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Legacy of the Wizard: Difference between revisions
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{{Bob | |||
| bobscreen= Legacy of the Wizard Title.png | |||
| aka= Dragon Slayer IV: Drasle Family (JP) | |||
| developer= Nihon Falcom | |||
| publishers= {{publisher|Namco}} (JP), {{publisher|Brøderbund}} (US), {{publisher|Bandai Namco}} (EU/AU) | |||
| systems= {{system|NES}} | |||
| japan= {{date|1987|July|17}} | |||
| usa= {{date|1989|April|nocat=true}} | |||
| europe= {{date|2020|June|18|nocat=true}} (''[[Namco Museum Archives]] Vol. 2'') | |||
| aus= {{date|2020|June|18|nocat=true}} (''Namco Museum Archives Vol. 2'') | |||
| tcrf=Legacy of the Wizard | |||
}} | |||
{{INES | |||
|title = Legacy of the Wizard <!--/ Dragon Slayer 4--> | |||
|image = [[File:Legacy of the Wizard Title.png]] | |||
|mapperno = 4 <!--/ 206--> | |||
|mappername = Nintendo MMC3 <!--/ NAMCOT-3416--> | |||
|prgrom = 8 x 16 KiB | |||
|chrrom = 8 x 8 KiB | |||
|mirroring = Vertical | |||
|4screen = No | |||
|sram = No | |||
|game = Legacy of the Wizard | |||
}} | |||
==Sub-pages== | |||
{{namespaces}} | |||
== Tools == | |||
* [https://github.com/bbbradsmith/lotwtool lotwtool] - Game editor | |||
* [https://www.romhacking.net/utilities/170/ DS4w] - Game editor (Windows 98) | |||
== Documents == | |||
* [http://lsd4.starfree.jp/ LSD4] - Unofficial archive of Legacy of the Wizard / Dragon Slayer 4 | |||
* [https://strategywiki.org/wiki/Legacy_of_the_Wizard StrategyWiki: Legacy of the Wizard] | |||
* [https://www.romhacking.net/documents/86/ Leghack] - A guide to hacking Legacy of the Wizard | |||
* [https://gamefaqs.gamespot.com/nes/587404-legacy-of-the-wizard/faqs/26604 GameFAQs: Item and Stats Hacking Guide] | |||
== Enemy Drops == | == Enemy Drops == | ||
Line 62: | Line 102: | ||
== RNG == | == RNG == | ||
Random number generation follows a simple PRNG formula that's based on nothing but its own previous values, and only ever changes when a new random number is rolled. This means it can be "seeded" and predictably determined based on # of times rolled. The code is: | Random number generation follows a simple PRNG formula that's based on nothing but its own previous values, and only ever changes when a new random number is rolled. This means it can be "seeded" and predictably determined based on # of times rolled. The pertinent RAM addresses are $0039, $003A, and $003B. $0038 also stores a modulus / exclusive upper bound that can be passed in via accumulator, which governs how many times to reroll for one single RNG call. The code is: | ||
< | <pre> | ||
07:CC64: STA $0038 | 07:CC64: STA $0038 | ||
07:CC66: BEQ $CC8E | 07:CC66: BEQ $CC8E | ||
Line 94: | Line 134: | ||
07:CC8C: BCS $CC6C | 07:CC8C: BCS $CC6C | ||
07:CC8E: RTS | 07:CC8E: RTS | ||
</ | </pre> | ||
{{Dragon Slayer series}} |
Latest revision as of 22:50, 13 February 2024
Legacy of the Wizard |
---|
Also known as: Dragon Slayer IV: Drasle Family (JP) ROM map RAM map TCRF |
Legacy of the Wizard | |
Mapper No. | 4 |
Mapper Name | Nintendo MMC3 |
PRG-ROM Pages | 8 x 16 KiB |
CHR-ROM Pages | 8 x 8 KiB |
Mirroring | Vertical |
4-Screen Mirroring | No |
SRAM Enabled | No |
Sub-pages
ROM map |
RAM map |
Tools
Documents
- LSD4 - Unofficial archive of Legacy of the Wizard / Dragon Slayer 4
- StrategyWiki: Legacy of the Wizard
- Leghack - A guide to hacking Legacy of the Wizard
- GameFAQs: Item and Stats Hacking Guide
Enemy Drops
Drop index | Item |
$00 | Bread |
$01 | Potion |
$02 | Money |
$03 | Poison |
$04 | Key |
$05 | Ring |
$06 | Cross |
$07 | Scroll |
First, before any RNG is rolled whatsoever, three checks are done, in priority order (at $07EF85~$07EF9B):
- If health is less than 20 ($14 hex), guaranteed bread drop ($00 drop index).
- If magic is less than 30 ($1E hex), guaranteed magic potion drop ($01 drop index).
- If key count is less than 2, guaranteed key drop ($04 drop index).
If none of these conditions are met, we then roll a random number from 0 to 19 ($14 hex modulus / exclusive upper bound). Fully detailed results for each value:
RNG roll value | Result |
$00 | Poison |
$01 | Poison |
$02 | Poison |
$03 | Poison |
$04 | Key |
$05 | Key |
$06 | Ring |
$07 | Cross |
$08 | Scroll |
$09~$13 | Bread / Potion / Money based on checks (see below) |
There's a 45% chance that it simply fetches from the drop table at $07EFE7~$07EFEF, meaning 20% chance for poison, 10% key, 5% ring, 5% cross, 5% scroll. The other 55% will do the following checks, in priority order (at $07EFAC~$07EFC3):
- If life < magic, drop bread
- If magic < gold, drop potion
- Otherwise, drop money
RNG
Random number generation follows a simple PRNG formula that's based on nothing but its own previous values, and only ever changes when a new random number is rolled. This means it can be "seeded" and predictably determined based on # of times rolled. The pertinent RAM addresses are $0039, $003A, and $003B. $0038 also stores a modulus / exclusive upper bound that can be passed in via accumulator, which governs how many times to reroll for one single RNG call. The code is:
07:CC64: STA $0038 07:CC66: BEQ $CC8E 07:CC68: LDX $003B 07:CC6A: LDY $003A 07:CC6C: STY $0039 07:CC6E: TYA 07:CC6F: ASL 07:CC70: TAY 07:CC71: TXA 07:CC72: ROL 07:CC73: TAX 07:CC74: INY 07:CC75: BNE $CC78 07:CC77: INX 07:CC78: CLC 07:CC79: TYA 07:CC7A: ADC $003A 07:CC7C: TAY 07:CC7D: TXA 07:CC7E: ADC $003B 07:CC80: CLC 07:CC81: ADC $0039 07:CC83: AND #$7F 07:CC85: TAX 07:CC86: STX $003B 07:CC88: STY $003A 07:CC8A: CMP $0038 07:CC8C: BCS $CC6C 07:CC8E: RTS
The Dragon Slayer series
| |
---|---|
NES | Legacy of the Wizard |
Genesis | Lord Monarch: Tokoton Sentou Densetsu |
- Pages missing developer references
- Games developed by Nihon Falcom
- Pages missing publisher references
- Games published by Namco
- Games published by Brøderbund
- Games published by Bandai Namco
- NES games
- Pages missing date references
- Games released in 1987
- Games released in July
- Games released on July 17
- Pages with TCRF links
- NES games using mapper number 4
- NES games using the Nintendo MMC3 mapper
- NES games with 8 x 16 KiB PRG-ROM pages
- NES games with 8 x 8 KiB CHR-ROM pages
- NES games with vertical mirroring
- NES games with 4-screen mirroring disabled
- NES games with no SRAM enabled
- Dragon Slayer series