Yie Ar Kung-Fu (NES)/TBL: Difference between revisions

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(Added Character Encoding)
 
 
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//Character Encoding of Yie Ar Kung Fu.
{{TBL|game=Yie ar kung fu.}}
//Game Don't Have Characters 'K' and 'X' and 'Z'
<pre>
NOTE : Game Don't Have Characters 'J' ,'X' and 'Z'


A = 172
0xAC = A
B = 173
0xAD = B
C = 174
0xAE = C
D = 175
0xAF = D
E = 176
0xB0 = E
F = 177
0xB1 = F
G = 178
0xB2 = G
H = 179
0xB3 = H
I = 180
0xB4 = I
K = 181
0xB5 = K
L = 182
0xB6 = L
M = 183
0xB7 = M
N = 184
0xB8 = N
O = 185
0xB9 = O
P = 186
0xBA = P
Q = 187
0xBB = Q
R = 188
0xBC = R
S = 189
0xBD = S
T = 190
0xBE = T
U = 191
0xBF = U
V = 192
0xC0 = V
W = 193
0xC1 = W
Y = 194
0xC2 = Y
</pre>
 
{{Internal Data}}

Latest revision as of 20:39, 28 January 2024

Chip tiny.png The following article is a Text Table for Yie Ar Kung-Fu (NES).

NOTE : Game Don't Have Characters 'J' ,'X' and 'Z'

0xAC = A
0xAD = B
0xAE = C
0xAF = D
0xB0 = E
0xB1 = F
0xB2 = G
0xB3 = H
0xB4 = I
0xB5 = K
0xB6 = L
0xB7 = M
0xB8 = N
0xB9 = O
0xBA = P
0xBB = Q
0xBC = R
0xBD = S
0xBE = T
0xBF = U
0xC0 = V
0xC1 = W
0xC2 = Y