Popeye (NES)/RAM map: Difference between revisions

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(ive been looking into NES Popeye memory so thought i would update.)
m (Hawk moved page Popeye/RAM map to Popeye (NES)/RAM map)
 
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| '''RAM'''  || '''Function''' || '''Details'''
| '''RAM'''  || '''Function''' || '''Details'''
|-
|-
|0X006C || Lives ||
|0x002E || Control || 0 on main menu or demo, turns to 1 a few frames before first actionability in game until next main menu appearance. -1 for a few frames on console Power On.
|-
|-
|0X0408 || Stage ||
|0x0034 || Framerule || Counts like this every frame: 0,10,9,8,7,6,5,4,3,2,1
|-
|-
|0X06FF || Control || Generally; This is set to 0 when the Player has control of Popeye, and is set to 1 during the main menu, cutscenes, and loading screens.
|0x0045 || Spinach Movement Timer || Timer for Spinach to change position. Set to zero otherwise.
|-
|-
|0x006A || Total Grabbed || Total Hearts/Notes/Letters GRABBED on current stage.
|-
|0x006C || Lives ||
|-
|0x006E || Total Thrown || Total Hearts/Notes/Letters THROWN on current stage.
|-
|0x0080 || Punch Endlag Timer || Counts down from 16 every frame when Popeye punches. Tied to the punch animation.
|-
|0x0082 || Popeye X-Coord ||
|-
|0x0083 || Popeye Y-Coord ||
|-
|0x0084 || Popeye Cycle Sprites || Walk cycle sprites: 0, 6, 12 / Ladder cycle sprites: 0, 1
|-
|0x0085 || Spinach Eaten? || Is 5 when spinach has been eaten on that life on that stage.
|-
|0x0340-0x0345 || Score || 6 digits of Score; most of the time
|-
|0x0349-0x034E || TOPscore || 6 digits of TOPscore; most of the time
|-
|0x0408 || Round || Round 1 = 0, Round 2 = 1, etc. Updates on black load screen to next round.
|-
{{Internal Data}}

Latest revision as of 20:48, 28 January 2024

Chip tiny.png The following article is a RAM map for Popeye (NES).

RAM Function Details
0x002E Control 0 on main menu or demo, turns to 1 a few frames before first actionability in game until next main menu appearance. -1 for a few frames on console Power On.
0x0034 Framerule Counts like this every frame: 0,10,9,8,7,6,5,4,3,2,1
0x0045 Spinach Movement Timer Timer for Spinach to change position. Set to zero otherwise.
0x006A Total Grabbed Total Hearts/Notes/Letters GRABBED on current stage.
0x006C Lives
0x006E Total Thrown Total Hearts/Notes/Letters THROWN on current stage.
0x0080 Punch Endlag Timer Counts down from 16 every frame when Popeye punches. Tied to the punch animation.
0x0082 Popeye X-Coord
0x0083 Popeye Y-Coord
0x0084 Popeye Cycle Sprites Walk cycle sprites: 0, 6, 12 / Ladder cycle sprites: 0, 1
0x0085 Spinach Eaten? Is 5 when spinach has been eaten on that life on that stage.
0x0340-0x0345 Score 6 digits of Score; most of the time
0x0349-0x034E TOPscore 6 digits of TOPscore; most of the time
0x0408 Round Round 1 = 0, Round 2 = 1, etc. Updates on black load screen to next round.