If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Battletoads (Game Boy)/ROM map: Difference between revisions
Jump to navigation
Jump to search
Blaziken257 (talk | contribs) (Created page with "{{rommap|game=Battletoads (Game Boy)}} * <tt>1F7ED</tt> = Starting lives * <tt>1F7E8</tt> = Starting HP * <tt>1F7F2</tt> = Starting continues * <tt>0FCFC</tt> = Lives (after ...") |
(→Music) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
* <tt>0FCFC</tt> = Lives (after using a continue) | * <tt>0FCFC</tt> = Lives (after using a continue) | ||
* <tt>0FE38</tt> = HP (after losing a life) | * <tt>0FE38</tt> = HP (after losing a life) | ||
== Levels == | |||
* <tt>1F2F2-1F2FB</tt> = Level ID list | * <tt>1F2F2-1F2FB</tt> = Level ID list | ||
** A list of internal level IDs can be found [[Battletoads (Game Boy):Notes#Internal Level IDs|here]]. | |||
== Music == | |||
* <tt>03B94-03B9D</tt> = Level-based music ID list | |||
** Determines the music that each level should have. For a list of IDs, see [[Battletoads (Game Boy):Notes#Internal Music IDs|here]]. | |||
* <tt>00632</tt> = Title screen music ID | |||
* <tt>035EC</tt> = ASM code for initializing music (e.g. when starting a level) | |||
* <tt>0941E-09495</tt> = List of little-endian pointers for music data—four per music track (presumably one pointer per channel) | |||
** Appears to function similarly to the [http://www.dkc-atlas.com/forum/viewtopic.php?f=38&t=1732 Donkey Kong Land] games? | |||
=== Tempos === | |||
* <tt>0940F-0941D</tt> = Music tempo list | |||
* <tt>1EC7B</tt> = Fast music tempo for Level 2 (boss section) | |||
* <tt>128F1</tt> = Faster music tempo for Level 2 (boss section) | |||
* <tt>029D7</tt> = Fast music tempo for Level 4 | |||
* <tt>01434</tt> = Fast music tempo for Level 6 (boss section) | |||
* <tt>11F64</tt> = Faster music tempo for Level 6 (boss section) | |||
* <tt>123D4</tt> = Fast music tempo for Level 7 (boss section) | |||
{{Internal Data|game=Battletoads (Game Boy)}} |
Latest revision as of 19:10, 28 January 2024
The following article is a ROM map for Battletoads (Game Boy).
- 1F7ED = Starting lives
- 1F7E8 = Starting HP
- 1F7F2 = Starting continues
- 0FCFC = Lives (after using a continue)
- 0FE38 = HP (after losing a life)
Levels
- 1F2F2-1F2FB = Level ID list
- A list of internal level IDs can be found here.
Music
- 03B94-03B9D = Level-based music ID list
- Determines the music that each level should have. For a list of IDs, see here.
- 00632 = Title screen music ID
- 035EC = ASM code for initializing music (e.g. when starting a level)
- 0941E-09495 = List of little-endian pointers for music data—four per music track (presumably one pointer per channel)
- Appears to function similarly to the Donkey Kong Land games?
Tempos
- 0940F-0941D = Music tempo list
- 1EC7B = Fast music tempo for Level 2 (boss section)
- 128F1 = Faster music tempo for Level 2 (boss section)
- 029D7 = Fast music tempo for Level 4
- 01434 = Fast music tempo for Level 6 (boss section)
- 11F64 = Faster music tempo for Level 6 (boss section)
- 123D4 = Fast music tempo for Level 7 (boss section)
Internal Data for Battletoads (Game Boy)
| |
---|---|