 5DC5 S.Room flames data pointer, 5DC8 S.Room diamond data pointer, 5DDB T.Room chests data pointer, 5DDE T.Room
spread items data pointer, 5DE1 Big item T.Room data pointer, 5E29 S.Room door when everything is obtained RAM pointer,
5F8B T.Room items values pointer, 5F9A Special Items (secret) sfx, 6002 10,000pts bub icon (linked to diamonds & fire),
6009 10,000pts bob icon (linked to diamonds & fire), 6014 S.Room main data 2 pointer, 6017 S.Room main data pointer,
6020 T.Room main data pointer, 602A Time text
6039 141 Unknown, related to Potion & Secret Room data
60C6 3 Hurry up data pointer
60D4 3 BvB data pointer
6124 70 Bub opening data
616A 70 Bob opening data
6756 6 EXTEND Turn to 1P/2P Life art pointer & VRAM pointer
6768 6 EXTEND NICE! 1P/2P art pointer & VRAM pointer
6844 24 Staff/Chest items dropped data
68EB 3 Mighta main data pointer 1
68F8 3 Mighta main data pointer 2
6907 3 Mighta main data pointer 3
697A 3 Mighta rock data pointer
698B 3 Drunk bottle data pointer
6991 1 Hidegon fire sfx
69A2 3 Hidegon fire data pointer
69DC 60 Mighta rock main data
6A18 48 Mighta rock data | 6A41 Mighta rock throw data pointer, 6A45 Mighta rock hit wall data pointer
6A48 30 Hidegon fire data | 6A5F Hidegon fire throw data pointer, 6A63 Hidegon fire hit wall data pointer
6A66 81 Drunk bottle data | 6A6E Drunk bottle return data pointer, 6A88 Drunk bottle throw data pointer, 6AA2 Drunk bottle hit
sfx, 6AAA Drunk bottle return data, 6AB4 Drunk bottle hit wall pointer
6AB7 23 Rock/Fire/Drunk bottle throw data
6ACE 28 Projectile hit wall data w/Mighta rock hit sfx | 6ACF Mighta rock hit sfx, 6AD3 Projectile hit wall data
6AEA unknown Mighta main data
730C 3 Invader laser data pointer
735E 88 Invader laser data | 73AF invader laser sfx
73B6 37 Invader laser data 2 | 73C0 Invader laser data 3 pointer
73DB 20 Invader laser data 3
73EF unknown Invader laser data 4
74FC 69 Projectiles other data?
75C4 3 Super Mighta attack data pointer
75C7 3 Super Mighta/Hidegon rocks/fire data pointer
75CA 3 Super Mighta/Hidegon other data pointer
75D0 3 Super Mighta Cross data pointer
75E7 3 Super Mighta/Hidegon main data 1 pointer
75EA 3 Super Mighta/Hidegon main data 2 pointer
75F7 3 Super Mighta/Hidegon Game Over data pointer
7654 278 Super Mighta/Hidegon rocks/fire data
776A 87 Super Mighta Cross data
77C1 358 Super Drunk main data | 77E3 Level 100 door data pointer, 77F3 Level 200 main data pointer, 7802 Shake screen (level 200)
sfx, 780E Shake screen (level 200) data pointer, 7816 S.Drunk drowsy data pointer, 7821 S.Drunk (level 200) awakens data
pointer, 783A S.Drunk music, 786A S.Drunk (Level 200) woke & darkens data pointer, 7878 S.Drunk merge data 2 pointer,
7885 S.Drunk merge data pointer, 7889 S.Drunk Merge RAM pointer, 7893 S.Drunk merge sfx, 78A3 S.Drunk explosion 2 sfx,
78CC S.Drunk other data pointer, 7902 S.Drunk battle data pointer, 790A S.Drunk's bottles data pointer, 790D S.Drunk
other bottle data pointer, 7910 Lightning bottle data pointer, 7913 S.Drunk burst data pointer
7931 3 Super Drunk trapped data pointer
7939 3 Super Drunk Game over data pointer
796C 1 ? (No music)
79C2 3 Level 100 door opening data pointer
79CD 3 Level 100 door entering collision data pointer
79F0 3 Wedding text data pointer
79F8 3 Wedding data pointer
79FC 1 Wedding music
7A08 256 Wedding script data | 7A08 Church sprite loader data pointer, 7A0B Wedding script pointer 1, 7A14 Wedding script pointer 2,
7A1D Wedding script pointer 3, 7A30 Turnaround sfx, 7A31 Betty & Patty bubble transformation data pointer, 7A3C Enemies
turn blue data pointer, 7A45 Wedding script pointer 4, 7A54 Drunk's sons turnaround data pointer, 7A58 Drunk's sons
turnaround sfx, 7A5F Wedding script pointer 5, 7A6D Drunk's sons capture Betty & Patty data pointer, 7A7D Drunk's sons
movement data 1 pointer, 7A96 Betty & Patty trapped in bubbles church data pointer, 7AC4 Betty & Patty disappear data
pointer, 7AC7 Wedding script pointer 6, 7ADB Wedding script pointer 7, 7AEC Bub & Bob turning around data pointer,
7AEF Wedding script pointer 8, 7AF8 Wedding script pointer 9
7B23 3 Bad End pointer
7BA9 1 After Super Drunk (Level 100) Music
7C2F 3 Drunk sons leaving level (Level 200) data pointer
7C73 3 Betty & Patty bubbles raised church data pointer
7C8E 3 Drunk sons leaving church data pointer
7CD2 3 Drunk sons data pointer
7CF8 18 HELP ME! data | 7D02 HELP ME! RAM data pointer, 7D05 HELP ME! art data pointer
7D0A 14 HELP ME! data 2 | 7D13 HELP ME! related data pointer
7D4A 3 Ending art data pointer
7D5A 1 After level 200 music
7D67 3 Ending opening data pointer
7D6F 3 Ending text main data pointer
7D7C 3 Ending opening data 2 pointer
7D94 414 Ending script data | 7D94 Ending script pointer 1, 7DA2 Ending script pointer 2, 7DBC Ending script pointer 3, 7DFA Betty &
Patty landing sfx, 7DFE Ending script pointer 4, 7E0E Ending script pointer 1, 7E44 Ending script pointer 5, 7E4D Ending
script pointer 6, 7E66 Forest palette pointer, 7E76 Ending script pointer 7, 7E8A Ending script pointer 8, 7EDD Ending
script pointer 9,  7F00 Ending text main data pointer 2, 7F08 Ending script pointer 10, 7F11 Ending script pointer 11,
7F18 Happy End music, 7F1F Ending script pointer 12, 7F28 Ending script pointer 13
7F6F 32 Forest palette
7FAD 3 Taito art data ending pointer
8000 118 Intro bubbles data
8076 814 Intro data
83A4 415 Intro data 2
8543 35 Intro data 2 pointers
8700 103 Title Screen Taito/Text data | 8705 Taito art T Screen pointer & VRAM pointer, 874D Taito text
8767 154 Title Screen sub data | 877E Bubble Bobble T Screen VRAM pointer, 8787 Final art T Screen pointer, 877B T Screen logo art
pointer, 879D Bubble Bobble T Screen logo mapping pointer, 87E5 Final T Screen data
8801 252 Bubble Bobble T Screen logo mapping
8BB8 3 Enemies defeated RAM pointer location 2
95EB 1140 Potion main data | 9630 Potion TIME text, 9635 Potion timer RAM pointer, 963E Potion timer milliseconds RAM Pointer,
964A Timer after potion timer expires RAM pointer, 98E6 potion items pickup sfx
9A5F 148 Lightning Bottle data | 9AD0 Lightning Bottle sfx
9B12 281 Super Drunk battle data | 9B2C Super Drunk (100) hp, 9B38 Super Drunk (200) hp, 9B69 Super Drunk angry data pointer,
9B72 Super Drunk angry hp, 9B79 Super Drunk after hit flicker data pointer, 9B7C Super Drunk hit data pointer
9C2B 191 Super Drunk's bottles data | 9C2B Super Drunk bottle throw timer RAM pointer, 9C31 Super Drunk bottle throw timer,
9C47 Super Drunk's bottles sfx
9CEA 130 Super Drunk other bottle data
9D6C 180 Super Drunk burst data | 9E1B S.Drunk burst sfx
9E20 95 Super Drunk hit data? | 9E72 S.Drunk hit sfx
9E7F 53 Super Drunk after hit flicker data
9EB4 37 Super Drunk trapped data
9ED9 225 Super Drunk other data | 9F28 S.Drunk art pointer & VRAM pointer, 9F34 S.Drunk captured art pointer & VRAM pointer,
9F40 S.Drunk 200 burst art pointer & VRAM pointer, 9F62 Lightning bottle art pointer & VRAM pointer,
9F78 S.Drunk mappings data pointer
9FBA 97 Super Drunk angry data | 9FBF S.Drunk angry art pointer & VRAM pointer
A01B 36 Super Drunk mappings data?
A03F 139 HELP ME! data | A048 HELP ME! Betty & Patty trapped in bubbles art pointer & VRAM pointer, A05C HELP ME! Super
Mighta/Hidegon art pointer & VRAM pointer, A068 HELP ME! VRAM pointer, A078 HELP ME! text pointers
A0CA 982 HELP ME! Related data
A51A 141 Tiara other data 1?
A5A7 69 Tiara other data 2?
A65D 6 Knife summoned items art pointer & VRAM pointer
A804 3 Text first line level VRAM pointer
A836 6 Numbers & Text second line level art pointer & VRAM pointer
A842 6 Lives art pointer & VRAM pointer
A85D 3 Text in levels art pointer
A88B 6 Normal bubbles VRAM pointer & art pointer
A899 6 Hidegon fire <- art pointer & VRAM pointer
A8A5 6 Hidegon fire -> art pointer & VRAM pointer
A8B6 6 Fire bubble fire frames art pointer & VRAM pointer
A8C2 6 Falling fire art pointer & VRAM pointer
A8CE 6 Water bubble water art pointer & VRAM pointer
A8DC 102 Bub/Bob back & blow bubble data | A8E2 Bub <- back art VRAM pointer & art pointer, A8EE Bub <- blow bubble art VRAM pointer
& art pointer (to A8F3), A8FA Bub -> back art VRAM pointer & art pointer, A906 Bub -> blow bubble art VRAM pointer & art
pointer, A912 Bob <- back art VRAM pointer & art pointer, A91E Bob <- blow bubble art VRAM pointer & art pointer, A92A Bob
-> back art VRAM pointer & art pointer, A936 Bob -> blow bubble art VRAM pointer & art pointer
A961 158 Level art data | A9B6 Level art pointer, A9BA Level art VRAM pointer 1, A9C1 Level art VRAM pointer 2
AA1A 169 Menu data | AA1D Menu palette pointer, AA2B Green bubble VRAM pointer & art pointer, AA37 Blue bubble VRAM pointer & art
pointer, AA45 Menu BG art data pointer, AA4F Menu screen text
AAC3 147 Menu BG art data | AB14 Menu BG art VRAM pointer & art pointer
AB56 80 Bubble/Music cursor data | AB62 Menu joypads RAM pointers
ACA5 36 Title Screen Stars auto palette data | ACBA Stars auto palette pointer
ACE5 3 Stars opening auto palette end pointer
AD13 3 Stars data pointer
AD53 32 Menu BG art
AD73 128 Unused bubble art?
ADF3 32 Menu palette
AE13 353 Super Mighta/Hidegon art (battle) data | AE13 S.Mighta/Hidegon flag RAM pointer, AE18 S.Hidegon battle data pointer,
AE20 S.Mighta art <- pointer 1 & VRAM pointer, AE2C S.Mighta art <- pointer 2 & VRAM pointer, AE38 S.Mighta art <- pointer
3 & VRAM pointer, AE44 S.Mighta art <- pointer 4 & VRAM pointer, AE55 S.Mighta art -> pointer 1 & VRAM pointer,
AE61 S.Mighta art -> pointer 2 & VRAM pointer, AE6D S.Mighta art -> pointer 3 & VRAM pointer, AE79 S.Mighta art -> pointer
4 & VRAM pointer, AE8A S.Mighta captured art pointer 1 & VRAM pointer, AE96 S.Mighta captured art pointer 2 & VRAM pointer,
AEA2 S.Mighta rocks art pointer & VRAM pointer, AEB9 S.Hidegon art <- pointer 1 & VRAM pointer, AEC5 S.Hidegon art <-
pointer 2 & VRAM pointer, AED1 S.Hidegon art <- pointer 3 & VRAM pointer, AEDD S.Hidegon art <- pointer 4 & VRAM pointer,
AEEE S.Hidegon art -> pointer 1 & VRAM pointer, AEFA S.Hidegon art -> pointer 2 & VRAM pointer, AF06 S.Hidegon art ->
pointer 3 & VRAM pointer, AF12 S.Hidegon art -> pointer 4 & VRAM pointer, AF23 S.Hidegon captured art pointer 1 & VRAM
pointer, AF2F S.Hidegon captured art pointer 2 & VRAM pointer, AF40 S.Hidegon fire art pointer 1 & VRAM pointer,
AF51 S.Hidegon fire art pointer 2 & VRAM pointer, AF62 Lightning head art pointer & VRAM pointer
AF74 232 Super Mighta/Hidegon angry art change data | AF79 Super Hidegon angry art change data pointer, AF81 S.Mighta angry art
<- pointer 1 & VRAM pointer, AF8D S.Mighta angry art <- pointer 2 & VRAM pointer, AF99 S.Mighta angry art <- pointer 3
& VRAM pointer, AFA5 S.Mighta angry art <- pointer 4 & VRAM pointer, AFB6 S.Mighta angry art -> pointer 1 & VRAM pointer,
AFC2 S.Mighta angry art -> pointer 2 & VRAM pointer, AFCE S.Mighta angry art -> pointer 3 & VRAM pointer,
AFDA S.Mighta angry art -> pointer 4 & VRAM pointer, AFF1 S.Hidegon angry art <- pointer 1 & VRAM pointer,
AFFD S.Hidegon angry art <- pointer 2 & VRAM pointer, B009 S.Hidegon angry art <- pointer 3 & VRAM pointer,
B015 S.Hidegon angry art <- pointer 4 & VRAM pointer, B026 S.Hidegon angry art -> pointer 1 & VRAM pointer,
B032 S.Hidegon angry art -> pointer 2 & VRAM pointer, B03E S.Hidegon angry art -> pointer 3 & VRAM pointer,
B04A S.Hidegon angry art -> pointer 4 & VRAM pointer
B05C 81 Super Mighta/Hidegon after bursting data | B061 Item to spawn after bursting S.Mighta/Hidegon RAM pointer,
B06E Item spawned VRAM pointer, B084 S.Mighta defeated art pointer & VRAM pointer, B09B S.Hidegon defeated art pointer
& VRAM pointer
B0AD 150 Super Mighta/Hidegon start battle/box data
B205 3 Super Mighta/Hidegon Flag RAM pointer
B20A 3 Super Hidegon battle data pointer
B20D 3 Super Hidegon battle RAM pointer 1
B243 3 Super Hidegon battle RAM pointer 2
B247 1 Super Mighta (48) HP
B250 1 Super Mighta (148) HP
B252 3 Super Mighta HP RAM pointer
B275 1 Super Mighta angry HP
B276 3 Super Mighta angry HP RAM pointer
B2E2 129 Super Mighta/Hidegon unknown data?
B2ED 3 Super Hidegon trapped in bubble data pointer
B405 201 Super Mighta attack data | B40B S.Mighta Rock throw RAM pointer, B411 Timer until S.Mighta throws rocks again,
B414 Amount of Rocks S.Mighta can have on screen, B419 Switch for S.Mighta rocks RAM pointer, B4C9 S.Mighta rocks sfx
B4CE 95 Super Mighta/Hidegon other data | B4D3 Super Hidegon battle data 2 pointer?
B52D 339 Super Mighta/Hidegon main data 1? | B60A S.Mighta/Hidegon burst sfx, B625 S.Mighta/Hidegon after bursting data pointer,
B628 S.Mighta/Hidegon after bursting data 2 pointer
B680 401 Super Mighta/Hidegon main data 2? | B6F1 Hurry Up Y Location RAM pointer, B6F4 Boss Hurry Up RAM pointer location,
B731 Hurry Up (S.Mighta/Hidegon) music, B749 S.Mighta/Hidegon angry art change data pointer, B78D Hurry up jingle
(S.Mighta/Hidegon) sfx
B810 75 Super Mighta/Hidegon after bursting data 2?
B85B 483 Super Hidegon battle data | B8A4 S.Hidegon HP (80), B8AD S.Hidegon HP (180), B8D3 S.Hidegon angry HP?,
B9C6 S.Hidegon fire data pointer (to B9C8), B9F4 S.Hidegon after bursting data pointer?
