Bionic Commando (NES)/TBL: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
 
(One intermediate revision by one other user not shown)
(No difference)

Latest revision as of 21:07, 28 January 2024

Chip tiny.png The following article is a Text Table for Bionic Commando (NES).

Notes:

  • Excluding the title screen, the game draws the text to tile data directly, rather than assigning each character a tile and placing tiles in the nametable accordingly. The tile data was arranged into four sets of 16 characters each -- {0 to E}, {F to U}, {V to -}, and {+ and bullet icon} -- then tiled together, hence the awkward arrangement.
  • The underscore _ is used for #00 to distinguish it from the values intentionally left blank, as it is reserved for spacing. The blank values #25 and up are not used, nor do they have any corresponding tile data. It is safe to use them for custom characters.
  • The carat ^ is used here to represent the bullet icon.
  • The asterisk * corresponds to a single ellipsis ⋯ dot, to distinguish it from a period.
  • Lowercase letters correspond to communicators α, β, γ and δ respectively.

US Version

00=_
01=F
02=0
03=G
04=1
05=H
06=2
07=I
08=3
09=J
0a=4
0b=K
0c=5
0d=L
0e=6
0f=M
10=7
11=N
12=8
13=O
14=9
15=P
16=A
17=Q
18=B
19=R
1a=C
1b=S
1c=D
1d=T
1e=E
1f=U
20=V
21=+
22=W
23=^
24=X
25=
26=Y
27=
28=Z
29=
2a=,
2b=
2c='
2e=*
30=.
31=
32=?
33=
34=!
35=
36=a
37=
38=b
39=
3a=c
3b=
3c=d
3d=
3e=-
3f=