Rygar (NES)/RAM map: Difference between revisions

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{{rammap|game=Rygar}}  
{{rammap|game=Rygar}}  
* <tt>0028</tt> = Position of the sheild rygar throws (negitive is to the left side of the screen and positive is to the right
* <tt>00C3</tt> = Mind regular game max is 8 (hex)
* <tt>00C3</tt> = Mind regular game max is 8
* <tt>00C6 - 00C7</tt> = Tone lowest digits first
* <tt>00C6 - 00C7</tt> = Tone lowest digits first
* <tt>00C8 - 00C9</tt> = Last lowest digits first
* <tt>00C8 - 00C9</tt> = Last lowest digits first
* <tt>00CA</tt> = Number or boxes of HP regular game max is 19
* <tt>00CA</tt> = Number or boxes of HP regular game max is 19 (hex)
* <tt>00CB</tt> = HP regular game max is 19
* <tt>00CB</tt> = HP regular game max is 19 (hex)
* <tt>00CC</tt> = Position of the sheild rygar throws (negitive is to the left side of the screen and positive is to the right
* <tt>00CD</tt> = Attack and Assail count when you buy one you get ten shots
* <tt>00CD</tt> = Attack and Assail count when you buy one you get ten shots
{{Internal Data|game=Rygar}}

Latest revision as of 21:00, 28 January 2024

Chip tiny.png The following article is a RAM map for Rygar (NES).

  • 00C3 = Mind regular game max is 8 (hex)
  • 00C6 - 00C7 = Tone lowest digits first
  • 00C8 - 00C9 = Last lowest digits first
  • 00CA = Number or boxes of HP regular game max is 19 (hex)
  • 00CB = HP regular game max is 19 (hex)
  • 00CC = Position of the sheild rygar throws (negitive is to the left side of the screen and positive is to the right
  • 00CD = Attack and Assail count when you buy one you get ten shots