BA3E 34 Super Hidegon trapped in bubble data
BA60 139 Super Hidegon fire data | BA99 S.Hidegon fire directions pointer, BAE6 S.Hidegon fire sfx
BAEB 95 Super Hidegon battle data 2? | BB3D S.Hidegon hit sfx
BB4A 179 Heads (Lightning Level 80) data | BBBB Heads sfx
BBFD 40 Super Hidegon after bursting data
BC25 20 Super Hidegon Fire Directions data
BC39 12 Stars data
BC45 64 Stars auto palette
BFA5 91 Empty
C000 188 Bub/Bob collision/placement/hitbox data
C300 1 bubble fire (cross) sfx
C31F 1 Bubble sfx
C323 3 Total Bubbles Blown RAM pointer location
C34E 3 Water bubble other data pointer
C797 3 Death related data pointer
C85F 3 Times players have died RAM value
C876 3 Lives lost in level RAM pointer location
C952 44 Death related data | C952 Death sfx, C95C Death flag RAM pointer
CBCD 3 Total jumps RAM pointer location
CBD2 1 Jump sfx
CF00 3 Bub walking distance -> RAM Pointer 1
CF04 3 Bub walking distance -> RAM Pointer 2
CFD6 3 Bub walking distance <- RAM Pointer 1
CFDA 3 Bub walking distance <- RAM Pointer 2
D4C8 3 EXTEND letters data pointer
D4D1 1 Extend letter sfx
D4F0 3 Water bubble data pointer
D506 3 Total bubbles burst RAM Pointer
D87C 3 Number of enemies escaped RAM pointer location
DA54 114 Bub/Bob Book of Blizzards related data?
DB53 3 Extend bubbles remaining RAM pointer
DC22 1 ? (extend letter)
DC89 3 Bub EXTEND value RAM pointer
DC8F 3 Bob EXTEND value RAM pointer
DC92 3 EXTEND letters obtained RAM pointer
DD20 16 Group bubbles burst points value
E0CB 1 Item Pickup (bonus) sfx
E3A8 Unknown Hurry Up! other data
E3E4 773 Fire bubble data | E40B Fire bubbles burst RAM location, E6AE Enemies died by fire bubbles RAM location,
E6B2 Enemies killed by fire bubbles in 1 level RAM location, E6BB Fire bubble hits enemy sfx
E6E9 1220 Water bubble data | E709 Water bubble sfx, E79D Water bubbles burst RAM location, EAB8 Enemies killed by water
bubbles RAM location
EBAD 404 Lightning bubbles data | EC3D Lightning bubble flag RAM pointer, EC82 Bub stunned by lightning sfx, ECB1 Enemies
killed by lightning bubbles RAM location, ECD0 Lightning bubble hits enemy sfx, ED3C Lightning bubbles popped RAM
location
ED41 98 Extend data
EDD2 3 Level Sprite pointers main pointer
EFA4 430 Level sprite pointers
F152 2373 Level Sprites
FC2C 184 Password game over data?
FCE4 13 Magic Stick related data for potions
FCF1 11 Boot acquire data | FCF1 Secret Rooms entered RAM pointer, FCF6 Secret rooms entered to activate Boot (3) (IMPOSSIBLE),
FCFA Powerup displayed (Boot)
FCFC 16 Yellow Trophy acquire data | FCFC Extends collected RAM pointer, FD01 Extends collected to activate Yellow Trophy (4),
FD0A Powerup displayed (Yellow Trophy)
FD0C 22 Blue Trophy acquire data | FD0C Extends collected RAM pointer (to FD0E), FD11 Extends collected to activate Blue Trophy
(2), FD20 Powerup displayed (Blue Trophy)
FD22 22 Red Trophy acquire data | FD22 Extends collected RAM pointer (to FD24), FD27 Extends collected to activate Red Trophy
(2), FD36 Powerup displayed (Red Trophy)
FD38 12 Pentagram acquire data | FD38 Enemies killed RAM pointer, FD3D Enemies killed to activate Pentagram [Life] (100),
FD42 Powerup displayed (Pentagram [Life])
FD44 12 Peacock Feather acquire data | FD44 Secret Rooms entered RAM pointer, FD49 Secret rooms entered to activate peacock
feather (2), FD4E Powerup displayed (Peacock Feather)
FD50 12 Triangle acquire data | FD50 No. of enemies burst out of bubbles RAM pointer, FD55 No. of enemies burst out of bubbles
to display Triangle (32), FD5A Powerup displayed (Triangle)
FD5C 12 Magic Hat acquire data | FD5C Times killed by projectiles RAM pointer, FD61 Times killed by projectiles to activate
Magic Hat (5), FD66 Powerup displayed (Magic Hat)
FD68 12 Cola can acquire data | FD68 Lives lost in level RAM pointer, FD6D Lives lost in level to activate Cola can (6),
FD72 Powerup displayed (Cola Can)
FD74 12 Knife acquire data | FD74 Lives gained in level (resets to 0 after) RAM pointer, FD79 Lives gained in level
(resets to 0 after) to activate Knife (2), FD7E Powerup displayed (Knife)
FD80 12 Skull acquire data | FD80 BvB appeared RAM pointer, FD85 Number of BvB's to appear to activate skull (15),
FD8A Powerup displayed (Skull)
FD8C 12 Magic Stick acquire data | FD8C Levels cleared Magic Stick RAM pointer, FD91 Levels cleared to activate Magic Stick (80),
FD96 Powerup displayed (Magic Stick)
FD98 12 Crystal Ball acquire data | FD98 Crowns obtained RAM pointer, FD9D No. of crowns obtained to activate Crystal Ball (3),
FDA2 Powerup displayed (Crystal Ball)
FDA4 12 Bell acquire data (to FDAF) | FDA4 Hurry Ups appeared RAM pointer, FDA9 Hurry Ups appeared to activate bell (10),
FDAE Powerup displayed (Bell)
FDB0 22 Staffs acquire data | FDB2 Extend letters RAM pointer, FDB8 letters needed to activate staff (3),
FDC4 powerup displayed (staff)
FDC6 72 Green Drink/Pink Flamingo/Green Chest acquire data | FDC8 Chakun Hearts obtained RAM pointer, FDCD Chakun Hearts obtained
to activate Green Drink/Pink Flamingo (2), FDFD Powerup displayed (Green Drink), FE0C Powerup displayed (Pink Flamingo)
FE0E 20 Octopus/Fork data acquire | FE0E Game Over 100's 10's point value RAM pointer, FE13 Game Over 100's 10's point value to
activate Octopus (55) (ends in 550), FE18 Powerup displayed (Octopus), FE1B Game Over 100's 10's point value to activate Fork
(11) (ends in 110), FE20 Powerup displayed (Fork)
FE22 12 Red Necklace acquire data | FE22 Lamps obtained RAM pointer, FE27 Lamps obtained to activate Red Necklace (2)
(DOESN'T ACTIVATE?), FE2C Powerup displayed (Red Necklace)
FE2E 12 Yellow Lamp acquire data | FE2E ??? RAM pointer, FE33 ??? to activate Yellow Lamp (2) (DOESN'T ACTIVATE?),
FE38 Powerup displayed (Yellow Lamp)
FE3A 12 Purple Lamp acquire data | FE3A Umbrellas obtained RAM pointer, FE3F Umbrellas obtained to activate Purple Lamp (2),
FE44 Powerup displayed (Purple Lamp)
FE46 37 Blue/Red lamp acquire data | FE46 Continues used RAM pointer, FE4B Continues used to activate Blue Lamp (15) (IMPOSSIBLE),
FE52 Continues used to activate Red Lamp (10), FE65 Powerup displayed (Blue Lamp), FE69 Powerup displayed (Red Lamp)
FE6B 12 Book of Blizzards acquire data | FE6B Levels cleared RAM pointer, FE70 Levels cleared to activate Book of Blizzards (20),
FE75 Powerup displayed (Book of Blizzards)
FE77 12 Dark Crystal acquire data | FE77 Enemies killed by water bubbles RAM pointer, FE7C Enemies killed by water bubbles to
activate Dark Crystal (15), FE81 Powerup displayed (Dark Crystal)
FE83 12 Grey Necklace acquire data | FE83 Enemies died by fire bubbles RAM pointer, FE88 Enemies died by fire bubbles to activate
Grey Necklace (10), FE8D Powerup displayed (Grey Necklace)
FE8F 12 Bracelet acquire data | FE8F Enemies killed by lightning bubbles RAM pointer, FE94 Enemies killed by lightning bubbles to
activate Bracelet (10), FE99 Powerup displayed (Bracelet)
FE9B 12 Book of Earthquakes acquire data | FE9B Special Items RAM pointer, FEA0 Special Items Obtained to activate Book of
Earthquakes (20), FEA5 Powerup displayed (Book of Earthquakes)
FEA7 13 Fire Cross data | FEA7 Fire Bubbles popped RAM pointer, FEAC Fire bubbles popped to activate Fire Cross (25),
FEB2 Powerup displayed (Fire Cross)
FEB4 13 Lightning Cross acquire data | FEB4 Lightning Bubbles popped RAM pointer, FEB9 Lightning Bubbles popped to activate
Lightning Cross (20), FEBF Powerup displayed (Lightning Cross)
FEC1 13 Water Cross acquire data | FEC1 Water Bubbles burst RAM pointer, FEC6 Water Bubbles burst to activate Water Cross (20),
FECC Powerup displayed (Water Cross)
FECE 13 Blue Ring acquire data | FECE Blue Candies obtained RAM pointer, FED3 Number of Blue Candies obtained to activate
Blue Ring (3), FED9 Powerup displayed (Blue Ring)
FEDB 13 Pink Ring acquire data | FEDB Yellow Candies obtained RAM pointer, FEE0 Number of Yellow Candies obtained to activate
Pink Ring (3), FEE6 Powerup displayed (Pink Ring)
FEE8 13 Red Ring acquire data | FEE8 Pink Candies obtained RAM pointer, FEED Number of Pink Candies obtained to activate
Red Ring (3), FEF3 Powerup displayed (Red Ring)
FEF5 13 Chakun Heart acquire data | FEF5 Items from defeated enemies RAM pointer, FEFA No. of items obtained from defeated enemies
to activate Chakun Heart (80), FF00 Powerup displayed (Chakun Heart)
FF02 39 Potion acquire data (to FF28) | FF08 Players have died RAM pointer, FF0D No. of players have died to activate random
potion (6), FF12 Magic stick related data, FF1E Potion extra data pointer
FF29 29 Blue/Orange/Red Umbrella acquire data | FF29 Falling through holes RAM pointer, FF30 Fall through holes to activate Orange
Umbrella (15), FF36 Fall through holes to activate Red Umbrella (20), FF3A Fall through holes to activate Blue Umbrella
(25), FF3E Powerup displayed (blue umbrella), FF41 Powerup displayed (orange umbrella), FF44 Powerup displayed
(red umbrella)
FF46 13 bomb acquire data | FF46 Spawned Normal Items Obtained RAM pointer, FF4B Spawned Normal Items Obtained to activate
bomb (20), FF51 Powerup displayed (bomb)
FF53 13 Clock acquire data | FF53 Shoes obtained RAM pointer, FF58 Shoes obtained to activate clock (5),
FF5E Powerup displayed (clock)
FF60 20 Shoe acquire data | FF60 Distance ran RAM pointer, FF63 Length to run to activate shoe (80 0C, 12.128/3,200 pixels),
FF72 Powerup displayed (shoe)
FF74 13 Yellow candy acquire data | FF74 Jumps performed RAM pointer, FF79 Jumps performed to activate yellow candy (40),
FF7F Powerup displayed (yellow candy)
FF81 13 Blue Candy acquire data | FF81 Bubbles burst RAM pointer, FF86 regular bubbles burst to activate blue candy (40),
FF8C Powerup displayed (blue candy)
FF8E 13 Pink Candy acquire data | FF8E Bubbles blown RAM pointer, FF93 bubbles blown to activate Pink Candy (40),
FF99 Powerup displayed (pink candy)
FF9B 2 Nothing data
FF9D 16 Potion extra data
FFAD 83 Empty
10000 711 Instrument Data
102C7 37 Related to Instrument Data 1
102EC 186 Related to Instrument Data 2
103A6 140 Sound/Channel data pointers
104A4 3 Nothing sound data
104A7 62 Jump sound data
104E5 12 Bubble sound data
104F1 157 Burst 1 enemy sound data
1058E 158 Burst some enemies sound data
1062C 158 Burst most enemies sound data
106CA 12 Item pickup sound data
106D6 21 Normal item pickup sound data
106EB 42 Super Drunk bottle sound data
10715 34 Hidegon fire sound data
10737 127 Super Mighta boulders sound data
107B6 74 Death sound data
10800 12 Drunk bottle hit data
1080C 30 Extra Life sound data
1082A 21 Hint/Drunk merge/Password correct sound data
1083F 24 Special item pickup sound data
10857 12 Extend letter sound data
10863 9 Projectile/Password move sound data
1086C 11 Lightning hits Bub/Password wrong sound data
10877 17 Lightning hits Super enemy sound data
10888 23 Explosion sound data
1089F 8 Mighta rock hits sound data
108A7 80 Opening channel 1 music data
108F7 208 Opening channel 2 music data
109C7 48 Opening channel 3 music data
109F7 659 Main Theme channel 1 music data
10C8A 581 Main Theme channel 2 music data
10ECF 659 Hurry Up! channel 1 music data
11162 581 Hurry Up! channel 2 music data
113A7 102 Chakun Heart channel 1 music data
1140D 102 Chakun Heart channel 3 music data
11473 102 Chakun Heart channel 2 music data
114D9 227 Name Set channel 1 music data
115BC 54 Name Set channel 2 music data
115F2 102 Name Set channel 3 music data
11658 39 Game Over channel 1 music data
1167F 26 Game Over channel 2 music data
11699 501 Super Drunk channel 1 music data
1188E 239 Super Drunk channel 2 music data
1197D 150 Mysterious Floor channel 1 music data
11A13 54 Mysterious Floor channel 2 music data
11A49 245 Bad End channel 1 music data
11B3E 136 Bad End channel 2 music data
11BC6 384 Happy End channel 1 music data
11D46 392 Happy End channel 2 music data
11ECE 1224 Happy End channel 3 music data
12396 27 Scal Monsta channel 1 music data
123B1 29 Scal Monsta channel 2 music data
123CE 34 Hurry Up! jingle channel 1 music data
123F0 33 Hurry Up! jingle channel 2 music data
12411 12 End Jingle 1 channel 1 music data
1241D 14 End Jingle 1 channel 2 music data
1242B 40 End Jingle 2 channel 1 music data
12453 42 End Jingle 2 channel 2 music data
1247D 40 End Jingle 2 channel 3 music data
124A5 32 Unknown Jingle channel 1 music data
124C5 32 Unknown Jingle channel 2 music data
124E5 32 Unknown Jingle 2 channel 1 music data
12505 4 Zen Chan <- church animation frames art pointer group
12509 4 Zen Chan -> church animation frames art pointer group
1250D 4 Zen Chan angry <- church animation frames art pointer group
12511 4 Zen Chan angry -> church animation frames art pointer group
12515 8 Unknown pointer groups
1251D 4 Zen Chan anxious <- church animation frames art pointer group
12521 4 Zen Chan anxious -> church animation frames art pointer group
12525 4 Mighta <- church animation frames art pointer group
12529 4 Mighta -> church animation frames art pointer group
1252D 4 Mighta angry <- church animation frames art pointer group
12531 4 Mighta angry -> church animation frames art pointer group
12535 8 Unknown pointer groups
1253D 4 Mighta anxious <- church animation frames art pointer group
12541 4 Mighta anxious -> church animation frames art pointer group
12545 4 Hidegon <- church animation frames art pointer group
12549 4 Hidegon -> church animation frames art pointer group
1254D 4 Hidegon angry <- church animation frames art pointer group
12551 4 Hidegon angry -> church animation frames art pointer group
12555 8 Unknown pointer groups
1255D 4 Hidegon anxious <- church animation frames art pointer group
12561 4 Hidegon anxious <- church animation frames art pointer group
12565 4 Drunk <- church animation frames art pointer group
12569 4 Drunk -> church animation frames art pointer group
1256D 4 Drunk angry <- church animation frames art pointer group
12571 4 Drunk angry -> church animation frames art pointer group
12575 8 Unknown pointer groups
1257D 4 Drunk anxious <- church animation frames art pointer group
12581 4 Drunk anxious -> church animation frames art pointer group
12585 4 Bonnie Bo <- church animation frames art pointer group
12589 4 Bonnie Bo -> church animation frames art pointer group
1258D 4 Bonnie Bo angry <- church animation frames art pointer group
12591 4 Bonnie Bo angry -> church animation frames art pointer group
12595 8 Unknown pointer groups
1259D 4 Bonnie Bo anxious <- church animation frames art pointer group
125A1 4 Bonnie Bo anxious -> church animation frames art pointer group
125A5 4 Blubba <- church animation frames art
125A9 4 Blubba -> church animation frames art
125AD 4 Blubba angry <- church animation frames art pointer group
125B1 4 Blubba angry -> church animation frames art pointer group
125B5 8 Unknown pointer groups
125BD 4 Blubba anxious <- church animation frames art pointer group
125C1 4 Blubba anxious <- church animation frames art pointer group
125C5 8 Pulpul church animation frames art pointer groups
125CD 8 Pulpul angry church animation frames art pointer groups
125D5 8 Unknown pointer groups
125DD 8 Pulpul anxious church animation frames art pointer groups
125E5 8 Invader church animation frames art pointer groups
125ED 8 Invader angry church animation frames art pointer groups
125F5 8 Unknown pointer groups
125FD 8 Invader anxious church animation frames art pointer groups
12605 4 Drunk's sons <- animation frames art pointer group 1
12609 4 Drunk's sons -> animation frames art pointer group 1
1260D 4 Drunk's sons <- animation frames art pointer group 2
12611 4 Drunk's sons -> animation frames art pointer group 2
12615 8 Drunk's sons back animation frame art pointer groups
1261D 4 Drunk's sons <- animation frames art pointer group 3
12621 4 Drunk's sons -> animation frames art pointer group 3
12625 4 Betty & Patty -> wedding suit animation frame art pointer group 1
12629 4 Betty & Patty <- wedding suit animation frame art pointer group 1
1262D 4 Betty & Patty -> wedding suit animation frame art pointer group 2
12631 4 Betty & Patty <- wedding suit animation frame art pointer group 2
12635 8 Betty & Patty back wedding suit animation frame art pointer group 1+2
1263D 4 Betty & Patty -> wedding suit animation frame art pointer group 3
12641 4 Betty & Patty <- wedding suit animation frame art pointer group 3
12645 32 Priest church animation frame art pointer groups
12665 4 Betty & Patty in bubbles animation frames art pointer group 1
12669 12 Betty & Patty break bubbles animation frames art pointer groups 1
12675 4 Betty & Patty in bubbles animation frames art pointer group 2
12679 12 Betty & Patty break bubbles animation frames art pointer groups 2
12685 8 Cloud/Smoke animation frames art pointer groups
1268D 12 Zen Chan <- church animation frames art
12699 12 Zen Chan -> church animation frames art
126A5 12 Zen Chan angry <- church animation frames art
126B1 12 Zen Chan angry -> church animation frames art
126BD 3 Unknown
126C0 12 Zen Chan anxious <- church animation frames art
126CC 12 Zen Chan anxious -> church animation frames art
126D8 12 Mighta <- church animation frames art
126E4 12 Mighta -> church animation frames art
126F0 12 Mighta angry <- church animation frames art
126FC 12 Mighta angry -> church animation frames art
12708 3 Unknown
1270B 12 Mighta anxious <- church animation frames art
12717 12 Mighta anxious -> church animation frames art
12723 12 Hidegon <- church animation frames art
1272F 12 Hidegon -> church animation frames art
1273B 12 Hidegon angry <- church animation frames art
12747 12 Hidegon angry -> church animation frames art
12753 3 Unknown
12756 12 Hidegon anxious <- church animation frames art
12762 12 Hidegon anxious -> church animation frames art
1276E 12 Drunk <- church animation frames art
1277A 12 Drunk -> church animation frames art
12786 12 Drunk angry <- church animation frames art
12792 12 Drunk angry -> church animation frames art
1279E 3 Unknown
127A1 12 Drunk anxious <- church animation frames art
127AD 12 Drunk anxious -> church animation frames art
127B9 12 Bonnie Bo <- church animation frames art
127C5 12 Bonnie Bo -> church animation frames art
127D1 12 Bonnie Bo angry <- church animation frames art
127DD 12 Bonnie Bo angry -> church animation frames art
127E9 3 Unknown
127EC 12 Bonnie Bo anxious <- church animation frames art
127F8 12 Bonnie Bo anxious -> church animation frames art
12804 12 Blubba <- church animation frames art
12810 12 Blubba -> church animation frames art
1281C 12 Blubba angry <- church animation frames art
12828 12 Blubba angry -> church animation frames art
12834 3 Unknown
12837 12 Blubba anxious <- church animation frames art
12843 12 Blubba anxious -> church animation frames art
1284F 12 Pulpul church animation frames art
1285B 12 Pulpul angry church animation frames art
12867 3 Unknown
1286A 12 Pulpul anxious church animation frames art
12876 12 Invader church animation frames art
12882 12 Invader angry church animation frames art
1288E 3 Unknown
12891 12 Invader anxious church animation frames art
1289D 12 Drunk's sons <- animation frames art
128A9 12 Drunk's sons -> animation frames art
128B5 3 Drunk's sons back animation frame art
128B8 3 Betty & Patty -> wedding suit animation frame art
128BB 3 Betty & Patty <- wedding suit animation frame art
128BE 3 Betty & Patty back wedding suit animation frame art
128C1 3 Priest church animation frame art
128C4 12 Betty & Patty in bubbles animation frames art
128D0 12 Betty & Patty break bubbles animation frames art
128DC 12 Cloud/Smoke animation frames art
128E8 240 level properties [not sprites] pointers
129D8 1800 Level properties data
130E0 178 Secret room diamond data | 13140 Diamond pickup [secret room] sfx
13192 49 Secret room flames data?
