Yie Ar Kung-Fu (NES)/TBL: Difference between revisions

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m (Added values in Hex.)
 
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0xC2 = Y
0xC2 = Y
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{{Internal Data}}

Latest revision as of 20:39, 28 January 2024

Chip tiny.png The following article is a Text Table for Yie Ar Kung-Fu (NES).

NOTE : Game Don't Have Characters 'J' ,'X' and 'Z'

0xAC = A
0xAD = B
0xAE = C
0xAF = D
0xB0 = E
0xB1 = F
0xB2 = G
0xB3 = H
0xB4 = I
0xB5 = K
0xB6 = L
0xB7 = M
0xB8 = N
0xB9 = O
0xBA = P
0xBB = Q
0xBC = R
0xBD = S
0xBE = T
0xBF = U
0xC0 = V
0xC1 = W
0xC2 = Y