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Dragon Warrior II (NES)/ROM map/ASM bank 01: Difference between revisions
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(Created page with " ; bank 0x01 of 16 starts at file address 0x004010 ; code bytes: $0000 (0.00% of bytes in this ROM bank) ; data bytes: $3F11 (98.54% of bytes in this ROM bank) ; pcm bytes:...") |
m (Hawk moved page Dragon Warrior II (NES)//ROM map/ASM bank 01 to Dragon Warrior II (NES)/ROM map/ASM bank 01) |
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(3 intermediate revisions by 2 users not shown) | |||
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{{subpage}} | |||
; bank 0x01 of 16 starts at file address 0x004010 | |||
; code bytes: $0000 (0.00% of bytes in this ROM bank) | ; code bytes: $0000 (0.00% of bytes in this ROM bank) | ||
; data bytes: $3F11 (98.54% of bytes in this ROM bank) | ; data bytes: $3F11 (98.54% of bytes in this ROM bank) |
Latest revision as of 13:02, 31 January 2024
This is a sub-page of Dragon Warrior II (NES)/ROM map.
- bank 0x01 of 16 starts at file address 0x004010
; code bytes: $0000 (0.00% of bytes in this ROM bank) ; data bytes: $3F11 (98.54% of bytes in this ROM bank) ; pcm bytes: $0000 (0.00% of bytes in this ROM bank) ; chr bytes: $0000 (0.00% of bytes in this ROM bank) ; free bytes: $00C8 (1.22% of bytes in this ROM bank) ; unknown bytes: $0027 (0.24% of bytes in this ROM bank) ; $3F11 bytes last seen in RAM bank $8000 - $BFFF (100.00% of bytes seen in this ROM bank, 98.54% of bytes in this ROM bank): ; $3F11 data bytes (100.00% of bytes seen in this RAM bank, 98.54% of bytes in this ROM bank) ; PRG Bank 0x01: mostly enemy graphics, unknown format; also contains the menu pointers and data ; [bank start] -> data ; -> $01:$B642: menu pointer table ; data load target (from $EBB3) ; possible external indexed data load target (from $0F:$F3ED, $0F:$FF28) ; external indirect data load target (via $0F:$ECFE) 0x004010|$01:$8000:42 ; possible external indexed data load target (from $0F:$F3F2, $0F:$FF2D) 0x004011|$01:$8001: B6 ; $01:$B642; menu pointer table ; Monster ID #$01: Slime + Monster ID #$30: Metal Slime ; external indirect data load target (via $04:$9102, $04:$91ED) ; indirect data load target 0x004012|$01:$8002:C9 50 01 0F 0F 03 07 1F 3F 03 07 1F 0F C8 51 0F 0F 80 C0 F0 F8 80 C0 F0 F8 C9 60 FF FB 8F 7F EF E7 70 1F 1F BB F5 F5 FB 7F 1F C9 61 FE FB 8F FC EE CE 1C F0 FC BE 5E 5E BE FC F0 ; Monster ID #$02: Big Slug + Monster ID #$18: Sea Slug ; external indirect data load target (via $04:$9107, $04:$9175) ; indirect data load target 0x00404D|$01:$803D:C8 60 00 F0 01 0E 19 07 C8 51 0F 0F 01 05 10 09 03 0F 1F 3F C8 61 E0 1E C0 7F C6 38 7F FF 3F 40 32 CA 33 0F 1E 08 1C 1C 1C 02 0A 02 0C C8 42 FF 0D 04 08 08 04 02 22 17 0F 7F 0D 0D C8 52 FF 2A 10 80 10 08 08 18 58 DC BC FC FE C8 62 F0 FF 01 01 01 01 0F F9 07 0F FE FE FE F0 C8 43 FF 0C 20 10 20 40 44 E8 F0 FE 70 50 C8 53 FF 0B 08 04 40 50 10 18 18 38 3C 3C 3C C8 63 F0 FE C0 40 01 03 86 79 80 3E BE FC 78 88 12 60 00 1F 05 0B 0B 0F 06 ; Monster ID #$03: Iron Ant + Monster ID #$09: Army Ant + Monster ID #$0D: Magic Ant ; external indirect data load target (via $04:$910C, $04:$912A, $04:$913E) ; indirect data load target 0x0040DE|$01:$80CE:C8 41 01 7C 01 02 06 04 04 10 C8 42 3C 3F 81 42 24 3C 3C 18 81 42 24 24 C8 43 01 7C 80 40 60 20 20 20 C8 50 3F 18 02 04 01 03 05 01 01 02 C0 51 0F 05 9A 65 18 66 79 76 28 44 82 61 18 06 01 06 C8 52 27 F1 18 98 BD 18 02 01 3C 18 82 C8 53 FF DC 40 80 24 42 80 50 88 14 34 4A 88 04 04 C8 60 FE 06 02 04 02 02 02 02 02 02 04 C9 61 10 83 FF 29 23 05 06 03 00 60 00 08 60 00 C8 62 80 F8 01 84 F8 30 C0 59 C8 63 FE 62 86 01 30 04 86 41 40 40 40 30 88 10 58 03 01 82 C3 65 88 10 60 C0 1F 42 C3 81 42 24 66 24 ; Monster ID #$04: Drakee + Monster ID #$0E: Magidrakee ; external indirect data load target (via $04:$9111, $04:$9143) ; indirect data load target 0x004185|$01:$8175:40 20 CA 22 9F 9F 03 3C 7E FF BF 1F 03 3C 7E FF BF 1F C9 21 FF E6 E0 81 DB 7E 81 DB 7E DB DB C9 30 03 9F 9F 13 11 1B 1E 0C 06 13 11 1B 1E 0C 06 C9 31 FF 43 F3 7E A5 81 C3 10 19 DB 10 19 C9 32 C0 9F 9F C8 88 D8 78 70 E0 C8 88 D8 78 70 E0 C8 41 80 80 0F 0F ; Monster ID #$05: Wild Mouse + Monster ID #$0B: Big Rat + Monster ID #$14: Ghost Rat ; external indirect data load target (via $04:$9116, $04:$9134, $04:$9161) ; indirect data load target 0x0041DA|$01:$81CA:C8 30 03 03 43 3F 40 20 C8 31 0E 1F 60 1B 1F 3F AE C0 E0 40 C8 32 0E 13 C0 9C BF 60 E0 40 C8 33 1F 03 20 C0 01 02 02 22 46 C8 40 E0 FF FF 37 4F 07 0B 07 0F 1F C0 20 40 C8 41 C0 FF 64 64 7F 8E EA 91 6A DF 11 1B C8 42 00 FF DF DE DF 3E FD 3E DF 7F C8 43 FF E1 F0 C0 20 80 34 44 28 0C 04 08 0C 04 C8 50 00 FF 0F 1F 2F 1F 3F 2F 17 2B C8 51 00 FF FF FF FF FF FF FF FF FF C8 52 00 FF FF FF FF FF FF FF FE FD C0 53 00 80 40 80 C0 40 80 40 08 0C 14 18 28 30 10 20 C8 60 78 F8 15 2B 5E 27 0C 20 5C 27 0C C8 61 00 E0 7A D5 AA C8 62 38 F8 F6 5D AB 0E 03 01 0E 03 C8 63 F0 F0 80 40 A0 40 60 40 A0 40 ; Monster ID #$06: Healer + Monster ID #$10: Man O’ War ; external indirect data load target (via $04:$911B, $04:$914D) ; indirect data load target 0x00429E|$01:$828E:C0 30 03 0F 1F 1F 3F 3F 7D 78 00 05 0C 08 00 20 02 05 C8 31 03 FF C0 F0 F8 F8 FC FC BE 1E 44 A2 C8 40 8F F0 FD FB FC 7F 02 0A 55 A5 2A C8 41 8F F0 BF DF 3F FE 42 A8 56 55 AA C8 50 FC 00 CA 12 22 02 01 01 C8 51 F2 00 AA 21 20 40 80 ; Monster ID #$07: Ghost Mouse + Monster ID #$1D: Demighost ; external indirect data load target (via $04:$9120, $04:$918E) ; indirect data load target 0x0042EB|$01:$82DB:C8 11 FE 3F E0 10 0C 04 02 07 1F 7F 1F 0F 03 01 01 C8 12 7F 08 60 C0 F0 98 0C 9C FE 9E C8 13 0F 0F 60 70 70 30 60 70 70 30 C8 21 77 F8 06 06 05 0E 0C 02 01 02 03 0F 1F C0 22 60 04 F8 05 03 0F 0D 04 66 06 FA 05 F3 EF ED E0 C0 23 20 10 C0 60 A0 80 80 08 E0 30 10 18 88 A8 A8 60 C0 30 00 18 30 6C 48 02 06 07 1E 27 47 01 03 01 01 00 C8 31 FF 00 1F 3F BE B6 79 7F 7E 7A C0 32 06 06 0E 0E 1E 3A 78 E0 60 60 E0 C0 C0 84 05 1F C8 33 FE F3 08 18 18 10 20 A0 F0 A0 C0 C0 C0 E0 80 C8 40 00 FC 07 07 07 03 03 01 C8 41 E0 FF 40 48 AC BF DF FF 7F 1F 3D 37 13 C8 42 F8 FF 01 06 38 01 87 FF FF FC FE F8 81 C6 78 C8 43 E0 FC 20 60 60 C0 C0 80 40 80 80 88 10 48 00 80 90 88 1B 35 07 06 0C 1C 0C 1C 18 89 1B 3D 60 E3 FB 00 00 03 0F 18 E0 C0 1F 37 3C E0 C0 88 23 3D FC 3C C0 E0 30 10 C0 E0 30 18 08 08 00 14 45 8E 12 4D 3E 3E 06 0C 0C 18 18 06 0C 0C 18 18 88 0D 52 FF F8 03 03 06 06 0C 03 03 06 06 0C 0C 1C 08 ; Monster ID #$08: Babble + Monster ID #$42: Metal Babble ; external indirect data load target (via $04:$9125, $04:$9247) ; indirect data load target 0x004414|$01:$8404:C8 50 EF 00 40 E0 40 02 60 60 04 C8 51 F9 03 3C 7F 60 60 01 03 01 01 C8 52 12 00 80 20 C8 60 1E 7F 01 07 17 63 1E 3C 1F 08 1C 01 03 C8 61 E2 FF FF D7 FF 7D 83 FF 7F FC 29 54 28 80 C8 62 F0 FE 80 F0 F6 E3 FF FC C0 80 C0 08 1C ; Monster ID #$0A: Magician + Monster ID #$1A: Enchanter + Monster ID #$2F: Sorcerer ; external indirect data load target (via $04:$912F, $04:$917F, $04:$91E8) ; indirect data load target 0x00445F|$01:$844F:C0 40 00 00 01 03 03 0B 07 07 03 07 0C 08 18 18 30 30 C0 50 17 17 37 3B 7B 7D 7C 7E 70 70 70 78 F8 FC FD FE C0 60 7F 7F 62 20 01 00 07 0F FF FF E2 E0 C0 43 07 0F C8 31 0F 00 0E 3E FE 7E C8 41 FD 3F C0 F0 38 CE F7 E3 BF FF 3F 0F 07 01 18 C0 51 E3 C1 C0 80 80 00 18 38 18 30 30 70 60 E0 C0 00 C8 61 07 FF 79 7B FF FF FF 03 FC F8 FC FF F8 C8 22 03 03 3E 7F 3E 7F C9 32 FF 9F 85 7F F7 C1 7F C1 80 88 80 80 C0 42 41 7F 36 3E 1C 08 80 E3 00 00 80 A2 5D AA 63 1C C8 52 C5 F8 EB E3 BE 2A 22 14 1C 14 1C C8 62 82 FC 41 E3 FF FF FF FF 08 FF C9 33 80 8F 83 00 84 84 00 90 A8 AB BA C0 43 04 04 0C 0C 36 36 FE FF 73 73 E3 E3 41 C1 01 00 C8 53 00 FF FF F7 FB 3C 1F 1F 0F 4F C8 63 07 FF 6F FF FF FE FF F8 07 03 07 FF 03 C9 44 FE F0 FF 00 08 18 38 7C 7C 3C 18 00 08 1C BC C0 54 00 80 F0 8C 7C BE BE BE FC 7A 06 0F 7F 3F 3F 3F C0 64 3F 63 41 E0 F0 08 FE FF 3F 23 01 00 09 F8 FE FF C8 55 07 00 80 80 80 C8 65 F0 00 C0 C0 C0 80 88 1B 4D 00 FF 0C 0C 06 06 06 73 7F 1F 88 23 4D 00 FF 60 60 E0 C0 CC FC F0 E0 88 20 55 00 FC F0 08 F0 70 60 40 88 08 60 00 3C 06 07 0E 07 88 05 56 FF 00 1C 0E 0E 0E 07 07 07 03 88 05 4E FF 3E 04 18 E0 08 30 78 FC FC FC FC 78 3C 1C 88 0B 69 FF 00 1C 0E 0E 0E 07 07 03 03 88 0B 61 07 00 38 1C 1C ; Monster ID #$0C: Big Cobra + Monster ID #$26: Basilisk ; external indirect data load target (via $04:$9139, $04:$91BB) ; indirect data load target 0x0045F0|$01:$85E0:C8 40 0F 77 01 01 01 0C 1C 06 01 0D 1D 1C C8 50 FE 7E 1C 3C 1E 1C 0C 02 3C 20 04 0F 0F 0F 03 40 