Luigi's Mansion (GameCube)/Notes: Difference between revisions

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{{notes|game=Luigi's Mansion}}
{{notes|game=Luigi's Mansion}}
=Random Unsorted Blah=
{{needswork|note=The content on this page needs to be organized and moved to more appropriate pages.}}
'''File Renders For Reference'''<br>
 
=Currently Unorganized Information=
 
 
 
* The text string offset can be found here: 0x49C3DA66 (see [[Luigi's Mansion#Text Viewing Tools|Text Viewing Tools]])
 
'''File Renders For Reference'''
* https://www.dropbox.com/sh/z83114047wdd5mx/YLTMxamjM0
* https://www.dropbox.com/sh/z83114047wdd5mx/YLTMxamjM0


'''Discussions'''<br>
'''Discussions'''
* [http://www.vg-resource.com/showthread.php?tid=18573 Old discussion on .MDL Format]
* [http://www.vg-resource.com/showthread.php?tid=18573 Old discussion on .MDL Format]
* [http://luigibmansion.proboards.com/index.cgi?board=general&action=display&thread=74 Luigi's Bigger Mansion - Catley's LM Thread - Discussion and Analysis]
* [http://luigibmansion.proboards.com/index.cgi?board=general&action=display&thread=74 Luigi's Bigger Mansion - Catley's LM Thread - Discussion and Analysis]
* [http://board.gscentral.org/retro-hacking/44262.htm GSCentral - Luigi's Mansion (GCN/AR/PAL) (Codes)]
* [http://board.gscentral.org/retro-hacking/44262.htm GSCentral - Luigi's Mansion (GCN/AR/PAL) (Codes)]
* [http://web.archive.org/web/20131009054406/http://board.gscentral.org/retro-hacking/44262.htm Archive.org of above link]
* [http://www.mediafire.com/view/i5f97ugrp51o3ts/Luigi's_Mansion_codes.txt koopatroop's archive of some (or all) of above codes]




Line 168: Line 177:


PAL only. Can't seem to find it in the other versions.
PAL only. Can't seem to find it in the other versions.
(The riding poltergust was a feature added in the PAL version of the game)


</pre>
</pre>
Line 1,526: Line 1,537:


==Map List==
==Map List==
{{source|Sir Weston}}
By ''Pidi64 & Sir Weston'' of Luigi's Bigger Mansion
<pre>
<pre>
Since I haven't done anything for this forum, I couldn't let you down.
Since I haven't done anything for this forum, I couldn't let you down.
Line 1,558: Line 1,569:


Note: I am uncertain of the NTSC-US having the same room order, so if you edit the NTSC-US instead, beware.  
Note: I am uncertain of the NTSC-US having the same room order, so if you edit the NTSC-US instead, beware.  
- Regards, Luke(y)
- Regards, Pidi64 & Luke(y)
--------------------------
--------------------------
//map0:
//map0:
Line 1,669: Line 1,680:
//map13:
//map13:
tombboss.arc = Bogmire's Arena
tombboss.arc = Bogmire's Arena
I'm unsure if the model is Lydia's room or not, but whatever it is, the map does not normally sit on the axis of the foyer.
When you are replacing map files, the maps will always go into the original position in which they are in the game or how they were left off unused.
You will probably need the "Free Camera" hack enabled in Dolphin to find the room.
Unfortunately, I haven't had much time to do enough research in these encoded map files to find out how the X,Y,Z positioning of the models work; This technique is only for looking at maps at the moment.
However, if the model sits in the same axis as the foyer or other rooms of the mansion (in which case, I believe all the boss arena's lie on the same axis as the foyer) Luigi will be able to stand within the area, but the collision will remain the same as the original room.
</pre>
By Catley:
<pre>
Yeah, the entire mansion is mapped out like a legitimate house. Replacing rooms won't exactly work in your favor unless it's something like a boss map, which is centered like the Foyer.
</pre>
'''How to replace map files in Luigi's Mansion by Sir Weston:'''
''Programs & Files you'll need:''
* Luigi's Mansion PAL iso file
* Hex editor - HxD is highly recommended, Hex Editor Neo (free limited edition) also has the required features.
* Dolphin - GameCube Emulator (any version will do)
''Start''
* Start up your hex editor and open the iso.
* Use Search/Find and if it isn't already, change the "Data-Type" to Text-String. Also make sure you are searching in every direction, not just forwards or backwards.
* I'm finding "map2/room_02.arc" as an example
* After you have found what you are looking for..
* Simply change the text to the name of another room of the mansion.
** In this example, I replace map2/room_02.arc with map13/tombboss.arc
* If the replacement text is shorter than the original text, you must pad it out with '''0''' or the game will crash.
**You should type it out by hand to avoid any errors, rather than copy-pasting.
* Press save
* start the iso in dolphin and go to the changed area
==Replacing Toad with Objects==
by nicktheprez:
<pre>
So, one day I was messing around with some codes for the PAL version of Luigi's Mansion. Upon altering a code to Replace Toad with the bmario model, I found that this time Toad was replaced with a door from the Clockwork Room. I then made it a mission to replace it with certain values to see the results. If you want, you can download the txt file that I have attached.
</pre>
</pre>
<pre>
Ralf of GSCentral's code:
0432CA70 00000077
0432CA70 000000??
00 - Luigi
01 - Poltergust Head
02 - Flashlight Head
03 - Poltergust Bag
04 - GBH with Enlarged Boo Radar
05 - Ghost Heart
06 - Dog Bone
07 - Bowling Ball
08 - (FREEZES)
09 - Poison Mushroom
0A - Boo
0B - Key
0C - (Nothing)
0D - (Nothing)
0E - Big Shyguy Mask
0F - Pitchfork
10 - (Nothing)
11 - Green Treasure Chest
12 - Water Nozzle
13 - Air Nozzle
14 - Luigi (Perching, Crawling back, then rising. Either unused or in Parlor cutscene)
15 - Luigi (offscreen, in front of room, crouching down, then laughing, from end of game.)
16 - Luigi (Walking, maybe from Ghost Portrificationizer room?)
17 - E. Gadd (from Parlor cutscene)
18 - E. Gadd (from Portrificationizer room)
19 - Gold Ghost (rolling, then hands up lying down, then laughing with hands on head.)
1A - Purple Puncher Ghost (rolling, then hands up lying down, then laughing with hands on head.)
1B - Blue Twirler Ghost (rolling, then hands up lying down, then laughing with hands on head.)
1C - Bowler Ghost (rolling, then hands up lying down, then laughing with hands on head.)
1D - Red Grabber Ghost (hovering, then laughing with hands waving in the air.)
1E - Gold Ghost (spinning down, flying, then disappear into nothing.)
1F - Skeleton Ghost (throwing, then hovering while shaking)
20 - Jarvis (fall down through floor, then pop out)
21 - Red Shyguy Ghost (waving hands up and down, then spin)
22 - (CRASHES)
23 - Melody Pianissima (hands waving up and down angrily, then spin up)
24 - Chauncey (shaking, then crawling)
25 - (Nothing)
26 - Rocking Horse (offscreen, flying from right staircase to front of room)
27 - (Nothing)
28 - (Nothing)
29 - Purple Ceiling Surprise (flying then spin up, then hanging down, followed by disappearing)
2A - Garbage Ghost (hovering, then eating banana, followed by tossing it)
2B - Pink Ball Ghost (invisible, then appear, hovering)
2C - Neville (spinning, then reading, reclining, rocking back and forth as if he were in his chair)
2D - Lydia (blocking the nonexistent wind (lol) then brushing hair)
2E - Nana (being vacuumed, then rocking while knitting, cause well, that is a grandma stereotype XD)
2F - Mr. Luggs (being vacuumed, then barfing)
30 - Miss Petunia (shaking, then scared, waving hands in air, being vacuumed I guess?)
31 - Vincent Van Gore (hovering, turning, then painting. If you put Luigi in a certain distance from him, it looks like Vincent is painting Luigi XD)
32 - Henry? (sitting, small, rotating while getting bigger, then being vacuumed)
33 - Biff Atlas (being knocked back, then again being knocked back, but a bit different)
34 - Slim Bankshot (turning left and right, then being vacuumed)
35 - Servant Ghosts (spinning up, then running)
36 - (Nothing)
37 - Neville's or Nana's Chair (I think they are both the same) (invisible, then still)
38 - (Nothing)
39 - (Nothing)
3A - (Nothing)
3B - Area 1 Boss Key (invisible, then still, half in ground)
3C - Area 2 Boss Key (same properties as Area 1 Key)
3D - Area 3 Boss Key (same as Area 1 and 2 Key)
3E - Area 4 Boss Key (same as Area 1, 2, and 3 Key)
3F - Part of Ghost Portrificationizer Machine (claw) (not immediately in range, it moves around as you do, just as Toad does. Doesn't really have any animation.)
40 - Part of Ghost Portrificationizer Machine (compressor) (just like the first one, except this one does have an animation, but in the other blue part right before the compressor)
41 - Part of Ghost Portrificationizer Machine (mover) (just like the other ones, this one also having an animation. This one is kinda long, so for best results, go to the corner all the way to the left. Just moves. I noticed the animation repeats when you talk to Toad.
42 - Part of Ghost Portrificationizer Machine (doors) (just like the others, has animation. Just opens and closes, whenever paintings would go down. Really out of bounds though, so you should use the Free Cam on Dolphin for best results.)
43 - Part of Ghost Portrificationizer Machine (ghost flattening machine) (just like others, and like the doors, is really out of bounds, but in the same spot. It does the animation for the Mario painting reversal.)
44 -  Part of Ghost Portrificationizer Machine (shocker with the ghosts playing poker picture) (just like others, but isn't really out of bounds. You can see it clearly in the lobby. Does its shocking animation, but you don't actually see the electricity.)
45 - Part of Ghost Portrificationizer Machine (gears) (only works when talking to him. Out of bounds in front of room.)
46 - Not really sure. Curtains maybe? (sticks out of the ground and looks like a curtain or paper flapping in the wind.)
47 - Blue Toy Soldier (in stance position (not really sure what it is called), then vacuuming animation?
48 - E. Gadd (looks down, then talking)
49 - Toad (.....ITS THE ORIGINAL!!!!! HE'S 49!)
4A - Ghost Hatches (from Training Room) (opens, then closes)
4B - Ghost Hatches Again?!?!? (from Training Room) (opens, then closes)
4C - Blue Ghost Mouse (crawling down, looks like he is spazzing though, then crawls on the "floor")
4D - Purple Bat (invisible, then hanging upside down, halfway in floor)
4E - Beta Ghost Balls (Non-transparent, looks like the puffball fish but with blue, still, then rolls forward)
4F - Exploding Painting Ghosts (invisible, then moving forward)
50 - Spooky (flying back, then vacuum animation, although it looks like he is being choked. Poor dog.)
51 - (Nothing)
52 - Red Present Box (from Henry and Orville's Room) (invisible, then still)
53 - Teddy Bear (from Chauncey's Room) (still, then rolling forward)
54 - Red Door (from Clockwork Room) (invisible, then still)
55 - Yellow Door (from Clockwork Room) (invisible, then still)
56 - Red Door Again?!?!?(from Clockwork Room) (invisible, then still)
57 - Red Door AGAIN?!?!? (from Clockwork Room) (invisible, then still)
58 - Knock knock. Who's there? YELLOW DOOR! (from Clockwork Room) (invisible, then still)
59 - WHAT IS UP WITH THE RED DOOR?!?!??!?!
5A - (FREEZES)
5B - Green Door (you can hear the opening and closing when it first starts, when you talk to him the door just appears)
5C - Wooden Door (you can hear the opening and closing when it first starts, when you talk to him the door just appears)
5D - Door (from Laundry Room) (you can hear the opening and closing when it first starts, when you talk to him the door just appears)
5E - Plate (Chinaware) (invisible, then appears)
5F - Plate (Chinaware) (invisible, then appears)
60 - Bluish Vase (invisible, then appears)
61 - Black and White Vase (invisible, then appears)
62 - Pink and White Vase (invisible, then appears)
63 - Tan Vase with some Red Spots (invisible, then appears)
64 - Blue and White Squarish Vase (invisible, then appears)
65 - Red Plate? (maybe a sifter or something) (invisible, then appears)
66 - Pot (the kind you cook with) (invisible, then appears)
67 - Green Book (invisible, then appears)
68 - Red Clown (from Sue Pea's room) (invisible, then appears)
69 - Blue Clown (unused?) (invisible, then appears)
6A - Phone (Receiver moving up, as if using it to talk, then moving up and down. IT'S ALIVEEE!!!!!!!)
6B - (Nothing)
6C - Blue Kart (from the Twins' Room) (moving wheels, then growing)
6D - Red Plane (from Twins' Room) (moving propeller, then growing)
6E - Yellow Pool Ball (invisible, then appears)
6F - (Nothing)
70 - (Nothing)
71 - Gun (from Ghost Soldiers, in Clockwork Room) (invisible, then appears)
72 - Wind Up Piece (from Ghost Soldiers) (invisible, then appears)
73 - Yellow Yarn Ball (invisible, then appears)
74 - Sue Pea (being vacuumed, then spin upside down)
75 - Plate of Cheese (I guess that is what it is) (from Dining Room, what Mr. Luggs eats) (pile shrinks, then grows)
76 - Mario (sits down, eyes rolling, then head stuck in frame thing animation)
77 - Mario (unused) (puts flashlight away, then shivers. Also note that he has the vacuum straps on his shoulders)
78 - Bowser (head and shoulder area) (above the area where Toad is, use Free Cam on Dolphin for best results. Invisible, then appears)
79 - Madame Clarivoya (spins, then hovers)
7A - Uncle Grimmly (being vacuumed, then shaking)
7B - Mario's Hat (invisible, then appears, tilting down so you can't really see the M unless you use Free Cam on Dolphin)
7C - Mario's Star (invisible, then appears)
7D - Mario's Glove (invisible, then appears)
7E - Mario's Shoe (invisible, then appears)
7F - Mario's Letter (invisible, then appears)
80 - Man Ghost (from Floating Whirlindas) (bows, then hovers)
81 - Bogmire (shaking, then squished. You can only see the squished animation using Free Cam)
82 - Bogmire (rising, then shaking)
83 - White Bogmire (very random, but ok) (standing position, then turns into blob)
84 - Black Bogmire (standing position, then turns into blob)
85 - (Nothing)
86 - Sir Weston (shaking head, then shaking)
87 - Big Yellow Double Doors (from Clockwork Room) (invisible, then appears)
88 - Yellow Elevator (from Clockwork Room/Roof) (still, then shoots up, then slowly descends)
89 - Yellow Elevator (invisible, then appears underneath floor)
8A - Sprout (from outside, where Spooky is) (sprouted, then (I guess) resprouts)
8B - Flower (bloomed, then blooms. That thing is huge! What is this, Luigi and the Beanstalk? Hee hee.)
8C - Pod (opened, then opens)
8D - Stick with Leaves (invisible, then appears)
8E - Circular Window (around the outside of Foyer, use Free Cam)
8F - Frame (what Mario gets his head stuck in at the end of the game) (still, then flips)
90 - Small Boo (hovering, then vacuum animation, but like Spooky, it looks like he is being choked.)
91 - King Boo without crown (same animation as Boo)
92 - Ghost Cloud (how it looks like for most other ghosts when you have a code on)
93 - Woman Ghost (from Floating Whirlindas) (bows, then hovers)
94 - (Nothing)
95 - Bowser Head (falls from ceiling, then moves head around, but with no pupils or anything. Creepy.)
96 - Bowser's Body (arm tries to gain power as if he were throwing those balls, then stomps. And somehow Toad got moved more to the middle of the room. I'm talking about THE ACTUAL SOLID OBJECT.)
97 - Spike Ball (flashes red, then appears still)
98 - (Nothing)
99 - (Nothing)
9A - (Nothing)
9B - Set of Lights (out of bounds a bit, but if you go to the left corner, it will be in the room, but you have to use Free Cam. No I am not a Dolphin supporter or anything, I'm just saying.)
9C - Part of Portrificationizer Machine (mover/flattener) (like the mover, but flattens)
9D - (Nothing)
9E - Circular Window (like the one before)
9F - Part of Portrificationizer Machine (shocker) (like the one before)
</pre>
{{Internal Data}}

