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NBA Jam Tournament Edition (SNES)/ROM map/Studmuffin code: Difference between revisions
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m (Phonymike moved page NBA Jam Tournament Edition:ASM:Studmuffin code to NBA Jam Tournament Edition:ROM map:Studmuffin code: changed to ROM_map) |
m (Hawk moved page NBA Jam Tournament Edition/ROM map/Studmuffin code to NBA Jam Tournament Edition (SNES)/ROM map/Studmuffin code) |
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{{subpage|game=NBA Jam Tournament Edition:ROM map}} | |||
{{Note|This simple code checks if '''Left + L + R''' is pressed any time during the very first two information screens. It sets a bit at '''$1E28''' if pressed.}} | {{Note|This simple code checks if '''Left + L + R''' is pressed any time during the very first two information screens. It sets a bit at '''$1E28''' if pressed.}} | ||
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$89/9435 end | $89/9435 end | ||
</pre> | </pre> | ||
Latest revision as of 20:35, 28 January 2024
This is a sub-page of NBA Jam Tournament Edition (SNES)/ROM map.
Note: This simple code checks if Left + L + R is pressed any time during the very first two information screens. It sets a bit at $1E28 if pressed. |
Studmuffin input check routine
$89/9428 A5 08 LDA $08 [$00:0008] A:0009 $89/942A C9 30 02 CMP #$0230 A:0000 (Left = #$0200, L = #$0020, R = #$0010) $89/942D D0 06 BNE $06 [$9435] A:0000 $89/942F A9 01 00 LDA #$0001 A:0230 $89/9432 8D 28 1E STA $1E28 [$00:1E28] A:0001 $89/9435 end