131C3 405 Secret room main data? | 132A2 Password codes & pointers display pointer, 1322E Diamond room message 8x8 mapping top line
pointer, 1324C Diamond room message 8x8 mapping sides pointer, 13278 Diamond room message 8x8 mapping bot line pointer,
13281 Diamond room message 8x8 mapping alphabet 1 pointer, 1328D Diamond room message 8x8 mapping alphabet 2 pointer
132A2 3 Passwords codes & pointers main pointer
13358 201 Secret room main data 2? | 1335D Diamond room flame holders art pointer, 1336A Diamond room flame holder VRAM pointer,
1337B Diamonds VRAM pointer, 13389 Diamond room flames art pointer, 13395 Message border art pointer & VRAM pointer,
133A3 Bubble Bobble language VRAM pointer & art pointer, 133B2 Secret door art pointer & VRAM pointer
13421 78 Text main data | 13427 Game over text VRAM pointer, 1342D Church text art pointer, 1343A Game over Japanese text art pointer,
13440 Church Japanese text art pointer
1346F 372 Treasure room chest mechanics data
135E3 350 Big item treasure room data | 13684 Treasure room big item points data pointer, 13698 Big item treasure room points value art
data pointer, 136C8 big item treasure room sfx
13741 392 Treasure room spread items data | 13897 Treasure room spread items points value pointer, 138A6 treasure room spread items sfx
138C9 50 Treasure room timer data? | 138CA Timer VRAM pointer, 138D7 Timer art pointer
138FB 470 Treasure room main data? | 13900 Treasure room chest art pointer & VRAM pointer, 13919 contained items in chests data pointer,
139D7 treasure room small items VRAM pointer 1, 139EA treasure room small items art pointer, 139F3 treasure room small items
VRAM pointer 2, 139FC Big item flag RAM pointer, 13A1F Big item treasure room art mappings data pointer, 13A2D Treasure room
big item art, 13A31 Big item art VRAM pointer, 13A54 Treasure room timer data pointer, 13A5C Treasure room timer
milliseconds, 13A5E Treasure room timer milliseconds RAM pointer, 13A61 Treasure room timer, 13A63 Treasure room timer
RAM pointer
13AD1 22 Treasure room big item points data
13AE7 12 Big item treasure room points value art data
13AF3 35 Big item treasure room art mappings data
13B0A 307 Magic secret room data | 13B13 BG Secret room palettes pointer, 13B71 Column & BG Secret room art data pointer,
13B79 Orb holder secret room VRAM pointer & art pointer, 13BB9 Magic balls in level art pointers,
13BC8 Magic mirrors in level art pointers, 13BD2 Magic candle/key in level art pointers,
13BEE Magic Orb normal VRAM pointer, 13BF8 Magic orb glowing VRAM pointer
13C3D 74 Column & BG secret room art data | 13C42 Column & BG secret room art pointer & VRAM pointer,
13C56 Column mappings data pointer
13C87 64 Column secret room 8x8 mappings
13CC7 16 BG Secret room palettes
13CD7 172 Diamond room message 8x8 mappings
13D83 84 Item points values
13DD7 74 How many points is given
13E21 48 Contained items in chests data
13EF2 160 Password codes & pointers
13F92 110 Empty
14000 14080 big enemy art | 14000 Super Drunk art, 15AE0 Super Mighta art, 16300 Super Hidegon art, 16B00 Super Hidegon trapped art 1,
16C00 Super Mighta trapped art 1, 16D00 Super Hidegon trapped art 2, 16E00 Super Mighta trapped art 2,
16F00 Super Hidegon popped art, 17300 Super Mighta popped art
17700 1803 Ending data & art data | 17700 Ending Palette 1 pointer, 1770B Ending art pointer,
17728 Ending mappings pointers & data?, 17C12 Ending mappings, 17DCB Unused Forest Palette main?, 17DEB Ending palette 1
17E0B 344 Music Select text data | 17F48 Music cursor art pointer & VRAM pointer
17F63 91 After game over/Hints related data? | 17F72 text art after game over pointer, 17F93 Japanese text art after game over pointer
17FBE 66 Empty
18000 412 level pointers
1819C 57 Level 1 data
181D5 79 Level 2 data
18224 167 Level 3 data
182CB 178 Level 4 data
1837D 178 Level 5 data
1842F 156 Level 6 data
184CB 167 Level 7 data
18572 156 Level 8 data
1860E 222 Level 9 data
186EC 211 Level 10 data
187BF 211 Level 11 data
18892 222 Level 12 data
18970 244 Level 13 data
18A64 244 Level 14 data
18B58 200 Level 15 data
18C20 244 Level 16 data
18D14 222 Level 17 data
18DF2 178 Level 18 data
18EA4 167 Level 19 data
18F4B 211 Level 20 data
1901E 211 Level 21 data
190F1 167 Level 22 data
19198 233 Level 23 data
19281 145 Level 24 data
19312 189 Level 25 data
193CF 79 Level 26 data
1941E 123 Level 27 data
19499 200 Level 28 data
19561 233 Level 29 data
1964A 145 Level 30 data
196DB 101 Level 31 data
19740 167 Level 32 data
197E7 167 Level 33 data
1988E 57 Level 34 data
198C7 222 Level 35 data
199A5 90 Level 36 data
199FF 189 Level 37 data
19ABC 112 Level 38 data
19B2C 123 Level 39 data
19BA7 134 Level 40 data
19C2D 156 Level 41 data
19CC9 79 Level 42 data
19D18 233 Level 43 data
19E01 134 Level 44 data
19E87 178 Level 45 data
19F39 112 Level 46 data
19FA9 123 Level 47 data
1A024 79 Level 48 data
1A073 233 Level 49 data
1A15C 101 Level 50 data
1A1C1 112 Level 51 data
1A231 35 Level 52 data
1A254 79 Level 53 data
1A2A3 178 Level 54 data
1A355 189 Level 55 data
1A412 244 Level 56 data
1A506 189 Level 57 data
1A5C3 178 Level 58 data
1A675 178 Level 59 data
1A727 46 Level 60 data
1A755 156 Level 61 data
1A7F1 68 Level 62 data
1A835 57 Level 63 data
1A86E 211 Level 64 data
1A941 200 Level 65 data
1AA09 244 Level 66 data
1AAFD 68 Level 67 data
1AB41 101 Level 68 data
1ABA6 123 Level 69 data
1AC21 123 Level 70 data
1AC9C 90 Level 71 data
1ACF6 178 Level 72 data
1ADA8 134 Level 73 data
1AE2E 145 Level 74 data
1AEBF 90 Level 75 data
1AF19 68 Level 76 data
1AF5D 24 Level 77 data
1AF75 266 Level 78 data
1B07F 200 Level 79 data
1B147 233 Level 193 data
1B230 200 Level 81 data
1B2F8 167 Level 82 data
1B39F 145 Level 83 data
1B430 244 Level 84 data
1B524 134 Level 85 data
1B5AA 233 Level 86 data
1B693 189 Level 87 data
1B750 211 Level 88 data
1B823 35 Level 89 data
1B846 200 Level 90 data
1B90E 145 Level 91 data
1B99F 200 Level 92 data
1BA67 156 Level 93 data
1BB03 255 Level 94 data
1BC02 134 Level 95 data
1BC88 156 Level 96 data
1BD24 167 Level 97 data
1BDCB 167 Level 98 data
1BE72 189 Level 99 data
1BF2F 46 Level 100 data
1BF5D 134 Level secret data
1BFE3 167 Level secret 2 data
1C08A 156 Level Treasure secret data
1C126 46 Level item room data
1C154 79 Level 80 data
1C1A3 244 Level 101 data
1C297 211 Level 106 data
1C36A 266 Level 111 data
1C474 244 Level 116 data
1C568 233 Level 156 data
1C651 156 Level 151 data
1C6ED 79 Level 177 data
1C73C 244 Level 138 data
1C830 211 Level 127 data
1C903 189 Level 121 data
1C9C0 244 Level 159 data
1CAB4 189 Level 147 data
1CB71 244 Level 166 data
1CC65 233 Level 133 data
1CD4E 211 Level 164 data
1CE21 255 Level 185 data
1CF20 211 Level 143 data
1CFF3 123 Level 169 data
1D06E 233 Level 192 data
1D157 46 Level 200 data
1D185 64 Hints 1 pointers
1D1C5 64 Hints 2 pointers
1D205 2230 hints
1DABB Unknown Super Drunk fusion data?
1DAEA 13 Level 1 Secret Door data | 1DAEA Timer on level RAM pointer, 1DAEE Time in level before activating door (0E 10)
1DAF7 8 Level 10 Secret Door data | 1DAF7 Remaining enemies RAM pointer
1DAFF 24 Level 20 Secret Door data
1DB17 9 Level 28 Secret Door data | 1DB17 Normal Item trigger flag RAM pointer
1DB20 9 Level 30 Secret Door data | 1DB20 Bonnie Bo's killed by lightning RAM pointer, 1DB24 Bonnie Bo's killed by lightning to
activate door (5)
1DB29 90 Level 40 Secret Door data | 1DB29 Time waiting to activate door (07 08)
1DB83 17 Level 47/79 Secret Door data | 1DB83 Bub lives RAM pointer, 1DB87 Lives needed by bub to activate door (3),
1DB8B Bob lives RAM pointer, 1DB8F Lives needed by bob to activate door (3)
1DB94 28 Level 50/105 Secret Door data
1DBB0 44 Level 60 Secret Door data | 1DBB0 Area needed to cross to activate door (14 20), 1DBB4 Bub Main data RAM pointer,
1DBBE Bob main data RAM pointer
1DBDC 29 Level 70/175 Secret Door data | 1DBE4 Level 70/175 Bubble enemy flag RAM pointer, 1DBF4 Enemies bubbled to activate door (7)
1DBF9 44 Level 90 Secret Door data | 1DBFA Bub main data RAM pointer, 1DBFD Area needed by Bub to cross to activate door (0E 9C),
1DC04 Bob main data RAM pointer, 1DC07 Area needed by Bob to cross to activate door (0E 9C)
1DC25 24 Level 92 Secret Door data | 1DC25 Area needed to cross to activate door (04 B4), 1DC29 Bub main data RAM pointer,
1DC33 Bob main data RAM pointer
1DC3D 8 Level 99/199 Secret Door data | 1DC3D Remaining enemies RAM pointer
1DC45 74 Level 125/135/141 Secret Door data | 1DC45 Timer on level RAM pointer?, 1DC5E Secret door trigger flag RAM pointer,
1DC64 Level 125/135/141 Door trigger flag RAM pointer
1DC8F 43 Level 115 Secret Door data | 1DC8F Time waiting to activate door (07 0E), 1DC97 Enemy sprites RAM pointer,
1DCB0 Level 115 door trigger flag RAM pointer
1DCBA 9 Level 145 Secret Door data | 1DCBA Enemies killed by fire bubbles in 1 level RAM pointer,
1DCBE Number of Drunks died to fire to activate door (7)
1DCC3 13 Level 147/179 Secret Door data | 1DCC3 Total items gained pointer, 1DCC7 Total items needed to activate door (50)
1DCD0 24 Level 155 Secret Dark Crystal data | 1DCD1 Item spawned (Dark Crystal), 1DCD2 Special item spawned RAM pointer,
1DCD7 Special Item trigger flag RAM pointer
1DCE8 19 Level 165 Secret door data | 1DCE8 Total walking distance RAM pointer (to 1DCEA), 1DCF2 Distance walked in level to
activate door (60 09)
1DCFB 39 Level 185 Secret door data | 1DD19 Minimum amount of enemies burst at the same time to activate door (4)
1DD22 28 Level 195 Secret door data | 1DD22 Bub & Bob's score RAM pointers
1DD3E 48 Secret door extended data? | 1DD50 Secret door mechanism pointer RAM pointer
1DD6E 29 Levels secrets appear on
1DD8B 56 Level secret door data pointers
1DDC3 171 Grey Necklace projectile data | 1DE45 Necklace projectile sfx, 1DE5B Necklace projectile art pointer
1DE6E 261 Item Condition pause data | 1DEDF I.C. text, 1DEF3 3 Magic balls I.C. art pointer & VRAM pointer, 1DEFF 3 Magic mirrors
I.C. art pointer & VRAM pointer, 1DF0B Magic Candle/Key I.C. art pointer & VRAM pointer, 1DF69 Nothing text
1DF73 44 Item Condition unpause data
1DF9F 379 Hurry Up! data | 1E004 Hurry Up Y location RAM pointer, 1E007 Hurry Up! RAM location pointer, 1E05E Hurry up jingle,
1E0D5 Hurry up! music, 1E0F4 Hurry Up! art pointer, 1E10B Hurry Up! blinking art pointer
1E11A 948 BvB data | 1E11A BvB appear RAM pointer, 1E18D Scal Monsta jingle, 1E19B BvB times appeared RAM pointer location
1E4CE 68 Level 100 door collision data
1E512 71 After Super Drunk level 100 data | 1E518 Mini drunks after Super Drunk data pointer
1E559 103 Super Drunk merge data
1E5C0 17 Super Drunk merge data 2
1E5D1 6 Super Drunk (Level 200) awakens data
1E5D7 129 Shake Screen (Level 200) data
1E658 34 Drunk sons leaving level (level 200) data
1E67A 31 Drunk sons (Level 200) data
1E699 213 Level 200 main data | 1E699 Level 200 Palette pointer, 1E6A7 Level 200 column art pointer & VRAM pointer, 1E6F0 Level 200
Super Drunk drowsy art pointer & VRAM pointer, 1E70C Super Drunk eyes asleep mapping data pointer, 1E729 Level 200 Bubblun
bubble data pointer
1E76E 41 Super Drunk drowsy/awaken data?