Latest revision as of 20:50, 28 January 2024

Chip tiny.png The following article is a Notes Page for Luigi's Mansion (GameCube).

Warning.png
The content on this page needs to be organized and moved to more appropriate pages.
See the Talk Page for discussion.


Currently Unorganized Information

File Renders For Reference

Discussions


Codes to find unused things

Heypoo (Shyguy Ghost) Modifier

Red Heypoo
0432C8A4 000000xx
424C67E8 39A104rr
424C67E8 39A2ggbb

Green Heypoo
0432C8C0 000000xx
424C67E8 3C0104rr
424C67E8 3C02ggbb

White Heypoo
0432C8DC 000000xx
424C67E8 3D2304rr
424C67E8 3D24ggbb

Brown Heypoo
0432C8F8 000000xx
424C67E8 3E4304rr
424C67E8 3E44ggbb

Orange Heypoo
0432C914 000000xx
424C67E8 3F6304rr
424C67E8 3F64ggbb

Yellow Heypoo
0432C930 000000xx
424C67E8 408304rr
424C67E8 4084ggbb

Pink Heypoo
0432C94C 000000xx
424C67E8 41A304rr
424C67E8 41A4ggbb

Purple Heypoo
0432C968 000000xx
424C67E8 42C304rr
424C67E8 42C4ggbb

xx = Heypoo Color ID
rrggbb = Heypoo Shader Color


Color IDs

00 - Red
01 - Cyan (Beta)
02 - Green
03 - White
04 - Brown
05 - Orange
06 - Yellow
07 - Pink
08 - Purple
09 - Blue (Beta)


Shader Colors

F23E29 - Red
5ACBE1 - Cyan (Beta)
048B00 - Green
F5FBE4 - White
965A0A - Brown
F19726 - Orange
FFF200 - Yellow
F06EAA - Pink
92278F - Purple
2058FB - Blue (Beta)


  • Unused 50hz/60hz option?, PAL:
KCED-BMQJ-0BFCT
EY89-PWYK-HMDDT
CBQC-XMBA-WK2XW
  • Possible other debug?, PAL:
  • Debug Info On/Off (Press L + DPad Left/Right)
7W6Y-224R-41AY4
4VPN-H31V-F335H
ZUJF-CH2W-0JHXF
E9G6-Z2A4-2ATW6
VRUT-UU4N-J1X6T
  • Debug Frames On/Off (Press L + DPad Up/Down)
DJRM-TPCR-AGCAA
5FT4-NYF4-7GA0M
KD5B-UUJW-CFGQW
2V7D-6JY6-9U51K
R7AW-K4DA-ZAF12
  • Debug Vectors On/Off (Press A + DPad Left/Right)
7YT6-50EG-FDA1M
52ZQ-66U0-ZY4UV
QH8U-3JWP-QYJGG
9V1K-UVJ9-4DJAW
P68Y-EZCZ-2RGXK
  • Debug Font Test On/Off (Press B + DPad Left/Right)
V861-8HNX-QG8WD
JGMU-8VJX-ER6XC
HPQ2-08BY-BD914
BT1U-WZ4J-HXZ18
PN15-DXN5-CZ8GF
NQ61-PMA9-4J4AU
  • Debug Icon Test On/Off (Press R + DPad Left/Right)
MUNQ-CWCM-QPHCM
WT5U-Y78D-X6D64
TY32-MPYF-Y6CU9
24VH-FYP8-9U2ZU
Y5UZ-7XYF-6KQ88
  • Debug Icon Test v2 (Press R + DPad Left/Right/Up/Down)
8VGF-5AYH-UZ21Y
29VJ-JUZC-R6GBG
6PBM-Q37U-Q7M0T
Z8N0-9VW0-XNJJB
UDFK-5KPF-9RBA3
6PBM-Q37U-Q7M0T
GVZK-KVJT-TMXTT
J6BH-C4FF-RHJ5Y
Y5UZ-7XYF-6KQ88
QD9Z-6B93-0JCG9
6PBM-Q37U-Q7M0T
3D8R-AKPF-RNFZQ

R + DPad Left = Icons
R + DPad Right = Numbers
R + DPad Up = EMeter
R + DPad Down = Disable 


Model modifier?
040651E0 380000XX
Riding Poltergust modifier
040BAD0C 380000XX
0 - Normal
1 - Riding it

PAL only. Can't seem to find it in the other versions.

(The riding poltergust was a feature added in the PAL version of the game)

Wall knocking sfx modifier?
041909E4 388000XX

0F - Normal

Bogmire Shadows

I looked at two Bogmire Shadow archives, and here is what I found:

  • bshadow2 lacks a bas/ directory (shaders? What?)
  • The two models are virtually identical, with only a few point-ordering differences between them.
  • I have a feeling these are both used in some way, like for the shadow effect or shadow ball or something

