This article has a talk page!

The 7th Saga: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
(→‎top: replaced: [[Image: → [[File:)
No edit summary
Line 1: Line 1:
{{Bob
| bobscreen= The_7th_Saga_Title.png
| title= The 7th Saga
| aka= Elnard (JP)
| developer= Produce
| publisher= Enix
| system= SNES
| japan= {{date|1993|April|23}}
| usa= {{date|1993|August|3}}
}}
{{SNES| title = The 7th Saga
{{SNES| title = The 7th Saga
|image = [[File:The_7th_Saga_Title.png|center]]
|image = [[File:The_7th_Saga_Title.png|center]]
Line 17: Line 27:
|game = The 7th Saga
|game = The 7th Saga
}}
}}
==Sub-pages==
{{namespaces}}


==Miscellaneous==
==Miscellaneous==

Revision as of 02:55, 28 January 2024

Title Screen

The 7th Saga

Also known as: Elnard (JP)
Developer: Produce
Publisher: Enix
Platform: SNES
Released in JP: April 23, 1993
Released in US: August 3, 1993


RAMIcon.png RAM map
The 7th Saga
Name THE 7TH SAGA
Company Enix
Header None
Bank HiROM
Interleaved No
SRAM 64 Kb
Type Normal + Batt
ROM 12 Mb
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0
Checksum 0x009E
CRC32 B3ABDDE6

Sub-pages

Read about prototype versions of this game that have been released or dumped.
RAM map

Miscellaneous

  • The game multiplies all experience values from the table by 2.2. This following line, found in the ROM, loads in the multiplier number of 2.203125 (0234 is an 8.8 fixed point number). So a monster with 0C (12) as its EXP value actually gives you 1A (26) EXP
$C2/8044 A9 34 02    LDA #$0234

You can use either the rom patch or the Game Genie code below to make monsters give 3x the normal EXP:

Rom patch:

C28046:06

Game Genie Code:

D160-7F66

This makes the monsters give you 6.2x as much exp instead of 2.2x exp.

Credit: Dwedit