31 C2 32 03 07 03 01 04 40 60 E2 00 00 0C 0A 35 6B 67 E2 40 41 CA 42 CF F0 C0 82 80 80 C0 02 80 80 80 C0 C0 51 00 40 60 20 50 50 68 30 C0 40 60 A0 80 80 80 00 C0 52 00 02 06 04 08 09 13 07 03 02 06 04 00 02 04 08 C8 62 CE BE 03 0F 1F 1F 1F 06 03 07 1C 3E 16 C8 33 03 00 01 02 C0 43 86 87 83 83 01 00 1C 7C 01 00 02 03 87 8E 82 60 C8 53 E1 C7 78 20 C0 E0 E0 70 E0 80 C0 C8 63 F0 D8 E0 60 80 80 E0 E0 C0 40 00 08 50 8A 10 50 00 03 08 04 00 08 58 8A 10 58 DB FE 14 24 33 38 0C 30 1F 08 08 04 03 20 1F 00 08 60 8A 10 60 78 45 0F 07 07 10 0F 08 07 88 08 68 07 F8 0F 08 07 0F 08 07 06 01 88 10 68 07 F8 E0 20 C0 C0 40 80 40 A8 ; Monster ID #$0F: Centipod + Monster ID #$17: Megapede ; external indirect data load target (via $04:$9148, $04:$9170) ; indirect data load target 0x0046DF|$01:$86CF:C8 40 03 03 1D 22 1C 22 C8 41 00 7F 06 0A 2B 55 D5 AA 6B C8 42 03 FF 50 AC D4 56 6A B5 DE 61 06 01 C8 45 00 03 01 01 C9 50 40 5D 7F 3B 47 82 81 3B 47 83 38 80 80 38 80 C8 51 07 FE D5 B6 B6 77 F7 C3 C1 3C 3E 99 C0 52 80 EC F2 21 C1 EE F2 E9 12 0C 02 0D 11 0E 02 0D C0 53 E0 90 18 24 02 18 14 0A E0 90 D8 64 C2 38 E4 62 C8 54 03 7F 01 0A 17 1B 5E B9 B4 01 04 C8 55 07 FF 02 46 94 68 B0 90 68 40 90 68 40 C8 60 F0 F0 80 80 80 40 81 80 80 40 C8 61 E0 7F 42 E7 C3 81 C3 42 24 99 3C 18 C8 62 FC FC 11 11 10 03 04 04 91 11 10 03 04 04 C8 63 FE EE 05 06 01 40 80 80 50 3E F5 4E 78 80 80 C8 64 F8 F8 DA A1 50 88 08 0A 21 50 88 08 88 08 64 00 18 66 66 ; Monster ID #$11: Lizard Fly + Monster ID #$23: Dragon Fly ; external indirect data load target (via $04:$9152, $04:$91AC) ; indirect data load target 0x0047B5|$01:$87A5:40 10 CA 13 7F 6F 02 02 60 B8 C9 B2 06 04 03 61 B9 CA B4 40 11 CA 12 FF 79 C4 04 72 02 80 C0 40 80 90 E0 83 05 80 40 20 C2 23 60 3A 15 0C 03 00 01 0E 67 39 14 0C 03 00 01 0E 40 21 CA 22 FF 1F 90 49 08 88 08 34 EF EE 65 32 31 B2 32 40 30 C2 33 70 8A 54 B0 60 0C 17 03 70 8A 55 B1 6D 12 10 04 40 31 C2 32 09 04 06 33 5F 8F 01 02 D3 E9 F8 CC 80 00 00 80 40 40 CA 43 C0 C0 05 08 08 08 40 41 CA 42 C0 FF 83 82 07 04 07 04 07 03 40 80 88 0C 47 00 C0 24 18 ; Monster ID #$12: Zombie + Monster ID #$2D: Hork + Monster ID #$37: Ghoul ; external indirect data load target (via $04:$9157, $04:$91DE, $04:$9210) ; indirect data load target 0x00484B|$01:$883B:C8 20 7F 80 01 06 0F 0F 1F 3F 1D 3E C9 30 1F AF CF 00 0F 2E 2A 0A 12 7E 3F 2E 2A 0A 32 C8 40 F3 E0 1D 1F 0E 7D BF 4E 01 01 07 C8 50 E0 00 0B 01 02 C8 60 7E 7E 06 07 3F FF BF 78 06 07 3F FF BF 78 C8 11 00 FF 09 04 26 33 DF 2F B5 5E C0 21 B6 EF 3F 54 37 74 28 14 06 0F 0F 04 97 34 AB D4 C0 31 17 0D C3 C3 A2 C1 40 00 D7 2D D3 C2 A2 C1 50 B0 C8 41 F9 00 78 7C FE FF FF FF C8 51 F0 00 FF FF FE 28 C8 61 38 38 80 C0 C0 80 C0 C0 C8 12 00 FF 10 B4 AD EA FE 7F B6 AF C0 22 BB FD 9F 6A DB AB 55 A2 18 FC 9C 68 DA 8B 25 82 C0 32 4A EC 70 30 90 E0 40 40 4A ED 33 11 10 81 03 03 C8 42 F9 C0 40 40 07 0F 1F 3F FF FF C8 52 E0 00 FF FF 1F C8 13 00 1F 80 80 40 80 40 C8 23 7F F4 80 40 80 80 80 18 3C 3C 7C 3E 5D BE C9 33 7F CF CF 00 1E AE 6A 4A 09 A1 9E AE 6A 4A A9 C8 43 FB E0 17 1F 0E D7 DF EE E0 F0 10 F8 C8 53 EF 0F 06 0E 07 07 F0 E0 80 06 0E 07 07 C9 63 0E 3F 3F 3C 7F 7F 1F 03 00 3C 7F 7F 1F 03 00 C8 34 0C 0C 80 80 80 80 C8 64 1E 1E 80 E0 A0 C0 80 E0 A0 C0 00 09 4F 8A 11 4F 0F 00 10 10 18 0C 88 09 57 F0 03 03 03 0F 07 03 01 88 11 57 F0 03 C0 C0 70 60 40 80 88 01 61 00 FF 28 70 7A FF FE 7C 6E 34 88 18 60 00 FC 04 0E 1F FD 78 30 ; Monster ID #$13: Smoke + Monster ID #$2C: Gas ; external indirect data load target (via $04:$915C, $04:$91D9) ; indirect data load target 0x0049C1|$01:$89B1:C0 10 04 18 20 50 4C 33 0C 39 04 18 20 40 40 31 00 01 C8 11 37 37 04 03 80 40 97 04 03 80 40 87 C8 12 2F 3F 03 01 E6 3C FF E3 03 E0 30 F0 E0 C8 13 0E 1F C0 F0 20 5C E1 C0 20 40 C0 20 63 79 3F 0F 39 60 40 37 03 01 00 00 38 60 40 30 C8 21 E3 FF 6E BD FF FF FF 7F F3 F9 0E 8C 10 0C 06 C8 22 83 FF 7B C4 8B FF FC FF 9F 3F 03 60 C0 C0 23 3C FE EC 10 60 F0 F0 0E 0C 06 0C 10 00 00 10 0E C0 30 1B 1F 47 2C 4E 33 0C 33 18 00 40 20 40 30 0C 30 C0 31 DD CF EB E4 60 F4 FF FF 22 30 14 1B 1F 0B 00 00 C0 32 77 E7 AF 4F 0F 5F FF FD 88 18 51 B3 F1 A0 00 00 C8 33 E6 FF B3 EE D0 20 E0 90 EC 80 03 0E C0 10 0C C8 40 AE FE 4F 38 27 18 05 06 08 40 07 01 06 08 C0 41 BF 77 C1 82 70 3C C3 00 31 70 C0 80 70 3C C3 00 C0 42 8E F7 FC 30 E6 38 00 80 80 F0 FC 30 E6 38 00 80 C8 43 F8 FE CC F2 7C 36 42 3C C0 CC 32 04 30 40 ; Monster ID #$15: Baboon + Monster ID #$1C: Magic Baboon + Monster ID #$33: Hibabango ; external indirect data load target (via $04:$9166, $04:$9189, $04:$91FC) ; indirect data load target 0x004ACB|$01:$8ABB:40 30 CA 35 00 7F 01 01 03 02 07 07 07 40 40 CA 45 00 FF 0B 0F 07 0B 0F 17 2B 2F 40 50 CA 55 0F FF 6B 75 77 75 FA 39 6E 19 C0 30 6C 18 40 60 CA 65 68 E8 01 01 07 03 01 07 03 40 21 CA 24 7F 07 08 38 5C 06 05 02 03 02 02 01 40 31 CA 34 80 FF FC 7E FE FD FA F7 F5 EF 01 40 41 CA 44 00 FF A9 C7 E9 C7 EA F5 E3 F4 40 51 CA 54 00 FF EB FB F5 FC F9 F6 FC FA 40 61 CA 64 38 F8 7C BE 6E DB B1 02 DB B1 C8 22 1E FF 03 05 0D 17 1E 3B 3D 7F 80 40 80 80 40 32 CA 33 0F FF 7D FF FF F1 E0 E0 E0 D8 0E 19 0F 1B 40 42 C2 43 D4 CA 54 EA F0 A0 50 B0 15 0B 15 0B 07 0D 07 00 40 52 CA 53 00 FF 08 F7 FB BC 7F AF 55 0A C8 23 1E FF 40 A0 76 A8 F8 5C 7C FE 01 02 01 01 88 14 50 00 04 66 88 14 59 00 03 99 42 ; Monster ID #$16: Carnivog + Monster ID #$1F: Poison Lily ; external indirect data load target (via $04:$916B, $04:$9198) ; indirect data load target 0x004BAF|$01:$8B9F:C8 30 00 FF 18 24 04 04 08 08 08 04 C8 40 00 E0 04 02 03 C8 21 00 7F 01 4E 30 03 07 0D 0F C0 31 0B 0F 0D 07 03 1D 76 5E C0 60 70 28 30 00 01 01 C0 41 F0 AC F4 DD 7B 07 05 07 02 02 02 00 00 30 28 70 C8 51 C0 C3 06 03 07 38 60 40 C8 61 0E EE 40 80 40 01 01 03 01 01 03 C8 22 0F 7F F0 0E 01 81 E0 60 F3 06 0E 0A 04 C8 32 8F FF D3 77 B5 BF 86 01 01 01 04 78 84 02 02 C8 42 81 3F 01 02 B7 7B EB B3 01 04 C0 52 F1 C2 03 05 19 E1 03 1B 04 28 39 11 01 09 03 1B C0 62 26 1D 71 83 22 72 87 00 26 1D 71 83 22 72 87 00 C8 23 10 0F 80 80 E0 F0 80 C8 33 1B FF 50 F8 A8 F9 59 F1 E2 82 06 06 18 64 C8 43 C7 7F F2 BA EA 7D DA F3 62 1E 01 02 0B 1A C0 53 C0 30 68 BE F4 5E F7 5C 0C 34 68 BE F4 5E F7 5C C9 63 28 CF CF F7 D9 78 09 08 1C F7 D9 78 09 08 1C C8 24 00 1F 18 24 42 42 44 C8 34 04 E3 84 82 80 04 02 80 C8 44 00 F8 02 01 01 C6 38 C8 54 01 01 C0 C0 C8 64 FC FC 20 90 90 B8 80 C0 20 90 90 B8 80 C0 88 0F 54 00 6B 28 42 81 81 54 ; Monster ID #$19: Medusa Ball + Monster ID #$21: Gorgon ; external indirect data load target (via $04:$917A, $04:$91A2) ; indirect data load target 0x004CE0|$01:$8CD0:C8 40 3C 3C 05 03 01 03 07 03 01 03 C0 11 10 28 1C 2C 1E 07 03 00 10 38 1C 2C 1E 03 01 00 C9 21 03 BF BC 01 37 6E 1D 33 01 36 7C 10 20 00 01 C0 31 01 C0 E3 3E 02 0C 37 1F 00 C0 E3 3E 02 1C 3F 1F C0 41 07 0E 98 C0 F3 7F 3F 0E 1E 1C 98 C0 F3 1E 00 00 C8 02 01 01 0C 0E C0 12 1F 1C 0F 1C 38 38 BC 1E 1F 1F 0F 18 30 30 B0 18 C0 22 CD F5 FB 73 8B BB BD 7D C9 F5 7B 33 8B BB B1 61 C0 32 77 70 67 E5 EF EC D1 D2 41 40 47 CF CF 8F 87 02 C0 42 B0 70 F8 FC EE DF 9F 1E 0C 46 83 81 08 10 10 18 C0 52 0F 67 5B FF 17 60 07 0F 0C 66 FB FF F6 60 00 07 C8 62 E0 E0 0C 16 04 0E 16 04 C9 13 0E E5 E5 00 00 04 04 EE 00 00 04 04 EE C0 23 FE F5 FB BB 38 B7 BF DF FE 95 0B 0A 08 87 8C C8 C0 33 DE DD 5F DF 87 83 01 60 C8 C0 40 C0 80 B8 0C 66 C8 43 F1 FF 90 60 01 03 07 FF 45 B8 93 66 0C F8 38 C0 53 7C 7E 8E B7 73 E1 80 00 6C 06 02 13 11 61 80 00 C9 14 06 77 77 0B 0E 05 0E 1C 38 0F 0E 05 0C 18 30 C0 24 C0 F8 FF 9F 07 98 EC F0 C0 F8 0F 03 00 98 E0 30 C0 34 F0 79 3F DF AE 71 68 77 30 19 1F 0F 23 61 48 47 C0 44 77 BB B8 C5 BF FF FD E0 63 20 30 05 3F 1B 01 01 C0 54 1D 1C EA F6 A3 71 83 61 19 10 E2 F6 F3 F1 E3 61 C8 25 F3 FB 60 F8 C0 F0 80 1C 3A 70 F8 F0 F0 1C 3E C8 35 FE F2 3E D8 4C E0 C0 3E DC EC E0 C0 C0 C0 C9 45 E0 F8 FD C0 EC 36 DE EC 40 00 C0 EC 36 DE EC C8 55 C6 C6 20 C0 80 80 E0 C0 80 80 88 17 56 00 F8 38 4C 84 CC 78 ; Monster ID #$1B: Mud Man + Monster ID #$29: Puppet Man ; external indirect data load target (via $04:$9184, $04:$91CA) ; indirect data load target 0x004E94|$01:$8E84:C9 30 01 3F 6D 00 00 02 05 03 05 05 06 07 07 0E C0 40 07 07 06 08 0E 0E 14 15 0D 0D 02 00 1A 18 1D 19 C0 50 1C 0C 00 14 08 0A 10 00 08 05 11 1C 1A 1A 14 0A C9 21 01 BF 8F 00 02 14 61 82 00 03 03 07 15 6F EB C0 31 6C 95 AB 7C 7F 7F 9F 0F EC F3 F2 C8 B4 4B 0C 03 C0 41 03 0C 0F 03 35 8E 7C 38 00 00 05 32 78 FC F8 C0 C0 51 E0 00 C0 40 70 70 30 19 E0 00 A0 E0 D0 54 1A 03 C8 61 F8 F8 05 56 54 A8 70 27 7C FC F0 20 C0 22 40 50 58 59 A9 B0 72 AF E0 F0 F0 F3 F3 E7 57 CD C0 32 6F DF BF 7F FF FE FE F8 A9 52 15 0B 65 90 48 A9 C8 42 F9 F8 E2 14 4D BB E1 46 1E F8 E9 A0 01 C0 52 