Model Archives

baby - Chauncey.
babyball - Chauncey's ball.
ball - appearance of the meteor ghost. has animations: normal, x[_]rotatio[n], y[_]scale, y[_]scarote, z[_]scale, z[_]scarote . Has textures: yellow eye, small blue body , small red mouth , blue body, orange body, purple body, pink body. Has a geb and four txp . 
banaoba - Garbage Can ghost.
barbell - Exercise instrument.
bat - not baseball bat, the flying creepy kind of bat.
bball - the same as babyball but with a third white texture
beam - a particle effect maybe, unused?
bfire - Bogmire
blossom - the plant in the garden-outside the kitchen.
bmario - unused Mario
bomb - those red spikey things that lurk in hallways
bone - bone prop for Mr. Bones.
bottle01 - wine bottle
boy - henry and orville's model.
bshadow - Bogmire shadow.
bshadow2 - unused copy, or is it different?
builder - Biff Atlas
candle - it's a candle
car - Henry drives this when you have to capture Henry and Orville.
dancer - this man really has a heart-on for his partner.
dancer2 - dancer's partner.
demobak1 - Gold Ghost, assuming this is used in the "Meeting E. Gadd" sequence.
denwa - uncle grimly, scary guy.
dhakase - Professor Elvin Gadd!
dhakase2 - Professor Elvin Gadd...2?
dkikai - Part of E. Gadd's machine
dkoppa - Bowser's dynamic model, this is used at one of the final sequences in the game.
dluige01 - Demo Luigi, uno! Default expression: neutral 
dluige02 - Demo Luigi, dos! Default expression: open mouth
dluige03 - same as 01. unused?
dmario - Demo Mario, used in...demos.
dog - The beloved Spooky!
doll - A toy soldier ghost, how adorable. :3
door - Derp
door2 - Herp
door3 - Flerp
dummy - Just a dummy model (empty - a lot of games have these)
dust - a pile of dust.
dwaku - The vent on Egadd's portrait machine
eater - Mr. Luggs the glutton!
ed07key - Cinematic key model used at the beginning of the game.
ed07rug - a rug used in the opening
edarm - More parts to Gadd's machine.
edashuk - MOAR.
edbet - MOARRRRRRR.
edfuta - MOAR OF DIS.
edsentak - more.
edtv - more.
edusiro - more.
elh - unused creepy monster, in-article
fat - Hey, it's my nothing-for-good mother! Naw, it's Ms. Petunia.
father - Neville, the guy whose always chilling in his study with a glass of Chardonnay.
flag - unused? , rendered
gaka - Vincent Van Gore... and people wonder why I have such a strange love for this game.
gameboy - you were the coolest cat on the block if you had one of these, baby.
girl - Sue Pea, that freaky-ass chick that sleeps upside down. She also has a tendency to wet the bed...
gun - a cork rifle that is associated with doll.
hcue -  Slim Bankshot's cue balls
heart - y'know, one of the most vital organs in your body that keeps you alive, also the symbol of love.
heylance - Shy Guy's weapon of choice. I guess they like their Italian kabobs!
heymask - Shy Guy's mask. Wonder what they look like behind that mask...
heypo - Shy Guy! (flailflail)
htama - Slim Bankshot's ball model
hustler - Slim Bankshot, this man will give you a run for your money!
ibook - Apple's newest product! Now with 100% more i! It's a simple rectangle.
ibox - The box model used in henry and orville's hide and seek minigame
ifly - Frying pan.
ikuma - an adorable little teddy bear, that is until it starts hurdling against you.
inabe - You cook food in this specific type of pot.
iphone - The phone in the telephone room
isu -  Neville's rocking chair.
isu2 - Nana's rocking chair.
kareki - A brown plant. unused? , rendered
kere - a box, unused? , rendered
key01 - REPLACE USING GAMESHARK CODES. Does not convert using mdl to obj. Is probably the normal key?
key02 - Chauncy's key , rendered
key03 - Bogmire's key , rendered
key04 - Boolossus's Key , rendered
key05 - Vincent Van Gore's key for the altar:
kiarm - More of E. Gadd's machine? unused?
kiashuk - more of above. unused?
kibak01 - a generic crate.
kibet - Machine parts.
kifuta - more unused?
kinopio - Toad!
kisentak - E.Gadd machine part, rendered
kitv - more
kiusiro - more
kopabody - Bowser's body without head, rendered, used 
kopabom - Bowser's spike bomb, rendered, used
kopahead - Bowser's disembodied head! Grawr!, unused?
kopakage - Bowser's shadow? unused?
kopatele - Bowser's head ''and'' King Boo's model, no crown, rendered, used in ghost portrificationizer in ending
kun01 - Machine part.
kun02 - Derp.
lohakase - E. Gadd's model. Used during one of the beginning sequences.
ltelesa - King Boo, no crown, rendered, unused?
luige - Luigi used in gameplay
marioe - Mario's Picture frame. Mario is trapped behind this in-game.
mcap - Mario's hat, and it's been washed recently!
mglove - Mario's glove, ew, it's a little sweaty...
mkinokino - Poison mushroom. DOOK DOOK DOOK.
mletter -  L-O-O-K-O-U-T-F-O-R-B-O-O-S-L-U-I-G-I. Mario isn't quite the novelist.
moku - Rocking horse.
mother - Lydia, that woman who is overly obsessed with her hair.
mphand -  Luigi's hand for cutscenes. Namely opening doors.
mshoes - Mario's shoe! Ew, it smells like Mario's feet! 2:41 AM 3/24/2012
mstar - Mario's star, a glittering beauty.
namida - means "tear", transparent teardrop, unused?
net - some simple hexagon. unused?
nut -  sellin' nuts, hot nuts! It's actually a sprout.
oba00-23 are paintings. No point in listing them. any of them unused?
obaasan - Nana.
obake01 - Gold Ghost
obake02 - Pink/Purple Puncher
obake03 - Blue Twirler
obake04 - Bowling ghost
obasoul - blue teardrop ghost
odoor1-6 are doors, derp. unused?
oere - chequered cuboid. unused?
okami1 - grubby square window with green/brown splats of mud, unused?
okeito1 - nana's ball of thread, pink, yellow and blue textures
otobira - double-door model.
otub1 - a jar for Jarvis , used
otub2 - a jar , used
otub3 - a jar , used
otub4 - a jar , used
otub5 - a jar , used
ofou1 and 2 are plates. unused?
pianist - Melody, the scary piano player.
piero1 and 2 are CLOWN DOLLS ;_;
pillar - a pillar
plane - an airplane! wuuuuuush.
poo - No, not the kind that you're thinking of. This is a spherical ghost (unused?)
rat - well, those things that like cheese and other stuff.
seed - seed for a flower
shadow - unsused bogmire, in article
shower - shower curtain.
situji - Shivers the Butler!
skul - Skeleton ghost! I see you're wearing no pants...
star - appearance of the meteor ghost. Animations: wait . Textures: orange eye ,  green (unknown use), big red mouth, big orange body , big purple body , big pink body . (texture sizes in comparison with ball . has a geb and no txp 
tabemono - food that Mr Luggs, the fat ghost eats
takara1 - treasure chest, consisting of either money or a key.
telball -  Boo Ball
telesa - Boo. 
telesa2 - Boolossus. 
tenjyo - Ceiling Surprise ghost.
tomato - well, this little fruit is in a load of Italian food! unused
topoo - TEH MOLESTUR GHOSSST.
tubone - Jarvis, the disembodied head of ghastliness!
turara - no textures
uranai - Madame Clairvoya.
vbody - the beta Poltergust 3000 model. unused
vhead - the vacuum nozzle
waiter - These cute little guys feed the glutton!
wpair - unused nozzle, in article
wplight -  the flashlight model.
wpwater - blue verision of nozzle, in article
yukiyama - Sir Weston, the crazy Minnesotan! Or is he from Alaska...?
zenmai - the clockwork key for doll.

3:02 AM 3/24/2012
(Source: Catley/SoapyLemons)

Object IDs

Model IDs

Model ID - [Internal Model Name] [Model Archive ID]  Model Name

0000 - [luige]    [0000]  Luigi (Poltergust Strap)
0001 - [waluige]  [0000]  Ghost Luigi
0002 - [dluige01] [0014]  Luigi
0003 - [dluige02] [0015]  Luigi
0004 - [dluige03] [0016]  Luigi (Poltergust Strap)
0005 - [vbody]    [0003]  Poltergust 3000
0006 - [vhead]    [0001]  Poltergust Nozzle (Vaccuum)
0007 - [wplight]  [0002]  Flashlight
0008 - [wpwater]  [0012]  Poltergust Nozzle (Blue)
0009 - [wpair]    [0013]  Poltergust Nozzle (Red)
000A - [gameboy]  [0004]  GameBoy Horror
000B - [yapoo1]   [0019]  Orange Yapoo (Gold Ghost)
000C - [yapoo2]   [0019]  White Yapoo (Temper Terror)
000D - [skul]     [001F]  Mr. Bones (Skeleton Ghost)
000E - [situji]   [0022]  Portrait Ghost: Shivers
000F - [candle]   [0094]  Candlestick (Shivers)

0010 - [mapoo1]   [001A]  Pink Mapoo (Purple Puncher)
0011 - [mapoo2]   [001A]  White Mapoo (Flash)
0012 - [mopoo1]   [001B]  Blue Mopoo (Blue Twirler)
0013 - [mopoo2]   [001B]  White Mopoo (Blue Blaze)
0014 - [topoo1]   [001D]  Red Topoo (Red Grabbing Ghost)
0015 - [topoo2]   [001D]  Cyan Topoo (Cyan Grabbing Ghost)
0016 - [topoo3]   [001D]  Purple Topoo (Purple Grabbing Ghost)
0017 - [topoo4]   [001D]  White Topoo (White Grabbing Ghost)
0018 - [putcher1] [001C]  Putcher (Bowling Ghost)
0019 - [heypo1]   [0021]  Red Heypoo (Red Shy Guy Ghost)
001A - [heypo2]   [0021]  Green Heypoo (Green Shy Guy Ghost)
001B - [heypo3]   [0021]  White Heypoo (White Shy Guy Ghost)
001C - [heypo4]   [0021]  Brown Heypoo (Brown Shy Guy Ghost)
001D - [heypo5]   [0021]  Orange Heypoo (Orange Shy Guy Ghost)
001E - [heypo6]   [0021]  Yellow Heypoo (Yellow Shy Guy Ghost)
001F - [heypo7]   [0021]  Pink Heypoo (Pink Shy Guy Ghost)

0020 - [heypo8]   [0021]  Purple Heypoo (Purple Shy Guy Ghost)
0021 - [tenjyo]   [0029]  Purple Tenjyo (Purple Bomber)
0022 - [tenjyo2]  [0029]  White Tenjyo (Ceiling Surprise)
0023 - [banaoba]  [002A]  Banaoba (Garbage Can Ghost)
0024 - [tubone]   [0020]  Portrait Ghost: Jarvis (Purple)
0025 - [htubone]  [0020]  Portrait Ghost: Jarvis (Red)
0026 - [pianist]  [0023]  Portrait Ghost: Melody Pianissma
0027 - [lohakase] [0048]  Elvin Gadd
0028 - [dhakase]  [0017]  Elvin Gadd (Poltergust Strap)
0029 - [dhakase2] [0018]  Elvin Gadd (unused with shorter straps)
002A - [kinopio]  [0049]  Red Kinopio (Red Toad)
002B - [kinopio2] [0049]  Green Kinopio (Green Toad) Unused!
002C - [eater]    [002F]  Portrait Ghost: Mr. Luggs
002D - [fat]      [0030]  Portrait Ghost: Miss Petunia
002E - [father]   [002C]  Portrait Ghost: Neville
002F - [mother]   [002D]  Portrait Ghost: Lydia

0030 - [obaasan]  [002E]  Portrait Ghost: Nana
0031 - [boy]      [0032]  Portrait Ghost: Henry (Red)
0032 - [boy2]     [0032]  Portrait Ghost: Henry (Purple)
0033 - [dboy]     [0032]  Portrait Ghost: Orville (Red)
0034 - [dboy2]    [0032]  Portrait Ghost: Orville (Purple)
0035 - [gaka]     [0031]  Portrait Ghost: Vincent Van Gore
0036 - [builder]  [0033]  Portrait Ghost: Biff Atlas
0037 - [hustler]  [0034]  Portrait Ghost: Slim Bankshot
0038 - [waiter]   [0035]  Waiter
0039 - [doll1]    [0047]  Portrait Ghost: Toy Soldier (Blue)
003A - [doll2]    [0047]  Portrait Ghost: Toy Soldier (Pink)
003B - [doll3]    [0047]  Portrait Ghost: Toy Soldier (Green)
003C - [demobak1] [001E]  Gold Ghost (Heart)
003D - [tomato]   [0007]  Bowling Ball
003E - [heart]    [0005]  Ghost Heart
003F - [baby]     [0024]  Portrait Ghost: Chauncey

0040 - [bbaby]    [0024]  Portrait Ghost: Chauncey (Boss)
0041 - [babyball] [0025]  Giant Ball (Boss)
0042 - [moku]     [0026]  Rocking Horse (Chauncey's Room)
0043 - [moku2]    [0026]  Rocking Horse (Boss)
0044 - [bball]    [0027]  Small Ball (Chauncey's Room)
0045 - [telball]  [0028]  Boo Ball
0046 - [poo1]     [002B]  Flying Fish (Purple)
0047 - [poo2]     [002B]  Flying Fish (Green)
0048 - [ball1]    [004E]  unused Ghost (Yellow Eyes)
0049 - [ball2]    [004E]  unused Ghost (Yellow/Cyan Eyes)
004A - [bomb1]    [004F]  Spirit (Bomb)
004B - [telesa1]  [0091]  King Boo (Ghost Portrificanizer)
004C - [mgyapoo1] [0019]  Orange Yapoo (Gold Ghost)
004D - [kiarm]    [003F]  Ghost Portrificanizer
004E - [kiashuk]  [0040]  Ghost Portrificanizer
004F - [kibet]    [0041]  Ghost Portrificanizer (Floating Tables)

0050 - [kifuta]   [0042]  Ghost Portrificanizer
0051 - [kisentak] [0043]  Ghost Portrificanizer
0052 - [kitv]     [0044]  Ghost Portrificanizer
0053 - [kiusiro]  [0045]  Ghost Portrificanizer
0054 - [kun01]    [004A]  Ghost Portrificanizer
0055 - [kun02]    [004B]  Ghost Portrificanizer
0056 - [key01]    [000B]  Key
0057 - [key02]    [003B]  Heart Key
0058 - [key03]    [003C]  Club Key
0059 - [key04]    [003D]  Diamond Key
005A - [key05]    [003E]  Spade Key
005B - [ed07key]  [0039]  Key (Intro)
005C - [ed07rug]  [003A]  Carpet (Intro)
005D - [isu01]    [0037]  Rocking Chair (Neville)
005E - [isu02]    [0038]  Rocking Chair (Nana)
005F - [shower]   [0046]  Shower Shadow (Miss Petunia)

