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Bishoujo Senshi Sailor Moon (Genesis)/ROM map: Difference between revisions
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m (Hawk moved page Bishoujo Senshi Sailor Moon (Sega Genesis)/ROM map to Bishoujo Senshi Sailor Moon (Genesis)/ROM map) |
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{{rommap}} | |||
==68K Routine Locations== | ==68K Routine Locations== | ||
This is a map of main routine locations in game | This is a map of main routine locations in game | ||
Line 136: | Line 138: | ||
| width="100" | 0x45300 | | width="100" | 0x45300 | ||
| Sailor Mercury Attack 1 | | Sailor Mercury Attack 1 | ||
| 4-Bit unsigned byte PCM 11025hz | |||
|- | |||
| width="100" | 0x4A080 | |||
| Sailor Mars Transformation | |||
| 4-Bit unsigned byte PCM 11025hz | |||
|- | |||
| width="100" | 0x4C200 | |||
| Sailor Mars Attack 1 | |||
| 4-Bit unsigned byte PCM 11025hz | | 4-Bit unsigned byte PCM 11025hz | ||
|- | |- | ||
Line 144: | Line 154: | ||
| width="100" | 0x54200 | | width="100" | 0x54200 | ||
| Sailor Jupiter Attack 1 | | Sailor Jupiter Attack 1 | ||
| 4-Bit unsigned byte PCM 11025hz | |||
|- | |||
| width="100" | 0x5A480 | |||
| Sailor Venus Transformation | |||
| 4-Bit unsigned byte PCM 11025hz | |||
|- | |||
| width="100" | 0x5C380 | |||
| Sailor Venus Attack 1 | |||
| 4-Bit unsigned byte PCM 11025hz | | 4-Bit unsigned byte PCM 11025hz | ||
|- | |- | ||
Line 150: | Line 168: | ||
| 4-Bit unsigned byte PCM 11025hz | | 4-Bit unsigned byte PCM 11025hz | ||
|} | |} | ||
{{Internal Data}} |
Latest revision as of 02:58, 29 January 2024
The following article is a ROM map for Bishoujo Senshi Sailor Moon (Genesis).
68K Routine Locations
This is a map of main routine locations in game
ROM offset | Description |
---|---|
0x2D62 | Kosinski Decompression |
Graphics Locations
This is a map of graphic tile locations in game
ROM offset | Description | Compression Type |
---|---|---|
0x12480 | Eyecatch Stage 1 - Number | Kosinski |
0x124EC | Eyecatch Stage 2 - Number | Kosinski |
0x12558 | Eyecatch Stage 3 - Number | Kosinski |
0x125C4 | Eyecatch Stage 4 - Number | Kosinski |
0x12630 | Eyecatch Stage 5 - Number | Kosinski |
0x1269C | Eyecatch Stage 1 - Name | Kosinski |
0x12708 | Eyecatch Stage 2 - Name | Kosinski |
0x12762 | Eyecatch Stage 3 - Name | Kosinski |
0x127BC | Eyecatch Stage 4 - Name | Kosinski |
0x128A6 | Eyecatch Stage 5 - Name | Kosinski |
0x19DD10 | Options | Kosinski |
0x1B4C00 | Title Screen | Kosinski |
0x1B74C0 | Player Select | Kosinski |
0x1D0000 | Stage 1-1 Tiles | Kosinski |
0x1D36D0 | Stage 1-2 Tiles | Kosinski |
0x1D61C0 | Stage 2-1 Tiles | Kosinski |
0x1D8780 | Stage 2-2 Tiles | Kosinski |
0x1DA4C0 | Stage 3-1 Tiles | Kosinski |
0x1E0000 | Stage 4-1 Tiles | Kosinski |
0x1E3340 | Stage 4-2 Tiles | Kosinski |
0x1E6AE0 | Stage 5-1 Tiles | Kosinski |
0x1E9D70 | Stage 5-2 Tiles | Kosinski |
0x1F0EB0 | Sailors HUD Avatars | Kosinski |
PCM/DAC Audio Locations
This is a map of PCM/DAC Audio locations in game
ROM offset | Description | Compression Type |
---|---|---|
0x30000 | Sailor Moon Transformation | 4-Bit unsigned byte PCM 11025hz |
0x32A80 | Sailor Moon Attack 1 | 4-Bit unsigned byte PCM 11025hz |
0x34600 | Sailor Moon Attack 2 | 4-Bit unsigned byte PCM 11025hz |
0x42E00 | Sailor Mercury Transformation | 4-Bit unsigned byte PCM 11025hz |
0x45300 | Sailor Mercury Attack 1 | 4-Bit unsigned byte PCM 11025hz |
0x4A080 | Sailor Mars Transformation | 4-Bit unsigned byte PCM 11025hz |
0x4C200 | Sailor Mars Attack 1 | 4-Bit unsigned byte PCM 11025hz |
0x52080 | Sailor Jupiter Transformation | 4-Bit unsigned byte PCM 11025hz |
0x54200 | Sailor Jupiter Attack 1 | 4-Bit unsigned byte PCM 11025hz |
0x5A480 | Sailor Venus Transformation | 4-Bit unsigned byte PCM 11025hz |
0x5C380 | Sailor Venus Attack 1 | 4-Bit unsigned byte PCM 11025hz |
0x3B500 | "In the Name of the Moon" Intro | 4-Bit unsigned byte PCM 11025hz |
Internal Data for Bishoujo Senshi Sailor Moon (Genesis)
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