01 00 13 19 08 06 02 01 05 0B 0B 0A 0C 03 03 00 C0 23 00 04 15 2B 56 8C 98 C0 00 0E 3F BE DC D8 D0 40 C8 33 F4 F0 C0 80 80 02 40 80 03 06 01 C0 43 80 40 A0 C0 F0 60 10 A0 C0 E0 F0 70 B0 40 80 E0 C9 53 80 D4 DA 60 C0 00 00 C0 C0 00 00 C0 C8 24 3F 1F 20 40 60 60 C0 40 60 E0 C0 C0 80 C8 34 FC 7C A0 40 08 80 20 20 E0 50 A8 A8 20 ; Monster ID #$1E: Gremlin + Monster ID #$3C: Ozwarg ; external indirect data load target (via $04:$9193, $04:$9229) ; indirect data load target 0x004FBF|$01:$8FAF:40 20 CA 25 E0 E0 01 03 01 01 03 01 40 21 C2 24 F0 FC FF FE FD 7D 5E 0E F0 FC FF FE FC 7C 5E 2E 40 31 CA 34 FF 80 02 32 D5 7D 3D FB 37 1F 0E 40 41 CA 44 7F 00 03 07 37 5B 3B 7F 3E 40 51 CA 54 C0 00 1E 0C 40 12 CA 13 FF F8 80 E0 B0 60 40 80 E0 B7 7F 7F 3F 3F 7F 40 22 CA 23 FA 3F 18 34 20 A0 E2 D0 7F 67 43 41 41 02 40 32 CB 33 80 A2 FF 59 37 19 24 78 78 78 7C 00 C0 00 40 42 CB 43 07 FF AA 3B 18 18 00 80 40 C0 E0 C0 60 B8 00 C8 52 FE 5E 07 0F 02 1C 50 08 08 18 10 30 60 80 C8 53 00 E0 40 80 80 88 14 48 00 07 66 DB 66 88 14 50 1F 00 2C 2C 34 3C 18 ; Monster ID #$20: Mummy Man + Monster ID #$2A: Mummy ; external indirect data load target (via $04:$919D, $04:$91CF) ; indirect data load target 0x005076|$01:$9066:C8 10 3F 3F 18 3C 7E EE 84 82 10 10 54 6E 9E F6 C0 20 02 0F 3F 3B 17 1E 0E 06 0C 3D 38 02 03 11 09 00 C8 30 00 C0 06 04 C8 11 07 07 1D 3C 7B 10 30 20 C0 21 7B F6 F6 FA ED EF 26 1A 20 20 80 80 41 41 01 01 C8 31 7E F7 0C 13 1F 0E 01 0F 07 10 10 01 06 08 08 C8 41 1F FF 06 01 07 04 1F 2F 67 F2 0C 04 33 58 ED C0 51 6C FC EF 7F 0C 07 06 71 93 30 F3 50 18 0C 08 40 C8 61 E0 E0 7E 7C 18 70 78 18 C8 12 03 7F 1C 73 E7 9E 78 FF 7F 08 3F C0 22 CC EC FF 7F 7F 5A 40 AD CC 0C 03 00 7F 5A 40 AD C8 32 FA EF 3F 80 98 40 FD F3 CD BF 40 7F 9F 3E 02 C0 42 3E FE FD 03 B7 B1 30 30 3C 00 01 10 48 CE C3 00 C8 52 0B 8E 10 C0 60 E0 40 20 C0 C8 13 07 17 80 DC 3E DF 0C 08 01 C0 23 DD DD DB BB B7 96 8E 2E 91 80 81 01 85 A4 AD 4F C8 33 E5 FF 1E 3C 02 7E BC BC BC B8 51 C2 82 3C 20 C0 43 D8 D8 D8 BC A4 9E 3C 03 18 00 18 7C C0 00 40 F0 C0 53 0D 13 2F 10 17 09 37 7A 41 20 20 01 09 00 23 40 C8 63 FC FC FC FE DD 62 35 1A F0 98 46 05 0A 04 C8 14 3F 3F 18 3C 7E 77 21 40 08 08 2A 76 39 0E C8 24 5F FC 30 40 F1 F9 7D AD 0E 46 3C 1C 48 30 C8 34 00 F0 30 30 30 20 C8 54 18 7C 80 80 40 C0 80 80 C0 C8 64 2C 1C C0 C0 80 80 40 80 88 10 48 C7 C0 33 13 33 13 25 3F 12 ; Monster ID #$22: Saber Tiger + Monster ID #$3A: Saber Lion ; external indirect data load target (via $04:$91A7, $04:$921F) ; indirect data load target 0x0051F0|$01:$91E0:C8 12 7C 00 01 02 07 05 0B C8 13 FE 1C 04 07 03 E0 30 F8 FC FF FB F0 C8 14 0E 0E 1F FF E3 1F FF E3 C8 15 07 07 C0 E0 F0 C0 E0 F0 C8 22 07 07 03 06 0E 03 06 0E C8 23 07 07 41 E3 F7 41 E3 F7 C8 24 07 07 F0 BB 7D F0 BB 7D C9 25 38 3F 37 18 18 70 E0 E0 1C 1C 3C 78 F0 F0 C8 31 0F 0F 01 01 03 03 01 01 03 03 C9 32 FF D3 D3 1F 7E FE FC F3 1F 7E FE FC F3 C9 33 FF C3 C3 F9 FE 3F CF F9 FE 3F CF C9 34 7F CF CF 7E FF BF BF D3 99 7E FF BF BF DB DD C9 35 80 B0 F0 00 00 00 00 E0 00 00 C9 41 0F F3 F3 07 06 05 0E 1F 1E 07 06 05 0E 1F 1E 40 42 C2 43 CB 3A EC D0 3C 7F 5E A8 CF 38 ED C3 01 40 40 C0 C0 44 19 11 81 01 01 11 19 19 DD 5D AD 6D E5 F5 DB 5B C9 45 80 23 23 00 C0 C0 00 C0 C0 C0 51 3E 3D 7E 7C 78 78 70 70 3E 3D 7E 7E 7C 7C F8 F8 40 52 CB 53 08 F0 FF B4 30 B0 30 30 24 28 0C C0 40 C0 40 C9 54 0E FF E0 1C 9C 1E 3D FD FE 7E 3E 3E 1F 1F C9 55 C0 1F 3F 40 60 F0 98 6C 6C E0 F0 98 6C 00 40 60 CA 65 3E 3F 01 03 0C 1B 1B 03 01 03 0C 1B 02 40 61 CB 64 F0 8F EF 70 E0 E0 B8 5C 6C 60 F8 B8 4C 40 00 40 62 CA 63 F0 F0 06 07 07 03 04 04 07 03 88 14 64 00 F8 14 2C 2C 3C 18 ; Monster ID #$24: Titan Tree + Monster ID #$2B: Evil Tree ; external indirect data load target (via $04:$91B1, $04:$91D4) ; indirect data load target 0x005351|$01:$9341:C8 10 0F 01 02 03 07 07 0F C8 11 3F 29 02 02 04 03 F7 FF FF FF FF C9 12 FF 80 FF 00 40 20 80 01 04 10 00 79 C8 13 FF 2F 40 08 C8 50 80 E0 F0 F0 F8 FF FF FF FF C8 14 07 02 40 C0 E0 C0 C8 20 FF AE 01 04 40 30 18 0F 0F 1F 3F 7F 3F 3F 7F C9 21 FF 00 FF 21 48 40 24 7C 2F 07 0F C9 22 FF 00 FE 00 81 00 09 07 20 B9 C9 23 FF 00 FF 40 E0 C2 81 00 2B 97 ED C9 24 FC E8 FF 80 20 00 00 82 A4 0C 04 F0 F0 F8 FE C0 30 12 07 2B 20 3B 1F 07 03 7F 7F 3F 3F 3F 1F 07 03 C0 31 7F BF E7 FB FF FD FF B3 FF BF E1 C0 E0 F8 FC B0 C8 32 E0 FF FF DF 7F 73 CB F6 FF FF DF 8F 06 C9 33 FF 3F F9 FC FE BC 6F 7F 9B 3F 0F 0F 3F 3F 1B C9 34 F8 E7 E7 5C 8E FC F0 C0 00 FC FE FC F0 C0 00 C8 40 00 1F 3F 4F 89 90 20 C8 41 00 FF 02 02 07 06 CF 7D BE 96 C8 42 00 FF FE 6C 29 10 01 93 FE 7C C8 43 00 FF 80 80 C0 C1 E7 7D FA D2 C8 44 00 1F F8 E4 22 12 08 C8 50 00 C0 21 10 C8 51 00 FF 06 06 06 0F 0F 1B 17 6E C8 52 00 1F 01 01 83 FF FA C8 53 00 FF C1 C0 C0 E0 E0 B0 D0 FC C8 54 00 C0 08 10 C8 60 04 FF 01 03 03 06 1B 66 03 0E 06 C8 61 38 FF FD EF 3D DB 34 FF 9C 26 21 C3 04 C8 62 34 FF AF D7 EF 69 91 2B C4 08 8C 08 20 C8 63 78 FF 3E E6 B3 99 E5 5A 26 01 60 30 18 04 C8 64 00 1D B0 40 38 80 88 10 56 0E 00 82 C6 6C 00 0C 5F 8A 13 5F 1C DE 08 05 10 04 08 07 02 03 07 ; Monster ID #$25: Undead + Monster ID #$39: Mega Knight + Monster ID #$43: Hargon’s Knight ; external indirect data load target (via $04:$91B6, $04:$921A, $04:$924C) ; indirect data load target 0x0054EA|$01:$94DA:C8 00 0F 1C 70 0E 03 30 1C 0F 03 C0 40 00 03 04 08 10 20 20 20 00 03 07 0F 1F 3F 3F 3F C0 50 20 10 10 08 04 02 01 00 3C 1E 1C 0C 05 03 01 00 C8 01 01 07 80 E0 38 C0 C8 11 F0 C0 0E 03 F0 3C 0F 03 C8 21 1F 1F 20 10 07 09 09 20 13 0F 0F 1E C0 31 0F 1E 0D 04 02 11 30 78 1C 18 09 00 08 1C 3E 7F C0 41 38 30 E0 60 10 08 08 04 1F 07 83 E3 F1 F8 48 0C C0 51 44 82 02 02 02 03 87 7D 5C 8E 1E BE FE FE FE 7C C8 61 FC E6 02 05 03 08 07 02 05 03 01 07 07 C0 12 30 F0 E0 C0 C0 C3 03 00 30 70 70 EA EB F7 1F 00 C8 22 3F 3F 02 06 8F C3 E0 90 02 06 8F DF 0F 07 C0 32 48 90 78 54 E2 42 04 28 43 07 03 03 01 00 81 80 C8 42 F8 FF 13 07 07 0A 15 28 03 0C C0 E8 F0 E0 80 C8 52 03 FF 18 09 06 38 EC 80 40 C0 40 40 C8 62 FC FE C0 80 10 08 10 60 80 E0 E0 E0 F0 E0 80 C8 13 0F 03 40 70 C0 C0 80 80 C8 23 01 F8 18 30 60 C0 80 80 C8 33 FC 07 20 40 A0 C0 E0 E0 E0 C0 80 C8 43 00 FF 44 9E 32 A2 65 BA 4C 80 C8 53 00 E0 C0 40 80 C8 44 00 0F 80 E0 38 0C C8 54 0F FE 0C 08 18 30 78 FC 84 78 FC FC F8 C8 64 F0 18 C1 3E 70 FC FE 3E ; Monster ID #$27: Goopi + Monster ID #$34: Graboopi ; external indirect data load target (via $04:$91C0, $04:$9201) ; indirect data load target 0x005637|$01:$9627:C8 30 0F 0F 07 0C 08 04 03 07 06 06 C9 40 0A D9 FD 00 0C 18 10 10 02 08 01 0E 0D 1C 08 C9 50 01 9F 9F 09 02 02 02 1A 60 09 03 03 02 1A 65 C8 60 F0 F0 80 80 60 1E CF E7 78 1E C9 31 3B CF 9F 11 13 45 D0 10 10 01 1A 57 D2 D7 56 C8 41 FF CC 11 10 80 40 D5 D5 EF FF 7F 2C 9F B7 C8 51 FF 00 B5 F4 F5 FB 5F 5A BA FB C8 61 D8 08 2A FB E6 03 3E C9 32 80 A3 83 00 30 98 00 00 30 F0 C8 42 FA C0 0C 04 F8 DC D8 C8 88 80 C8 52 7F 0F 40 40 28 26 80 80 80 80 80 E8 6E C8 62 F0 F0 11 01 06 38 B3 C7 1E 38 ; Monster ID #$28: Orc + Monster ID #$35: Gold Orc + Monster ID #$3F: Orc King ; external indirect data load target (via $04:$91C5, $04:$9206, $04:$9238) ; indirect data load target 0x0056DA|$01:$96CA:C8 21 3F 07 08 08 10 01 03 01 02 03 07 C8 31 F0 FF 10 10 38 3C 3E 5F 7D 3E 05 06 03 01 C8 41 00 FF 7D 3F 5F 3F 2F 1F 1B 06 C8 51 70 0F 06 0B 0F 17 01 03 01 C8 61 1F FF 1F 0B 07 08 07 1F 3F 3F 08 07 1F 3F 3F C8 12 00 3F 01 02 06 07 0F 0F C0 22 0F 0F 1F 1E 15 0A 15 CB 00 60 C0 C0 C1 E0 01 CB C0 32 FF 7F 7C 1B 00 83 80 00 F7 F1 F8 9B 60 38 3C 0F C8 42 C0 FF B0 E8 FD FD FB FB FF B7 03 02 C8 52 78 87 03 E0 F5 FF DC E7 FF 1F C0 62 F8 FC F2 0C FB FF FC F0 00 00 02 0C FB FF FC F0 C8 13 00 7F 4C 5B B6 ED FE DB 76 C0 23 FF ED FB 3B CC F7 F7 EA 01 01 03 02 C0 F0 F0 E0 C8 33 F0 FF F5 3A F8 B3 07 F3 ED 67 F0 38 F8 B0 C8 43 0F FF 1B EF F7 F3 F0 D7 EC 52 04 07 0C 12 C8 53 F8 82 92 C0 12 6D FF FF FF C8 14 01 7F 80 30 C0 B8 E0 2C D0 83 C9 24 01 A9 FF DC C8 B6 68 B6 E8 B4 E8 81 00 00 03 C0 34 74 D8 68 B0 C0 C0 E3 EF 01 03 03 07 0F 1C 00 00 C8 44 07 FE FF FF FF B7 0B F6 01 F0 08 FE C8 54 F8 04 01 F9 E7 FF FF FE C8 25 FF 07 0C 0E 1D E0 FC FE FA B1 A1 60 40 C8 35 E0 FF 1F 3E 3F 5F 7F 1F E7 FA 40 80 80 C8 45 03 FE FF FF FD FE FA AC 50 02 0B C8 55 F0 1F 03 1F 7F FF BF F7 CF FC E0 C9 65 FF D3 D3 7F 80 7F 7F 00 00 80 7F 7F 00 C8 36 00 6B 80 80 80 80 80 C8 56 80 3F 80 40 C0 80 C0 80 80 C9 66 C0 9F 9F 40 80 E0 F0 F0 00 40 80 E0 F0 F0 00 88 07 4C 7E 00 01 01 03 02 03 01 88 0F 4C 3F 6E 01 0A 04 07 02 80 80 80 40 C0 C0 88 1A 47 00 F8 01 01 03 06 08 00 29 47 00 22 4E 00 0F 61 88 08 68 FF 00 03 06 0C 18 30 60 C0 80 80 30 3F 00 02 04 18 68 D0 B0 E0 00 02 04 18 68 D0 B0 E0 ; Monster ID #$2E: Hawk Man + Monster ID #$3E: Gargoyle ; external indirect data load target (via $04:$91E3, $04:$9233) ; indirect data load target 0x0058C2|$01:$98B2:40 10 CA 15 3F 37 7F 81 01 06 08 7F FF 7F 3F 3F 1F 40 20 CA 25 F8 88 10 01 1F 0F 07 01 01 C8 30 3C 3C 01 01 03 01 01 01 03 01 40 11 CA 14 1F 1F E0 78 C6 03 0F E0 F8 FE FF FF C0 21 31 40 80 80 03 07 1F 7F FF FF FF FC F8 60 18 78 C8 31 FC FC FF FF E7 C3 C3 81 F8 F8 E0 C0 C0 80 40 41 CA 44 07 60 01 01 01 01 03 40 51 CA 54 E0 00 03 03 01 40 22 CA 23 9F 9F 80 03 87 8F CB D3 80 03 07 0F 0B 13 40 32 CA 33 F0 FF B1 B8 AD C6 C0 C0 C0 60 31 38 2D 06 40 42 CA 43 E3 FE C0 20 D8 E0 FE 3F 07 40 20 18 C0 E0 40 52 C2 53 14 1E 1E 3E 6C 1C 38 00 D4 BE FE FE 6C 1C 38 00 C9 24 FF 1F FE 8C 02 01 01 C0 E0 FC 3F 1F 02 1C 1F C8 34 F0 FC FF FF E3 C3 C0 80 1F 1F 03 03 C8 35 70 70 80 80 80 80 80 80 00 10 54 8A 18 54 FF 00 19 0F 17 0B 09 04 02 01 00 10 4C 8A 18 4C C1 0C 04 02 30 20 10 00 10 44 8A 18 44 7F 00 08 10 30 20 60 70 78 88 24 53 FF 6C 08 02 02 02 34 6C 17 75 DB 4E 22 04 88 03 53 FF 00 20 30 3E 74 F8 FC 70 60 88 08 67 00 FE 0C 06 06 06 03 03 01 88 04 57 7C 7F 03 06 1E 3C 7E 06 06 03 06 1E 38 70 88 08 5F 00 FF 30 30 30 18 18 18 0C 0C ; Monster ID #$31: Hunter + Monster ID #$41: Berserker ; external indirect data load target (via $04:$91F2, $04:$9242) ; indirect data load target 0x005A19|$01:$9A09:C8 10 1E 0D 06 06 01 01 07 06 01 C8 20 3F F0 03 07 0B 01 04 0E 1E 1C 1E 0F C8 30 E1 01 01 07 03 01 01 C0 40 03 06 9F 7F 3F 1C 08 00 03 06 9F 7F 3F 1C 0B 03 C8 50 E1 3F 03 07 07 1B 7C 7F 07 07 04 38 C8 60 E0 E0 7F 3F 01 7F 3F 01 C8 11 7F 77 04 0C 08 01 01 03 07 57 50 40 B9 A9 D3 C0 21 8B 97 97 1D 1F 1B 0B 6C 6B 17 17 1D 1F 1B 0B 0D C0 31 CC B4 B4 DC 65 9C A0 5F 0F 06 04 00 01 80 A0 40 C0 41 5F DF DF CF 33 1C 0E 07 40 C0 C0 C0 00 E0 F0 F8 C8 51 F0 FB 03 33 1F 87 80 80 C0 7C BC 9E 07 C8 61 E0 E0 E0 E0 C0 80 C0 C0 C8 12 DF 1F 43 94 AB 7F 7F E0 E0 43 94 AB 7F 7F C0 22 FB D6 B5 AD 4B 03 06 00 FB D6 B5 AD 7B 7B 7E FE C8 32 EE 2F 48 02 B4 78 03 87 01 48 02 B4 78 C8 42 00 FF FF FF FF FF FF FF FF 7F C8 52 17 FF 7E BE F9 FF 1F 20 40 44 80 03 31 3B C0 62 2C 2E 44 60 F8 90 80 60 13 10 38 18 00 60 70 00 C8 13 1F 1F 20 C0 A0 60 D0 20 C0 A0 60 D0 C9 23 F0 3C 3D E0 E8 D8 70 F8 E0 E8 D8 70 C0 33 E4 B4 64 CC 9B E7 17 F7 E3 B3 63 C0 03 07 07 07 C0 43 F7 EF EB ED D5 D5 D5 DE 07 0F 0B 0D 15 15 15 1E C8 53 C7 F8 EE EC F0 F0 E0 0E 0C C0 C0 80 C8 14 0F 00 68 54 94 E4 C8 24 83 7E 70 78 78 78 78 40 78 38 F0 C8 34 DF 07 80 80 C0 F0 C0 80 80 C0 E0 E0 C9 44 F0 3F F0 C0 E0 E0 E0 F8 F8 FC FC FC FC C8 54 F8 E0 F0 E0 60 FC EC 68 08 10 88 10 4E F0 1D 48 B4 48 48 48 FE 87 01 88 10 46 03 00 30 48 88 08 4E 70 00 01 03 02 80 13 39 0E 3F 7F FE FE 3E 3C 20 00 02 0F 36 73 2F FE E0 88 0D 5F E0 C0 0B 03 07 07 03 88 0D 57 01 FF C0 C0 60 38 1F 07 0C 18 03 88 15 5F C0 C0 7C 7C 80 80 88 15 57 00 FF 18 18 30 E0 C0 80 C0 60 80 21 4E 06 0E 0C 1C 3C 38 18 00 07 0F 0E 1E 7E 7C 3C 18 80 21 46 02 02 06 0E 86 FE 76 0E 03 03 07 0F 07 07 0B 03 80 21 3E 00 30 38 78 7C 2C 04 02 30 78 7C FC FE 2E 06 03 ; Monster ID #$32: Evil Eye + Monster ID #$3D: Dark Eye ; external indirect data load target (via $04:$91F7, $04:$922E) ; indirect data load target 0x005C46|$01:$9C36:C8 00 6B 03 03 01 04 03 03 03 01 C8 10 3F 3F 03 0C 12 12 14 2A 03 0D 13 12 15 2B C9 20 21 F3 F3 48 4A 92 92 22 42 49 4A 92 92 22 42 C8 30 F0 F0 04 04 04 08 04 04 04 08 C8 40 F8 F8 01 06 08 10 10 01 06 08 10 10 C8 01 7F 01 80 B3 CC 7B B1 1B 1F B5 C0 11 C0 00 00 01 0D 1B 0D 37 DB F5 B8 62 82 C4 92 08 C0 21 3A 1F 07 0D 03 60 40 C4 84 80 D8 42 60 78 4F C4 C9 31 44 F3 F3 8C 88 C8 48 82 82 8C 88 C8 48 82 82 C8 41 E0 E0 02 04 04 02 04 04 C8 02 FF 07 01 03 06 48 37 6C 9B 30 91 7B BE C0 12 00 01 01 80 A0 70 E0 58 EC 5B 35 0F 42 84 13 22 C0 22 38 70 D0 62 81 04 92 92 83 02 24 86 0D 3C F2 92 C9 32 4A F8 F8 99 C9 49 41 32 99 C9 49 41 32 C9 42 20 FC FC 21 11 29 49 48 40 21 11 29 49 48 40 C8 03 84 04 80 80 80 C9 13 20 CF CF 00 C0 90 CC 40 40 00 C0 90 CC 40 40 C9 23 20 8F 8F 60 1C E2 01 21 60 1C E2 01 21 C9 33 20 F1 F1 41 42 40 40 10 41 42 40 40 10 ; Monster ID #$36: Evil Clown + Monster ID #$47: Mace Master ; external indirect data load target (via $04:$920B, $04:$9260) ; indirect data load target 0x005D60|$01:$9D50:40 40 CA 45 3F 3F 01 01 03 03 03 01 03 03 07 07 07 07 40 50 CA 55 FF 1F 03 03 07 07 07 03 05 06 0F 0F 1F 1F 1F 40 60 CA 65 FB E3 0F 0C 08 01 03 3F 3C 38 10 08 01 03 40 31 CA 34 07 03 02 02 01 0D 05 40 41 C2 44 02 02 83 C3 E6 E6 C7 8F 0C 0C 8C DC F8 F8 F8 F0 40 51 C2 54 0E 1E FD 13 EF EF DF DF F0 E0 00 00 E0 E0 C0 C0 40 61 CA 64 C7 FB DF 5F 3F 3F 7F FF FE C0 40 FF FF FE 40 22 CA 23 1F 03 03 07 10 20 60 33 3F 40 32 CB 33 1F 1F CF 0F 0F 1E 1C 1D 1C 18 99 53 D2 D3 40 42 C2 43 0E 0F 06 07 C3 C1 F0 FC E1 E0 70 74 2B 35 0C 03 40 52 CA 53 C5 FD FD FC F7 C5 84 80 20 02 03 02 03 40 62 CA 63 82 FC 68 FC FF FF FF FF 01 FF 00 20 38 8A 08 38 7F 1F 20 10 18 C0 70 02 02 23 17 1A DD 7F 00 20 40 82 08 40 20 11 36 18 0E 37 22 02 2D 1B 36 19 0F 37 23 03 00 20 48 8B 08 48 02 FF 00 03 03 03 03 03 03 03 03 00 21 50 8A 07 50 81 FF 04 0E 1F 13 1F 13 0F 1F 06 07 00 21 58 8A 07 58 C0 E0 0F 0F 08 07 07 00 28 38 8A 00 38 1F 07 20 08 10 10 60 E8 58 B0 00 28 40 8A 00 40 FC AC 30 0C C0 A0 F0 E0 BC 40 E0 B0 ; Monster ID #$38: Vampirus + Monster ID #$40: Magic Vampirus ; external indirect data load target (via $04:$9215, $04:$923D) ; indirect data load target 0x005EAA|$01:$9E9A:C8 00 60 7F 06 07 03 03 01 01 03 06 04 C8 01 C3 FF C0 60 60 60 E0 F0 FC DC C0 40 04 0C C8 02 00 01 0F C8 03 00 07 03 0F 9F C8 04 C1 FF 0C 19 1B 1B 1E BE 7F 6D 0C 09 40 C8 05 60 63 80 80 80 C0 80 80 C0 10 06 0C 1B 17 37 2F 6F 5F 00 00 03 07 07 0F 0F 1F C8 11 0F FF C0 C0 60 6F 5F A1 B8 CC 0F 81 80 D0 C8 12 07 FE 19 10 77 DF F8 F0 60 F7 6F 0F C8 13 03 FF FE FC D8 E8 E0 70 30 30 80 80 C0 14 6C 0D 0D 1B 1B 1B 37 67 60 01 01 03 03 03 07 17 C0 15 60 B0 D0 D8 E8 F4 F4 F6 00 80 C0 C0 E0 F0 F0 F0 C9 20 3F E0 FF 5F 5F DF BF BF BF BF BF 1F 1F 1F C9 21 FE F9 F9 E7 F3 F0 F8 FC FD E8 F4 F6 FA FD FC C8 22 FF 40 80 1F 38 67 80 77 78 FF FD C8 23 FF E2 36 1F 19 01 40 E0 66 FF BF 7F FE FF C9 24 7F F9 F9 CF 8F 1F 1F 3F BF 2F 6F DF DF BF 3F C9 25 F8 0F FF FA FA FA FA FD FD FD FD FC FC FC FC C9 30 3F 0F FF BF BF BF BF B8 B0 50 40 38 30 10 00 C9 31 FE CF CF FD FD 7D 1B 03 0D FC FC 7C 18 00 00 C8 32 FF 6C 80 C0 80 80 FD 72 0F 7F 4F 70 FF CF C9 33 01 FF 84 00 00 FF 7C 82 FE E6 1E FC E4 C9 34 7F 9F 9F BF 7E B8 36 CC 6C 3F 7E 38 36 00 80 C0 35 FD FD FD 1D 0D 0D 05 02 FC FC FC 1C 0C 0C 04 00 C8 40 43 F7 40 43 21 01 0D 1F 13 03 10 10 C8 41 7C FF 1E 1B B1 A0 A0 C0 C0 F0 04 0E 1F 1D 18 C8 42 FF C0 80 80 70 7F E7 F8 FF 1F 03 01 C8 43 FE 81 02 80 19 FF CF 3F FC F0 80 C8 44 E6 FE 28 1D 1F 7E E0 C0 40 C0 E0 80 80 40 C8 45 30 F0 02 82 C2 40 40 40 C8 51 C0 C0 38 10 08 10 C8 53 80 C0 40 40 80 88 10 40 43 C0 06 08 04 10 30 88 10 48 C0 00 60 40 ; Monster ID #$3B: Metal Hunter + Monster ID #$45: Attackbot ; external indirect data load target (via $04:$9224, $04:$9256) ; indirect data load target 0x006086|$01:$A076:C8 41 00 03 03 0D C8 51 00 F8 02 0D 02 0D 02 42 26 C8 22 0F 00 80 67 3F 1F C8 32 F0 00 0F 1F 1F 11 C8 42 7F 63 08 04 80 80 10 38 38 78 78 30 30 C8 52 E8 FB 83 07 87 03 01 01 01 20 40 01 01 C8 62 EC 00 02 0F 1F 01 03 42 25 C8 23 03 03 08 1E C0 C0 C8 33 E0 FF 1E 3F 3F 7F 7F 7F 7F 3F C0 80 80 C0 43 3F 1F 1F 1E 0D 0E 0E 0F 00 00 18 1E 0D 0E 06 10 C0 53 07 E0 E0 00 07 FF F8 A0 18 FF FD 08 07 7F 38 00 C8 63 FC F0 E0 70 38 10 20 74 BA 54 EE FF C8 24 07 00 7E FF C3 C8 34 B0 3F 18 18 81 C3 FF FF 81 18 18 C8 44 0A EA FF FF 81 FF FF FF FF C8 54 3E C0 FF FF FF FF FF 7E 3C C0 35 78 FC FC FE FE CE CE FC 03 01 01 00 30 48 48 30 C0 45 FC F8 F8 79 B0 70 71 F3 00 00 18 79 B0 70 60 0B C0 55 E7 04 00 01 E0 FF 1F 05 1F FC B8 11 E0 FE 1C 00 C9 65 03 C7 87 07 00 00 00 00 02 04 1F 3F C8 36 F1 03 04 19 F0 F8 F8 88 01 C8 46 BE BF 01 C0 20 10 11 81 C0 01 C0 20 10 11 01 C9 56 80 CF CC C0 C0 00 00 40 C0 00 60 38 00 C8 66 07 80 80 80 E0 F0 C8 47 0F 0F 60 F8 84 02 60 F8 84 02 88 10 53 00 FE 06 06 06 0C 0C 0C 04 88 32 5B F0 FF 70 30 30 30 02 02 01 01 7C 3C 38 38 88 31 53 0F F3 C0 E0 70 30 30 30 04 0C 3C 3C 88 0E 64 E0 E0 40 E0 40 40 E0 40 88 07 5B FF F0 70 38 38 18 13 0F 0F 06 1E 3C 38 30 89 07 53 20 03 FF E0 E0 E0 E0 E0 E0 70 70 10 10 89 07 4B 20 C0 FF F0 F0 E0 E0 E0 E0 E0 E0 10 10 88 07 43 6D FF 04 0C 1C 38 38 78 70 70 04 04 08 08 10 88 1C 5A E0 0F 80 F0 7F 0F 07 03 01 88 1B 52 FF 00 70 30 30 38 18 1C 0E 07 88 19 4A FF 80 80 3C FE FF 6F 10 18 18 18 88 16 42 1F 1F 48 FC 6C F2 68 48 B4 48 A0 41 88 24 5A 78 0F 01 0F FE F0 C0 F8 7F 06 ; Monster ID #$44: Cyclops + Monster ID #$4B: Giant + Monster ID #$4E: Atlas ; external indirect data load target (via $04:$9251, $04:$9274, $04:$9283) ; indirect data load target 0x006283|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onster ID #$46: Green Dragon ; external indirect data load target (via $04:$925B) ; indirect data load target 0x006629|$01:$A619:C8 22 00 1F 20 20 A8 E8 F8 C8 31 FF 00 03 0F 0F 1F 1F 3F 3F 3F C0 32 38 1A 0E 0C 0E 06 04 06 C4 E5 F1 F3 F1 F9 FB F9 C8 33 3F 1E 10 0D 0D 07 80 C0 E0 E0 F0 F7 C8 34 1F 7F 02 0B 0C 58 71 E2 06 03 07 0F 1E FE C8 35 78 F8 B8 E0 18 60 80 1C F8 E0 80 C9 41 FF F0 FF 00 40 40 40 C0 C0 E0 E0 3F 7F 7F 7F C0 42 07 07 06 03 03 01 01 00 F8 F8 F8 FC FC FE FE FF C8 43 FF 07 40 C0 F0 F7 38 DB 64 BA 9C 2E 07 C8 44 FF E0 0C 18 30 FC 78 B0 C0 60 70 38 BC C8 50 1F 1F 01 01 07 3F 66 01 01 07 3F 26 C9 51 DF 8F EF E0 D8 DE 9D 8E 8F DC FF 9D 8E 8F DC C0 52 00 00 40 D0 D9 EE 36 03 FF FF DF DE DC EE 36 03 C0 53 30 18 00 E0 F8 FC FC 67 CF E3 1B 07 07 03 03 03 C8 54 FF 03 60 F0 CE F3 7D 82 F1 FE EF F1 C8 55 47 00 80 E6 FD FF C8 60 D8 D9 0C 18 03 06 01 0C 08 03 02 C0 61 5C 18 78 F8 3E 63 C0 80 5C 18 78 F8 3E 62 40 80 C8 63 F8 FC 5F 3B 14 07 0D 10 07 03 04 07 0D C0 64 F0 F8 38 CC B6 CB 61 20 F0 F8 38 CC B6 CB 61 00 C8 65 83 03 80 60 E7 80 60 80 24 67 E0 F1 44 48 3C 1C 0E 07 A0 E0 78 36 39 0C 0C 03 88 23 5D 03 03 24 30 C0 44 ; Monster ID #$48: Flame + Monster ID #$4A: Blizzard ; external indirect data load target (via $04:$9265, $04:$926F) ; indirect data load target 0x00677A|$01:$A76A:C8 10 1C 00 18 08 01 C8 20 FF 1F 01 03 07 07 03 05 17 33 3E 1C 18 08 1C C8 30 FE F0 03 01 03 06 3C 3E 1C 09 2F 1F 0D C8 40 1F 00 60 30 40 04 07 C8 50 FF 03 07 0F 03 07 03 59 FF 7F 38 70 C8 60 F8 80 01 4E 1F 07 03 01 C8 11 1F 00 1A 31 F5 FF FF C8 21 FF 78 20 C0 80 80 FF DE 3F 74 72 F8 F0 E4 C0 31 C0 E0 F0 70 19 1B 0F 07 22 12 0F 8F E6 E4 F0 78 C0 41 03 05 07 07 03 03 01 05 7C 3A 78 38 3C 1C CE FA C0 51 07 23 40 C0 C0 60 40 C0 F8 DC BF 2B 30 90 B0 20 C8 61 F8 E0 C0 E0 E0 34 1C 18 F8 B0 C8 12 0E 00 04 82 82 C8 22 3F 00 02 84 04 26 4F 7F C8 32 FF 08 80 3F 3F 77 FA 5A CF E8 E0 C8 42 FC 7F 80 80 A0 E4 F3 FF FF E0 60 60 55 1B 0C C8 52 7E F0 FF 9F 06 01 60 F9 E6 C3 22 04 C8 13 1F 00 02 01 07 0F 13 C8 23 FF 00 01 0B 0F 07 01 A3 91 B0 C8 33 FF 07 01 05 09 F0 E2 74 FF DF 9E BA 36 C0 43 08 1C 18 1C 1C 3C F8 FA 37 23 27 63 E3 C3 07 05 C8 53 FF E4 FC 1E A2 01 03 E1 5D E7 47 8E 07 1F C8 63 FE F8 01 03 03 03 01 3E 2C 0C 0C 06 07 01 C8 14 0F 00 20 48 D0 F4 C8 24 FF 00 F8 FA F4 FC FE FF 7F 3F C0 34 08 08 18 70 F0 E0 30 00 B7 76 E6 8C 0C 1E CC F0 C8 44 FF 00 C0 80 80 40 82 84 06 44 C8 54 FF 07 80 C0 C0 C0 E0 F0 F4 F8 78 30 30 C0 64 C0 C0 C0 E0 60 30 00 00 3C 38 32 12 9C CE FD 58 C8 25 7C 00 50 30 20 A0 80 ; Monster ID #$49: Silver Batboon + Monster ID #$4C: Gold Batboon + Monster ID #$4F: Bazuzu ; external indirect data load target (via $04:$926A, $04:$9279, $04:$9288) ; indirect data load target 0x00690C|$01:$A8FC:40 10 CA 17 3D 0C 0F 03 0F 10 0F 03 01 40 11 CA 16 3F 0B 80 0C 38 80 70 9E 73 CC 3B 40 21 C2 26 F0 61 23 47 47 0F 0F 17 F6 6D 2B 57 57 2F 2F 36 40 31 CA 36 80 FF 03 03 03 01 03 07 07 03 02 40 41 CA 46 00 FF 07 0F 0F 07 0F 1F 1E 0F 40 51 CA 56 01 FF 1E 0E 1F 0E 0F 07 0D 07 08 40 61 CA 66 FC 3C 40 40 04 02 1F 3F 66 46 06 02 C8 12 7F 00 18 1E 09 0E 87 C6 E3 C8 22 FC 7F C0 E0 E0 FC FE EE BF 33 D9 ED ED F0 C0 C8 32 01 FF FE FE FE FF FF F7 EF FF 10 40 42 C2 45 DF CD 87 05 83 01 0F 1F 10 08 00 04 03 01 01 00 40 52 CA 55 3B FF 3F 3E 3F 1F 1E BF 86 08 04 03 10 61 F8 40 62 CA 65 F8 88 08 30 88 C0 C0 60 30 C8 13 1F 00 80 C0 60 30 98 C0 23 02 07 06 0F 17 23 61 40 18 C8 A8 D0 E8 DC 96 2F C0 33 C0 40 E0 40 02 80 C0 C0 37 21 10 39 6B 2C 17 10 C0 43 E0 E0 C0 70 F8 DC FF FF 08 08 08 34 FB D0 00 80 40 53 CA 54 33 F3 DF FF FB 15 40 20 E0 15 C0 E0 C8 04 00 FF 03 0F 1E 18 38 30 70 60 C8 14 1F FE 60 60 60 70 30 30 20 03 06 0D 18 33 C0 24 80 C0 C0 E0 D0 88 08 05 31 27 2B 17 2E 76 D6 E8 C0 34 06 04 0E 05 81 03 07 07 D8 08 10 38 AC 68 D0 10 C0 44 0F 0F 07 1D 3F 7B FF FF 20 20 20 58 BF 0B 00 01 C8 05 00 FF F0 FC 1E 06 07 03 03 02 C8 15 7F 00 30 F0 20 E0 C1 C3 86 C0 25 01 03 07 07 7F FF F7 FD 8D 1B 37 37 0F 03 00 00 C8 35 01 FF FF FF FF FF FF EF F7 FF 08 88 1C 50 60 03 82 54 82 6C 88 1C 58 70 30 44 28 38 38 10 ; Monster ID #$4D: Bullwong + Monster ID #$50: Zarlox ; external indirect data load target (via $04:$927E, $04:$928D) ; indirect data load target 0x006ABF|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onster ID #$51: Hargon ; external indirect data load target (via $04:$9292) ; indirect data load target 0x006EA8|$01:$AE98:C9 00 03 A3 83 01 01 06 01 02 07 01 C8 10 40 C0 03 01 01 C9 01 F8 F3 83 F0 F0 0C F0 78 38 38 FC F0 C8 11 50 F8 F8 F0 E0 E0 E0 F0 E0 C9 51 01 C0 D0 00 00 00 00 00 C8 61 C1 81 01 22 01 01 01 C8 71 00 FF 1C 0C 0C 0C 0C 0C 04 04 C8 12 06 06 1E 01 1E 01 C8 22 3F 3F 70 C8 0D 4C 6E 3E 70 F0 71 70 70 39 C9 32 38 C1 FF 36 26 07 27 37 3F 27 4F 39 39 70 C9 42 70 0F FF 0F 4F 7F 6F 9F 1F 9F DF E0 E0 E0 E0 C9 52 C0 C0 FF FF 9F 3F 3F 3F BF FF BF E0 E0 C0 62 1F 1F 67 C4 CC 1C 3C 0E E0 E0 F8 FF FF 7F 3F 0F C8 13 03 03 C0 20 C0 20 C8 23 CC CC 18 04 E0 18 18 04 E0 18 C0 33 38 41 00 0D 50 64 C4 14 38 41 80 8C D0 E0 F0 F0 C8 43 F8 FF 9A B2 C5 E6 FC FF F7 C7 78 78 3C 1E 07 C8 53 04 CF 87 83 20 48 56 FE 01 C9 63 FF E0 1F 20 20 71 71 FB 00 00 00 C8 24 C4 C4 03 04 43 03 04 43 C0 34 03 B0 00 56 01 A4 04 05 03 B0 00 06 E1 40 01 01 C8 44 F8 FF 4B A9 14 AC 47 BF FD FC 43 E3 E7 EF 5C C8 54 16 C7 5C 18 02 0D 0F A0 50 E0 C9 64 FF E0 9F 1F 82 82 C7 C7 EF 00 00 00 C8 15 07 07 0F 70 80 0F 70 80 C8 25 09 FF 01 03 03 07 F7 07 0F 0F F0 10 C0 35 8F 4F 1F 1F 5F DF 7F 1F 90 50 20 20 60 E0 E0 E0 C8 45 E0 FF 3F BF 7F FF FF FF FF 7F C0 C0 80 C8 55 00 FF 3F 3F 1F 1F 9F 5F 5F FF C9 65 FF E0 7F FE F8 08 08 1C 1C BE 00 01 07 C8 16 0F 0F 0C 3C 4E C2 0C 3C 3E 3E C9 26 1F F0 FF C0 C2 C6 DF E7 E1 E0 E1 3E 3E 3E 3F C9 36 1F 00 FF E7 FF E7 E1 E0 E1 E7 FF C9 46 1F 00 FF E7 E1 E0 E1 E7 FF E7 E1 C0 56 E0 E3 FF CF C6 E2 B8 9E 1F 1F 1F 3F 3E 3E 7E 7E C0 66 1C 8C C8 E0 F0 E0 C0 00 FC FC F8 F8 F0 E0 C0 00 00 1A 50 8A 21 50 F0 FE 17 10 0B 0A 08 04 03 11 D0 E0 C0 00 1A 48 8B 21 48 1F FF E4 07 0F 0F 1E 87 EF EF DF 5F 9E DB D1 00 12 49 8A 29 49 EF 00 0F 0F 07 07 03 01 01 00 12 41 8A 29 41 07 00 38 3F 1F 88 32 40 00 DE 03 01 01 03 07 02 88 32 38 0C 0F 38 1C 07 03 20 10 88 3A 40 C0 F8 BE F7 E0 80 80 02 01 88 3A 38 D8 FF 10 20 20 64 4E D8 70 B0 10 20 04 02 88 30 6B 3F 3E 0C 18 30 21 02 02 07 0F DE 3D 07 88 38 6B 17 1E 40 E0 30 60 80 C0 90 E0 88 07 4A 37 FC DC 1C DB 0B 74 20 10 08 18 38 38 88 07 42 1E 01 68 70 70 70 70 89 0F 54 40 E0 E0 E0 E0 60 E0 E0 60 89 0F 4C E0 E0 E0 80 80 40 00 00 40 88 08 6E FE 0C 72 E0 1C 1D 03 33 01 13 F0 88 10 6E 38 E0 80 C0 70 80 F0 C0 00 09 51 00 0A 59 00 0A 5C 00 0B 64 88 0B 66 FF 00 E0 E0 E0 E0 E0 E0 E0 E0 ; Monster ID #$52: Malroth ; external indirect data load target (via $04:$9297) ; indirect data load target 0x007188|$01:$B178:52 10 D8 1B 00 03 80 C0 52 20 D8 2B 00 F0 C0 C0 80 80 52 30 D8 3B 31 FC 80 C0 60 60 E0 C0 80 80 80 52 40 D8 4B FF 00 80 80 C0 40 40 40 40 40 52 50 D9 5B 80 FF C0 00 00 40 60 A0 A0 A0 A0 A0 A0 52 60 D9 6B C0 FF C0 80 80 A0 B0 D0 D0 D0 D0 D0 D0 52 70 D9 7B C0 FF 03 80 80 D0 D0 D0 D0 D0 D0 B0 A0 52 01 D8 0A 3F 00 80 80 80 C0 40 40 52 11 D9 1A 80 FF 87 00 C0 C1 E2 60 A0 A0 A0 B0 D0 D0 E1 52 21 D8 2A F0 FE 60 B0 11 01 01 01 01 63 32 D0 60 52 31 D8 3A 6F 7F 80 C0 A0 D1 BE 7C 7E 01 01 10 3E 7D 7E 52 41 D9 4A FF E0 E0 FE FE FE FE FE FE 52 51 D9 5A FF 1F 1F 3F DF 0F 07 0F 3F 1F 6F 37 0F 52 61 D9 6A 07 F8 F9 7F 3F 1F 0F 0F C7 7F 3F 1F 0F 0F 52 71 D9 7A 01 FE F8 23 33 1B 3B 29 03 03 03 03 11 31 21 52 02 D0 09 38 3C 1C 9E 9E 1E 9F DF 7B 7D 7D BE BE 3E 3F 1F 52 12 D9 19 0F 83 FF 5F AF EF 4F EF AF CF 8F 1F 1F 1F 52 22 D9 29 E8 C1 FF 4E C5 E3 E2 E2 E2 E3 E5 5E DC EC 52 32 D0 39 E6 E2 F1 F3 F7 6E 9B FD EE EE F4 F0 F0 60 00 00 52 42 D0 49 B6 FA AD 75 59 A1 19 F9 00 00 01 01 03 03 1B FB 52 52 D0 59 F9 F9 F9 78 B9 B7 D6 CC FB FB FB 7A 38 30 10 00 62 62 E0 69 CC E8 E8 68 D8 D0 B1 60 03 07 04 06 06 0E 0E 1F E8 72 FC CC 03 01 01 01 FC D6 03 03 01 01 E0 79 C0 80 00 00 80 A0 58 0C 3F 6B C0 D0 94 85 02 01 52 03 D8 08 F1 FF D9 69 F1 BD 5E 3F 2F DB 1B 0B 03 01 C0 52 13 D8 18 F0 FF EF F7 F6 EF 1F FA FE FB E0 F0 F0 E0 52 23 D8 28 1F FF FD EA F6 54 D8 24 DC EC 01 01 05 1D 0D 52 33 D8 38 E0 FF F4 F4 7A FC AE D7 5F B7 05 05 03 52 43 D0 48 6A AF 5A 6D F3 F8 99 09 00 00 40 60 F0 F8 9B 0B 52 53 D8 58 C0 FF 01 F9 FE FF FF D7 BB AE 03 01 62 63 E8 68 00 FE 5B 55 A3 C5 03 02 01 E8 73 18 F8 80 C0 C0 C0 80 80 80 E8 78 1B