1E797 22 Super Drunk (Level 200) drowsy data | 1E7A2 Super Drunk eyes drowsy mapping data pointer
1E7AD 19 Super Drunk (Level 200) woke & darkens data | 1E7B5 Super Drunk fade out mapping data pointer
1E7C0 29 Level 100 door data | 1E7C5 Level 100 door art pointer & VRAM pointer, 1E7D6 Level 100 door mapping data pointer
1E7DD 139 Level 100 door opening main data | 1E7DD Level 100 door opening data pointer, 1E7E8 Level 100 door opening data pointer 2
1E868 384 Church data | 1E879 Church art pointer & VRAM pointer, 1E913 Church mapping data pointer
1E9E8 114 Church mapping data
1EA5A 96 Level 100 door mapping data + opening
1EABA 16 Super Drunk eyes asleep mapping data
1EACA 14 Super Drunk eyes drowsy mapping data
1EAD8 2 Super Drunk fade out mapping data
1EADA 64 Level 200 column mapping data
1EB1A 15 Level 200 Bubblun bubble data
1EB29 32 Level 200 Palette
1EB49 126 Mini Drunks (level 100) after super drunk data
1EBC7 25 Bub & Bob turning around data (church)
1EBE0 23 Drunk sons leaving church data
1EBF7 42 Betty & Patty bubbles raised church data
1EC21 23 Betty & Patty trapped in bubbles church data | 1EC26 Betty & Patty in bubbles church art pointer
1EC38 80 Betty & Patty bubble transformation data
1EC88 99 Betty & Patty disappear data (church)
1ECEB 116 Drunk's sons movement data 1 (church)
1ED5F 39 Drunk's sons capture Betty & Patty data
1ED86 20 Drunk's sons turnaround data
1ED9A 62 Enemies turn blue data (church)
1EDD8 145 Church sprite loader data? | 1EDD8 Bub & Bob sprite loader data pointer, 1EE01 Other sprites loader church data pointer
1EE69 8 Unknown, linked to church data
1EE71 8 Related to Betty & Patty disappearing data
1EE79 8 Related to Betty & Patty disappearing data 2
1EE81 8 Drunk bubbles church data
1EE89 6 Bub & Bob sprite loader church data
1EE8F Unknown Other sprites loader church data?
1EEE3 25 Unknown, affects Bub & Bob turning data and ending
1EEFC 25 Unknown, affects ending scripts?
1EF15 48 Unknown, affects Betty & Patty bubble burst data?
1EF45 32 Unknown, Betty & Patty embrace data?
1EF65 34 Betty & Patty ending dropping data | 1EF6B Betty & Patty ending art pointer
1EF87 34 Bub & Bob Human art data | 1EF8D Bub & Bob Human art ending pointer
1F061 39 Ending opening data 2
1F088 Unknown Ending opening data
1F0A4 6 Heart ending art pointer & VRAM pointer
1F0BA 3 Heart mappings ending data 1 pointer
1F0DC 3 Heart mappings ending data 2 pointer
1F0EC 3 Heart mappings ending data 3 pointer
1F10A 24 Heart mappings ending data 1
1F122 4 Heart mappings ending data 2
1F126 2 Heart mappings ending data 3
1F130 32 Forest Palette?
1F150 615 Game script text
1F3D2 3 Credits text pointers main pointer
1F4B5 106 Credits text pointers
1F51F 456 Credits text
1F6E7 181 Bad End data | 1F6E8 Bad end music, 1F6FC bad end text, 1F78B Bad End timer
1F79C 71 Taito art ending data
1F7E3 86 Sega screen data | 1F7E6 Sega art pointer & VRAM pointer
1F839 160 Opening text data
1F8D9 32 Sega Palette & Title screen palette
1F8F9 80 Sega 8x8 map art
1F949 1280 Sega art
1FE49 439 Empty
20000 505 Text art
201F9 192 Fire & water art
202B9 3360 Level BG art
20FD9 7136 Bubble Bobble Title Screen art
22BB9 768 Mega door art
22EB9 1024 Church art
232B9 160 Speech bubble art
23359 320 Final art
23499 1280 Important items art
23999 960 Level 200 Column art
23D59 352 Super Drunk awakening art
23EB9 301 Cheat data | 23F7D Cheat Code pointers, 23F97 Extra life cheat, 23F9B 3 Extra lives cheat, 23F9F Shoe cheat,
23FA3 Shoe + Blue sweet cheat, 23FAD Music select cheat, 23FAE Item view cheat, 23FAF DBLJDBBD cheat,
23FB0 Shoe + 3 sweets cheat, 23FBD Shoe, 3 sweets + feather cheat, 23FCD 5 Extra Lives cheat, 23FD1 Hints 1 cheat,
23FD2 Hints 2 cheat, 23FD3 Shoe, 3 sweets, feather + 3 extra lives cheat
23FE6 26 Empty
24000 144 Bub/Bob in bubble animation
24090 5120 Bub/Bob in bubble art
25490 2048 Bubbles art
25C90 2304 Bub art
26590 2304 Bob art
26E90 256 Death disappear art
26F90 640 Other bubble art
27210 768 Bub/Bob burned death art
27510 672 Bomb explosion art
277B0 1280 Chakun heart bub/bob art
27CB0 480 Score art
27E90 256 Fire holders art
27F90 101 After game over data | 27F96 Bubble art in game over pointer, 27FBB Game Over Password text
27FF5 11 Empty
28000 2944 Benzo art
28B80 2944 Mighta art
29700 2944 Hidegon art
2A280 2944 Drunk art
2AE00 2944 Bonnie Bo art
2B980 2944 Blubba art
2C500 2944 Pulpul art
2D080 2176 Invader art
2D900 256 Rascal art
2DA00 1024 Frozen enemies art
2DE00 1280 Frozen enemies art 2
2E300 1536 Black Hole art
2E900 4320 Ending BG art
2F9E0 104 Wedding/Ending messages mechanism data
2FA48 1032 Speech Bubble data | 2FA68 Wedding/Ending messages mechanism data pointer
2FE50 143 Menu continue data?
2FEDF 289 Empty
30000 28928 Items art
37100 3712 Bubble kids & bubble art
37F80 128 Super Hidegon fire art
38000 8960 EXTEND main art
3A300 1024 Nice 1p/2p art
3A700 512 Hurry Up! art
3A900 384 Unknown stars art?
3AA80 768 Extend letter art 1
3AD80 1088 Points art
3B1C0 256 Secret room fire art
3B2C0 768 Extend letter art 2
3B5C0 1120 Potion score box art
3BA20 128 Super Hidegon fire art
3BAA0 928 Chest art
3BE40 448 Bubble Bobble Language art
3C000 512 BvB art
3C200 256 Peacock fairy art
3C300 512 Projectile art
3C500 512 Book of Blizzards ice art
3C700 384 Stars art
3C880 128 1UP art
3C900 512 Lightning bolt art
3CB00 256 Smoke art
3CC00 576 Giant heart ending art
3CE40 6144 Super Hidegon/Mighta art
3E640 512 Mighta rock art
3E840 512 Hidegon fire art
3EA40 512 Drunk bottle art
3EC40 512 Invader laser art
3EE40 672 Japanese text art
3F0E0 1664 Church character art
3F760 1185 Password data | 3F7C6 Password text, 3F91A Password button command RAM pointer, 3F930 Password move <- sfx, 3F952 Password
move -> sfx, 3F97A Password move ^ sfx, 3F9EE Password move v sfx, 3FA93 Password incorrect sfx, 3FAAF Letters used in
password data pointer, 3FACC Password Select letter sfx, 3FBD2 Letters used in password data
3FC01 85 Normal Item icons data
3FC56 640 Potion item art
3FED6 298 Empty
</pre>
</pre>
{{Internal Data|game=Bubble Bobble (SMS)}}
{{Internal Data|game=Bubble Bobble (Sega Master System)}}

Latest revision as of 00:53, 6 March 2024

Chip tiny.png The following article is a ROM map for Bubble Bobble (Sega Master System).

Note that sizes are listed in decimal.

Data found: 228529/262144; 87%

Offset  Size            Description
------- --------------- -----------

53	3		Dropped item Bub/Bob physics data pointer
59	3		Hurry Up after losing life data pointer
7E	3		Extend bubbles data pointer
E2	3		Sega loading palette pointer 1
EC	3		Starting RAM pointer
138	3		Sega screen data pointer
159	32		sega loading palette
1BE	3		Joypad 1 ingame input RAM pointer
1C7	3		Joypad 2 ingame input RAM pointer
23A	3		Bub values RAM pointer
241	3		Bub frames data pointer
245	3		Bob values RAM pointer
2EC	3		Chakun Heart Bub/Bob art data pointer 1
2FB	3		Chakun Heart Bub/Bob art data pointer 2
304	3		Text VRAM pointer (Title Screen & Menu)
313	3		Title screen/Menu text art pointer
72A	35		Item Bub/Bob physics data?
7D3	147		Score/Extra lives data | 851 Extra lives gained in level RAM pointer location, 856 Extra life sfx
9E5	3		Bub & Bob opening bubble data X value pointer
9F1	3		Bub & Bob opening bubble data Y value pointer
A4E	130		Bub & Bob opening bubble data X&Y
AD0	160		Bub & Bob opening related data | B0A Bub/Bob other frames data pointer
BDA	274		Chakun Heart Bub/Bob art data | BEC Chakun Heart Bub art VRAM pointer, BFD Chakun Heart Bob art VRAM pointer, C93 Chakun
			heart bub/bob art frames 1 pointers pointer, C98 Chakun heart bub/bob art frames 2 pointers pointer
CEC	892		Bub frames data? | CF0 Bob frames data pointer, D31 Bub <- running art front frames pointer, DC3 Bub -> running art front
			frames pointer, E53 Bub facing <- art front frames pointer, EAF Bub facing -> art front frames pointer, F41 Bub death art
			frames pointer, F86 Bub <- death art frames pointer, F8B Bub -> death art frames pointer, FF1 Bub on fire death art frames
			pointer, 1019 Bub church art pointer
1068	885		Bob frames data? | 10A6 Bob <- running art front frames pointer, 1138 Bob -> running art front frames pointer, 11C8 Bob <-
			facing art front frames pointer, 1224 Bob -> facing art front frames pointer, 12B6 Bob death art frames	pointer,
			12FB Bob <- death art frames pointer, 1300 Bob -> death art frames pointer, 1366 Bob on fire death art frames
			pointer, 138E Bob church art pointer
13DD	319		Bub/Bob other frames data | 13DD Bub in bubble art frames pointer, 13DF Bob in bubble art frames pointer, 13E1 Bub in
			bubble pop art frames pointer, 13E3 Bob in bubble pop art frames pointer, 13E5 Bub in bubble art frames, 13ED Bob in
			bubble art frames, 13F5 Bub in bubble pop art frames, 13FD Bob in bubble pop art frames, 1405 Bub <- running art front
			frames, 140D Bub -> running art front frames, 1415 Bub <- facing art front frames, 141F Bub -> facing art front frames,
			1429 Bub death art frames, 1431 Bub <- death art frames, 1439 Bub -> death art frames, 1441 Bub/Bob on fire death art
			frames, 144F Bob <- running art front frames, 1457 Bob -> running art front frames, 145F Bob <- facing art front frames,
			1469 Bob -> facing art front frames, 1473 Bob death art frames, 147B Bob <- death art frames, 1483 Bob -> death art
			frames, 148B Chakun heart bub/bob art frames 1 pointers, 14B7 Chakun Heart bub/bob art frames 2 pointers
151C	35		Lightning cross lightning art data | 1524 Lightning right art pointer, 1530 Lightning left art pointer
153F	31		Big Item (staff) data | 154B Big item (Staff) art pointer
155E	37		Extend bubbles data (to 1582) | 1573 EXTEND letters pointer
1583	23		Purple lamp small explosions art data | 1588 Purple lamp small explosions art pointer & VRAM pointer
159A	23		Black hole art data | 159F Black hole art pointer & VRAM pointer
15B1	61		Potion item art data | 15D6 Potion item art pointer, 15DF Potion item art VRAM pointer
1607	3		Title Screen sub data pointer
1616 	3		Title Screen Taito/text data pointer
1622 	3		Title Screen Sprite flag? RAM pointer
1638	1		X value of Title screen small text
163A	1		Y value of Title screen small text
163E	44		Title screen small text
1670	3		Title Screen stars auto palette data pointer
169A	3		Sprite flag RAM pointer
16D2	16		Menu other data?
16E2	3		Menu screen data pointer
16FC	3		Cheat data pointer 1
1707	3		Cheat data pointer 2
1713	3		Menu cursor data pointer
171B	6		Password trigger related RAM pointer 1&2
1723	3		Password screen data pointer
174A	3		Continues used RAM pointer location
176E	3		Opening data pointer
178D	3		Main palette load pointer
179C	6		Fire art pointer & VRAM pointer?
17EB	1		Main theme music
17FE	3		Demo data pointer
1809	3		Game Over Screen 2 data pointer
1811	3		Levels cleared RAM pointer location
1819	3		Level RAM pointer location
184C	3		Levels cleared RAM pointer location 2
1850	3		Extend life given related RAM pointer
1854	3		Extend life given data pointer
186C	65		Extend life given data | 186C Number of Extends RAM pointer location, 1876 Extend music
18AD	150		Demo data | 18C8 Game over demo text, 18E9 Demo length RAM pointer, 18EF Demo length timer, 1909 Title screen data pointer
			after demo, 1929 Demo to menu data
1943	441		Game Over screen data | 1959 Game Over 100's 10's point value RAM pointer, 1975 After Game over data pointer, 197D After
			game over related data pointer, 1998 Password game over data pointer, 19B8 Name set music, 19C5 Hint data pointer 1,
			19D1 Hint data pointer 2, 19E3 Bubble cursor data pointer, 1A09 Continues used RAM pointer location 2, 1A19 Title
			screen data pointer after Game Over, 1A2F Game over screen text, 1A4C Game Over screen hints data, 1ACD Hints 1
			pointer, 1AD7 Hints 2 pointer
1AFC	130		Password screen data | 1AFD Password music, 1B0F Password joypad 1 RAM Pointer, 1B17 Password joypad 2 RAM pointer,
			1B1F Password data pointer, 1B38 Incorrect password SFX, 1B5F Password correct SFX
1BFF	3		Menu continue data pointer
1C38	3		Cheat screens data pointer (Bub)
1C46	3		Cheat screens data pointer (Bob)
1C56	26		Cheat Screens data | 1C5B Music select data pointer, 1C60 Item viewer data pointer, 1C67 Hint pointer 1, 1C6C Hint pointer 2
1C8F	3		Cheat joypad D-Pad data pointer
1CC8	1		Cheat enabled sfx
1CFC	3		Cheat data pointer
1D10	11		Item viewer data | 1D14 Item viewer fruit data pointer
1D1B	72		Music select data | 1D2A Music Select BG art data pointer, 1D32 Music Select text data pointer, 1D41 Music cursor data
			pointer
1D63	105		Menu Screen data | 1D68 Bub art front menu pointer & VRAM pointer, 1D74 Bub art back menu pointer & VRAM pointer, 1D80 Bob
			artback menu pointer & VRAM pointer, 1D8C Bob art front menu pointer & VRAM pointer, 1DA2 Sweets & shoe art menu pointer
			& VRAM pointer, 1DAE Peacock Feather art menu pointer & VRAM pointer, 1DC4 Menu data pointer, 1DC8 Menu pause flag RAM
			pointer
1DCC	3		Hints 1 pointer (hints screen)
1DD6	3		Hints 2 pointer (hints screen)
1DE3	3		Game Over/Hints related data pointer 2
1E5F	3		Demo levels
1E62	72		Cheat joypad D-Pad data?
