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Super Mario Bros. 2 (NES)/Music Pointers: Difference between revisions
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m (Hawk moved page Super Mario Bros. 2/Music Pointers to Super Mario Bros. 2 (NES)/Music Pointers) |
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* 0x00912E | {{subpage|game=Super Mario Bros. 2:ROM map}} | ||
* 0x0091AC | <pre> | ||
* 0x00921D | * 0x00912E to 0x0091AB = Music Data for Ending (Part 1) | ||
* 0x009290 | * 0x0091AC to 0x00921C = Music Data for Ending (Part 2) | ||
* 0x009302 | * 0x00921D to 0x00928F = Music Data for Ending (Part 5) | ||
* 0x009386 | * 0x009290 to 0x009301 = Music Data for Ending (Part 3) | ||
* 0x009479 | * 0x009302 to 0x009385 = Music Data for Ending (Part 4) | ||
* 0x0094CD | * 0x009386 to 0x009478 = Music Data for Ending (Part 6) | ||
* 0X009560 | * 0x009479 to 0x0094CC = Music Data for Star | ||
* 0X0095B3 | * 0x0094CD to 0x00955F = Music Data for Underground | ||
* 0X0095F0 | * 0X009560 to 0x0095B2 = Music Data for Subspace (Part 1) | ||
* 0X00961F | * 0X0095B3 to 0x0095EF = Music Data for Subspace (Part 2) | ||
* 0X00964E | * 0X0095F0 to 0x00961E = Music Data for Subspace (Part 3) | ||
* 0X0096B7 | * 0X00961F to 0x00965D = Music Data for Subspace (Part 4) | ||
* 0X0097A4 | * 0X00964E to 0x0096B6 = Music Data for Intro (Part 2) | ||
* 0X009888 | * 0X0096B7 to 0x0097A3 = Music Data for Intro (Part 1) | ||
* 0X0098BD | * 0X0097A4 to 0x009887 = Music Data for Intro (Part 3) | ||
* 0X00996C | * 0X009888 to 0x0098BC = Music Data for Intro (Part 4) | ||
* 0X0099AA | * 0X0098BD to 0x00996B = Music Data for Selection (Part 1) | ||
* 0X0099AE | * 0X00996C to 0x0099A9 = Music Data for Selection (Part 2) | ||
* 0X009A36 | * 0X0099AA to 0x0099AD = Music Data for Selection (Part 3) | ||
* 0X009A6D | * 0X0099AE to 0x009A35 = Music Data for Selection (Part 4) | ||
* 0X009AEF | * 0X009A36 to 0x009A6C = Music Data for Selection (Part 5) | ||
* 0X009BA3 | * 0X009A6D to 0x009AEE = Music Data for Selection (Part 8) | ||
* 0X009BE4 | * 0X009AEF to 0x009BA2 = Music Data for Selection (Part 7) | ||
* 0X009C30 | * 0X009BA3 to 0x009BE3 = Music Data for Selection (Part 6) | ||
* 0X009D09 | * 0X009BE4 to 0x009C2F = Music Data for Main Theme (Part 1) | ||
* 0X009D4F | * 0X009C30 to 0x009D08 = Music Data for Main Theme (Part 2) | ||
* 0X009E10 | * 0X009D09 to 0x009D4E = Music Data for Main Theme (Part 3) | ||
* 0X009E5D | * 0X009D4F to 0x009E0F = Music Data for Main Theme (Part 4) | ||
* 0X009F2C | * 0X009E10 to 0x009E5C = Music Data for Main Theme (Part 5) | ||
* 0X009FD7 | * 0X009E5D to 0x009F2B = Music Data for Main Theme (Part 6) | ||
* 0X00A0CB | * 0X009F2C to 0x009FD6 = Music Data for Boss | ||
* 0X00A0DE | * 0X009FD7 to 0x00A0CA = Music Data for Wart | ||
* 0X00A102 | * 0X00A0CB to 0x00A0DD = Music Data for Bonus | ||
* 0X00A158 | * 0X00A0DE to 0x00A101 = Music Data for Game Over | ||
* 0X00A17F = Music Data for Dying, Losing Bonus Chance | * 0X00A102 to 0x00A157 = Music Data for Boss Beaten | ||
* 0X00A158 to 0x00A17E = Music Data for Bonus 2 | |||
* 0X00A17F to 0x------ = Music Data for Dying, Losing Bonus Chance | |||
</pre> |
Latest revision as of 21:23, 28 January 2024
This is a sub-page of Super Mario Bros. 2 (NES).
* 0x00912E to 0x0091AB = Music Data for Ending (Part 1) * 0x0091AC to 0x00921C = Music Data for Ending (Part 2) * 0x00921D to 0x00928F = Music Data for Ending (Part 5) * 0x009290 to 0x009301 = Music Data for Ending (Part 3) * 0x009302 to 0x009385 = Music Data for Ending (Part 4) * 0x009386 to 0x009478 = Music Data for Ending (Part 6) * 0x009479 to 0x0094CC = Music Data for Star * 0x0094CD to 0x00955F = Music Data for Underground * 0X009560 to 0x0095B2 = Music Data for Subspace (Part 1) * 0X0095B3 to 0x0095EF = Music Data for Subspace (Part 2) * 0X0095F0 to 0x00961E = Music Data for Subspace (Part 3) * 0X00961F to 0x00965D = Music Data for Subspace (Part 4) * 0X00964E to 0x0096B6 = Music Data for Intro (Part 2) * 0X0096B7 to 0x0097A3 = Music Data for Intro (Part 1) * 0X0097A4 to 0x009887 = Music Data for Intro (Part 3) * 0X009888 to 0x0098BC = Music Data for Intro (Part 4) * 0X0098BD to 0x00996B = Music Data for Selection (Part 1) * 0X00996C to 0x0099A9 = Music Data for Selection (Part 2) * 0X0099AA to 0x0099AD = Music Data for Selection (Part 3) * 0X0099AE to 0x009A35 = Music Data for Selection (Part 4) * 0X009A36 to 0x009A6C = Music Data for Selection (Part 5) * 0X009A6D to 0x009AEE = Music Data for Selection (Part 8) * 0X009AEF to 0x009BA2 = Music Data for Selection (Part 7) * 0X009BA3 to 0x009BE3 = Music Data for Selection (Part 6) * 0X009BE4 to 0x009C2F = Music Data for Main Theme (Part 1) * 0X009C30 to 0x009D08 = Music Data for Main Theme (Part 2) * 0X009D09 to 0x009D4E = Music Data for Main Theme (Part 3) * 0X009D4F to 0x009E0F = Music Data for Main Theme (Part 4) * 0X009E10 to 0x009E5C = Music Data for Main Theme (Part 5) * 0X009E5D to 0x009F2B = Music Data for Main Theme (Part 6) * 0X009F2C to 0x009FD6 = Music Data for Boss * 0X009FD7 to 0x00A0CA = Music Data for Wart * 0X00A0CB to 0x00A0DD = Music Data for Bonus * 0X00A0DE to 0x00A101 = Music Data for Game Over * 0X00A102 to 0x00A157 = Music Data for Boss Beaten * 0X00A158 to 0x00A17E = Music Data for Bonus 2 * 0X00A17F to 0x------ = Music Data for Dying, Losing Bonus Chance