FF 01 03 03 03 0D 7C F0 C0 01 01 02 09 42 04 C8 07 80 C0 F1 01 06 42 14 C9 17 01 8F 8F 00 3D FC F9 FB 00 3D FC F8 F8 42 24 C0 27 0B B3 BB B7 17 E7 4F 87 08 30 38 30 10 E0 40 90 42 34 C9 37 FC E0 FF 03 03 01 01 00 01 01 00 38 78 7C 42 44 C0 47 01 02 07 0D 06 0E 0A 1D FC F8 E0 00 90 60 E0 81 42 54 C8 57 C0 FF 14 39 77 6F 7F FF F6 FE 40 80 42 64 C8 67 00 FE DB AD AB D6 53 AC C0 C8 77 00 3F 80 80 C0 E0 FF 3F C0 15 70 7B 35 2B 0F 03 81 00 70 78 30 20 00 B0 FC 26 C8 16 07 7E 40 E0 D0 F0 C0 81 0C 3F 64 42 25 C8 26 81 F9 03 0D 98 E1 01 01 80 01 42 35 C8 36 81 BF 01 01 01 02 02 02 14 01 01 42 45 C8 46 FF C0 E4 08 01 03 05 06 07 06 01 0F 42 55 C8 56 FF 00 0E 19 07 FE F9 06 FC FA 42 65 C9 66 01 FF 01 03 04 FC F8 04 FC F8 04 F8 C8 75 B4 FF 40 60 20 30 18 08 04 02 1F 0F 07 03 C8 76 FF F8 03 01 03 01 01 F8 04 F8 F4 0C FA E6 1D 00 30 3D 82 28 3D 00 01 03 06 0E 1E 0C 04 00 01 03 06 0E 1E 0C 04 00 30 48 8A 28 48 7F DE 30 60 04 18 B0 10 02 07 1A E2 02 02 44 00 30 50 8A 28 50 FF 3E 08 20 30 60 E0 E4 E4 C4 88 88 10 10 E0 00 30 5A 8A 28 5A 00 FE E0 90 90 D0 60 E0 A0 00 38 38 8A 20 38 0F 00 01 03 03 06 00 37 40 8A 21 40 DC 00 03 06 1E 60 80 00 38 48 8A 20 48 CF 00 70 08 60 10 80 40 88 46 79 2F 6E 10 20 80 80 40 10 04 08 10 20 10 4F 47 9A 09 47 1F 00 02 C3 CF F7 77 10 50 4F 9A 08 4F F8 00 FF FF 7E 3E 0E 10 4E 60 9A 0A 60 07 00 20 70 A0 12 50 70 98 08 70 F0 00 03 03 05 02 98 30 78 F0 00 FB 06 3D 03 98 38 78 F0 80 0A 40 D5 B5 6A 98 40 78 F4 98 80 03 07 24 54 50 80 01 98 48 78 5F F8 06 76 BE 26 C0 01 19 3E C6 0C 08 98 48 7A 03 00 18 30 10 36 28 9A 22 28 03 07 0C 1A 1A 0C 1C 10 36 30 92 22 30 11 01 00 20 60 60 C0 E0 16 06 03 23 65 57 3F 1F 10 3E 28 9A 1A 28 01 03 0C 1E 18 10 3E 30 9A 1A 30 FF F8 36 14 E4 04 08 30 08 18 F8 F0 F0 F0 E0 20 58 78 AB 00 78 80 FE 03 00 00 A0 A0 A0 C0 C0 C0 40 30 3D 20 BA 1B 20 00 3F C0 70 3C 1E 0F 0F 30 40 28 BA 18 28 FF 8E 30 02 01 01 06 0F 3B 3D 36 07 03 03 30 40 30 B2 18 30 00 04 04 02 02 12 12 31 01 05 05 06 06 16 16 37 30 48 28 BA 10 28 3F 01 80 80 80 C0 60 60 B0 30 48 30 B2 10 30 80 C0 40 60 60 70 30 38 B0 D8 D8 EC EC F6 F6 7A ; menu pointer table ; from $0F:$ECFE via $8000 ; indirect data load target (via $8000) 0x007652|$01:$B642:D6 B6 ; $01:$B6D6; Menu ID #$00: Mini status window, bottom 0x007654|$01:$B644:F0 B6 ; $01:$B6F0; Menu ID #$01: Mini status window, top 0x007656|$01:$B646:0A B7 ; $01:$B70A; Menu ID #$02: Main menu: gold/crests 0x007658|$01:$B648:1E B7 ; $01:$B71E; Menu ID #$03: Main menu: selected hero's status 0x00765A|$01:$B64A:B2 B7 ; $01:$B7B2; Menu ID #$04: Dialogue window 0x00765C|$01:$B64C:BB B7 ; $01:$B7BB; Menu ID #$05: Battle menu: monster list, non-selectable 0x00765E|$01:$B64E:CA B7 ; $01:$B7CA; Menu ID #$06: Map menu: main COMMAND menu 0x007660|$01:$B650:FE B7 ; $01:$B7FE; Menu ID #$07: Battle menu: spell list 0x007662|$01:$B652:19 B8 ; $01:$B819; Menu ID #$08: Battle menu: item list window 1 0x007664|$01:$B654:31 B8 ; $01:$B831; Menu ID #$09: Battle menu: Midenhall's command options 0x007666|$01:$B656:51 B8 ; $01:$B851; Menu ID #$0A: Battle menu: monster list, selectable 0x007668|$01:$B658:62 B8 ; $01:$B862; Menu ID #$0B: Battle menu: Midenhall + Cannock item/spell target 0x00766A|$01:$B65A:6F B8 ; $01:$B86F; Menu ID #$0C: Main menu: STATUS with Midenhall + Cannock 0x00766C|$01:$B65C:83 B8 ; $01:$B883; Menu ID #$0D: Main menu: SPELL with Cannock + Moonbrooke 0x00766E|$01:$B65E:96 B8 ; $01:$B896; Menu ID #$0E: Main menu: ITEM with Midenhall + Cannock 0x007670|$01:$B660:A8 B8 ; $01:$B8A8; Menu ID #$0F: Main menu: EQUIP with Midenhall + Cannock 0x007672|$01:$B662:BB B8 ; $01:$B8BB; Menu ID #$10: Main menu: SPELL target, Midenhall + Cannock 0x007674|$01:$B664:CD B8 ; $01:$B8CD; Menu ID #$11: Main menu: ITEM target, Midenhall + Cannock 0x007676|$01:$B666:DF B8 ; $01:$B8DF; Menu ID #$12: Shop menu: buy/sell target, Midenhall + Cannock 0x007678|$01:$B668:F1 B8 ; $01:$B8F1; Menu ID #$13: Main menu: equip weapon 0x00767A|$01:$B66A:11 B9 ; $01:$B911; Menu ID #$14: Main menu: spell list 0x00767C|$01:$B66C:1D B9 ; $01:$B91D; Menu ID #$15: Main menu: item list 0x00767E|$01:$B66E:2B B9 ; $01:$B92B; Menu ID #$16: Shop menu: Item BUY list 0x007680|$01:$B670:3C B9 ; $01:$B93C; Menu ID #$17: Main menu: what to do with selected item 0x007682|$01:$B672:56 B9 ; $01:$B956; Menu ID #$18: Shop menu: BUY/SELL 0x007684|$01:$B674:68 B9 ; $01:$B968; Menu ID #$19: General menu: YES/NO 0x007686|$01:$B676:77 B9 ; $01:$B977; Menu ID #$1A: Priest menu: DETOXICATE/UNCURSE/REVIVAL 0x007688|$01:$B678:9C B9 ; $01:$B99C; Menu ID #$1B: Shop menu: current gold 0x00768A|$01:$B67A:A3 B9 ; $01:$B9A3; Menu ID #$1C: Main menu: status screen equipped items 0x00768C|$01:$B67C:BA B9 ; $01:$B9BA; Menu ID #$1D: Battle menu: Midenhall EXP + Gold 0x00768E|$01:$B67E:CA B9 ; $01:$B9CA; Menu ID #$1E: Mini status window, bottom, Midenhall + Cannock 0x007690|$01:$B680:EC B9 ; $01:$B9EC; Menu ID #$1F: Mini status window, bottom, Midenhall + Cannock + Moonbrooke 0x007692|$01:$B682:16 BA ; $01:$BA16; Menu ID #$20: Mini status window, top, Midenhall + Cannock 0x007694|$01:$B684:38 BA ; $01:$BA38; Menu ID #$21: Mini status window, top, Midenhall + Cannock + Moonbrooke 0x007696|$01:$B686:62 BA ; $01:$BA62; Menu ID #$22: Battle menu: item list window 2 0x007698|$01:$B688:7A BA ; $01:$BA7A; Menu ID #$23: Battle menu: Cannock/Moonbrooke's command options 0x00769A|$01:$B68A:9B BA ; $01:$BA9B; Menu ID #$24: Battle menu: Midenhall + Cannock + Moonbrooke item/spell target 0x00769C|$01:$B68C:AB BA ; $01:$BAAB; Menu ID #$25: Main menu: STATUS with Midenhall + Cannock + Moonbrooke 0x00769E|$01:$B68E:C2 BA ; $01:$BAC2; Menu ID #$26: Main menu: ITEM with Midenhall + Cannock + Moonbrooke 0x0076A0|$01:$B690:D7 BA ; $01:$BAD7; Menu ID #$27: Main menu: EQUIP with Midenhall + Cannock + Moonbrooke 0x0076A2|$01:$B692:ED BA ; $01:$BAED; Menu ID #$28: Main menu: SPELL target, Midenhall + Cannock + Moonbrooke 0x0076A4|$01:$B694:02 BB ; $01:$BB02; Menu ID #$29: Main menu: ITEM target, Midenhall + Cannock + Moonbrooke 0x0076A6|$01:$B696:17 BB ; $01:$BB17; Menu ID #$2A: Shop menu: buy/sell target, Midenhall + Cannock + Moonbrooke 0x0076A8|$01:$B698:2C BB ; $01:$BB2C; Menu ID #$2B: Battle menu: Midenhall + Cannock EXP + Gold 0x0076AA|$01:$B69A:41 BB ; $01:$BB41; Menu ID #$2C: Battle menu: Midenhall + Cannock + Moonbrooke EXP + Gold 0x0076AC|$01:$B69C:5B BB ; $01:$BB5B; Menu ID #$2D: Main menu: equip armour 0x0076AE|$01:$B69E:7A BB ; $01:$BB7A; Menu ID #$2E: Main menu: equip shield 0x0076B0|$01:$B6A0:99 BB ; $01:$BB99; Menu ID #$2F: Main menu: equip helmet 0x0076B2|$01:$B6A2:B9 BB ; $01:$BBB9; Menu ID #$30: Main menu: out-of-battle spell list 0x0076B4|$01:$B6A4:D4 BB ; $01:$BBD4; Menu ID #$31: Main menu: battle spell list 0x0076B6|$01:$B6A6:EF BB ; $01:$BBEF; Menu ID #$32: Game menu: 3 saves 0x0076B8|$01:$B6A8:2D BC ; $01:$BC2D; Menu ID #$33: Game menu: 1-2 saves 0x0076BA|$01:$B6AA:8C BC ; $01:$BC8C; Menu ID #$34: Game menu: 0 saves 0x0076BC|$01:$B6AC:A6 BC ; $01:$BCA6; Menu ID #$35: Game menu: new game with only slot 1 available 0x0076BE|$01:$B6AE:B2 BC ; $01:$BCB2; Menu ID #$36: Game menu: new game with only slot 2 available 0x0076C0|$01:$B6B0:BE BC ; $01:$BCBE; Menu ID #$37: Game menu: new game with only slots 1 and 2 available 0x0076C2|$01:$B6B2:CF BC ; $01:$BCCF; Menu ID #$38: Game menu: new game with only slot 3 available 0x0076C4|$01:$B6B4:DB BC ; $01:$BCDB; Menu ID #$39: Game menu: new game with only slots 1 and 3 available 0x0076C6|$01:$B6B6:EC BC ; $01:$BCEC; Menu ID #$3A: Game menu: new game with only slots 2 and 3 available 0x0076C8|$01:$B6B8:FD BC ; $01:$BCFD; Menu ID #$3B: Game menu: new game with all 3 slots available 0x0076CA|$01:$B6BA:13 BD ; $01:$BD13; Menu ID #$3C: Game menu: continue/delete game with only slot 1 saved 0x0076CC|$01:$B6BC:21 BD ; $01:$BD21; Menu ID #$3D: Game menu: continue/delete game with only slot 2 saved 0x0076CE|$01:$B6BE:2F BD ; $01:$BD2F; Menu ID #$3E: Game menu: continue/delete game with only slots 1 and 2 saved 0x0076D0|$01:$B6C0:44 BD ; $01:$BD44; Menu ID #$3F: Game menu: continue/delete game with only slot 3 saved 0x0076D2|$01:$B6C2:52 BD ; $01:$BD52; Menu ID #$40: Game menu: continue/delete game with only slots 1 and 3 saved 0x0076D4|$01:$B6C4:67 BD ; $01:$BD67; Menu ID #$41: Game menu: continue/delete game with only slots 2 and 3 saved 0x0076D6|$01:$B6C6:7C BD ; $01:$BD7C; Menu ID #$42: Game menu: continue/delete game with all 3 slots saved 0x0076D8|$01:$B6C8:98 BD ; $01:$BD98; Menu ID #$43: Game menu: delete selected game 0x0076DA|$01:$B6CA:D1 BD ; $01:$BDD1; Menu