1EEE	1		Starting lives for both
1EEF	3		Bub's lives RAM pointer
1EF2	3		Bob's lives RAM pointer
1F0F	16		Main palette 1
1F1F	16		Main palette 2
1F36	1		Main theme (101) music
1F45	3		Main palette pointer
203F	3		HELP ME! data pointer
2052	3		HELP ME! data 2 pointer
20AD	3		Super Mighta/Hidegon battle/box data pointer
20B0	3		Super Mighta/Hidegon art (battle) data pointer
21DF	1		Level Super Drunk 1 appears on
21E0	3		Super Drunk 1 data pointer
21E4	1		Level Super Drunk 2 appears on
21E5	3		Super Drunk 2 data pointer
2202	3		Other bell data pointer
228F	1		Game over music
229D	35		Game over text 2
236B	3		Special item activation data pointer
2393	3		Item Condition pause data pointer
23A1	3		Item Condition unpause data pointer
23AA	3		Fire art (fire bubble) pointer
23BB	3		Bub/Bob back & blow bubble data pointer
23C3	3		Bub/Bob collision/placement/hitbox data pointer
2400	3		Bub appearance data pointer
2407	3		Bob appearance data pointer
2493	3		Lightning bubbles data pointer
24BC	3		Level pointers pointer
2612	3		Level art data pointer
2887	6		Extend letters on sides, Level BG VRAM pointer & art pointer
28BE	331		Item viewer fruit data | 28C1 Item Viewer palette pointer, 28DB Item viewer change art RAM pointer, 28F0 Pages 00-02
			art pointer, 28F4 Item viewer VRAM pointer, 2944 Page 3 art pointer, 2948 Item Viewer VRAM pointer 2, 296B Page 4 art
			pointer & VRAM pointer, 29A7 Item Viewer joypads RAM pointer, 29B0 Item Viewer change art RAM pointer 2, 29C3 Page 
			number RAM pointer
2B40	409		Opening data | 2B41 Opening music, 2B6A Opening bubbles art pointer & VRAM pointer, 2B76 Text VRAM pointer, 2B85
			Opening text art pointer, 2BCA Opening text data pointer, 2BE3 Intro bubbles data pointer, 2C54 Opening text palette 
			pointer, 2C74 Bub/Bob opening data pointers, 2CB7 Opening text palette
2CE1	3		Normal Item data pointer
2D04	165		Normal Item data | 2D42 After collecting normal data pointer, 2D4A Normal item points value RAM pointer 1, 2D50 How
			many points given pointer, 2D5F Normal Item SFX, 2D63 Spawned Normal Items obtained RAM pointer, 2D73 Normal item
			trigger flag pointer, 2D79 Normal item points value RAM pointer 2, 2D7E Crowns obtained RAM pointer
2DA9	59		After collecting normal item data
2E79	3		Normal Item icons data pointer
2E8B	3		Normal item spawned VRAM pointer
2EC0	3		Item points values pointer
2F0D	3		Special item data pointer
2F1F	3		Remaining enemies RAM pointer location
2F48	310		Special item data | 2F48 Special Item trigger flag RAM pointer, 2F54 Remaining enemies RAM pointer location 2, 2F69
			Special Item Spawned RAM pointer, 2FC5 Special Item points value RAM pointer, 2FCB How many points given pointer,
			2FE2 Special item sfx, 2FE6 Special Item RAM pointer location, 3011 Candies RAM pointer location, 301C Umbrellas
			obtained RAM location, 3022 Chakun Heart RAM pointer, 3028 Crosses RAM pointer, 3034 Lamps obtained RAM pointer,
			303A Book of Earthquakes obtained RAM pointer location, 3078 Special item trigger flag RAM pointer
307E	175		Special Item activation data | 3083 Data to activate special items pointer, 3086 Special Item spawned RAM pointer,
			30C4 Special item spawned VRAM pointer
312D	146		Special items data pointers
31CA	3		Level properties pointers main pointer
31E7	3		Fire bubble mechanism data pointer
3220	6		Special bubble VRAM pointer & flag RAM pointer
3238	6		Lightning bubble flag RAM pointer & art pointer
3248	6		Water bubble flag RAM pointer & art pointer
3258	6		Fire bubble flag RAM pointer & art pointer
32E8	44		Fire bubble mechanism data
33D0	3		Monsters animation frames 1 pointer
3400	3		Enemy projectile art pointers pointer
3424	64		Monsters animation frames 1 [use with 389E]
3464	16		Enemy projectile art pointers
3580	3		Monsters animation frames 2 pointer
367E	3		Green fire holder art data pointer?
368D	3		Blue fire holder art data pointer?
389E	368		Monsters animation frames 2 [use with 3424]
3B09	3		Mighta rock main data pointer
3B0C	3		Invader laser data 2 pointer
3B11	3		Invader laser data 4 pointer
3B24	1		Music that plays after Hurry up when you lose a life
3BBD	3		Enemies defeated RAM pointer location
3FB5	3		Item pickup enemy data pointer (bub)
3FBC	3		Item pickup enemy data pointer (bob)
4178	122		Chakun Heart hit enemy data | 41D9 Chakun heart hit enemy SFX, 41EA Dropped items by Chakun heart for each enemy
4210	3		Times hit/killed by projectiles RAM pointer location
422B	92		Item pickup enemy data | 4277 Item pickup (enemy) sfx, 427B Items from defeated enemies RAM pointer
43FC	3		enemies popped & flying data pointer
44F9	122		enemies popped & flying data
4578	6		Speech Bubble art pointer & VRAM pointer
458F	3		Speech bubble data pointer
459F	4		Boot data
45A3	5		Shoe data
45A8	4		Red Trophy data
45AC	5		Pink Candy data
45B1	4		Blue Trophy data
45B5	5		Blue Candy data
45BA	4		Yellow Trophy data
45BE	5		Yellow Candy data
45C3	15		Fire Cross data?
45D2	13		Fire Cross data | 45D9 Fire Cross shots
45DF	5		Blue Ring data
45E4	5		Pink Ring data
45E9	5		Red Ring data
45EE	13		Blue Lamp data
45FB	25		Red Lamp data
4614	13		Yellow Lamp data
4621	9		Red Necklace data | 4621 Extend letters remaining RAM pointer, 4625 Extend letters gifted (10), 4626 Extend letters remaining
			RAM pointer 2
462A	6		Bell data | 462C Bell activation flag RAM pointer
4630	6		Crystal Ball data | 4631 Rounds left for Crystal ball (10), 4632 Rounds left for Crystal Ball RAM pointer
4636	12		Pentagram data | 463A Pentagram (extra life) sfx
4642	22		Triangle data
4658	6		Magic Hat data | 4659 Number of levels Magic Hat is active, 465A Number of levels Magic Hat is active RAM pointer
465E	10		Skull data | 465E Value to set timers at, 4661 Timer before Hurry Up! RAM pointer, 4664 Timer before BvB appears RAM pointer
4668	6		Magic stick data | 4669 Number of Levels Magic Stick is active, 466A Number of Levels Magic Stick is active RAM pointer
466E	51		Clock data | 467A Clock level palette pointer, 4694 Palette to return to pointer
46A1	6		50 door data | 46A2 50 Door levels skipped
46A7	6		Orange Umbrella data | 46A8 Orange Umbrella levels skipped
46AD	6		Red Umbrella data | 46AE Red Umbrella data levels skipped
46B3	6		Blue Umbrella data | 46B4 Blue Umbrella data levels skipped
46B8	59		Other umbrella data? | 46CA Umbrella trigger byte RAM pointer
46F3	60		Bell other data | 4709 Bell Flashing palette pointer, 471A Bell hint sfx, 4720 Bell flashing timer RAM pointer
472F	225		Bomb data | 474C Bomb & Super drunk explosion art pointer 1 & VRAM pointer, 4765 Bomb & Super drunk explosion art pointer 2 &
			VRAM pointer, 477D Bomb/Super drunk fusion flashing palette pointer, 47A1 Super drunk explosion 1 & bomb sfx, 47F6 Bomb death
			effect data pointer
4810	98		Purple Lamp explosion art data
4872	345		Special item death effect data
49D1	4		Bomb/Super drunk fusion flashing palette
4A41	32		Clock level palette
4A61	488		Other potion data | 4A6E Potion item data pointer, 4A7C Potion Vs art pointer & VRAM pointer, 4A88 56789 top art pointer &
			VRAM pointer, 4A9D 01234 bottom art pointer & VRAM pointer, 4AA9 56789 bottom art pointer & VRAM pointer, 4AEB Potion music,
			4BC3 Potion items left RAM pointer, 4BD1 Time text, 4BDC Potion time ms RAM pointer, 4BE0 Potion time RAM pointer,
			4C08 Potion main data pointer
4C49	195		Book of Earthquakes data | 4C4A book of earthquakes sfx, 4CE4 Book of Earthquakes death effect data pointer
4D0C	270		Water Cross data | 4D7C Water Cross sfx, 4D9D Water Cross death effect data pointer
4E1A	214		Chakun Heart data | 4E33 Chakun Heart trigger RAM pointer, 4E37 Chakun Heart Music, 4EC6 Music that plays after Chakun Heart
4EF0	300		Lightning Cross data | 4F13 Lightning cross lightning trigger RAM pointer, 4F3D Lightning Cross sfx, 5018 Lightning Cross
			death effect data pointer
501C	426		Tiara data | 509F Tiara other data 1 pointer, 50D0 Tiara other data 2 pointer
51C6	3		Fork data
51C9	3		Octopus data
51CC	3		Pink Flamingo data
51CF	6		Green drink data
51D5	154		Grey Necklace data | 5261 Grey Necklace projectile data pointer
526F	509		Chest/Staff/drops data | 5278 Staff/Chest items dropped data pointer, 5285 Staff/Chest flag to drop big item RAM pointer,
			52C0 Items dropped via points total data 1/2 player pointer, 530B Big item (staff) art data pointer, 5337 Big item appear
			sfx (staff/chest), 53A7 Large item point values pointer, 53BD Byte point values for each big item data pointer, 53E4 Big
			item collect sfx, 5402 Big Item Y location RAM pointer, 5437 Items dropped via points total data 1 player, 5441 Items
			dropped via points total data 2 player, 544B Large item point values, 5461 Byte point values for each big item data
546C 	306		Purple Lamp data | 5474 Purple lamp boom palette pointer, 5499 Purple Lamp explosion art data pointer, 549C Purple Lamp
			small explosions art data pointer, 5597 Purple Lamp extra data pointer, 556A Purple Lamp death effect data pointer,
			5586 Purple Lamp explosion art data pointer 2 & VRAM pointer
559E	511		Dark Crystal data | 55B7 black hole art data pointer, 5661 Enemies sucked into black hole art pointer
579D	108		Purple Lamp extra data | 57E5 Purple lamp boom palette
5809	552		Book of Blizzards data | 5814 Bub/Bob Book of Blizzards related data pointer, 581F Snowflakes art pointer, 597E Frozen
			enemies art pointer, 598B Book of Blizzards white palette RAM pointer, 5992 Palette after white flash pointer
5A31	223		Peacock Feather data | 5A32 Rounds left for Peacock Feather, 5A33 Rounds left for Peacock Feather RAM pointer,
			5A42 Fairy art pointer
5B39	32		Book of Blizzards white palette
5B59	2		Knife data
5B5B	368		Can of Cola data
5CCB	878		Secret/Treasure Room data | 5CCB S.Rooms entered RAM pointer location, 5CD4 S.Room entered byte RAM pointer, 5D86 S.Room
			music, 5DC5 S.Room flames data pointer, 5DC8 S.Room diamond data pointer, 5DDB T.Room chests data pointer, 5DDE T.Room
			spread items data pointer, 5DE1 Big item T.Room data pointer, 5E29 S.Room door when everything is obtained RAM pointer,
			5F8B T.Room items values pointer, 5F9A Special Items (secret) sfx, 6002 10,000pts bub icon (linked to diamonds & fire),
			6009 10,000pts bob icon (linked to diamonds & fire), 6014 S.Room main data 2 pointer, 6017 S.Room main data pointer,
			6020 T.Room main data pointer, 602A Time text
6039	141		Unknown, related to Potion & Secret Room data
60C6	3		Hurry up data pointer
60D4	3		BvB data pointer
6124	70		Bub opening data
616A	70		Bob opening data
6756	6		EXTEND Turn to 1P/2P Life art pointer & VRAM pointer
6768	6		EXTEND NICE! 1P/2P art pointer & VRAM pointer
6844	24		Staff/Chest items dropped data
68EB	3		Mighta main data pointer 1
68F8	3		Mighta main data pointer 2
6907	3		Mighta main data pointer 3
697A	3		Mighta rock data pointer
698B	3		Drunk bottle data pointer
6991	1		Hidegon fire sfx
69A2	3		Hidegon fire data pointer
69DC	60		Mighta rock main data
6A18	48		Mighta rock data | 6A41 Mighta rock throw data pointer, 6A45 Mighta rock hit wall data pointer
6A48	30		Hidegon fire data | 6A5F Hidegon fire throw data pointer, 6A63 Hidegon fire hit wall data pointer
6A66	81		Drunk bottle data | 6A6E Drunk bottle return data pointer, 6A88 Drunk bottle throw data pointer, 6AA2 Drunk bottle hit
			sfx, 6AAA Drunk bottle return data, 6AB4 Drunk bottle hit wall pointer
6AB7	23		Rock/Fire/Drunk bottle throw data
6ACE	28		Projectile hit wall data w/Mighta rock hit sfx | 6ACF Mighta rock hit sfx, 6AD3 Projectile hit wall data
6AEA	unknown		Mighta main data
730C	3		Invader laser data pointer
735E	88		Invader laser data | 73AF invader laser sfx
73B6	37		Invader laser data 2 | 73C0 Invader laser data 3 pointer
73DB	20		Invader laser data 3
73EF	unknown		Invader laser data 4
74FC	69		Projectiles other data?
75C4	3		Super Mighta attack data pointer
75C7	3		Super Mighta/Hidegon rocks/fire data pointer
75CA	3		Super Mighta/Hidegon other data pointer
75D0	3		Super Mighta Cross data pointer
75E7	3		Super Mighta/Hidegon main data 1 pointer
75EA	3		Super Mighta/Hidegon main data 2 pointer
75F7	3		Super Mighta/Hidegon Game Over data pointer
7654	278		Super Mighta/Hidegon rocks/fire data
776A	87		Super Mighta Cross data
77C1	358		Super Drunk main data | 77E3 Level 100 door data pointer, 77F3 Level 200 main data pointer, 7802 Shake screen (level 200)
			sfx, 780E Shake screen (level 200) data pointer, 7816 S.Drunk drowsy data pointer, 7821 S.Drunk (level 200) awakens data
			pointer, 783A S.Drunk music, 786A S.Drunk (Level 200) woke & darkens data pointer, 7878 S.Drunk merge data 2 pointer,
			7885 S.Drunk merge data pointer, 7889 S.Drunk Merge RAM pointer, 7893 S.Drunk merge sfx, 78A3 S.Drunk explosion 2 sfx,
			78CC S.Drunk other data pointer, 7902 S.Drunk battle data pointer, 790A S.Drunk's bottles data pointer, 790D S.Drunk
			other bottle data pointer, 7910 Lightning bottle data pointer, 7913 S.Drunk burst data pointer
7931	3		Super Drunk trapped data pointer
7939	3		Super Drunk Game over data pointer
796C	1		? (No music)
79C2	3		Level 100 door opening data pointer
79CD	3		Level 100 door entering collision data pointer
79F0	3		Wedding text data pointer
79F8	3		Wedding data pointer
79FC	1		Wedding music
7A08	256		Wedding script data | 7A08 Church sprite loader data pointer, 7A0B Wedding script pointer 1, 7A14 Wedding script pointer 2,
			7A1D Wedding script pointer 3, 7A30 Turnaround sfx, 7A31 Betty & Patty bubble transformation data pointer, 7A3C Enemies
			turn blue data pointer, 7A45 Wedding script pointer 4, 7A54 Drunk's sons turnaround data pointer, 7A58 Drunk's sons
			turnaround sfx, 7A5F Wedding script pointer 5, 7A6D Drunk's sons capture Betty & Patty data pointer, 7A7D Drunk's sons
			movement data 1 pointer, 7A96 Betty & Patty trapped in bubbles church data pointer, 7AC4 Betty & Patty disappear data
			pointer, 7AC7 Wedding script pointer 6, 7ADB Wedding script pointer 7, 7AEC Bub & Bob turning around data pointer,
			7AEF Wedding script pointer 8, 7AF8 Wedding script pointer 9
7B23	3		Bad End pointer
7BA9	1		After Super Drunk (Level 100) Music
7C2F	3		Drunk sons leaving level (Level 200) data pointer
7C73	3		Betty & Patty bubbles raised church data pointer
7C8E	3		Drunk sons leaving church data pointer
7CD2	3		Drunk sons data pointer
7CF8	18		HELP ME! data | 7D02 HELP ME! RAM data pointer, 7D05 HELP ME! art data pointer
7D0A	14		HELP ME! data 2 | 7D13 HELP ME! related data pointer
7D4A	3		Ending art data pointer
7D5A	1		After level 200 music
7D67	3		Ending opening data pointer
7D6F	3		Ending text main data pointer
7D7C	3		Ending opening data 2 pointer
7D94	414		Ending script data | 7D94 Ending script pointer 1, 7DA2 Ending script pointer 2, 7DBC Ending script pointer 3, 7DFA Betty &
			Patty landing sfx, 7DFE Ending script pointer 4, 7E0E Ending script pointer 1, 7E44 Ending script pointer 5, 7E4D Ending
			script pointer 6, 7E66 Forest palette pointer, 7E76 Ending script pointer 7, 7E8A Ending script pointer 8, 7EDD Ending
			script pointer 9,  7F00 Ending text main data pointer 2, 7F08 Ending script pointer 10, 7F11 Ending script pointer 11,
			7F18 Happy End music, 7F1F Ending script pointer 12, 7F28 Ending script pointer 13
7F6F	32		Forest palette
7FAD	3		Taito art data ending pointer
8000	118		Intro bubbles data
8076	814		Intro data
83A4	415		Intro data 2
8543	35		Intro data 2 pointers
8700	103		Title Screen Taito/Text data | 8705 Taito art T Screen pointer & VRAM pointer, 874D Taito text
8767	154		Title Screen sub data | 877E Bubble Bobble T Screen VRAM pointer, 8787 Final art T Screen pointer, 877B T Screen logo art
			pointer, 879D Bubble Bobble T Screen logo mapping pointer, 87E5 Final T Screen data
8801	252		Bubble Bobble T Screen logo mapping
8BB8	3		Enemies defeated RAM pointer location 2
95EB	1140		Potion main data | 9630 Potion TIME text, 9635 Potion timer RAM pointer, 963E Potion timer milliseconds RAM Pointer,
			964A Timer after potion timer expires RAM pointer, 98E6 potion items pickup sfx
9A5F	148		Lightning Bottle data | 9AD0 Lightning Bottle sfx
9B12	281		Super Drunk battle data | 9B2C Super Drunk (100) hp, 9B38 Super Drunk (200) hp, 9B69 Super Drunk angry data pointer,
			9B72 Super Drunk angry hp, 9B79 Super Drunk after hit flicker data pointer, 9B7C Super Drunk hit data pointer
9C2B	191		Super Drunk's bottles data | 9C2B Super Drunk bottle throw timer RAM pointer, 9C31 Super Drunk bottle throw timer,
			9C47 Super Drunk's bottles sfx
9CEA	130		Super Drunk other bottle data
9D6C	180		Super Drunk burst data | 9E1B S.Drunk burst sfx
9E20	95		Super Drunk hit data? | 9E72 S.Drunk hit sfx
9E7F	53		Super Drunk after hit flicker data
9EB4	37		Super Drunk trapped data
9ED9	225		Super Drunk other data | 9F28 S.Drunk art pointer & VRAM pointer, 9F34 S.Drunk captured art pointer & VRAM pointer,
			9F40 S.Drunk 200 burst art pointer & VRAM pointer, 9F62 Lightning bottle art pointer & VRAM pointer,
			9F78 S.Drunk mappings data pointer
9FBA	97		Super Drunk angry data | 9FBF S.Drunk angry art pointer & VRAM pointer
A01B	36		Super Drunk mappings data?