0060 - [oba01n]   [00A6]  Empty Neville Portrait
0061 - [oba01g1]  [00A7]  Bronze Neville Portrait
0062 - [oba01g2]  [00A8]  Silver Neville Portrait
0063 - [oba01g3]  [00A9]  Gold Neville Portrait
0064 - [oba02n]   [00AA]  Empty Lydia Portrait
0065 - [oba02g1]  [00AB]  Bronze Lydia Portrait
0066 - [oba02g2]  [00AC]  Silver Lydia Portrait
0067 - [oba02g3]  [00AD]  Gold Lydia Portrait
0068 - [rat1]     [004C]  Blue Mouse
0069 - [rat2]     [004C]  Pink Mouse
006A - [rat3]     [004C]  Purple Mouse
006B - [goldrat1] [004C]  Gold Mouse 1
006C - [goldrat2] [004C]  Gold Mouse 2
006D - [goldrat3] [004C]  Gold Mouse 3
006E - [goldrat4] [004C]  Gold Mouse 4
006F - [goldrat5] [004C]  Gold Mouse 5

0070 - [bat1]     [004D]  Purple Bat
0071 - [bat2]     [004D]  Yellow Bat
0072 - [elfire]   [000C]  Fire Element
0073 - [elice]    [000C]  Ice Element
0074 - [elwater]  [000C]  Water Element
0075 - [elffst]   [000C]  Fire Elemental Medal
0076 - [elifst]   [000C]  Ice Elemental Medal
0077 - [elwfst]   [000C]  Water Elemental Medal
0078 - [dog1]     [0050]  Portrait Ghost: Spooky
0079 - [observer] [000C]  Observer (Invisible Event Trigger)
007A - [takara1]  [0011]  Small Green Chest
007B - [polter1]  [000C]  Invisible Trigger
007C - [ibox01]   [0052]  Pink Box
007D - [ibox02]   [0052]  Pink Box
007E - [ibox03]   [0052]  Pink Box
007F - [ibox04]   [0052]  Pink Box

0080 - [ibox05]   [0052]  Pink Box (unused? all of these, till end)
0081 - [ikuma1]   [0053]  Teddy Bear
0082 - [odoor1]   [0054]  Pink Object
0083 - [odoor2]   [0055]  Yellow Object
0084 - [odoor3]   [0056]  Pink Object
0085 - [odoor4]   [0057]  Pink Object
0086 - [odoor5]   [0058]  Yellow Object
0087 - [odoor6]   [0059]  Pink Object
0088 - [otobira]  [0087]  Large Yellow Object
0089 - [oere]     [0088]  Square Yellow Object
008A - [kere]     [0089]  White Object
008B - [okami]    [005A]  Small Grey Object
008C - [oufo1]    [005E]  Plate
008D - [oufo2]    [005F]  Plate
008E - [otub1]    [0060]  Jar
008F - [otub2]    [0061]  Jar 

0090 - [otub3]    [0062]  Jar
0091 - [otub4]    [0063]  Jar
0092 - [otub5]    [0064]  Jar
0093 - [ifly]     [0065]  Frying Pan
0094 - [inabe]    [0066]  Frying Pan
0095 - [ibookb]   [0067]  Blue Book
0096 - [ibookr]   [0067]  Book (end)
0097 - [piero1]   [0068]  Toy Clown (Red)
0098 - [piero2]   [0069]  Toy Clown (Blue)
0099 - [iphone]   [006A]  Telephone
009A - [barbell]  [006B]  Barbell
009B - [car]      [006C]  Toy Car
009C - [plane]    [006D]  Toy Plane
009D - [bone1]    [0006]  Dog Bone
009E - [htama1]   [006E]  Billiard Ball (1)
009F - [htama2]   [006E]  Billiard Ball (5)

00A0 - [htama3]   [006E]  Billiard Ball (4)
00A1 - [htama4]   [006E]  Billiard Ball (1)
00A2 - [hcue]     [006F]  Pool Cue
00A3 - [heymask]  [000E]  Shy Guy Mask (Grey)
00A4 - [heymask2] [000E]  Shy Guy Mask (Red & White)
00A5 - [heylance] [000F]  Shy Guy Trident
00A6 - [gun]      [0071]  Musker (Toy Soldiers)
00A7 - [zenmai]   [0072]  Wind-Up Key (Toy Soldiers)
00A8 - [banana]   [0008]  Banana Peel
00A9 - [okeito1]  [0073]  Pink Yarn Ball (Nana)
00AA - [keito1]   [0073]  Pink Yarn Ball (Animated)
00AB - [keito2]   [0073]  Blue Yarn Ball (Animated)
00AC - [keito3]   [0073]  Yellow Yarn Ball (Animated)
00AD - [girl]     [0074]  Portrait Ghost: Sue Pea
00AE - [tabemono] [0075]  Food (Mr. Luggs)
00AF - [eskul]    [001F]  Mr. Bones (In Pieces)

00B0 - [ebone]    [0006]  Large Bone
00B1 - [dmario]   [0076]  Mario
00B2 - [dmario2]  [0076]  Ghost Mario (unused?)
00B3 - [bmario]   [0077]  Ghost Mario (Animated) (unused?)
00B4 - [dkoppa]   [0078]  Partial Bowser (unused?)
00B5 - [bvbody]   [0003]  Ghost Poltergust 3000
00B6 - [bvhead]   [0001]  Ghost Poltergust Nozzle (Vaccuum)
00B7 - [bwplight] [0002]  Ghost Flashlight
00B8 - [bwpwater] [0012]  Ghost Poltergust Nozzle (Blue)
00B9 - [bwpair]   [0013]  Ghost Poltergust Nozzle (Red)
00BA - [uranai]   [0079]  Portrait Ghost: Madame Clairvoya
00BB - [denwa]    [007A]  Portrait Ghost: Uncle Grimmly
00BC - [mcap]     [007B]  Mario's Hat
00BD - [mstar]    [007C]  Mario's Star
00BE - [mglove]   [007D]  Mario's Glove
00BF - [mshoes]   [007E]  Mario's Shoe

00C0 - [mletter]  [007F]  Mario's Letter
00C1 - [mkinoko]  [0009]  Posion Mushroom (unused?)
00C2 - [spearl]   [000C]  Small Pearl
00C3 - [mpearl]   [000C]  Medium Pearl
00C4 - [lpearl]   [000C]  Large Pearl
00C5 - [sapphire] [000C]  Sapphire
00C6 - [emerald]  [000C]  Emerald
00C7 - [ruby]     [000C]  Ruby
00C8 - [diamond]  [000C]  White Diamond
00C9 - [cdiamond] [000C]  Dark Red Diamond
00CA - [rdiamond] [000C]  Large Yellow Diamond
00CB - [gold]     [000C]  Gold Bar
00CC - [crown]    [000C]  King Boo's Crown
00CD - [sheart]   [000C]  Small Heart
00CE - [lheart]   [000C]  Big Heart
00CF - [itembomb] [0010]  Large Bomb

00D0 - [itemboms] [0010]  Small Bomb
00D1 - [dancer2]  [0093]  Portrait Ghost: Female Whirlinda
00D2 - [dancer]   [0080]  Portrait Ghost: Male Whirlinda
00D3 - [bshadow]  [0083]  Bogmire duplicate(unused?)
00D4 - [bshadow2] [0084]  dark Bogmire
00D5 - [bfire]    [0082]  Bogmire
00D6 - [bmtelesa] [0090]  Boo
00D7 - [bturara]  [0085]  Ice Puddle
00D8 - [turara]   [0085]  Ice Puddle
00D9 - [snowman]  [0086]  Portrait Ghost: Sir Weston
00DA - [lamp]     [0009]  Posion Mushroom (unused?)
00DB - [ice]      [0085]  Ice Spike (in Sir Weston's room)
00DC - [btelesa]  [0091]  Boo (unused?)
00DD - [kptelesa] [0102]  Boo (unused?)
00DE - [telesa]   [000A]  Boo (Makes Game Freeze) (unused?)
00DF - [dkikai]   [008E]  Ghost Portrificanizer

00E0 - [dwaku]    [008F]  Ghost Portrificanizer
00E1 - [fakedoor] [005B]  Fake Door
00E2 - [fkdoor2]  [005C]  Fake Door
00E3 - [fkdoor3]  [005D]  Fake Door
00E4 - [star]     [0092]  Star Ghost (unused?)
00E5 - [kopahead] [0095]  Bowser's Head
00E6 - [kopabody] [0096]  Bowser's Body
00E7 - [kopabom]  [0097]  Bowser's Spike Bomb
00E8 - [kopakage] [0098]  Bowser's Shadow
00E9 - [pillar]   [0099]  Pillar (King Boo)
00EA - [soundobj] [000D]  Sound Object (Invisible Sound Trigger)
00EB - [seed]     [008A]  Seed
00EC - [blossom]  [008B]  Plant
00ED - [nut]      [008C]  Nut
00EE - [kareki]   [008D]  Rotten Plant
00EF - [iyapoo1]  [0019]  Speedy Spirit 1

00F0 - [iyapoo2]  [0019]  Speedy Spirit 2
00F1 - [iyapoo3]  [0019]  Speedy Spirit 3
00F2 - [iyapoo4]  [0019]  Speedy Spirit 4
00F3 - [iyapoo5]  [0019]  Speedy Spirit 5
00F4 - [iyapoo6]  [0019]  Speedy Spirit 6
00F5 - [iyapoo7]  [0019]  Speedy Spirit 7
00F6 - [iyapoo8]  [0019]  Speedy Spirit 8
00F7 - [iyapoo9]  [0019]  Speedy Spirit 9
00F8 - [iyapoo10] [0019]  Speedy Spirit 10
00F9 - [iyapoo11] [0019]  Speedy Spirit 11
00FA - [iyapoo12] [0019]  Speedy Spirit 12
00FB - [iyapoo13] [0019]  Speedy Spirit 13
00FC - [iyapoo14] [0019]  Speedy Spirit 14
00FD - [iyapoo15] [0019]  Speedy Spirit 15
00FE - [iyapoo16] [0019]  Speedy Spirit 16 (Unused)
00FF - [iyapoo17] [0019]  Speedy Spirit 17 (Unused)

0100 - [iyapoo18] [0019]  Speedy Spirit 18 (Unused)
0101 - [iyapoo19] [0019]  Speedy Spirit 19 (Unused)
0102 - [iyapoo20] [0019]  Speedy Spirit 20 (Unused)
0103 - [goldrat6] [004C]  Gold Mouse 6
0104 - [goldrat7] [004C]  Gold Mouse 7
0105 - [goldrat8] [004C]  Gold Mouse 8
0106 - [goldrat9] [004C]  Gold Mouse 9
0107 - [goldrat0] [004C]  Gold Mouse 10
0108 - [eldoor01] [000C]  Fire
0109 - [eldoor02] [000C]  Fire
010A - [eldoor03] [000C]  Fire
010B - [eldoor04] [000C]  Fire
010C - [eldoor05] [000C]  Fire
010D - [eldoor06] [000C]  Fire
010E - [eldoor07] [000C]  Large Force Field Glow
010F - [eldoor08] [000C]  Force Field Glow

