Super Dodge Ball (NES)/RAM map: Difference between revisions

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(Created page with "{{rammap|game=Super Dodge Ball}} Address Size Description ------- ---- ----------- 69 1 MMC1 mapper data 6F 1 Number of human players (Bean Ba...")
 
 
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   717  1      Music Speed/Tempo
   717  1      Music Speed/Tempo
   7F0  7      "KUMAGAI" string used for reset detection
   7F0  7      "KUMAGAI" string used for reset detection
{{Internal Data|game=Super Dodge Ball}}

Latest revision as of 21:23, 28 January 2024

Chip tiny.png The following article is a RAM map for Super Dodge Ball (NES).

Address Size    Description
------- ----    -----------
   69   1       MMC1 mapper data
   6F   1       Number of human players (Bean Ball: 1-4)
   7A   1       Player 2 Team
   7B   1       Player 1 Team
   80   1       Players alive on P2 team (normal)/CPU team (Bean Ball)
   81   1       Player alive on P1 team (normal)/Human team (Bean Ball)
   FB   1       Last value written to 4016 (NES controller register)
   FC   1       Background Y Scroll value
   FD   1       Background X Scroll value
   FE   1       Internal copy of PPUMASK
   FF   1       Internal copy of PPUCTRL
  100   1       NMI flags
  168   1       Used for left arrow tile in Bean Ball
  169   1       Used for right arrow tile in Bean Ball
  ...
  617   1       Current index into OAM
  6D9   1       Currently loaded PRG bank
  6EA   1       Difficulty level
  6FC   1       Versus Mode team colors
  700   1       Sound Type ($00 = Sound Effect, $02 = Music, $40 = ??)
  701   1       Current Song/Sound
  717   1       Music Speed/Tempo
  7F0   7       "KUMAGAI" string used for reset detection