A03F	139		HELP ME! data | A048 HELP ME! Betty & Patty trapped in bubbles art pointer & VRAM pointer, A05C HELP ME! Super
			Mighta/Hidegon art pointer & VRAM pointer, A068 HELP ME! VRAM pointer, A078 HELP ME! text pointers
A0CA	982		HELP ME! Related data
A51A	141		Tiara other data 1?
A5A7	69		Tiara other data 2?
A65D	6		Knife summoned items art pointer & VRAM pointer
A804	3		Text first line level VRAM pointer
A836	6		Numbers & Text second line level art pointer & VRAM pointer
A842	6		Lives art pointer & VRAM pointer
A85D	3		Text in levels art pointer
A88B	6		Normal bubbles VRAM pointer & art pointer
A899	6		Hidegon fire <- art pointer & VRAM pointer
A8A5	6		Hidegon fire -> art pointer & VRAM pointer
A8B6	6		Fire bubble fire frames art pointer & VRAM pointer
A8C2	6		Falling fire art pointer & VRAM pointer
A8CE	6		Water bubble water art pointer & VRAM pointer
A8DC	102		Bub/Bob back & blow bubble data | A8E2 Bub <- back art VRAM pointer & art pointer, A8EE Bub <- blow bubble art VRAM pointer
			& art pointer (to A8F3), A8FA Bub -> back art VRAM pointer & art pointer, A906 Bub -> blow bubble art VRAM pointer & art
			pointer, A912 Bob <- back art VRAM pointer & art pointer, A91E Bob <- blow bubble art VRAM pointer & art pointer, A92A Bob
			-> back art VRAM pointer & art pointer, A936 Bob -> blow bubble art VRAM pointer & art pointer
A961	158		Level art data | A9B6 Level art pointer, A9BA Level art VRAM pointer 1, A9C1 Level art VRAM pointer 2
AA1A	169		Menu data | AA1D Menu palette pointer, AA2B Green bubble VRAM pointer & art pointer, AA37 Blue bubble VRAM pointer & art
			pointer, AA45 Menu BG art data pointer, AA4F Menu screen text
AAC3	147		Menu BG art data | AB14 Menu BG art VRAM pointer & art pointer
AB56	80		Bubble/Music cursor data | AB62 Menu joypads RAM pointers
ACA5	36		Title Screen Stars auto palette data | ACBA Stars auto palette pointer
ACE5	3		Stars opening auto palette end pointer
AD13	3		Stars data pointer
AD53	32		Menu BG art
AD73	128		Unused bubble art?
ADF3	32		Menu palette
AE13	353		Super Mighta/Hidegon art (battle) data | AE13 S.Mighta/Hidegon flag RAM pointer, AE18 S.Hidegon battle data pointer,
			AE20 S.Mighta art <- pointer 1 & VRAM pointer, AE2C	S.Mighta art <- pointer 2 & VRAM pointer, AE38 S.Mighta art <- pointer
			3 & VRAM pointer, AE44 S.Mighta art <- pointer 4 & VRAM pointer, AE55 S.Mighta art -> pointer 1 & VRAM pointer,
			AE61 S.Mighta art -> pointer 2 & VRAM pointer, AE6D S.Mighta art -> pointer 3 & VRAM pointer, AE79 S.Mighta art -> pointer
			4 & VRAM pointer, AE8A S.Mighta captured art pointer 1 & VRAM pointer, AE96 S.Mighta captured art pointer 2 & VRAM pointer,
			AEA2 S.Mighta rocks art pointer & VRAM pointer, AEB9 S.Hidegon art <- pointer 1 & VRAM pointer, AEC5 S.Hidegon art <-
			pointer 2 & VRAM pointer, AED1 S.Hidegon art <- pointer 3 & VRAM pointer, AEDD S.Hidegon art <- pointer 4 & VRAM pointer,
			AEEE S.Hidegon art -> pointer 1 & VRAM pointer, AEFA S.Hidegon art -> pointer 2 & VRAM pointer, AF06 S.Hidegon art ->
			pointer 3 & VRAM pointer, AF12 S.Hidegon art -> pointer 4 & VRAM pointer, AF23 S.Hidegon captured art pointer 1 & VRAM
			pointer, AF2F S.Hidegon captured art pointer 2 & VRAM pointer, AF40 S.Hidegon fire art pointer 1 & VRAM pointer,
			AF51 S.Hidegon fire art pointer 2 & VRAM pointer, AF62 Lightning head art pointer & VRAM pointer
AF74	232		Super Mighta/Hidegon angry art change data | AF79 Super Hidegon angry art change data pointer, AF81 S.Mighta angry art
			<- pointer 1 & VRAM pointer, AF8D S.Mighta angry art <- pointer 2 & VRAM pointer, AF99 S.Mighta angry art <- pointer 3
			& VRAM pointer, AFA5 S.Mighta angry art <- pointer 4 & VRAM pointer, AFB6 S.Mighta angry art -> pointer 1 & VRAM pointer,
			AFC2 S.Mighta angry art -> pointer 2 & VRAM pointer, AFCE S.Mighta angry art -> pointer 3 & VRAM pointer,
			AFDA S.Mighta angry art -> pointer 4 & VRAM pointer, AFF1 S.Hidegon angry art <- pointer 1 & VRAM pointer,
			AFFD S.Hidegon angry art <- pointer 2 & VRAM pointer, B009 S.Hidegon angry art <- pointer 3 & VRAM pointer,
			B015 S.Hidegon angry art <- pointer 4 & VRAM pointer, B026 S.Hidegon angry art -> pointer 1 & VRAM pointer,
			B032 S.Hidegon angry art -> pointer 2 & VRAM pointer, B03E S.Hidegon angry art -> pointer 3 & VRAM pointer,
			B04A S.Hidegon angry art -> pointer 4 & VRAM pointer
B05C	81		Super Mighta/Hidegon after bursting data | B061 Item to spawn after bursting S.Mighta/Hidegon RAM pointer,
			B06E Item spawned VRAM pointer, B084 S.Mighta defeated art pointer & VRAM pointer, B09B S.Hidegon defeated art pointer
			& VRAM pointer
B0AD	150		Super Mighta/Hidegon start battle/box data
B205	3		Super Mighta/Hidegon Flag RAM pointer
B20A	3		Super Hidegon battle data pointer
B20D	3		Super Hidegon battle RAM pointer 1
B243	3		Super Hidegon battle RAM pointer 2
B247	1		Super Mighta (48) HP
B250	1		Super Mighta (148) HP
B252	3		Super Mighta HP RAM pointer
B275	1		Super Mighta angry HP
B276	3		Super Mighta angry HP RAM pointer
B2E2	129		Super Mighta/Hidegon unknown data?
B2ED	3		Super Hidegon trapped in bubble data pointer
B405	201		Super Mighta attack data | B40B S.Mighta Rock throw RAM pointer, B411 Timer until S.Mighta throws rocks again,
			B414 Amount of Rocks S.Mighta can have on screen, B419 Switch for S.Mighta rocks RAM pointer, B4C9 S.Mighta rocks sfx
B4CE	95		Super Mighta/Hidegon other data | B4D3 Super Hidegon battle data 2 pointer?
B52D	339		Super Mighta/Hidegon main data 1? | B60A S.Mighta/Hidegon burst sfx, B625 S.Mighta/Hidegon after bursting data pointer,
			B628 S.Mighta/Hidegon after bursting data 2 pointer
B680	401		Super Mighta/Hidegon main data 2? | B6F1 Hurry Up Y Location RAM pointer, B6F4 Boss Hurry Up RAM pointer location,
			B731 Hurry Up (S.Mighta/Hidegon) music, B749 S.Mighta/Hidegon angry art change data pointer, B78D Hurry up jingle
			(S.Mighta/Hidegon) sfx
B810	75		Super Mighta/Hidegon after bursting data 2?
B85B	483		Super Hidegon battle data | B8A4 S.Hidegon HP (80), B8AD S.Hidegon HP (180), B8D3 S.Hidegon angry HP?,
			B9C6 S.Hidegon fire data pointer (to B9C8), B9F4 S.Hidegon after bursting data pointer?
BA3E	34		Super Hidegon trapped in bubble data
BA60	139		Super Hidegon fire data | BA99 S.Hidegon fire directions pointer, BAE6 S.Hidegon fire sfx
BAEB	95		Super Hidegon battle data 2? | BB3D S.Hidegon hit sfx
BB4A	179		Heads (Lightning Level 80) data | BBBB Heads sfx
BBFD	40		Super Hidegon after bursting data
BC25	20		Super Hidegon Fire Directions data
BC39	12		Stars data
BC45	64		Stars auto palette
BFA5	91		Empty
C000	188		Bub/Bob collision/placement/hitbox data
C300	1		bubble fire (cross) sfx
C31F	1		Bubble sfx
C323	3		Total Bubbles Blown RAM pointer location
C34E	3		Water bubble other data pointer
C797	3		Death related data pointer
C85F	3		Times players have died RAM value
C876	3		Lives lost in level RAM pointer location
C952	44		Death related data | C952 Death sfx, C95C Death flag RAM pointer
CBCD	3		Total jumps RAM pointer location
CBD2	1		Jump sfx
CF00	3		Bub walking distance -> RAM Pointer 1
CF04	3		Bub walking distance -> RAM Pointer 2
CFD6	3		Bub walking distance <- RAM Pointer 1
CFDA	3		Bub walking distance <- RAM Pointer 2
D4C8	3		EXTEND letters data pointer
D4D1	1		Extend letter sfx
D4F0	3		Water bubble data pointer
D506	3		Total bubbles burst RAM Pointer
D87C	3		Number of enemies escaped RAM pointer location
DA54	114		Bub/Bob Book of Blizzards related data?
DB53	3		Extend bubbles remaining RAM pointer
DC22	1		? (extend letter)
DC89	3		Bub EXTEND value RAM pointer
DC8F	3		Bob EXTEND value RAM pointer
DC92	3		EXTEND letters obtained RAM pointer
DD20	16		Group bubbles burst points value
E0CB	1		Item Pickup (bonus) sfx
E3A8	Unknown		Hurry Up! other data
E3E4	773		Fire bubble data | E40B Fire bubbles burst RAM location, E6AE Enemies died by fire bubbles RAM location,
			E6B2 Enemies killed by fire bubbles in 1 level RAM location, E6BB Fire bubble hits enemy sfx
E6E9	1220		Water bubble data | E709 Water bubble sfx, E79D Water bubbles burst RAM location, EAB8 Enemies killed by water
			bubbles RAM location
EBAD	404		Lightning bubbles data | EC3D Lightning bubble flag RAM pointer, EC82 Bub stunned by lightning sfx, ECB1 Enemies
			killed by lightning bubbles RAM location, ECD0 Lightning bubble hits enemy sfx, ED3C Lightning bubbles popped RAM
			location
ED41	98		Extend data
EDD2	3		Level Sprite pointers main pointer
EFA4	430		Level sprite pointers
F152	2373		Level Sprites
FC2C	184		Password game over data?
FCE4	13		Magic Stick related data for potions
FCF1	11		Boot acquire data | FCF1 Secret Rooms entered RAM pointer, FCF6 Secret rooms entered to activate Boot (3) (IMPOSSIBLE),
			FCFA Powerup displayed (Boot)
FCFC	16		Yellow Trophy acquire data | FCFC Extends collected RAM pointer, FD01 Extends collected to activate Yellow Trophy (4),
			FD0A Powerup displayed (Yellow Trophy)
FD0C	22		Blue Trophy acquire data | FD0C Extends collected RAM pointer (to FD0E), FD11 Extends collected to activate Blue Trophy
			(2), FD20 Powerup displayed (Blue Trophy)
FD22	22		Red Trophy acquire data | FD22 Extends collected RAM pointer (to FD24), FD27 Extends collected to activate Red Trophy
			(2), FD36 Powerup displayed (Red Trophy)
FD38	12		Pentagram acquire data | FD38 Enemies killed RAM pointer, FD3D Enemies killed to activate Pentagram [Life] (100),
			FD42 Powerup displayed (Pentagram [Life])
FD44	12		Peacock Feather acquire data | FD44 Secret Rooms entered RAM pointer, FD49 Secret rooms entered to activate peacock
			feather (2), FD4E Powerup displayed (Peacock Feather)
FD50	12		Triangle acquire data | FD50 No. of enemies burst out of bubbles RAM pointer, FD55 No. of enemies burst out of bubbles
			to display Triangle (32), FD5A Powerup displayed (Triangle)
FD5C	12		Magic Hat acquire data | FD5C Times killed by projectiles RAM pointer, FD61 Times killed by projectiles to activate
			Magic Hat (5), FD66 Powerup displayed (Magic Hat)
FD68	12		Cola can acquire data | FD68 Lives lost in level RAM pointer, FD6D Lives lost in level to activate Cola can (6),
			FD72 Powerup displayed (Cola Can)
FD74	12		Knife acquire data | FD74 Lives gained in level (resets to 0 after) RAM pointer, FD79 Lives gained in level
			(resets to 0 after) to activate Knife (2), FD7E Powerup displayed (Knife)
FD80	12		Skull acquire data | FD80 BvB appeared RAM pointer, FD85 Number of BvB's to appear to activate skull (15),
			FD8A Powerup displayed (Skull)
FD8C	12		Magic Stick acquire data | FD8C Levels cleared Magic Stick RAM pointer, FD91 Levels cleared to activate Magic Stick (80),
			FD96 Powerup displayed (Magic Stick)
FD98	12		Crystal Ball acquire data | FD98 Crowns obtained RAM pointer, FD9D No. of crowns obtained to activate Crystal Ball (3),
			FDA2 Powerup displayed (Crystal Ball)
FDA4	12		Bell acquire data (to FDAF) | FDA4 Hurry Ups appeared RAM pointer, FDA9 Hurry Ups appeared to activate bell (10),
			FDAE Powerup displayed (Bell)
FDB0	22		Staffs acquire data | FDB2 Extend letters RAM pointer, FDB8 letters needed to activate staff (3),
			FDC4 powerup displayed (staff)
FDC6	72		Green Drink/Pink Flamingo/Green Chest acquire data | FDC8 Chakun Hearts obtained RAM pointer, FDCD Chakun Hearts obtained
			to activate Green Drink/Pink Flamingo (2), FDFD Powerup displayed (Green Drink), FE0C Powerup displayed (Pink Flamingo)
FE0E	20		Octopus/Fork data acquire | FE0E Game Over 100's 10's point value RAM pointer, FE13 Game Over 100's 10's point value to
			activate Octopus (55) (ends in 550), FE18 Powerup displayed (Octopus), FE1B Game Over 100's 10's point value to activate Fork
			(11) (ends in 110), FE20 Powerup displayed (Fork)
FE22	12		Red Necklace acquire data | FE22 Lamps obtained RAM pointer, FE27 Lamps obtained to activate Red Necklace (2)
			(DOESN'T ACTIVATE?), FE2C Powerup displayed (Red Necklace)
FE2E	12		Yellow Lamp acquire data | FE2E ??? RAM pointer, FE33 ??? to activate Yellow Lamp (2) (DOESN'T ACTIVATE?),
			FE38 Powerup displayed (Yellow Lamp)
FE3A	12		Purple Lamp acquire data | FE3A Umbrellas obtained RAM pointer, FE3F Umbrellas obtained to activate Purple Lamp (2),
			FE44 Powerup displayed (Purple Lamp)
FE46	37		Blue/Red lamp acquire data | FE46 Continues used RAM pointer, FE4B Continues used to activate Blue Lamp (15) (IMPOSSIBLE),
			FE52 Continues used to activate Red Lamp (10), FE65 Powerup displayed (Blue Lamp), FE69 Powerup displayed (Red Lamp)
FE6B	12		Book of Blizzards acquire data | FE6B Levels cleared RAM pointer, FE70 Levels cleared to activate Book of Blizzards (20),
			FE75 Powerup displayed (Book of Blizzards)
FE77	12		Dark Crystal acquire data | FE77 Enemies killed by water bubbles RAM pointer, FE7C Enemies killed by water bubbles to
			activate Dark Crystal (15), FE81 Powerup displayed (Dark Crystal)
FE83	12		Grey Necklace acquire data | FE83 Enemies died by fire bubbles RAM pointer, FE88 Enemies died by fire bubbles to activate
			Grey Necklace (10), FE8D Powerup displayed (Grey Necklace)
FE8F	12		Bracelet acquire data | FE8F Enemies killed by lightning bubbles RAM pointer, FE94 Enemies killed by lightning bubbles to
