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Gradius (NES)/RAM map: Difference between revisions
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m (moved Gradius: RAM Map to Gradius:RAM map over redirect: Match template) |
m (Hawk moved page Gradius/RAM map to Gradius (NES)/RAM map) |
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{{rammap|game=Gradius}} | {{rammap|game=Gradius}} | ||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
|'''RAM''' || '''Function''' || '''Details''' | |'''RAM''' || '''Function''' || '''Details''' | ||
Line 40: | Line 40: | ||
|0x07E6 || High Digit of High Score | |0x07E6 || High Digit of High Score | ||
|} | |} | ||
{{ | {{Internal Data|game=Gradius}} | ||
Latest revision as of 20:41, 28 January 2024
The following article is a RAM map for Gradius (NES).
RAM | Function | Details |
0x0007 | Key Pressed | |
0x000F | Title screen cursor position | |
0x0015 | Pause Boolean | $00 = Unpaused, $01 = Paused |
0x0020 | Lives | |
0x0040 | Speed | |
0x0041 | Missiles enabled | |
0x0042 | Power up bar location | |
0x0044 | Weapon | $00 = Normal, $01 = Laser, $02 = Double |
0x0045 | Number of Options | Keep <= $02. Any other number causes glitches. |
0x0046 | Shield Strength | |
0x004C | Time before screen transition. | |
0x0060 | enemy load? | $02 when enemies is being loaded and goes to $00 when you died |
0x0100 | determines Vic Viper's status... | $01 = alive, $02 = dead. |
0x07A0-0x07B7 | Horizontal Location of Vic Viper | From Least to Most Recent |
0x07B0-0x07C7 | Vertical Location of Vic Viper | From Least to Most Recent |
0x07E4 | Low Digit of High Score | |
0x07E5 | Middle Digit of High Score | |
0x07E6 | High Digit of High Score |
Internal Data for Gradius
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