0110 - [eldoor09] [000C]  Force Field Glow
0111 - [eldoor10] [000C]  Force Field Glow
0112 - [demotele] [0090]  Boo (Rapidly Disappears) (unused?)
0113 - [dltelesa] [0102]  King Boo
0114 - [demotel2] [0090]  Boo (Spins in a Circle) (unused?)
0115 - [edarm]    [009A]  Ghost Portrificanizer
0116 - [edashuk]  [009B]  Ghost Portrificanizer
0117 - [edbet]    [009C]  Ghost Portrificanizer
0118 - [edfuta]   [009D]  Ghost Portrificanizer
0119 - [edsentak] [009E]  Ghost Portrificanizer
011A - [edtv]     [009F]  Ghost Portrificanizer
011B - [edusiro]  [00A0]  Ghost Portrificanizer
011C - [namida]   [00A1]  Tear (Ghost Portrificanizer)
011D - [obasoul1] [00A2]  Ghost (Ghost Portrificanizer)
011E - [kopatele] [00A3]  Bowser Head (Ghost Portrificanizer)
011F - [oba00n]   [00A4]  Empty Mansion Portrait

0120 - [oba00g1]  [00A5]  Mansion Portrait
0121 - [oba03n]   [00AE]  Empty Nana Portrait
0122 - [oba03g1]  [00AF]  Bronze Nana Portrait
0123 - [oba03g2]  [00B0]  Silver Nana Portrait
0124 - [oba03g3]  [00B1]  Gold Nana Portrait
0125 - [oba04n]   [00B2]  Empty Chauncey Portrait
0126 - [oba04g1]  [00B3]  Bronze Chauncey Portrait
0127 - [oba04g2]  [00B4]  Silver Chauncey Portrait
0128 - [oba04g3]  [00B5]  Gold Chauncey Portrait
0129 - [oba05n]   [00B6]  Empty Melody Pianissma Portrait
012A - [oba05g1]  [00B7]  Bronze Melody Pianissma Portrait
012B - [oba05g2]  [00B8]  Silver Melody Pianissma Portrait
012C - [oba05g3]  [00B9]  Gold Melody Pianissma Portrait
012D - [oba06n]   [00BA]  Empty Miss Petunia Portrait
012E - [oba06g1]  [00BB]  Bronze Miss Petunia Portrait
012F - [oba06g2]  [00BC]  Silver Miss Petunia Portrait

0130 - [oba06g3]  [00BD]  Gold Miss Petunia Portrait
0131 - [oba07n]   [00BE]  Empty Madame Clairvoya Portrait
0132 - [oba07g1]  [00BF]  Bronze Madame Clairvoya Portrait
0133 - [oba07g2]  [00C0]  Silver Madame Clairvoya Portrait
0134 - [oba07g3]  [00C1]  Gold Madame Clairvoya Portrait
0135 - [oba08n]   [00C2]  Empty Shivers Portrait
0136 - [oba08g1]  [00C3]  Bronze Shivers Portrait
0137 - [oba08g2]  [00C4]  Silver Shivers Portrait
0138 - [oba08g3]  [00C5]  Gold Shivers Portrait
0139 - [oba09n]   [00C6]  Empty Sue Pea Portrait
013A - [oba09g1]  [00C7]  Bronze Sue Pea Portrait
013B - [oba09g2]  [00C8]  Silver Sue Pea Portrait
013C - [oba09g3]  [00C9]  Gold Sue Pea Portrait
013D - [oba10n]   [00CA]  Empty Floating Whirlinda Portrait
013E - [oba10g1]  [00CB]  Bronze Floating Whirlinda Portrait
013F - [oba10g2]  [00CC]  Silver Floating Whirlinda Portrait

0140 - [oba10g3]  [00CD]  Gold Floating Whirlinda Portrait
0141 - [oba11n]   [00CE]  Empty Mr. Luggs Portrait
0142 - [oba11g1]  [00CF]  Bronze Mr. Luggs Portrait
0143 - [oba11g2]  [00D0]  Silver Mr. Luggs Portrait
0144 - [oba11g3]  [00D1]  Gold Mr. Luggs Portrait
0145 - [oba12n]   [00D2]  Empty Jarvis Portrait
0146 - [oba12g1]  [00D3]  Bronze Jarvis Portrait
0147 - [oba12g2]  [00D4]  Silver Jarvis Portrait
0148 - [oba12g3]  [00D5]  Gold Jarvis Portrait
0149 - [oba13n]   [00D6]  Empty Spooky Portrait
014A - [oba13g1]  [00D7]  Bronze Spooky Portrait
014B - [oba13g2]  [00D8]  Silver Spooky Portrait
014C - [oba13g3]  [00D9]  Gold Spooky Portrait
014D - [oba14n]   [00DA]  Empty Henry & Orville Portrait
014E - [oba14g1]  [00DB]  Bronze Henry & Orville Portrait
014F - [oba14g2]  [00DC]  Silver Henry & Orville Portrait

0150 - [oba14g3]  [00DD]  Gold Henry & Orville Portrait
0151 - [oba15n]   [00DE]  Empty Toy Soldiers Portrait
0152 - [oba15g1]  [00DF]  Bronze Toy Soldiers Portrait
0153 - [oba15g2]  [00E0]  Silver Toy Soldiers Portrait
0154 - [oba15g3]  [00E1]  Gold Toy Soldiers Portrait
0155 - [oba16n]   [00E2]  Empty Biff Atlas Portrait
0156 - [oba16g1]  [00E3]  Bronze Biff Atlas Portrait
0157 - [oba16g2]  [00E4]  Silver Biff Atlas Portrait
0158 - [oba16g3]  [00E5]  Gold Biff Atlas Portrait
0159 - [oba17n]   [00E6]  Empty Slim Bankshot Portrait
015A - [oba17g1]  [00E7]  Bronze Slim Bankshot Portrait
015B - [oba17g2]  [00E8]  Silver Slim Bankshot Portrait
015C - [oba17g3]  [00E9]  Gold Slim Bankshot Portrait
015D - [oba18n]   [00EA]  Empty Sir Weston Portrait
015E - [oba18g1]  [00EB]  Bronze Sir Weston Portrait
015F - [oba18g2]  [00EC]  Silver Sir Weston Portrait

0160 - [oba18g3]  [00ED]  Gold Sir Weston Portrait
0161 - [oba19n]   [00EE]  Empty Bogmire Portrait
0162 - [oba19g1]  [00EF]  Bronze Bogmire Portrait
0163 - [oba19g2]  [00F0]  Silver Bogmire Portrait
0164 - [oba19g3]  [00F1]  Gold Bogmire Portrait
0165 - [oba20n]   [00F2]  Empty Uncle Grimmly Portrait
0166 - [oba20g1]  [00F3]  Bronze Uncle Grimmly Portrait
0167 - [oba20g2]  [00F4]  Silver Uncle Grimmly Portrait
0168 - [oba20g3]  [00F5]  Gold Uncle Grimmly Portrait
0169 - [oba21n]   [00F6]  Empty Vincent Van Gore Portrait
016A - [oba21g1]  [00F7]  Bronze Vincent Van Gore Portrait
016B - [oba21g2]  [00F8]  Silver Vincent Van Gore Portrait
016C - [oba21g3]  [00F9]  Gold Vincent Van Gore Portrait
016D - [oba22n]   [00FA]  Empty Boolossus Portrait
016E - [oba22g1]  [00FB]  Bronze Boolossus Portrait
016F - [oba22g2]  [00FC]  Silver Boolossus Portrait

0170 - [oba22g3]  [00FD]  Gold Boolossus Portrait
0171 - [oba23n]   [00FE]  Empty King Boo & Bowser Portrait
0172 - [oba23g1]  [00FF]  Bronze King Boo & Bowser Portrait
0173 - [oba23g2]  [0100]  Silver King Boo & Bowser Portrait
0174 - [oba23g3]  [0101]  Gold King Boo & Bowser Portrait
0175 - [gtakara1] [0011]  Small Green Chest
0176 - [rtakara1] [0011]  Small Red Chest
0177 - [btakara1] [0011]  Small Blue Chest
0178 - [wtakara1] [0011]  Small White Chest
0179 - [ytakara1] [0011]  Small Gold Chest
017A - [kdust]	  [0103]  Dust Pile
017B - [marioe]   [0104]  Mario Portrait (Ending)
017C - [mphand]   [0105]  Luigi's Arm

Unused Models

[bottle01] [0051]  Wine Bottle
[flag]     [0070]  White Flag
[kibako01] [0036]  Wooden Box
[shadow]   [0081]  unused Bogmire

Model Archive IDs

0000 - luige.szp
0001 - vhead.szp
0002 - wplight.szp
0003 - vbody.szp
0004 - gameboy.szp
0005 - heart.szp
0006 - bone.szp
0007 - tomato.szp
0008 - banana.szp
0009 - mkinoko.szp
000A - telesa3.szp
000B - key01.szp
000C - dummy.szp
000D - dummy2.szp (Removed)
000E - heymask.szp
000F - heylance.szp

0010 - bomb2.szp
0011 - takara1.szp
0012 - wpwater.szp
0013 - wpair.szp
0014 - dluige01.szp
0015 - dluige02.szp
0016 - dluige03.szp
0017 - dhakase.szp
0018 - dhakase2.szp
0019 - obake01.szp
001A - obake02.szp
001B - obake03.szp
001C - obake04.szp
001D - topoo.szp
001E - demobak1.szp
001F - skul.szp

0020 - tubone.szp
0021 - heypo.szp
0022 - situji.szp
0023 - pianist.szp
0024 - baby.szp
0025 - babyball.szp
0026 - moku.szp
0027 - bball.szp
0028 - telball.szp
0029 - tenjyo.szp
002A - banaoba.szp
002B - poo.szp
002C - father.szp
002D - mother.szp
002E - obaasan.szp
002F - eater.szp

0030 - fat.szp
0031 - gaka.szp
0032 - boy.szp
0033 - builder.szp
0034 - hustler.szp
0035 - waiter.szp
0036 - kibako01.szp
0037 - isu.szp
0038 - isu2.szp
0039 - ed07key.szp
003A - ed07rug.szp
003B - key02.szp
003C - key03.szp
003D - key04.szp
003E - key05.szp
003F - kiarm.szp

0040 - kiashuk.szp
0041 - kibet.szp
0042 - kifuta.szp
0043 - kisentak.szp
0044 - kitv.szp
0045 - kiusiro.szp
0046 - shower.szp
0047 - doll.szp
0048 - lohakase.szp
0049 - kinopio.szp
004A - kun01.szp
004B - kun02.szp
004C - rat.szp
004D - bat.szp
004E - ball.szp
004F - bomb.szp

0050 - dog.szp
0051 - bottle01.szp
0052 - ibox.szp
0053 - ikuma.szp
0054 - odoor1.szp
0055 - odoor2.szp
0056 - odoor3.szp
0057 - odoor4.szp
0058 - odoor5.szp
0059 - odoor6.szp
005A - okami1.szp
005B - door.szp
005C - door2.szp
005D - door3.szp
005E - oufo1.szp
005F - oufo2.szp

0060 - otub1.szp
0061 - otub2.szp
0062 - otub3.szp
0063 - otub4.szp
0064 - otub5.szp
0065 - ifly.szp
0066 - inabe.szp
0067 - ibook.szp
0068 - piero1.szp
0069 - piero2.szp
006A - iphone.szp
006B - barbell.szp
006C - car.szp
006D - plane.szp
006E - htama.szp
006F - hcue.szp

0070 - flag.szp
0071 - gun.szp
0072 - zenmai.szp
0073 - okeito1.szp
0074 - girl.szp
0075 - tabemono.szp
0076 - dmario.szp
0077 - bmario.szp
0078 - dkoppa.szp
0079 - uranai.szp
007A - denwa.szp
007B - mcap.szp
007C - mstar.szp
007D - mglove.szp
007E - mshoes.szp
007F - mletter.szp

0080 - dancer.szp
0081 - shadow.szp
0082 - bfire.szp
0083 - bshadow.szp
0084 - bshadow2.szp
0085 - turara.szp
0086 - yukiyama.szp
0087 - otobira.szp
0088 - oere.szp
0089 - kere.szp
008A - seed.szp
008B - blossom.szp
008C - nut.szp
008D - kareki.szp
008E - dkikai.szp
008F - dwaku.szp