			activate Bracelet (10), FE99 Powerup displayed (Bracelet)
FE9B	12		Book of Earthquakes acquire data | FE9B Special Items RAM pointer, FEA0 Special Items Obtained to activate Book of
			Earthquakes (20), FEA5 Powerup displayed (Book of Earthquakes)
FEA7	13		Fire Cross data | FEA7 Fire Bubbles popped RAM pointer, FEAC Fire bubbles popped to activate Fire Cross (25),
			FEB2 Powerup displayed (Fire Cross)
FEB4	13		Lightning Cross acquire data | FEB4 Lightning Bubbles popped RAM pointer, FEB9 Lightning Bubbles popped to activate
			Lightning Cross (20), FEBF Powerup displayed (Lightning Cross)
FEC1	13		Water Cross acquire data | FEC1 Water Bubbles burst RAM pointer, FEC6 Water Bubbles burst to activate Water Cross (20),
			FECC Powerup displayed (Water Cross)
FECE	13		Blue Ring acquire data | FECE Blue Candies obtained RAM pointer, FED3 Number of Blue Candies obtained to activate
			Blue Ring (3), FED9 Powerup displayed (Blue Ring)
FEDB	13		Pink Ring acquire data | FEDB Yellow Candies obtained RAM pointer, FEE0 Number of Yellow Candies obtained to activate
			Pink Ring (3), FEE6 Powerup displayed (Pink Ring)
FEE8	13		Red Ring acquire data | FEE8 Pink Candies obtained RAM pointer, FEED Number of Pink Candies obtained to activate
			Red Ring (3), FEF3 Powerup displayed (Red Ring)
FEF5	13		Chakun Heart acquire data | FEF5 Items from defeated enemies RAM pointer, FEFA No. of items obtained from defeated enemies
			to activate Chakun Heart (80), FF00 Powerup displayed (Chakun Heart)
FF02	39		Potion acquire data (to FF28) | FF08 Players have died RAM pointer, FF0D No. of players have died to activate random
			potion (6), FF12 Magic stick related data, FF1E Potion extra data pointer
FF29	29		Blue/Orange/Red Umbrella acquire data | FF29 Falling through holes RAM pointer, FF30 Fall through holes to activate Orange
			Umbrella (15), FF36 Fall through holes to activate Red Umbrella (20), FF3A Fall through holes to activate Blue Umbrella
			(25), FF3E Powerup displayed (blue umbrella), FF41 Powerup displayed (orange umbrella), FF44 Powerup displayed
			(red umbrella)
FF46	13		bomb acquire data | FF46 Spawned Normal Items Obtained RAM pointer, FF4B Spawned Normal Items Obtained to activate
			bomb (20), FF51 Powerup displayed (bomb)
FF53	13		Clock acquire data | FF53 Shoes obtained RAM pointer, FF58 Shoes obtained to activate clock (5),
			FF5E Powerup displayed (clock)
FF60	20		Shoe acquire data | FF60 Distance ran RAM pointer, FF63 Length to run to activate shoe (80 0C, 12.128/3,200 pixels),
			FF72 Powerup displayed (shoe)
FF74	13		Yellow candy acquire data | FF74 Jumps performed RAM pointer, FF79 Jumps performed to activate yellow candy (40),
			FF7F Powerup displayed (yellow candy)
FF81	13		Blue Candy acquire data | FF81 Bubbles burst RAM pointer, FF86 regular bubbles burst to activate blue candy (40),
			FF8C Powerup displayed (blue candy)
FF8E	13		Pink Candy acquire data | FF8E Bubbles blown RAM pointer, FF93 bubbles blown to activate Pink Candy (40),
			FF99 Powerup displayed (pink candy)
FF9B	2		Nothing data
FF9D	16		Potion extra data
FFAD	83		Empty
10000	711		Instrument Data
102C7	37		Related to Instrument Data 1
102EC	186		Related to Instrument Data 2
103A6	140		Sound/Channel data pointers
104A4	3		Nothing sound data
104A7	62		Jump sound data
104E5	12		Bubble sound data
104F1	157		Burst 1 enemy sound data
1058E	158		Burst some enemies sound data
1062C	158		Burst most enemies sound data
106CA	12		Item pickup sound data
106D6	21		Normal item pickup sound data
106EB	42		Super Drunk bottle sound data
10715	34		Hidegon fire sound data
10737	127		Super Mighta boulders sound data
107B6	74		Death sound data
10800	12		Drunk bottle hit data
1080C	30		Extra Life sound data
1082A	21		Hint/Drunk merge/Password correct sound data
1083F	24		Special item pickup sound data
10857	12		Extend letter sound data
10863	9		Projectile/Password move sound data
1086C	11		Lightning hits Bub/Password wrong sound data
10877	17		Lightning hits Super enemy sound data
10888	23		Explosion sound data
1089F	8		Mighta rock hits sound data
108A7	80		Opening channel 1 music data
108F7	208		Opening channel 2 music data
109C7	48		Opening channel 3 music data
109F7	659		Main Theme channel 1 music data
10C8A	581		Main Theme channel 2 music data
10ECF	659		Hurry Up! channel 1 music data
11162	581		Hurry Up! channel 2 music data
113A7	102		Chakun Heart channel 1 music data
1140D	102		Chakun Heart channel 3 music data
11473	102		Chakun Heart channel 2 music data
114D9	227		Name Set channel 1 music data
115BC	54		Name Set channel 2 music data
115F2	102		Name Set channel 3 music data
11658	39		Game Over channel 1 music data
1167F	26		Game Over channel 2 music data
11699	501		Super Drunk channel 1 music data
1188E	239		Super Drunk channel 2 music data
1197D	150		Mysterious Floor channel 1 music data
11A13	54		Mysterious Floor channel 2 music data
11A49	245		Bad End channel 1 music data
11B3E	136		Bad End channel 2 music data
11BC6	384		Happy End channel 1 music data
11D46	392		Happy End channel 2 music data
11ECE	1224		Happy End channel 3 music data
12396	27		Scal Monsta channel 1 music data
123B1	29		Scal Monsta channel 2 music data
123CE	34		Hurry Up! jingle channel 1 music data
123F0	33		Hurry Up! jingle channel 2 music data
12411	12		End Jingle 1 channel 1 music data
1241D	14		End Jingle 1 channel 2 music data
1242B	40		End Jingle 2 channel 1 music data
12453	42		End Jingle 2 channel 2 music data
1247D	40		End Jingle 2 channel 3 music data
124A5	32		Unknown Jingle channel 1 music data
124C5	32		Unknown Jingle channel 2 music data
124E5	32		Unknown Jingle 2 channel 1 music data
12505	4		Zen Chan <- church animation frames art pointer group
12509	4		Zen Chan -> church animation frames art pointer group
1250D	4		Zen Chan angry <- church animation frames art pointer group
12511	4		Zen Chan angry -> church animation frames art pointer group
12515	8		Unknown pointer groups
1251D	4		Zen Chan anxious <- church animation frames art pointer group
12521	4		Zen Chan anxious -> church animation frames art pointer group
12525	4		Mighta <- church animation frames art pointer group
12529	4		Mighta -> church animation frames art pointer group
1252D	4		Mighta angry <- church animation frames art pointer group
12531	4		Mighta angry -> church animation frames art pointer group
12535	8		Unknown pointer groups
1253D	4		Mighta anxious <- church animation frames art pointer group
12541	4		Mighta anxious -> church animation frames art pointer group
12545	4		Hidegon <- church animation frames art pointer group
12549	4		Hidegon -> church animation frames art pointer group
1254D	4		Hidegon angry <- church animation frames art pointer group
12551	4		Hidegon angry -> church animation frames art pointer group
12555	8		Unknown pointer groups
1255D	4		Hidegon anxious <- church animation frames art pointer group
12561	4		Hidegon anxious <- church animation frames art pointer group
12565	4		Drunk <- church animation frames art pointer group
12569	4		Drunk -> church animation frames art pointer group
1256D	4		Drunk angry <- church animation frames art pointer group
12571	4		Drunk angry -> church animation frames art pointer group
12575	8		Unknown pointer groups
1257D	4		Drunk anxious <- church animation frames art pointer group
12581	4		Drunk anxious -> church animation frames art pointer group
12585	4		Bonnie Bo <- church animation frames art pointer group
12589	4		Bonnie Bo -> church animation frames art pointer group
1258D	4		Bonnie Bo angry <- church animation frames art pointer group
12591	4		Bonnie Bo angry -> church animation frames art pointer group
12595	8		Unknown pointer groups
1259D	4		Bonnie Bo anxious <- church animation frames art pointer group
125A1	4		Bonnie Bo anxious -> church animation frames art pointer group
125A5	4		Blubba <- church animation frames art
125A9	4		Blubba -> church animation frames art
125AD	4		Blubba angry <- church animation frames art pointer group
125B1	4		Blubba angry -> church animation frames art pointer group
125B5	8		Unknown pointer groups
125BD	4		Blubba anxious <- church animation frames art pointer group
125C1	4		Blubba anxious <- church animation frames art pointer group
125C5	8		Pulpul church animation frames art pointer groups
125CD	8		Pulpul angry church animation frames art pointer groups
125D5	8		Unknown pointer groups
125DD	8		Pulpul anxious church animation frames art pointer groups
125E5	8		Invader church animation frames art pointer groups
125ED	8		Invader angry church animation frames art pointer groups
125F5	8		Unknown pointer groups
125FD	8		Invader anxious church animation frames art pointer groups
12605	4		Drunk's sons <- animation frames art pointer group 1
12609	4		Drunk's sons -> animation frames art pointer group 1
1260D	4		Drunk's sons <- animation frames art pointer group 2
12611	4		Drunk's sons -> animation frames art pointer group 2
12615	8		Drunk's sons back animation frame art pointer groups
1261D	4		Drunk's sons <- animation frames art pointer group 3
12621	4		Drunk's sons -> animation frames art pointer group 3
12625	4		Betty & Patty -> wedding suit animation frame art pointer group 1
12629	4		Betty & Patty <- wedding suit animation frame art pointer group 1
1262D	4		Betty & Patty -> wedding suit animation frame art pointer group 2
12631	4		Betty & Patty <- wedding suit animation frame art pointer group 2
12635	8		Betty & Patty back wedding suit animation frame art pointer group 1+2
1263D	4		Betty & Patty -> wedding suit animation frame art pointer group 3
12641	4		Betty & Patty <- wedding suit animation frame art pointer group 3
12645	32		Priest church animation frame art pointer groups
12665	4		Betty & Patty in bubbles animation frames art pointer group 1
12669	12		Betty & Patty break bubbles animation frames art pointer groups 1
12675	4		Betty & Patty in bubbles animation frames art pointer group 2
12679	12		Betty & Patty break bubbles animation frames art pointer groups 2
12685	8		Cloud/Smoke animation frames art pointer groups
1268D	12		Zen Chan <- church animation frames art
12699	12		Zen Chan -> church animation frames art
126A5	12		Zen Chan angry <- church animation frames art
126B1	12		Zen Chan angry -> church animation frames art
126BD	3		Unknown
126C0	12		Zen Chan anxious <- church animation frames art
126CC	12		Zen Chan anxious -> church animation frames art
126D8	12		Mighta <- church animation frames art
126E4	12		Mighta -> church animation frames art
126F0	12		Mighta angry <- church animation frames art
126FC	12		Mighta angry -> church animation frames art
12708	3		Unknown
1270B	12		Mighta anxious <- church animation frames art
12717	12		Mighta anxious -> church animation frames art
12723	12		Hidegon <- church animation frames art
1272F	12		Hidegon -> church animation frames art
1273B	12		Hidegon angry <- church animation frames art
12747	12		Hidegon angry -> church animation frames art
12753	3		Unknown
12756	12		Hidegon anxious <- church animation frames art
12762	12		Hidegon anxious -> church animation frames art
1276E	12		Drunk <- church animation frames art
1277A	12		Drunk -> church animation frames art
12786	12		Drunk angry <- church animation frames art
12792	12		Drunk angry -> church animation frames art
1279E	3		Unknown
127A1	12		Drunk anxious <- church animation frames art
127AD	12		Drunk anxious -> church animation frames art
127B9	12		Bonnie Bo <- church animation frames art
127C5	12		Bonnie Bo -> church animation frames art
127D1	12		Bonnie Bo angry <- church animation frames art
127DD	12		Bonnie Bo angry -> church animation frames art
127E9	3		Unknown
127EC	12		Bonnie Bo anxious <- church animation frames art
127F8	12		Bonnie Bo anxious -> church animation frames art
12804	12		Blubba <- church animation frames art
12810	12		Blubba -> church animation frames art
1281C	12		Blubba angry <- church animation frames art
12828	12		Blubba angry -> church animation frames art
12834	3		Unknown
12837	12		Blubba anxious <- church animation frames art
12843	12		Blubba anxious -> church animation frames art
1284F	12		Pulpul church animation frames art
1285B	12		Pulpul angry church animation frames art
12867	3		Unknown
1286A	12		Pulpul anxious church animation frames art
12876	12		Invader church animation frames art
12882	12		Invader angry church animation frames art
1288E	3		Unknown
12891	12		Invader anxious church animation frames art
1289D	12		Drunk's sons <- animation frames art
128A9	12		Drunk's sons -> animation frames art
128B5	3		Drunk's sons back animation frame art
128B8	3		Betty & Patty -> wedding suit animation frame art
128BB	3		Betty & Patty <- wedding suit animation frame art
128BE	3		Betty & Patty back wedding suit animation frame art
128C1	3		Priest church animation frame art
128C4	12		Betty & Patty in bubbles animation frames art
128D0	12		Betty & Patty break bubbles animation frames art
128DC	12		Cloud/Smoke animation frames art
128E8	240		level properties [not sprites] pointers
129D8	1800		Level properties data
130E0	178		Secret room diamond data | 13140 Diamond pickup [secret room] sfx
13192	49		Secret room flames data?
