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Super Mario World 2: Yoshi's Island/RAM map: Difference between revisions
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most of these codes only work in zsnes because snes9x can't alter SFX cpu assembly via cheat dialog | most of these codes only work in zsnes because snes9x can't alter SFX cpu assembly via cheat dialog | ||
==External links== | |||
* [https://www.smwcentral.net/?p=memorymap&game=yi®ion=ram SMW Central's RAM Map] | |||
* [https://www.smwcentral.net/?p=memorymap&game=yi®ion=sram SMW Central's SRAM Map] | |||
{{Internal Data}} |
Latest revision as of 05:37, 10 February 2024
The following article is a RAM map for Super Mario World 2: Yoshi's Island.
RAM ADDRESSES
7E1062 Baby Bowser's current damage end battle if = 3 7E1076 Big Bowser's current damage end battle if = 7 7E1078 Salvo's current health (2 bytes) end battle if less than #4C00 7E107C Hookbill's current damage (increments by 2) end battle if = 6 7E1084 Salvo's defense mode if = #01 defense is down
SUPER FX RAM
700000-701FFF is mirrored by 006000-007FFF in the 65816 cpu bank 70 is read as bank 00 by the SFX cpu ONLY 20 OBJECTS ARE ALLOWED ON SCREEN AT ONCE 700070 joypad register 70008C X position (2 bytes) 700090 Y position (2 bytes) 7000A8 Yoshi's current horizontal speed (2 bytes) 7000AA Yoshi's current vertical speed (2 bytes) 7000C4 direction Yoshi is facing (00=right 02=left) 7000D0 jump mode 7000E4 X position of Egg target 7000E6 Y position of Egg target 7000EE radial position of Egg target 700152 vert.extension of tongue 700154 horz.extension of tongue 7001B2 baby Mario status (bit 7=safe in saddle) 7001EE time left before Yoshi automatically swallows what's in his mouth (2 bytes) 700F00-700F9F object slot data? 700F00 baby Mario status (0A=safe on saddle 10=lost in bubble) 700FA0-70103F ??? 701040-7010DF objects byte 1 egg in stock? (00=yes 04=no) byte 2 byte 3 object byte 7010E0-70117F X coord of objects (byte 3,4...4 bytes each) 701180-70121F Y coord of objects (byte 3,4...4 bytes each) 701220-7012BF speed of objects byte 1,2...horizontal speed byte 3,4...vertical speed 7012C0-70135F ??? 701360-7013BF object data (animation sequence pointers?) 701400-70149F direction objects face (byte 3) 701814 Baseball Catcher's damage 701900,x Burt's pants 701902,x Burt's current health end battle when health = 0 70194A,4E Crab's health (from 0-3) 70195C Raphael's current health end battle when hit if health currently = 1 701964 Big Boo's current face width 701974 Level Timer in 60fps (2 bytes) 701900-701975? 701976-7019CE? object rotation data? upper bits affect angle of object, lower bits are the current sequence (ie.walking, idle, looking back and forth, etc.) 7019BA Total damage to Big Boo (2 bytes) end battle when damage >= 01C1 701A33 Raphael's current mode (00=normal 01=angry 02=furious) 701A36-701A9E? object size data? 701A7A Big Boo's current body size 701A94 Total damage to Prince Froggy (2 bytes, from 0 to FFFF) end battle when damage > FFFF must do at least #$2AAA damage each hit for 6-hit kill 701D36- 701DF6 total number of eggs in stock (x2) 701DF8-701E03 6 egg slots (2 bytes each)
CODES
83A85C00 Yoshi destroys all enemies in his way 83A86E80 Monsters have no effect 83A8D700 Mario stays on saddle even if Yoshi hit 86CFB480 Mario stays on saddle even if Yoshi hit 8ADA2A01 infinite egg ricochets 83B106BD eggs can ricochet through enemies 8ADA35FF eggs do not leave when over-ricocheted 8BE0B3xx jump height/speed FB=normal, less than FB=higher jumps 8BCE1C00 Moon jump
most of these codes only work in zsnes because snes9x can't alter SFX cpu assembly via cheat dialog
External links
Internal Data for Super Mario World 2: Yoshi's Island
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