0090 - telesa.szp
0091 - telesa2.szp
0092 - star.szp
0093 - dancer2.szp
0094 - candle.szp
0095 - kopahead.szp
0096 - kopabody.szp
0097 - kopabom.szp
0098 - kopakage.szp
0099 - pillar.szp
009A - edarm.szp
009B - edashuk.szp
009C - edbet.szp
009D - edfuta.szp
009E - edsentak.szp
009F - edtv.szp

00A0 - edusiro.szp
00A1 - namida.szp
00A2 - obasoul.szp
00A3 - kopatele.szp
00A4 - oba00n.szp
00A5 - oba00g1.szp
00A6 - oba01n.szp
00A7 - oba01g1.szp
00A8 - oba01g2.szp
00A9 - oba01g3.szp
00AA - oba02n.szp
00AB - oba02g1.szp
00AC - oba02g2.szp
00AD - oba02g3.szp
00AE - oba03n.szp
00AF - oba03g1.szp

00B0 - oba03g2.szp
00B1 - oba03g3.szp
00B2 - oba04n.szp
00B3 - oba04g1.szp
00B4 - oba04g2.szp
00B5 - oba04g3.szp
00B6 - oba05n.szp
00B7 - oba05g1.szp
00B8 - oba05g2.szp
00B9 - oba05g3.szp
00BA - oba06n.szp
00BB - oba06g1.szp
00BC - oba06g2.szp
00BD - oba06g3.szp
00BE - oba07n.szp
00BF - oba07g1.szp

00C0 - oba07g2.szp
00C1 - oba07g3.szp
00C2 - oba08n.szp
00C3 - oba08g1.szp
00C4 - oba08g2.szp
00C5 - oba08g3.szp
00C6 - oba09n.szp
00C7 - oba09g1.szp
00C8 - oba09g2.szp
00C9 - oba09g3.szp
00CA - oba10n.szp
00CB - oba10g1.szp
00CC - oba10g2.szp
00CD - oba10g3.szp
00CE - oba11n.szp
00CF - oba11g1.szp

00D0 - oba11g2.szp
00D1 - oba11g3.szp
00D2 - oba12n.szp
00D3 - oba12g1.szp
00D4 - oba12g2.szp
00D5 - oba12g3.szp
00D6 - oba13n.szp
00D7 - oba13g1.szp
00D8 - oba13g2.szp
00D9 - oba13g3.szp
00DA - oba14n.szp
00DB - oba14g1.szp
00DC - oba14g2.szp
00DD - oba14g3.szp
00DE - oba15n.szp
00DF - oba15g1.szp

00E0 - oba15g2.szp
00E1 - oba15g3.szp
00E2 - oba16n.szp
00E3 - oba16g1.szp
00E4 - oba16g2.szp
00E5 - oba16g3.szp
00E6 - oba17n.szp
00E7 - oba17g1.szp
00E8 - oba17g2.szp
00E9 - oba17g3.szp
00EA - oba18n.szp
00EB - oba18g1.szp
00EC - oba18g2.szp
00ED - oba18g3.szp
00EE - oba19n.szp
00EF - oba19g1.szp

00F0 - oba19g2.szp
00F1 - oba19g3.szp
00F2 - oba20n.szp
00F3 - oba20g1.szp
00F4 - oba20g2.szp
00F5 - oba20g3.szp
00F6 - oba21n.szp
00F7 - oba21g1.szp
00F8 - oba21g2.szp
00F9 - oba21g3.szp
00FA - oba22n.szp
00FB - oba22g1.szp
00FC - oba22g2.szp
00FD - oba22g3.szp
00FE - oba23n.szp
00FF - oba23g1.szp

0100 - oba23g2.szp
0101 - oba23g3.szp
0102 - ltelesa.szp
0103 - dust.szp
0104 - marioe.szp
0105 - mphand.szp

Unused Model Archives

beam.szp   Photon
elh.szp    Beta Boss
net01.szp  Spider's Web

Luigi's Animations

Luigi Animation modifier type 1 

PAL
040B8DC0 38000XXX

NTSC
040B5A34 38000XXX
JPN
040B41A4 38000XXX

{{source|ConkerGuru}}

note:
only affects basic animations like standing, moving, vaccumming, calling for
Mario etc. . the rest appear to be ignored.
Values:
000 - Normal
001 - Trying to run away from Bowser painting
002 - Dragged by escaping ghost
003 - Empty?
004 - Dead, laying on ground
005 - Empty?
006 - Looking around in horror(you can't move him though)
007 - Low on HP
008 - Freezing
009 - Jumping on Poltergust, riding it.. Remains unused in the NTSC and JAP versions
00A - Burning
00B - bitten by Spooky the ghost dog
00C - Struggling
00D - Frozen
00E - Struggling, but also with a lost graphic? possible E3 leftover?
00F & onwards - nothing?



type 2
PAL
04077E5C 388000XX


00 - Everything's good.
01 - Standing upright/breathing/idle.  Can move.
02 - Tiptoeing with both arms out.  Can't move.
03 - Tiptoeing with left arm out.  Can move (walking makes it go hyper).
04 - Tiptoeing with left arm out.  Can move
05 - Walking with GBH held up.  Can move.
06 - Typical run/walk (aka moving the joystick all the way), but slowed down.  Can move.
07 - Start of the above animation, but frozen.  Can move.
08 - Looking around in fear.  Can move.
09 - Walk with arms at side.  Can't move.
0A - Creeping along (unused?  It may be from the beginning?).  can't move.
0B - Standing still.  Can move.
0C - Walking with GBH horror arm held up.  Can move.
0D - On ground, backing away, slaps face.  Definitely unused.  Can move.
0E - Same as above.
0F - Ghost-sucking stance.  Can move until you activate the Poltergust.
10 - Sucking down stance. ''
11 -Same as 0F.
12 - Same as 0F, but legs are tiptoeing (actually moving makes it hyper).
13 - Same as 12, but no hyper.
14 - Same as 0F, but normal walking pace.
A0 - Ladder animation
C0 - Ballance stance
FF - Something weird


Luigi Model Modifier
04065170 3B8000XX
default - 00


Luigi Animation modifier v3?
04076BA4 380000XX




another list?:


31 - Stepping backwards while vaccumming?
32 - Sucking up ghost
33 - Sucking up ghost
34 - Trying to run away from Bowser painting(stuck if using poltergust)
35 - Balance stance
36 - Same as 35
37 - Landing?
39 - Jumping on Poltergust, riding it. Remains unused in NTSC & JAP versions
3A - Same as 39
3B - Jumping off Poltergust
3C - Getting bitten by Spooky
3D - Trying to shake off Spooky
3E - being killed by Grabber Ghost.
41 - being killed by Grabber Ghost, but with an "E3" expression?. Unused?
42 - dummy
43 - dummy
44 - dummy
45 - dummy
46 - dummy
47 - dummy
48 - dummy
49 - dummy
4A - dummy, but set on fire for a second, losing some HP, then unable to move
4B - dummy, but set on fire for a second, losing some HP, then unable to move
4C - dummy
4D - dummy
4E - dummy
4F - dummy
50 - Looking around
51 - Low HP
52 - It's freezing here
55 - Seeing a ghost/Freaking out
58 - Set on fire
5A - weird
5D - Game's over
5F - FREEZE
60 - dummy
61 - dummy
62 - Victory pose after defeating boss ghost
64 - Victory pose after defeating boss ghost 2
65 - same as 64(using Poltergust makes Luigi stuck, unable to move)
66 - dummy
67 - dummy
69 - Being pulled along escaping ghost
6A - Being pulled along escaping ghost
6B - Vaccumming
6E - FREEZE
6F - tripping on banana peel
70 - Knocked over
71 - Knocked over
72 - Knocked over
73 - Knocked over
7A - Checking
7B - Checking object
7C - Checking object
7D - Punching
7E - Looking at portrait
7F - Checking object
80 - Checking object
81 - Checking object
A2 - Grabbing key/treasure, poses victory and smiles
A3 - same as A2
A4 - Putting thing in pocket
A5 - FREEZE
A6 - Glitch. Prone to crash the game
A7 - FREEZE
A8 - FREEZE
A9 - FREEZE
AA - Calling for Mario
AB - Still?
AC - Glitch?!
AD - Still?
AE - Weird
AF - Weird
B0 - Weird
B1 - dummy
B2 - Weird
B3 - Weird
B4 - Weird
B5 - Still?
B6 - Weird
B7 - Weird
B8 - Weird
B9 - Weird
BA - Weird
BB - FREEZE
BC - Weird
BD - Weird
BE - Weird
BF - Weird
C1 - FREEZE
C2 - FREEZE
C3 - Calling for mario
C4 - dummy
C5 - dummy
C6 - dummy
C7 - dummy
C8 - dummy
C9 - FREEZE
CA - Weird
CB - Pressing button
CC - dummy
CD - Weird
DD - Shocked
ED - Shocked
EE - FREEZE
EF - dummy
F0 - Putting thing in pocket
F1 - Shocked
F2 - FREEZE
F3 - dummy
F4 - Putting thing in pocket
F5 - Shocked
F6 - Static
F7 - dummy
F8 - Putting thing in pocket
F9 - Shocked
FA - FREEZE
FB - dummy
FC - Putting thing in pocket
100 - dummy
101 - FREEZE
102 - FREEZE
103 - FREEZE
104 - FREEZE
105 - FREEZE
106 - FREEZE
107 - Weird
108 - Looking around in fear, can move
109 - Pulling down lever?
10A - Weird
10B - Weird
10C - FREEZE
10D - FREEZE
10E - dummy
10F - dummy
110 - FREEZE
111 - dummy
112 - dummy
113 - dummy
114 - dummy
115 - FREEZE
116 - FREEZE
117 - FREEZE
118 - FREEZE
119 - dummy
11A - dummy
11B and up - Crashing


Luigi model appearance mod?(PAL)[C.Guru]
0406A760 380000XX

Knocking on something animation modifier(Luigi)[C.Guru]
040793F8 380000XX
default - 7F

Cutscene data

I may have found cutscene data:

<MENUOFF>
<BGM>(1)
<LUIGELTON>
懐中電灯オフ
<HLIGHTON>
<WAIT>(1)
武器(ライト含む)
<NOWEAPON>
<LUIGISTOP>
--------------------------------------

<FRAMESTART>
<FULLSCREEN>

<ACTOR>"dm_luigi"<ALPHAF>(255)ルイジ出現

<ACTOR>"demo_hakase"<ALPHA>(255)
<ACTOR>"demo_obake"<ALPHA>(0)
<ACTOR>"demo_obake2"<ALPHA>(0)
<ACTOR>"demo_obake3"<ALPHA>(0)

//床に落ちる影を消す
<ACTOR>"demo_obake"<MASKOFF>
<ACTOR>"demo_obake2"<MASKOFF>
<ACTOR>"demo_obake3"<MASKOFF>

//カメラ
<GCAMERA>"cam_tdm1.cmn"

//ライト
<GPATHLIGHT>"cam_tdm1.lig"

//ルイージ
<ACTOR>"demo_luigi"<SHADOWOFF>
ACTOR>"demo_luigi"MASKOFF>
<ACTOR>"dm_luigi"<COLOFF>
<ACTOR>"dm_luigi"<POS>(48)(550)(-1431)
<ACTOR>"dm_luigi"<SHADOWOFF>
<ACTOR>"dm_luigi"<ACT>"L_TDM01"
<ACTOR>"dm_luigi"<PATH>"l_tdm1"
//おばけ
ACTOR>"demo_obake"SHADOWOFF>
<ACTOR>"demo_obake"<ACT>"Y_TDM01"
<ACTOR>"demo_obake"<PATH>"y_tdm1"
//博士
<ACTOR>"demo_hakase"<COLOFF>
ACTOR>"demo_hakase"MASKOFF>
<ACTOR>"demo_hakase"<SHADOWOFF>
<ACTOR>"demo_vhead"<SHADOWOFF>
<ACTOR>"demo_vbody"<SHADOWOFF>
<ACTOR>"demo_hakase"<ACT>"H_TDM01"
<ACTOR>"demo_hakase"<PATH>"h_tdm1"