131C3	405		Secret room main data? | 132A2 Password codes & pointers display pointer, 1322E Diamond room message 8x8 mapping top line
			pointer, 1324C Diamond room message 8x8 mapping sides pointer, 13278 Diamond room message 8x8 mapping bot line pointer,
			13281 Diamond room message 8x8 mapping alphabet 1 pointer, 1328D Diamond room message 8x8 mapping alphabet 2 pointer
132A2	3		Passwords codes & pointers main pointer
13358	201		Secret room main data 2? | 1335D Diamond room flame holders art pointer, 1336A Diamond room flame holder VRAM pointer,
			1337B Diamonds VRAM pointer, 13389 Diamond room flames art pointer, 13395 Message border art pointer & VRAM pointer,
			133A3 Bubble Bobble language VRAM pointer & art pointer, 133B2 Secret door art pointer & VRAM pointer
13421	78		Text main data | 13427 Game over text VRAM pointer, 1342D Church text art pointer, 1343A Game over Japanese text art pointer,
			13440 Church Japanese text art pointer
1346F	372		Treasure room chest mechanics data
135E3	350		Big item treasure room data | 13684 Treasure room big item points data pointer, 13698 Big item treasure room points value art
			data pointer, 136C8 big item treasure room sfx
13741	392		Treasure room spread items data | 13897 Treasure room spread items points value pointer, 138A6 treasure room spread items sfx
138C9	50		Treasure room timer data? | 138CA Timer VRAM pointer, 138D7 Timer art pointer
138FB	470		Treasure room main data? | 13900 Treasure room chest art pointer & VRAM pointer, 13919 contained items in chests data pointer,
			139D7 treasure room small items VRAM pointer 1, 139EA treasure room small items art pointer, 139F3 treasure room small items
			VRAM pointer 2, 139FC Big item flag RAM pointer, 13A1F Big item treasure room art mappings data pointer, 13A2D Treasure room
			big item art, 13A31 Big item art VRAM pointer, 13A54 Treasure room timer data pointer, 13A5C Treasure room timer
			milliseconds, 13A5E Treasure room timer milliseconds RAM pointer, 13A61 Treasure room timer, 13A63 Treasure room timer
			RAM pointer
13AD1	22		Treasure room big item points data
13AE7	12		Big item treasure room points value art data
13AF3	35		Big item treasure room art mappings data
13B0A	307		Magic secret room data | 13B13 BG Secret room palettes pointer, 13B71 Column & BG Secret room art data pointer,
			13B79 Orb holder secret room VRAM pointer & art pointer, 13BB9 Magic balls in level art pointers,
			13BC8 Magic mirrors in level art pointers, 13BD2 Magic candle/key in level art pointers,
			13BEE Magic Orb normal VRAM pointer, 13BF8 Magic orb glowing VRAM pointer
13C3D	74		Column & BG secret room art data | 13C42 Column & BG secret room art pointer & VRAM pointer,
			13C56 Column mappings data pointer
13C87	64		Column secret room 8x8 mappings
13CC7	16		BG Secret room palettes
13CD7	172		Diamond room message 8x8 mappings
13D83	84		Item points values
13DD7	74		How many points is given
13E21	48		Contained items in chests data
13EF2	160		Password codes & pointers
13F92	110		Empty
14000	14080		big enemy art | 14000 Super Drunk art, 15AE0 Super Mighta art, 16300 Super Hidegon art, 16B00 Super Hidegon trapped art 1,
			16C00 Super Mighta trapped art 1, 16D00 Super Hidegon trapped art 2, 16E00 Super Mighta trapped art 2,
			16F00 Super Hidegon popped art, 17300 Super Mighta popped art
17700	1803		Ending data & art data | 17700 Ending Palette 1 pointer, 1770B Ending art pointer,
			17728 Ending mappings pointers & data?, 17C12 Ending mappings, 17DCB Unused Forest Palette main?, 17DEB Ending palette 1
17E0B	344		Music Select text data | 17F48 Music cursor art pointer & VRAM pointer
17F63	91		After game over/Hints related data? | 17F72 text art after game over pointer, 17F93 Japanese text art after game over pointer
17FBE	66		Empty
18000	412		level pointers
1819C	57		Level 1 data
181D5	79		Level 2 data
18224	167		Level 3 data
182CB	178		Level 4 data
1837D	178		Level 5 data
1842F	156		Level 6 data
184CB	167		Level 7 data
18572	156		Level 8 data
1860E	222		Level 9 data
186EC	211		Level 10 data
187BF	211		Level 11 data
18892	222		Level 12 data
18970	244		Level 13 data
18A64	244		Level 14 data
18B58	200		Level 15 data
18C20	244		Level 16 data
18D14	222		Level 17 data
18DF2	178		Level 18 data
18EA4	167		Level 19 data
18F4B	211		Level 20 data
1901E	211		Level 21 data
190F1	167		Level 22 data
19198	233		Level 23 data
19281	145		Level 24 data
19312	189		Level 25 data
193CF	79		Level 26 data
1941E	123		Level 27 data
19499	200		Level 28 data
19561	233		Level 29 data
1964A	145		Level 30 data
196DB	101		Level 31 data
19740	167		Level 32 data
197E7	167		Level 33 data
1988E	57		Level 34 data
198C7	222		Level 35 data
199A5	90		Level 36 data
199FF	189		Level 37 data
19ABC	112		Level 38 data
19B2C	123		Level 39 data
19BA7	134		Level 40 data
19C2D	156		Level 41 data
19CC9	79		Level 42 data
19D18	233		Level 43 data
19E01	134		Level 44 data
19E87	178		Level 45 data
19F39	112		Level 46 data
19FA9	123		Level 47 data
1A024	79		Level 48 data
1A073	233		Level 49 data
1A15C	101		Level 50 data
1A1C1	112		Level 51 data
1A231	35		Level 52 data
1A254	79		Level 53 data
1A2A3	178		Level 54 data
1A355	189		Level 55 data
1A412	244		Level 56 data
1A506	189		Level 57 data
1A5C3	178		Level 58 data
1A675	178		Level 59 data
1A727	46		Level 60 data
1A755	156		Level 61 data
1A7F1	68		Level 62 data
1A835	57		Level 63 data
1A86E	211		Level 64 data
1A941	200		Level 65 data
1AA09	244		Level 66 data
1AAFD	68		Level 67 data
1AB41	101		Level 68 data
1ABA6	123		Level 69 data
1AC21	123		Level 70 data
1AC9C	90		Level 71 data
1ACF6	178		Level 72 data
1ADA8	134		Level 73 data
1AE2E	145		Level 74 data
1AEBF	90		Level 75 data
1AF19	68		Level 76 data
1AF5D	24		Level 77 data
1AF75	266		Level 78 data
1B07F	200		Level 79 data
1B147	233		Level 193 data
1B230	200		Level 81 data
1B2F8	167		Level 82 data
1B39F	145		Level 83 data
1B430	244		Level 84 data
1B524	134		Level 85 data
1B5AA	233		Level 86 data
1B693	189		Level 87 data
1B750	211		Level 88 data
1B823	35		Level 89 data
1B846	200		Level 90 data
1B90E	145		Level 91 data
1B99F	200		Level 92 data
1BA67	156		Level 93 data
1BB03	255		Level 94 data
1BC02	134		Level 95 data
1BC88	156		Level 96 data
1BD24	167		Level 97 data
1BDCB	167		Level 98 data
1BE72	189		Level 99 data
1BF2F	46		Level 100 data
1BF5D	134		Level secret data
1BFE3	167		Level secret 2 data
1C08A	156		Level Treasure secret data
1C126	46		Level item room data
1C154	79		Level 80 data
1C1A3	244		Level 101 data
1C297	211		Level 106 data
1C36A	266		Level 111 data
1C474	244		Level 116 data
1C568	233		Level 156 data
1C651	156		Level 151 data
1C6ED	79		Level 177 data
1C73C	244		Level 138 data
1C830	211		Level 127 data
1C903	189		Level 121 data
1C9C0	244		Level 159 data
1CAB4	189		Level 147 data
1CB71	244		Level 166 data
1CC65	233		Level 133 data
1CD4E	211		Level 164 data
1CE21	255		Level 185 data
1CF20	211		Level 143 data
1CFF3	123		Level 169 data
1D06E	233		Level 192 data
1D157	46		Level 200 data
1D185	64		Hints 1 pointers
1D1C5	64		Hints 2 pointers
1D205	2230		hints
1DABB	Unknown		Super Drunk fusion data?
1DAEA	13		Level 1 Secret Door data | 1DAEA Timer on level RAM pointer, 1DAEE Time in level before activating door (0E 10)
1DAF7	8		Level 10 Secret Door data | 1DAF7 Remaining enemies RAM pointer
1DAFF	24		Level 20 Secret Door data
1DB17	9		Level 28 Secret Door data | 1DB17 Normal Item trigger flag RAM pointer
1DB20	9		Level 30 Secret Door data | 1DB20 Bonnie Bo's killed by lightning RAM pointer, 1DB24 Bonnie Bo's killed by lightning to
			activate door (5)
1DB29	90		Level 40 Secret Door data | 1DB29 Time waiting to activate door (07 08)
1DB83	17		Level 47/79 Secret Door data | 1DB83 Bub lives RAM pointer, 1DB87 Lives needed by bub to activate door (3),
			1DB8B Bob lives RAM pointer, 1DB8F Lives needed by bob to activate door (3)
1DB94	28		Level 50/105 Secret Door data
1DBB0	44		Level 60 Secret Door data | 1DBB0 Area needed to cross to activate door (14 20), 1DBB4 Bub Main data RAM pointer,
			1DBBE Bob main data RAM pointer
1DBDC	29		Level 70/175 Secret Door data | 1DBE4 Level 70/175 Bubble enemy flag RAM pointer, 1DBF4 Enemies bubbled to activate door (7)
1DBF9	44		Level 90 Secret Door data | 1DBFA Bub main data RAM pointer, 1DBFD Area needed by Bub to cross to activate door (0E 9C),
			1DC04 Bob main data RAM pointer, 1DC07 Area needed by Bob to cross to activate door (0E 9C)
1DC25	24		Level 92 Secret Door data | 1DC25 Area needed to cross to activate door (04 B4), 1DC29 Bub main data RAM pointer,
			1DC33 Bob main data RAM pointer
1DC3D	8		Level 99/199 Secret Door data | 1DC3D Remaining enemies RAM pointer
1DC45	74		Level 125/135/141 Secret Door data | 1DC45 Timer on level RAM pointer?, 1DC5E Secret door trigger flag RAM pointer,
			1DC64 Level 125/135/141 Door trigger flag RAM pointer
1DC8F	43		Level 115 Secret Door data | 1DC8F Time waiting to activate door (07 0E), 1DC97 Enemy sprites RAM pointer,
			1DCB0 Level 115 door trigger flag RAM pointer
1DCBA	9		Level 145 Secret Door data | 1DCBA Enemies killed by fire bubbles in 1 level RAM pointer,
			1DCBE Number of Drunks died to fire to activate door (7)
1DCC3	13		Level 147/179 Secret Door data | 1DCC3 Total items gained pointer, 1DCC7 Total items needed to activate door (50)
1DCD0	24		Level 155 Secret Dark Crystal data | 1DCD1 Item spawned (Dark Crystal), 1DCD2 Special item spawned RAM pointer,
			1DCD7 Special Item trigger flag RAM pointer
1DCE8	19		Level 165 Secret door data | 1DCE8 Total walking distance RAM pointer (to 1DCEA), 1DCF2 Distance walked in level to
			activate door (60 09)
1DCFB	39		Level 185 Secret door data | 1DD19 Minimum amount of enemies burst at the same time to activate door (4)
1DD22	28		Level 195 Secret door data | 1DD22 Bub & Bob's score RAM pointers
1DD3E	48		Secret door extended data? | 1DD50 Secret door mechanism pointer RAM pointer 
1DD6E	29		Levels secrets appear on
1DD8B	56		Level secret door data pointers
1DDC3	171		Grey Necklace projectile data | 1DE45 Necklace projectile sfx, 1DE5B Necklace projectile art pointer
1DE6E	261		Item Condition pause data | 1DEDF I.C. text, 1DEF3 3 Magic balls I.C. art pointer & VRAM pointer, 1DEFF 3 Magic mirrors
			I.C. art pointer & VRAM pointer, 1DF0B Magic Candle/Key I.C. art pointer & VRAM pointer, 1DF69 Nothing text
1DF73	44		Item Condition unpause data
1DF9F	379		Hurry Up! data | 1E004 Hurry Up Y location RAM pointer, 1E007 Hurry Up! RAM location pointer, 1E05E Hurry up jingle,
			1E0D5 Hurry up! music, 1E0F4 Hurry Up! art pointer, 1E10B Hurry Up! blinking art pointer
1E11A	948		BvB data | 1E11A BvB appear RAM pointer, 1E18D Scal Monsta jingle, 1E19B BvB times appeared RAM pointer location
1E4CE	68		Level 100 door collision data
1E512	71		After Super Drunk level 100 data | 1E518 Mini drunks after Super Drunk data pointer
1E559	103		Super Drunk merge data
1E5C0	17		Super Drunk merge data 2
1E5D1	6		Super Drunk (Level 200) awakens data
1E5D7	129		Shake Screen (Level 200) data
1E658	34		Drunk sons leaving level (level 200) data
1E67A	31		Drunk sons (Level 200) data
1E699	213		Level 200 main data | 1E699 Level 200 Palette pointer, 1E6A7 Level 200 column art pointer & VRAM pointer, 1E6F0 Level 200
			Super Drunk drowsy art pointer & VRAM pointer, 1E70C Super Drunk eyes asleep mapping data pointer, 1E729 Level 200 Bubblun
			bubble data pointer
1E76E	41		Super Drunk drowsy/awaken data?
1E797	22		Super Drunk (Level 200) drowsy data | 1E7A2 Super Drunk eyes drowsy mapping data pointer
1E7AD	19		Super Drunk (Level 200) woke & darkens data | 1E7B5 Super Drunk fade out mapping data pointer
1E7C0	29		Level 100 door data | 1E7C5 Level 100 door art pointer & VRAM pointer, 1E7D6 Level 100 door mapping data pointer
1E7DD	139		Level 100 door opening main data | 1E7DD Level 100 door opening data pointer, 1E7E8 Level 100 door opening data pointer 2
1E868	384		Church data | 1E879 Church art pointer & VRAM pointer, 1E913 Church mapping data pointer
1E9E8	114		Church mapping data
1EA5A	96		Level 100 door mapping data + opening
1EABA	16		Super Drunk eyes asleep mapping data
1EACA	14		Super Drunk eyes drowsy mapping data
1EAD8	2		Super Drunk fade out mapping data
1EADA	64		Level 200 column mapping data
1EB1A	15		Level 200 Bubblun bubble data
1EB29	32		Level 200 Palette
1EB49	126		Mini Drunks (level 100) after super drunk data
1EBC7	25		Bub & Bob turning around data (church)
1EBE0	23		Drunk sons leaving church data
1EBF7	42		Betty & Patty bubbles raised church data
1EC21	23		Betty & Patty trapped in bubbles church data | 1EC26 Betty & Patty in bubbles church art pointer
1EC38	80		Betty & Patty bubble transformation data
1EC88	99		Betty & Patty disappear data (church)
1ECEB	116		Drunk's sons movement data 1 (church)
1ED5F	39		Drunk's sons capture Betty & Patty data
1ED86	20		Drunk's sons turnaround data
1ED9A	62		Enemies turn blue data (church)
1EDD8	145		Church sprite loader data? | 1EDD8 Bub & Bob sprite loader data pointer, 1EE01 Other sprites loader church data pointer
1EE69	8		Unknown, linked to church data
1EE71	8		Related to Betty & Patty disappearing data
1EE79	8		Related to Betty & Patty disappearing data 2
1EE81	8		Drunk bubbles church data
1EE89	6		Bub & Bob sprite loader church data
1EE8F	Unknown		Other sprites loader church data?
1EEE3	25		Unknown, affects Bub & Bob turning data and ending
1EEFC	25		Unknown, affects ending scripts?
1EF15	48		Unknown, affects Betty & Patty bubble burst data?
1EF45	32		Unknown, Betty & Patty embrace data?
1EF65	34		Betty & Patty ending dropping data | 1EF6B Betty & Patty ending art pointer
1EF87	34		Bub & Bob Human art data | 1EF8D Bub & Bob Human art ending pointer
1F061	39		Ending opening data 2
1F088	Unknown		Ending opening data
1F0A4	6		Heart ending art pointer & VRAM pointer
1F0BA	3		Heart mappings ending data 1 pointer
1F0DC	3		Heart mappings ending data 2 pointer
1F0EC	3		Heart mappings ending data 3 pointer
1F10A	24		Heart mappings ending data 1
1F122	4		Heart mappings ending data 2
1F126	2		Heart mappings ending data 3
1F130	32		Forest Palette?
1F150	615		Game script text
1F3D2	3		Credits text pointers main pointer
1F4B5	106		Credits text pointers
1F51F	456		Credits text
1F6E7	181		Bad End data | 1F6E8 Bad end music, 1F6FC bad end text, 1F78B Bad End timer
1F79C	71		Taito art ending data
1F7E3	86		Sega screen data | 1F7E6 Sega art pointer & VRAM pointer
1F839	160		Opening text data
1F8D9	32		Sega Palette & Title screen palette
1F8F9	80		Sega 8x8 map art
1F949	1280		Sega art
1FE49	439		Empty
20000	505		Text art
201F9	192		Fire & water art
202B9	3360		Level BG art
20FD9	7136		Bubble Bobble Title Screen art
22BB9	768		Mega door art
22EB9	1024		Church art
232B9	160		Speech bubble art
23359	320		Final art
23499	1280		Important items art
23999	960		Level 200 Column art
23D59	352		Super Drunk awakening art
23EB9	301		Cheat data | 23F7D Cheat Code pointers, 23F97 Extra life cheat, 23F9B 3 Extra lives cheat, 23F9F Shoe cheat,
			23FA3 Shoe + Blue sweet cheat, 23FAD Music select cheat, 23FAE Item view cheat, 23FAF DBLJDBBD cheat,
			23FB0 Shoe + 3 sweets cheat, 23FBD Shoe, 3 sweets + feather cheat, 23FCD 5 Extra Lives cheat, 23FD1 Hints 1 cheat,
			23FD2 Hints 2 cheat, 23FD3 Shoe, 3 sweets, feather + 3 extra lives cheat
23FE6	26		Empty
24000	144		Bub/Bob in bubble animation
24090	5120		Bub/Bob in bubble art
25490	2048		Bubbles art
25C90	2304		Bub art
26590	2304		Bob art
26E90	256		Death disappear art
26F90	640		Other bubble art
27210	768		Bub/Bob burned death art
27510	672		Bomb explosion art
277B0	1280		Chakun heart bub/bob art
27CB0	480		Score art
27E90	256		Fire holders art
27F90	101		After game over data | 27F96 Bubble art in game over pointer, 27FBB Game Over Password text
27FF5	11		Empty
28000	2944		Benzo art
28B80	2944		Mighta art
29700	2944		Hidegon art
2A280	2944		Drunk art
2AE00	2944		Bonnie Bo art
2B980	2944		Blubba art
2C500	2944		Pulpul art
2D080	2176		Invader art
2D900	256		Rascal art
2DA00	1024		Frozen enemies art
2DE00	1280		Frozen enemies art 2
2E300	1536		Black Hole art
2E900	4320		Ending BG art
2F9E0	104		Wedding/Ending messages mechanism data
2FA48	1032		Speech Bubble data | 2FA68 Wedding/Ending messages mechanism data pointer
2FE50	143		Menu continue data?
2FEDF	289		Empty
30000	28928		Items art
37100	3712		Bubble kids & bubble art
37F80	128		Super Hidegon fire art
38000	8960		EXTEND main art
3A300	1024		Nice 1p/2p art
3A700	512		Hurry Up! art
3A900	384		Unknown stars art?
3AA80	768		Extend letter art 1
3AD80	1088		Points art
3B1C0	256		Secret room fire art
3B2C0	768		Extend letter art 2
3B5C0	1120		Potion score box art
3BA20	128		Super Hidegon fire art
3BAA0	928		Chest art
3BE40	448		Bubble Bobble Language art
3C000	512		BvB art
3C200	256		Peacock fairy art
3C300	512		Projectile art
3C500	512		Book of Blizzards ice art
3C700	384		Stars art
3C880	128		1UP art
3C900	512		Lightning bolt art
3CB00	256		Smoke art
3CC00	576		Giant heart ending art
3CE40	6144		Super Hidegon/Mighta art
3E640	512		Mighta rock art
3E840	512		Hidegon fire art
3EA40	512		Drunk bottle art
3EC40	512		Invader laser art
3EE40	672		Japanese text art
3F0E0	1664		Church character art
3F760	1185		Password data | 3F7C6 Password text, 3F91A Password button command RAM pointer, 3F930 Password move <- sfx, 3F952 Password
			move -> sfx, 3F97A Password move ^ sfx, 3F9EE Password move v sfx, 3FA93 Password incorrect sfx, 3FAAF Letters used in
			password data pointer, 3FACC Password Select letter sfx, 3FBD2 Letters used in password data
3FC01	85		Normal Item icons data
3FC56	640		Potion item art
3FED6	298		Empty