ID #$44: Game menu: new game name input area 0x0076DC|$01:$B6CC:58 BE ; $01:$BE58; Menu ID #$45: Game menu: select message speed 0x0076DE|$01:$B6CE:A4 BE ; $01:$BEA4; Menu ID #$46: Game menu: new game name input instructions 0x0076E0|$01:$B6D0:BB BE ; $01:$BEBB; Menu ID #$47: Game menu: new game name entry display 0x0076E2|$01:$B6D2:CF BE ; $01:$BECF; Menu ID #$48: Main menu: Equip menu's current Attack/Defense 0x0076E4|$01:$B6D4:F0 BE ; $01:$BEF0; Menu ID #$49: Battle menu: Leader's command options when Midenhall asleep/dead ; Menu ID #$00: Mini status window, bottom ; indirect data load target (via $B642) 0x0076E6|$01:$B6D6:01 02 12 B5 31 24 30 28 89 2F 39 8A 2B 33 8A 30 33 88 B0 81 A0 81 90 81 94 80 ; Menu ID #$01: Mini status window, top ; indirect data load target (via $B644) 0x007700|$01:$B6F0:01 02 12 12 31 24 30 28 89 2F 39 8A 2B 33 8A 30 33 88 B0 81 A0 81 90 81 94 80 ; Menu ID #$02: Main menu: gold/crests ; indirect data load target (via $B646) 0x00771A|$01:$B70A:01 03 0E 35 88 82 2A 18 15 0D 74 98 26 1B 0E 1C 1D 1C 74 99 ; Menu ID #$03: Main menu: selected hero's status ; indirect data load target (via $B648) 0x00772E|$01:$B71E:21 0C 14 24 88 80 85 31 0A 16 0E 74 B4 80 86 36 1D 1B 0E 17 10 1D 11 74 D8 80 87 24 10 12 15 12 1D 22 74 D9 80 84 2B 12 1D 81 33 18 12 17 1D 1C 74 93 80 84 30 0A 21 12 16 1E 16 81 2B 33 74 DC 80 83 30 0A 10 12 0C 81 33 18 20 0E 1B 74 97 80 84 30 0A 21 12 16 1E 16 81 30 33 74 DD 80 82 24 1D 1D 0A 0C 14 81 33 18 20 0E 1B 74 DA 80 81 27 0E 0F 0E 17 0C 0E 81 33 18 20 0E 1B 74 DB 80 28 21 19 0E 1B 12 0E 17 0C 0E 80 84 33 18 12 17 1D 1C 74 AB 80 ; Menu ID #$04: Dialogue window ; indirect data load target (via $B64A) 0x0077C2|$01:$B7B2:01 05 18 92 88 80 80 80 80 ; Menu ID #$05: Battle menu: monster list, non-selectable ; indirect data load target (via $B64C) 0x0077CB|$01:$B7BB:21 FF 10 96 88 D7 81 E0 81 E1 83 E0 80 E8 E9 ; Menu ID #$06: Map menu: main COMMAND menu ; indirect data load target (via $B64E) 0x0077DA|$01:$B7CA:81 04 10 12 08 21 8B 26 32 30 30 24 31 27 88 81 37 24 2F 2E 84 36 33 28 2F 2F 81 36 37 24 37 38 36 82 2C 37 28 30 80 81 36 28 24 35 26 2B 82 28 34 38 2C 33 ; Menu ID #$07: Battle menu: spell list ; indirect data load target (via $B650) 0x00780E|$01:$B7FE:81 05 18 92 0B 21 88 81 C0 82 C0 80 81 C0 82 C0 80 81 C0 82 C0 80 81 C0 82 C0 80 ; Menu ID #$08: Battle menu: item list window 1 ; indirect data load target (via $B652) 0x007829|$01:$B819:E0 05 10 96 00 11 22 88 81 BC 83 BC 81 BC 83 BC 81 BC 83 BC 81 BC 83 BC ; Menu ID #$09: Battle menu: Midenhall's command options ; indirect data load target (via $B654) 0x007841|$01:$B831:81 05 08 92 00 21 89 B3 88 81 29 2C 2A 2B 37 81 35 38 31 80 81 33 24 35 35 3C 81 2C 37 28 30 80 ; Menu ID #$0A: Battle menu: monster list, selectable ; indirect data load target (via $B656) 0x007861|$01:$B851:A1 FF 10 96 00 11 88 D7 81 E0 81 E1 83 E0 80 E8 E9 ; Menu ID #$0B: Battle menu: Midenhall + Cannock item/spell target ; indirect data load target (via $B658) 0x007872|$01:$B862:81 03 08 9A 00 21 88 81 B0 80 81 B1 80 ; Menu ID #$0C: Main menu: STATUS with Midenhall + Cannock ; indirect data load target (via $B65A) 0x00787F|$01:$B86F:81 03 0A 32 00 22 89 36 37 24 37 38 36 88 82 B0 80 82 B1 80 ; Menu ID #$0D: Main menu: SPELL with Cannock + Moonbrooke ; indirect data load target (via $B65C) 0x007893|$01:$B883:81 03 0A 26 00 22 89 36 33 28 2F 2F 88 82 B1 80 82 B2 80 ; Menu ID #$0E: Main menu: ITEM with Midenhall + Cannock ; indirect data load target (via $B65E) 0x0078A6|$01:$B896:81 03 0A 36 00 22 89 2C 37 28 30 88 82 B0 80 82 B1 80 ; Menu ID #$0F: Main menu: EQUIP with Midenhall + Cannock ; indirect data load target (via $B660) 0x0078B8|$01:$B8A8:81 03 0A 46 00 22 89 28 34 38 2C 33 88 82 B0 80 82 B1 80 ; Menu ID #$10: Main menu: SPELL target, Midenhall + Cannock ; indirect data load target (via $B662) 0x0078CB|$01:$B8BB:81 03 08 33 00 21 89 3A 2B 32 30 88 81 B0 80 81 B1 80 ; Menu ID #$11: Main menu: ITEM target, Midenhall + Cannock ; indirect data load target (via $B664) 0x0078DD|$01:$B8CD:81 03 0A 25 00 22 8A 3A 2B 32 30 88 82 B0 80 82 B1 80 ; Menu ID #$12: Shop menu: buy/sell target, Midenhall + Cannock ; indirect data load target (via $B666) 0x0078EF|$01:$B8DF:81 03 08 3A 00 21 89 3A 2B 32 30 88 81 B0 80 81 B1 80 ; Menu ID #$13: Main menu: equip weapon ; indirect data load target (via $B668) 0x007901|$01:$B8F1:A1 FF 10 16 00 11 8C 3A 28 24 33 32 31 88 D0 81 B8 83 B8 E8 81 31 32 31 81 28 34 38 2C 33 80 E9 ; Menu ID #$14: Main menu: spell list ; indirect data load target (via $B66A) 0x007921|$01:$B911:81 FF 0C 18 00 21 88 D6 81 C1 E8 E9 ; Menu ID #$15: Main menu: item list ; indirect data load target (via $B66C) 0x00792D|$01:$B91D:A1 FF 10 16 00 11 88 D4 81 BC 83 BC E8 E9 ; Menu ID #$16: Shop menu: Item BUY list ; indirect data load target (via $B66E) 0x00793B|$01:$B92B:A0 FF 16 12 00 11 88 D5 81 BD 81 C8 83 BD 80 E8 E9 ; Menu ID #$17: Main menu: what to do with selected item ; indirect data load target (via $B670) 0x00794C|$01:$B93C:81 04 0C 53 00 22 88 82 38 36 28 80 82 37 35 24 27 28 80 82 37 2B 35 32 3A 80 ; Menu ID #$18: Shop menu: BUY/SELL ; indirect data load target (via $B672) 0x007966|$01:$B956:81 03 08 3A 00 21 88 81 25 38 3C 80 81 36 28 2F 2F 80 ; Menu ID #$19: General menu: YES/NO ; indirect data load target (via $B674) 0x007978|$01:$B968:81 03 06 3B 00 21 88 81 3C 28 36 81 31 32 80 ; Menu ID #$1A: Priest menu: DETOXICATE/UNCURSE/REVIVAL ; indirect data load target (via $B676) 0x007987|$01:$B977:81 04 0E 57 00 21 88 81 27 28 37 32 3B 2C 26 24 37 28 81 81 38 31 26 38 35 36 28 80 81 35 28 39 2C 39 24 2F 80 ; Menu ID #$1B: Shop menu: current gold ; indirect data load target (via $B678) 0x0079AC|$01:$B99C:01 02 08 7A 88 81 98 ; Menu ID #$1C: Main menu: status screen equipped items ; indirect data load target (via $B67A) 0x0079B3|$01:$B9A3:23 06 10 63 88 80 81 B8 83 B8 81 B9 83 B9 81 BA 83 BA 81 BB 83 BB 80 ; Menu ID #$1D: Battle menu: Midenhall EXP + Gold ; indirect data load target (via $B67C) 0x0079CA|$01:$B9BA:01 03 10 54 88 81 B0 74 A8 80 84 2A 74 82 98 80 ; Menu ID #$1E: Mini status window, bottom, Midenhall + Cannock ; indirect data load target (via $B67E) 0x0079DA|$01:$B9CA:01 03 12 A5 31 24 30 28 89 2F 39 8A 2B 33 8A 30 33 88 B0 81 A0 81 90 81 94 80 B1 81 A1 81 91 81 95 80 ; Menu ID #$1F: Mini status window, bottom, Midenhall + Cannock + Moonbrooke ; indirect data load target (via $B680) 0x0079FC|$01:$B9EC:01 04 12 A5 31 24 30 28 89 2F 39 8A 2B 33 8A 30 33 88 B0 81 A0 81 90 81 94 80 B1 81 A1 81 91 81 95 80 B2 81 A2 81 92 81 96 80 ; Menu ID #$20: Mini status window, top, Midenhall + Cannock ; indirect data load target (via $B682) 0x007A26|$01:$BA16:01 03 12 12 31 24 30 28 89 2F 39 8A 2B 33 8A 30 33 88 B0 81 A0 81 90 81 94 80 B1 81 A1 81 91 81 95 80 ; Menu ID #$21: Mini status window, top, Midenhall + Cannock + Moonbrooke ; indirect data load target (via $B684) 0x007A48|$01:$BA38:01 04 12 12 31 24 30 28 89 2F 39 8A 2B 33 8A 30 33 88 B0 81 A0 81 90 81 94 80 B1 81 A1 81 91 81 95 80 B2 81 A2 81 92 81 96 80 ; Menu ID #$22: Battle menu: item list window 2 ; indirect data load target (via $B686) 0x007A72|$01:$BA62:E0 05 10 96 00 11 08 88 81 BC 83 BC 81 BC 83 BC 81 BC 83 BC 81 BC 83 BC ; Menu ID #$23: Battle menu: Cannock/Moonbrooke's command options ; indirect data load target (via $B688) 0x007A8A|$01:$BA7A:81 05 08 92 00 21 89 B3 88 81 29 2C 2A 2B 37 81 36 33 28 2F 2F 81 33 24 35 35 3C 81 2C 37 28 30 80 ; Menu ID #$24: Battle menu: Midenhall + Cannock + Moonbrooke item/spell target ; indirect data load target (via $B68A) 0x007AAB|$01:$BA9B:81 04 08 9A 00 21 88 81 B0 80 81 B1 80 81 B2 80 ; Menu ID #$25: Main menu: STATUS with Midenhall + Cannock + Moonbrooke ; indirect data load target (via $B68C) 0x007ABB|$01:$BAAB:81 04 0A 32 00 22 89 36 37 24 37 38 36 88 82 B0 80 82 B1 80 82 B2 80 ; Menu ID #$26: Main menu: ITEM with Midenhall + Cannock + Moonbrooke ; indirect data load target (via $B68E) 0x007AD2|$01:$BAC2:81 04 0A 36 00 22 89 2C 37 28 30 88 82 B0 80 82 B1 80 82 B2 80 ; Menu ID #$27: Main menu: EQUIP with Midenhall + Cannock + Moonbrooke ; indirect data load target (via $B690) 0x007AE7|$01:$BAD7:81 04 0A 46 00 22 89 28 34 38 2C 33 88 82 B0 80 82 B1 80 82 B2 80 ; Menu ID #$28: Main menu: SPELL target, Midenhall + Cannock + Moonbrooke ; indirect data load target (via $B692) 0x007AFD|$01:$BAED:81 04 08 33 00 21 89 3A 2B 32 30 88 81 B0 80 81 B1 80 81 B2 80 ; Menu ID #$29: Main menu: ITEM target, Midenhall + Cannock + Moonbrooke ; indirect data load target (via $B694) 0x007B12|$01:$BB02:81 