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
<ACTOR>"demo_luigi"<DISPOFF>
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
<ACTOR>"dm_luigi"<DISPON>
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
<FRAMEEND>
--------------------------------------
//以下、タイミング合わせに影響
<WAIT>(20)//timing
<WAIT>(80)//timing
<CLOSEWINDOW>(0)

<ACTOR>"demo_obake"<ALPHA>(180)

<WAIT>(22)//timing

<WAIT>(60)//timing

<CLOSEWINDOW>(0)

<WAIT>(59)//timing

<ACTOR>"demo_hakase"<SETCLEANER>"demo_vhead""demo_vbody"

<ACTOR>"demo_obake"<BEAM>

<LEVSE>(8)//博士の掃除機の音

<WAIT>(39)//timing
<CLOSEWINDOW>(0)
<SE>(1)

<WAIT>(37)//timing
<SE>(2)

<WAIT>(32)//timing
<SE>(3)
--------------------------------------
<WAIT>(315)//timing

<FRAMESTART>
<ACTOR>"demo_obake"<BEAMCUT>
<SE>(4)
<LEVSTOP>(8)
<FRAMEEND>

<WAIT>(78)//timing
<ACTOR>"demo_obake"<ALPHA>(0)

<WAIT>(100)//timing
<SE>(5)

<WAIT>(80)//timing
<WINDOW>(0)<COLOR>(1)<SPEAK>(2)イタタタ・・・
<SE>(111)

<WAIT>(40)//timing
<SPEAK>(3)・・・なんじゃ、なんじゃ。ひとの屋敷にかってに、・がりこんで・・・まったく
<SE>(150)

<WAIT>(140)//timing
<SPEAK>(4)えっ、キミが、この屋敷のもちぬし!?なまえはルイージ? ぜんぜん、しらなんだ…。 
<SE>(191)

<WAIT>(150)//timing

<SPEAK>(5)・・・わしか?わしは、オバケけんきゅうか、オヤ・マー博士。
<SE>(218)

<WAIT>(150)//timing

<SPEAK>(6)・きやだと思って、ここにながい間、すみついておった。 いや~、スマン、スマン。
<SE>(153)

<WAIT>(150)//timing

<SPEAK>(7)ここはオバケ屋敷として、ゆうめいでな…けんきゅうに、ちょうどよかったんじゃ。ま・、ゆるしてくれ。
<SE>(176)

<WAIT>(210)//timing


//第二部突入
--------------------------------------
<FRAMESTART>
//カメラ
<GCAMERA>"cam_tdm2.cmn"
//ライト
<GPATHLIGHT>"cam_tdm2.lig"

//ルイージ
<ACTOR>"dm_luigi"<COLOFF>
<ACTOR>"dm_luigi"<ACT>"L_TDM07"
<ACTOR>"dm_luigi"<PATH>"l_tdm2"
//博士
<ACTOR>"demo_hakase"<ACT>"H_TDM07"
<ACTOR>"demo_hakase"<PATH>"h_tdm2"
//おばけ
<ACTOR>"demo_obake"<ACT>"Y_TDM07"//9
<ACTOR>"demo_obake"<PATH>"y_tdm2"

<ACTOR>"demo_obake2"<ACT>"Y2_TDM01"//7
<ACTOR>"demo_obake2"<PATH>"y2_tdm2"

<ACTOR>"demo_obake3"<ACT>"Y3_TDM01"//7
<ACTOR>"demo_obake3"<PATH>"y3_tdm2"

<CLOSEWINDOW>(0) 7/21土曜の夜

<FRAMEEND>
--------------------------------------
<WAIT>(10)//timing
--------------------------------------
<FRAMESTART>
<ACTOR>"demo_obake"<ALPHA>(170)
<ACTOR>"demo_obake2"<ALPHA>(170)
<ACTOR>"demo_obake3"<ALPHA>(170)
<ACTOR>"demo_obake"<COLOFF>
<ACTOR>"demo_obake2"<COLOFF>
<ACTOR>"demo_obake3"<COLOFF>
<FRAMEEND>
--------------------------------------

<WAIT>(80)//timing

<CLOSEWINDOW>(0)

<WINDOW>(0)<COLOR>(1)<SPEAK>(9)お~っと、のんびりしとるヒマはないわい。
<SE>(101)

<WAIT>(90)//timing

<WINDOW>(0)<COLOR>(1)<SPEAK>(10)ルイージくん、ひとまず、わしの後について来るんじゃ!!
<SE>(102)

<FRAMESTART>
<ACTOR>"demo_obake"<ALPHA>(200)
<ACTOR>"demo_obake2"<ALPHA>(200)
<ACTOR>"demo_obake3"<ALPHA>(200)
<FRAMEEND>

<WAIT>(40)//timing
<ACTOR>"demo_hakase"<DISPOFF>

<WAIT>(24)//timing


<FRAMESTART>
<ACTOR>"dm_luigi"<SHADOWON>
<ACTOR>"demo_hakase"<SHADOWON>
<ACTOR>"demo_obake"<SHADOWON>
<FRAMEEND>
--------------------------------------
//終了
<FLAGON>(1)
<WIPEKIND>(1)
<WIPETIME>(126)
<WARP>(1)
<END>
//--------------------------------------------------------------
(Source: NWPlayer123)


Map List

By Pidi64 & Sir Weston of Luigi's Bigger Mansion

Since I haven't done anything for this forum, I couldn't let you down.
I have gone through every single file and tested each one.
Enjoy!

Maps Category :
- 0x00 Test rooms 
- 0x01 E.Gadd's Laboratory
- 0x02 Mansion
- 0x10 Boss Fight 1 
- 0x11 Boss Fight 2
- 0x13 Boss Fight 3 

~0x320E20 = Map path root\Iwamoto\__ = Model Data~
CVS {files:3;Emtries,Repository,Root}
map0 {files:4;test_00.bin, ff to _03}	// Test Rooms ( change the room.bin file )
map1 {files:3;hakase.arc(f:)h_01.bin,h_02.bin}
map2 {files:;}// Main Rooms of Mansion 
map3 {files:1;h_07_00.arc}
map4 {files:;}
map5 {files:;}
map6 {files:;galleries}
map7 {files:;}
map8 {files:;}
map9 {files:1;lastroof.arc}
map10 {files:1;roombed.arc}
map11 {files:1;beranda.arc}
map12 {files:;}
map13 {files:1;tombboss.arc}

Note: I am uncertain of the NTSC-US having the same room order, so if you edit the NTSC-US instead, beware. 
- Regards, Pidi64 & Luke(y)
--------------------------
//map0:
test_00.bin = Unused Room (left side)
test_01.bin = Unused Foyer/Entrance
test_02.bin = Unused Room (right side)
test_03.bin = Unused Parlor

//map1:
hakase.arc = E.Gadd's Laboratory
h_01.bin = E.Gadd's Lab (Unused?)
h_02.bin = Beta Ghost Portrificationizer Room

//map2:
room_00.arc = Butler's Room 
room_01.arc = Hidden Treasure Room A 
room_01A.arc = Unknown(?)
room_02.arc = Foyer/Entrance
room_03.arc = Fortune Teller's Room
room_04.arc = Mirror Room
room_05.arc = Laundry Room
room_06.arc = F1 Hallway A
room_07.arc = F1 Hallway C
room_08.arc = Kitchen Room
room_09.arc = Dining Room (Mr. Lugg's Room)
room_10.arc = Ball/Bachelor Room
room_11.arc = Backyard
room_12.arc = Billiard Room (Slim Bankshot's Room)
room_13.arc = Filming Room
room_14.arc = Storage Room
room_15.arc = Attic Hallway 2A
room_16.arc = Graveyard(?)
room_17.arc = Washer Room (Toilet Room) A
room_18.arc = F2 Hallway A (The first hallway that is accessible)
room_19.arc = F1 <------> F2 Hallway
room_20.arc = Bathroom 1
room_21.arc = Music Room
room_22.arc = Workout Room/Gym
room_23.arc = Courtyard
room_24.arc = Chauncey's Room
room_25.arc = Twin's Room
room_26.arc = F2 Hallway A(?)
room_27.arc = Suite Pea's Living Room
room_28.arc = Suite Pea's bedroom (Upside down)
room_28A.arc = Suite Pea's bedroom part 1 / 2(?)
room_29.arc = Floor next to Main Floor [F1] (Possibly Chapter 1)
room_30.arc = Unused(?)
room_31.arc = F2 Hallway(?)
room_32.arc = F2 <------> Attic
room_33.arc = Lydia's Room
room_34.arc = Neville's Room
room_35.arc = Parlor/Living Room
room_36.arc = Hidden Treasure Room B
room_37.arc = Backyard/Graveyard
room_38.arc = Closet Room
room_39.arc = Anteroom
room_40.arc = Astral Hall
room_41.arc = Unused(?)
room_42.arc = Washer Room (Toilet Room) B
room_43.arc = F2 Hallway A
room_44.arc = F2 Hallway B
room_45.arc = Bathroom 2
room_46.arc = Nana's Room
room_47.arc = Tea Room
room_48.arc = Armory
room_49.arc = Attic Hallway 2B
room_50.arc = Telephone Room
room_51.arc = Attic Hallway 1A
room_52.arc = Safari Room
room_53.arc = F1 Hallway B
room_54.arc = Attic Hallway 2A
room_55.arc = Ceramics Room
room_56.arc = The Clockwork Room
room_57.arc = La Artist Studio
room_58.arc = Attic Hallway 1B
room_59.arc = The Balcony
room_60.arc = Roof
room_61.arc = Cold Storage Room
room_62.arc = Basement Hallway A
room_63.arc = Cellar
room_64.arc = F2 Hallway C
room_65.arc = F1 <------> Basement
room_66.arc = Pipe Room
room_67.arc = Breaker Room
room_68.arc = Basement Hallway C
room_69.arc = Bottom of the Well
room_70.arc = Secret Altar
room_71.arc = Basement Hallway B
room_72.arc = Unused Courtyard/Backyard
room_73.arc = Unused Courtyard

//map3:
h_07_00.arc = E.Gadd's Training Room

//map6:
gyara_00.arc = Gallery 01 (Final)
gyara_01.arc = Gallery 02 (Unused)
gyara_02.arc = Gallery 03 (Unused)
gyara_03.arc = Unknown(?)

//map9:
lastroof.arc = Bowser Arena

//map10:
roombed.arc = Chauncey's Arena

//map11:
beranda.arc = Boolossus' Arena

//map13:
tombboss.arc = Bogmire's Arena


I'm unsure if the model is Lydia's room or not, but whatever it is, the map does not normally sit on the axis of the foyer. 
When you are replacing map files, the maps will always go into the original position in which they are in the game or how they were left off unused. 
You will probably need the "Free Camera" hack enabled in Dolphin to find the room.
Unfortunately, I haven't had much time to do enough research in these encoded map files to find out how the X,Y,Z positioning of the models work; This technique is only for looking at maps at the moment.
 However, if the model sits in the same axis as the foyer or other rooms of the mansion (in which case, I believe all the boss arena's lie on the same axis as the foyer) Luigi will be able to stand within the area, but the collision will remain the same as the original room.


By Catley:


Yeah, the entire mansion is mapped out like a legitimate house. Replacing rooms won't exactly work in your favor unless it's something like a boss map, which is centered like the Foyer.


