NBA Jam Tournament Edition (SNES)/RAM map: Difference between revisions

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(Created page with "b = byte, w = word (two bytes) ==Code input values== $16FD (w) Titlescreen correct input amount counter $16FF (w) Titlescreen code status * $0000 not enabled * $0001 enable...")
 
 
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{{rammap|game=NBA Jam Tournament Edition}}
b = byte, w = word (two bytes)
b = byte, w = word (two bytes)
==Extended roster==
<tt>$16DF</tt> (w) / <tt>$16E1</tt> (w) - Extended roster players available [team 1 / team 2]
* <tt>$FFFF</tt> - not enabled
* <tt>$7FFF</tt> - enabled
<tt>$16EB</tt> (w) / <tt>$16ED</tt> (w) - Extended roster flashing sign display time [team 1 / team 2]
* <tt>$0000</tt> - not shown
* <tt>$0056</tt> - about 86 (decimal) frames


==Code input values==
==Code input values==
<tt>$16FD</tt> (w) - Titlescreen correct input amount counter
<tt>$16FF</tt> (w) - Titlescreen code status
* <tt>$0000</tt> - not enabled
* <tt>$0001</tt> -  enabled
<tt>$1E28</tt> (w) - Studmuffin code status
* <tt>$0000</tt> - not enabled
* <tt>$0001</tt> - enabled


$16FD (w) Titlescreen correct input amount counter
==Game settings contributed by user [[Special:Contributions/Charcoal|Charcoal]]==


$16FF (w) Titlescreen code status
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%"
* $0000 not enabled
|- style=background:#ccccff
* $0001 enabled
!'''RAM''' || '''Data Type'''  || '''Information'''
|-
|0x001746 || unsigned 1 byte || Home Score
|-
|-
|0x001748 || unsigned 1 byte || Away Score
|-
|-
|0x00071E || signed 2 bytes || Player 1 X position: -255(left) to 265(right)
|-
|-
|0x000726 || unsigned 1 byte || Player 1 Y position: 16(top)  to 238(left)
|-
|-
|0x000CE1 || unsigned 1 byte || Ball possession  0 = Free ball 1,2,3,4=Player 1,2,3,4
|-


$1E28 (w) Studmuffin code status
{{Internal Data}}
* $0000 not enabled
* $0001 enabled

Latest revision as of 20:35, 28 January 2024

Chip tiny.png The following article is a RAM map for NBA Jam Tournament Edition (SNES).

b = byte, w = word (two bytes)

Extended roster

$16DF (w) / $16E1 (w) - Extended roster players available [team 1 / team 2]

  • $FFFF - not enabled
  • $7FFF - enabled

$16EB (w) / $16ED (w) - Extended roster flashing sign display time [team 1 / team 2]

  • $0000 - not shown
  • $0056 - about 86 (decimal) frames


Code input values

$16FD (w) - Titlescreen correct input amount counter

$16FF (w) - Titlescreen code status

  • $0000 - not enabled
  • $0001 - enabled

$1E28 (w) - Studmuffin code status

  • $0000 - not enabled
  • $0001 - enabled


Game settings contributed by user Charcoal

RAM Data Type Information
0x001746 unsigned 1 byte Home Score
0x001748 unsigned 1 byte Away Score
0x00071E signed 2 bytes Player 1 X position: -255(left) to 265(right)
0x000726 unsigned 1 byte Player 1 Y position: 16(top) to 238(left)
0x000CE1 unsigned 1 byte Ball possession 0 = Free ball 1,2,3,4=Player 1,2,3,4