04 0A 25 00 22 8A 3A 2B 32 30 88 82 B0 80 82 B1 80 82 B2 80 ; Menu ID #$2A: Shop menu: buy/sell target, Midenhall + Cannock + Moonbrooke ; indirect data load target (via $B696) 0x007B27|$01:$BB17:81 04 08 3A 00 21 89 3A 2B 32 30 88 81 B0 80 81 B1 80 81 B2 80 ; Menu ID #$2B: Battle menu: Midenhall + Cannock EXP + Gold ; indirect data load target (via $B698) 0x007B3C|$01:$BB2C:01 04 10 54 88 81 B0 74 A8 80 81 B1 74 A9 80 84 2A 74 82 98 80 ; Menu ID #$2C: Battle menu: Midenhall + Cannock + Moonbrooke EXP + Gold ; indirect data load target (via $B69A) 0x007B51|$01:$BB41:01 05 10 54 88 81 B0 74 A8 80 81 B1 74 A9 80 81 B2 74 AA 80 84 2A 74 82 98 80 ; Menu ID #$2D: Main menu: equip armour ; indirect data load target (via $B69C) 0x007B6B|$01:$BB5B:A1 FF 10 16 00 11 8D 24 35 30 32 35 88 D1 81 B9 83 B9 E8 81 31 32 31 81 28 34 38 2C 33 80 E9 ; Menu ID #$2E: Main menu: equip shield ; indirect data load target (via $B69E) 0x007B8A|$01:$BB7A:A1 FF 10 16 00 11 8D 36 2B 2C 2F 27 88 D2 81 BA 83 BA E8 81 31 32 31 81 28 34 38 2C 33 80 E9 ; Menu ID #$2F: Main menu: equip helmet ; indirect data load target (via $B6A0) 0x007BA9|$01:$BB99:A1 FF 10 16 00 11 8C 2B 28 2F 30 28 37 88 D3 81 BB 83 BB E8 81 31 32 31 81 28 34 38 2C 33 80 E9 ; Menu ID #$30: Main menu: out-of-battle spell list ; indirect data load target (via $B6A2) 0x007BC9|$01:$BBB9:01 08 0C 38 8A 26 32 30 30 24 31 27 88 81 C1 81 C1 81 C1 81 C1 81 C1 81 C1 81 C1 ; Menu ID #$31: Main menu: battle spell list ; indirect data load target (via $B6A4) 0x007BE4|$01:$BBD4:01 09 0C 32 8A 29 2C 2A 2B 37 88 81 C0 81 C0 81 C0 81 C0 81 C0 81 C0 81 C0 81 C0 ; Menu ID #$32: Game menu: 3 saves ; indirect data load target (via $B6A6) 0x007BFF|$01:$BBEF:81 04 18 42 00 21 88 81 26 32 31 37 2C 31 38 28 81 24 81 34 38 28 36 37 80 81 26 2B 24 31 2A 28 81 30 28 36 36 24 2A 28 81 36 33 28 28 27 80 81 28 35 24 36 28 81 24 81 34 38 28 36 37 80 ; Menu ID #$33: Game menu: 1-2 saves ; indirect data load target (via $B6A8) 0x007C3D|$01:$BC2D:81 06 18 42 00 21 88 81 26 32 31 37 2C 31 38 28 81 24 81 34 38 28 36 37 80 81 26 2B 24 31 2A 28 81 30 28 36 36 24 2A 28 81 36 33 28 28 27 80 81 25 28 2A 2C 31 81 24 81 31 28 3A 81 34 38 28 36 37 80 81 26 32 33 3C 81 24 81 34 38 28 36 37 80 81 28 35 24 36 28 81 24 81 34 38 28 36 37 80 ; Menu ID #$34: Game menu: 0 saves ; indirect data load target (via $B6AA) 0x007C9C|$01:$BC8C:81 02 18 42 00 21 88 81 25 28 2A 2C 31 81 24 81 31 28 3A 81 34 38 28 36 37 80 ; Menu ID #$35: Game menu: new game with only slot 1 available ; indirect data load target (via $B6AC) 0x007CB6|$01:$BCA6:81 02 14 95 00 21 88 81 9A 81 01 80 ; Menu ID #$36: Game menu: new game with only slot 2 available ; indirect data load target (via $B6AE) 0x007CC2|$01:$BCB2:81 02 14 95 00 21 88 81 9A 81 02 80 ; Menu ID #$37: Game menu: new game with only slots 1 and 2 available ; indirect data load target (via $B6B0) 0x007CCE|$01:$BCBE:81 03 14 95 00 21 88 81 9A 81 01 80 81 9A 81 02 80 ; Menu ID #$38: Game menu: new game with only slot 3 available ; indirect data load target (via $B6B2) 0x007CDF|$01:$BCCF:81 02 14 95 00 21 88 81 9A 81 03 80 ; Menu ID #$39: Game menu: new game with only slots 1 and 3 available ; indirect data load target (via $B6B4) 0x007CEB|$01:$BCDB:81 03 14 95 00 21 88 81 9A 81 01 80 81 9A 81 03 80 ; Menu ID #$3A: Game menu: new game with only slots 2 and 3 available ; indirect data load target (via $B6B6) 0x007CFC|$01:$BCEC:81 03 14 95 00 21 88 81 9A 81 02 80 81 9A 81 03 80 ; Menu ID #$3B: Game menu: new game with all 3 slots available ; indirect data load target (via $B6B8) 0x007D0D|$01:$BCFD:81 04 14 95 00 21 88 81 9A 81 01 80 81 9A 81 02 80 81 9A 81 03 80 ; Menu ID #$3C: Game menu: continue/delete game with only slot 1 saved ; indirect data load target (via $B6BA) 0x007D23|$01:$BD13:81 02 18 63 00 21 88 81 9A 81 01 74 B5 80 ; Menu ID #$3D: Game menu: continue/delete game with only slot 2 saved ; indirect data load target (via $B6BC) 0x007D31|$01:$BD21:81 02 18 63 00 21 88 81 9A 81 02 74 B6 80 ; Menu ID #$3E: Game menu: continue/delete game with only slots 1 and 2 saved ; indirect data load target (via $B6BE) 0x007D3F|$01:$BD2F:81 03 18 63 00 21 88 81 9A 81 01 74 B5 80 81 9A 81 02 74 B6 80 ; Menu ID #$3F: Game menu: continue/delete game with only slot 3 saved ; indirect data load target (via $B6C0) 0x007D54|$01:$BD44:81 02 18 63 00 21 88 81 9A 81 03 74 B7 80 ; Menu ID #$40: Game menu: continue/delete game with only slots 1 and 3 saved ; indirect data load target (via $B6C2) 0x007D62|$01:$BD52:81 03 18 63 00 21 88 81 9A 81 01 74 B5 80 81 9A 81 03 74 B7 80 ; Menu ID #$41: Game menu: continue/delete game with only slots 2 and 3 saved ; indirect data load target (via $B6C4) 0x007D77|$01:$BD67:81 03 18 63 00 21 88 81 9A 81 02 74 B6 80 81 9A 81 03 74 B7 80 ; Menu ID #$42: Game menu: continue/delete game with all 3 slots saved ; indirect data load target (via $B6C6) 0x007D8C|$01:$BD7C:81 04 18 63 00 21 88 81 9A 81 01 74 B5 80 81 9A 81 02 74 B6 80 81 9A 81 03 74 B7 80 ; Menu ID #$43: Game menu: delete selected game ; indirect data load target (via $B6C8) 0x007DA8|$01:$BD98:01 06 14 73 88 81 EA 80 81 2F 28 39 28 2F 82 A4 80 81 27 18 81 3C 18 1E 81 3A 0A 17 1D 81 37 18 80 81 28 1B 0A 1C 0E 81 37 11 12 1C 80 81 26 11 0A 1B 0A 0C 1D 0E 1B 6E 80 ; Menu ID #$44: Game menu: new game name input area ; indirect data load target (via $B6CA) 0x007DE1|$01:$BDD1:01 07 18 42 88 81 24 81 25 81 26 81 27 81 28 81 29 81 2A 81 2B 81 2C 81 2D 81 2E 81 2F 81 30 81 31 81 32 81 33 81 34 81 35 81 36 81 37 81 38 81 39 81 3A 81 3B 81 3C 81 3D 81 67 81 69 81 6B 81 70 81 75 81 63 80 81 0A 81 0B 81 0C 81 0D 81 0E 81 0F 81 10 81 11 81 12 81 13 81 14 81 15 81 16 81 17 81 18 81 19 81 1A 81 1B 81 1C 81 1D 81 1E 81 1F 81 20 81 21 81 22 81 23 81 6F 81 6E 81 25 24 26 2E 82 28 31 27 ; Menu ID #$45: Game menu: select message speed ; indirect data load target (via $B6CC) 0x007E68|$01:$BE58:A1 07 12 74 00 86 88 81 3A 11 12 0C 11 81 30 0E 1C 1C 0A 10 0E 80 80 81 36 19 0E 0E 0D 81 27 18 81 3C 18 1E 80 80 81 3A 0A 17 1D 81 37 18 81 38 1C 0E 6E 80 80 80 86 29 24 36 37 80 80 86 31 32 35 30 24 2F 80 80 86 36 2F 32 3A 80 ; Menu ID #$46: Game menu: new game name input instructions ; indirect data load target (via $B6CE) 0x007EB4|$01:$BEA4:01 02 14 73 88 81 2C 31 33 38 37 81 3C 32 38 35 81 31 24 30 28 6F 80 ; Menu ID #$47: Game menu: new game name entry display ; indirect data load target (via $B6D0) 0x007ECB|$01:$BEBB:01 03 0C 25 8B 31 24 30 28 88 81 75 75 75 75 75 75 75 75 80 ; Menu ID #$48: Main menu: Equip menu's current Attack/Defense ; indirect data load target (via $B6D2) 0x007EDF|$01:$BECF:21 04 08 32 88 24 37 37 24 26 2E 33 32 3A 28 35 80 83 DA 27 28 29 28 31 26 33 32 3A 28 35 80 83 DB ; Menu ID #$49: Battle menu: Leader's command options when Midenhall asleep/dead ; indirect data load target (via $B6D4) 0x007F00|$01:$BEF0:81 05 08 92 00 21 89 B3 88 81 29 2C 2A 2B 37 81 36 33 28 2F 2F 81 35 38 31 80 81 2C 37 28 30 80 ; data -> free 0x007F20|$01:$BF10:FF ; ... skipping $C6 FF bytes 0x007FE7|$01:$BFD7:FF ; free -> unknown 0x007FE8|$01:$BFD8:78 ; SEI 0x007FE9|$01:$BFD9:EE DF BF ; INC $BFDF 0x007FEA|$01:$BFDA:DF ; INVALID OPCODE 0x007FEB|$01:$BFDB:BF ; INVALID OPCODE 0x007FEC|$01:$BFDC:4C 86 FF ; JMP $FF86 0x007FED|$01:$BFDD:86 FF ; STX $FF 0x007FEE|$01:$BFDE:FF ; INVALID OPCODE 0x007FEF|$01:$BFDF:80 ; INVALID OPCODE 0x007FF0|$01:$BFE0:44 ; INVALID OPCODE 0x007FF1|$01:$BFE1:52 ; INVALID OPCODE 0x007FF2|$01:$BFE2:41 47 ; EOR ($47,X) 0x007FF3|$01:$BFE3:47 ; INVALID OPCODE 0x007FF4|$01:$BFE4:4F ; INVALID OPCODE 0x007FF5|$01:$BFE5:4E 20 57 ; LSR $5720 0x007FF6|$01:$BFE6:20 57 41 ; JSR $4157 0x007FF7|$01:$BFE7:57 ; INVALID OPCODE 0x007FF8|$01:$BFE8:41 52 ; EOR ($52,X) 0x007FF9|$01:$BFE9:52 ; INVALID OPCODE 0x007FFA|$01:$BFEA:52 ; INVALID OPCODE 0x007FFB|$01:$BFEB:49 4F ; EOR #$4F 0x007FFC|$01:$BFEC:4F ; INVALID OPCODE 0x007FFD|$01:$BFED:52 ; INVALID OPCODE 0x007FFE|$01:$BFEE:53 ; INVALID OPCODE 0x007FFF|$01:$BFEF:32 ; INVALID OPCODE 0x008000|$01:$BFF0:FF ; INVALID OPCODE 0x008001|$01:$BFF1:FF ; INVALID OPCODE 0x008002|$01:$BFF2:00 ; BRK 0x008003|$01:$BFF3:00 ; BRK 0x008004|$01:$BFF4:48 ; PHA 0x008005|$01:$BFF5:04 ; INVALID OPCODE 0x008006|$01:$BFF6:01 0F ; ORA ($0F,X) 0x008007|$01:$BFF7:0F ; INVALID OPCODE 0x008008|$01:$BFF8:07 ; INVALID OPCODE 0x008009|$01:$BFF9:9D D8 BF ; STA $BFD8,X 0x00800A|$01:$BFFA:D8 ; CLD 0x00800B|$01:$BFFB:BF ; INVALID OPCODE 0x00800C|$01:$BFFC:D8 ; CLD 0x00800D|$01:$BFFD:BF ; INVALID OPCODE 0x00800E|$01:$BFFE:D8 ; CLD ; unknown -> data 0x00800F|$01:$BFFF:BF