How to replace map files in Luigi's Mansion by Sir Weston:

Programs & Files you'll need:

  • Luigi's Mansion PAL iso file
  • Hex editor - HxD is highly recommended, Hex Editor Neo (free limited edition) also has the required features.
  • Dolphin - GameCube Emulator (any version will do)

Start

  • Start up your hex editor and open the iso.
  • Use Search/Find and if it isn't already, change the "Data-Type" to Text-String. Also make sure you are searching in every direction, not just forwards or backwards.
  • I'm finding "map2/room_02.arc" as an example
  • After you have found what you are looking for..
  • Simply change the text to the name of another room of the mansion.
    • In this example, I replace map2/room_02.arc with map13/tombboss.arc
  • If the replacement text is shorter than the original text, you must pad it out with 0 or the game will crash.
    • You should type it out by hand to avoid any errors, rather than copy-pasting.
  • Press save
  • start the iso in dolphin and go to the changed area

Replacing Toad with Objects

by nicktheprez:

So, one day I was messing around with some codes for the PAL version of Luigi's Mansion. Upon altering a code to Replace Toad with the bmario model, I found that this time Toad was replaced with a door from the Clockwork Room. I then made it a mission to replace it with certain values to see the results. If you want, you can download the txt file that I have attached. 


Ralf of GSCentral's code:
0432CA70 00000077
0432CA70 000000??
00 - Luigi
01 - Poltergust Head
02 - Flashlight Head
03 - Poltergust Bag
04 - GBH with Enlarged Boo Radar
05 - Ghost Heart
06 - Dog Bone
07 - Bowling Ball
08 - (FREEZES)
09 - Poison Mushroom
0A - Boo
0B - Key
0C - (Nothing)
0D - (Nothing)
0E - Big Shyguy Mask
0F - Pitchfork
10 - (Nothing)
11 - Green Treasure Chest
12 - Water Nozzle
13 - Air Nozzle
14 - Luigi (Perching, Crawling back, then rising. Either unused or in Parlor cutscene)
15 - Luigi (offscreen, in front of room, crouching down, then laughing, from end of game.)
16 - Luigi (Walking, maybe from Ghost Portrificationizer room?)
17 - E. Gadd (from Parlor cutscene)
18 - E. Gadd (from Portrificationizer room)
19 - Gold Ghost (rolling, then hands up lying down, then laughing with hands on head.)
1A - Purple Puncher Ghost (rolling, then hands up lying down, then laughing with hands on head.)
1B - Blue Twirler Ghost (rolling, then hands up lying down, then laughing with hands on head.)
1C - Bowler Ghost (rolling, then hands up lying down, then laughing with hands on head.)
1D - Red Grabber Ghost (hovering, then laughing with hands waving in the air.)
1E - Gold Ghost (spinning down, flying, then disappear into nothing.)
1F - Skeleton Ghost (throwing, then hovering while shaking)
20 - Jarvis (fall down through floor, then pop out)
21 - Red Shyguy Ghost (waving hands up and down, then spin)
22 - (CRASHES)
23 - Melody Pianissima (hands waving up and down angrily, then spin up)
24 - Chauncey (shaking, then crawling)
25 - (Nothing)
26 - Rocking Horse (offscreen, flying from right staircase to front of room)
27 - (Nothing)
28 - (Nothing)
29 - Purple Ceiling Surprise (flying then spin up, then hanging down, followed by disappearing)
2A - Garbage Ghost (hovering, then eating banana, followed by tossing it)
2B - Pink Ball Ghost (invisible, then appear, hovering)
2C - Neville (spinning, then reading, reclining, rocking back and forth as if he were in his chair)
2D - Lydia (blocking the nonexistent wind (lol) then brushing hair)
2E - Nana (being vacuumed, then rocking while knitting, cause well, that is a grandma stereotype XD)
2F - Mr. Luggs (being vacuumed, then barfing)
30 - Miss Petunia (shaking, then scared, waving hands in air, being vacuumed I guess?)
31 - Vincent Van Gore (hovering, turning, then painting. If you put Luigi in a certain distance from him, it looks like Vincent is painting Luigi XD)
32 - Henry? (sitting, small, rotating while getting bigger, then being vacuumed)
33 - Biff Atlas (being knocked back, then again being knocked back, but a bit different)
34 - Slim Bankshot (turning left and right, then being vacuumed)
35 - Servant Ghosts (spinning up, then running)
36 - (Nothing)
37 - Neville's or Nana's Chair (I think they are both the same) (invisible, then still)
38 - (Nothing)
39 - (Nothing)
3A - (Nothing)
3B - Area 1 Boss Key (invisible, then still, half in ground)
3C - Area 2 Boss Key (same properties as Area 1 Key)
3D - Area 3 Boss Key (same as Area 1 and 2 Key)
3E - Area 4 Boss Key (same as Area 1, 2, and 3 Key)
3F - Part of Ghost Portrificationizer Machine (claw) (not immediately in range, it moves around as you do, just as Toad does. Doesn't really have any animation.)
40 - Part of Ghost Portrificationizer Machine (compressor) (just like the first one, except this one does have an animation, but in the other blue part right before the compressor)
41 - Part of Ghost Portrificationizer Machine (mover) (just like the other ones, this one also having an animation. This one is kinda long, so for best results, go to the corner all the way to the left. Just moves. I noticed the animation repeats when you talk to Toad.
42 - Part of Ghost Portrificationizer Machine (doors) (just like the others, has animation. Just opens and closes, whenever paintings would go down. Really out of bounds though, so you should use the Free Cam on Dolphin for best results.)
43 - Part of Ghost Portrificationizer Machine (ghost flattening machine) (just like others, and like the doors, is really out of bounds, but in the same spot. It does the animation for the Mario painting reversal.)
44 -  Part of Ghost Portrificationizer Machine (shocker with the ghosts playing poker picture) (just like others, but isn't really out of bounds. You can see it clearly in the lobby. Does its shocking animation, but you don't actually see the electricity.)
45 - Part of Ghost Portrificationizer Machine (gears) (only works when talking to him. Out of bounds in front of room.)
46 - Not really sure. Curtains maybe? (sticks out of the ground and looks like a curtain or paper flapping in the wind.)
47 - Blue Toy Soldier (in stance position (not really sure what it is called), then vacuuming animation?
48 - E. Gadd (looks down, then talking)
49 - Toad (.....ITS THE ORIGINAL!!!!! HE'S 49!)
4A - Ghost Hatches (from Training Room) (opens, then closes)
4B - Ghost Hatches Again?!?!? (from Training Room) (opens, then closes)
4C - Blue Ghost Mouse (crawling down, looks like he is spazzing though, then crawls on the "floor")
4D - Purple Bat (invisible, then hanging upside down, halfway in floor)
4E - Beta Ghost Balls (Non-transparent, looks like the puffball fish but with blue, still, then rolls forward)
4F - Exploding Painting Ghosts (invisible, then moving forward)
50 - Spooky (flying back, then vacuum animation, although it looks like he is being choked. Poor dog.)
51 - (Nothing)
52 - Red Present Box (from Henry and Orville's Room) (invisible, then still)
53 - Teddy Bear (from Chauncey's Room) (still, then rolling forward)
54 - Red Door (from Clockwork Room) (invisible, then still)
55 - Yellow Door (from Clockwork Room) (invisible, then still)
56 - Red Door Again?!?!?(from Clockwork Room) (invisible, then still)
57 - Red Door AGAIN?!?!? (from Clockwork Room) (invisible, then still)
58 - Knock knock. Who's there? YELLOW DOOR! (from Clockwork Room) (invisible, then still)
59 - WHAT IS UP WITH THE RED DOOR?!?!??!?!
5A - (FREEZES)
5B - Green Door (you can hear the opening and closing when it first starts, when you talk to him the door just appears)
5C - Wooden Door (you can hear the opening and closing when it first starts, when you talk to him the door just appears)
5D - Door (from Laundry Room) (you can hear the opening and closing when it first starts, when you talk to him the door just appears)
5E - Plate (Chinaware) (invisible, then appears)
5F - Plate (Chinaware) (invisible, then appears)
60 - Bluish Vase (invisible, then appears)
61 - Black and White Vase (invisible, then appears)
62 - Pink and White Vase (invisible, then appears)
63 - Tan Vase with some Red Spots (invisible, then appears)
64 - Blue and White Squarish Vase (invisible, then appears)
65 - Red Plate? (maybe a sifter or something) (invisible, then appears)
66 - Pot (the kind you cook with) (invisible, then appears)
67 - Green Book (invisible, then appears)
68 - Red Clown (from Sue Pea's room) (invisible, then appears)
69 - Blue Clown (unused?) (invisible, then appears)
6A - Phone (Receiver moving up, as if using it to talk, then moving up and down. IT'S ALIVEEE!!!!!!!)
6B - (Nothing)
6C - Blue Kart (from the Twins' Room) (moving wheels, then growing)
6D - Red Plane (from Twins' Room) (moving propeller, then growing)
6E - Yellow Pool Ball (invisible, then appears)
6F - (Nothing)
70 - (Nothing)
71 - Gun (from Ghost Soldiers, in Clockwork Room) (invisible, then appears)
72 - Wind Up Piece (from Ghost Soldiers) (invisible, then appears)
73 - Yellow Yarn Ball (invisible, then appears)
74 - Sue Pea (being vacuumed, then spin upside down)
75 - Plate of Cheese (I guess that is what it is) (from Dining Room, what Mr. Luggs eats) (pile shrinks, then grows)
76 - Mario (sits down, eyes rolling, then head stuck in frame thing animation)
77 - Mario (unused) (puts flashlight away, then shivers. Also note that he has the vacuum straps on his shoulders)
78 - Bowser (head and shoulder area) (above the area where Toad is, use Free Cam on Dolphin for best results. Invisible, then appears)
79 - Madame Clarivoya (spins, then hovers)
7A - Uncle Grimmly (being vacuumed, then shaking)
7B - Mario's Hat (invisible, then appears, tilting down so you can't really see the M unless you use Free Cam on Dolphin)
7C - Mario's Star (invisible, then appears)
7D - Mario's Glove (invisible, then appears)
7E - Mario's Shoe (invisible, then appears)
7F - Mario's Letter (invisible, then appears)
80 - Man Ghost (from Floating Whirlindas) (bows, then hovers)
81 - Bogmire (shaking, then squished. You can only see the squished animation using Free Cam)
82 - Bogmire (rising, then shaking)
83 - White Bogmire (very random, but ok) (standing position, then turns into blob)
84 - Black Bogmire (standing position, then turns into blob)
85 - (Nothing)
86 - Sir Weston (shaking head, then shaking)
87 - Big Yellow Double Doors (from Clockwork Room) (invisible, then appears)
88 - Yellow Elevator (from Clockwork Room/Roof) (still, then shoots up, then slowly descends)
89 - Yellow Elevator (invisible, then appears underneath floor)
8A - Sprout (from outside, where Spooky is) (sprouted, then (I guess) resprouts)
8B - Flower (bloomed, then blooms. That thing is huge! What is this, Luigi and the Beanstalk? Hee hee.)
8C - Pod (opened, then opens)
8D - Stick with Leaves (invisible, then appears)
8E - Circular Window (around the outside of Foyer, use Free Cam)
8F - Frame (what Mario gets his head stuck in at the end of the game) (still, then flips)
90 - Small Boo (hovering, then vacuum animation, but like Spooky, it looks like he is being choked.)
91 - King Boo without crown (same animation as Boo)
92 - Ghost Cloud (how it looks like for most other ghosts when you have a code on)
93 - Woman Ghost (from Floating Whirlindas) (bows, then hovers)
94 - (Nothing)
95 - Bowser Head (falls from ceiling, then moves head around, but with no pupils or anything. Creepy.)
96 - Bowser's Body (arm tries to gain power as if he were throwing those balls, then stomps. And somehow Toad got moved more to the middle of the room. I'm talking about THE ACTUAL SOLID OBJECT.)
97 - Spike Ball (flashes red, then appears still)
98 - (Nothing)
99 - (Nothing)
9A - (Nothing)
9B - Set of Lights (out of bounds a bit, but if you go to the left corner, it will be in the room, but you have to use Free Cam. No I am not a Dolphin supporter or anything, I'm just saying.)
9C - Part of Portrificationizer Machine (mover/flattener) (like the mover, but flattens)
9D - (Nothing)
9E - Circular Window (like the one before)
9F - Part of Portrificationizer Machine (shocker) (like the one before)