Castlevania: Symphony of the Night (PlayStation): Difference between revisions

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{{Bob
| bobscreen= SotN_Title.png
| screenwidth= 256px
| title= Castlevania: Symphony of the Night
| aka= Akumajou Dracula X: Gekka no Yasoukyoku (JP)
| developer= Konami Computer Entertainment Tokyo
| publisher= Konami
| system= PlayStation
| japan= {{date|1997|March|20}}
| usa= {{date|1997|October|2}}
| europe= {{date|1997|November}}
}}
{{PSX|
{{PSX|
title=Castlevania: Symphony of the Night|
title=Castlevania: Symphony of the Night|
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discs=1x CDROM}}
discs=1x CDROM}}
{{Moreinfo wikipedia|page=Castlevania:_Symphony_of_the_Night}}
{{Moreinfo wikipedia|page=Castlevania:_Symphony_of_the_Night}}
==Sub-pages==
{{namespaces}}
==Utilities==
==Utilities==
[http://www.youtube.com/user/nyxojaele Nyxojaele] is working on a map and entity editor called SNEER.  Updates can be viewed [http://www.romhacking.net/forum/index.php/board,11.0.html here].
[http://www.youtube.com/user/nyxojaele Nyxojaele] is working on a map and entity editor called SNEER.  Updates can be viewed [http://www.romhacking.net/forum/index.php/board,11.0.html here].

Revision as of 17:15, 27 January 2024

Title Screen

Castlevania: Symphony of the Night

Also known as: Akumajou Dracula X: Gekka no Yasoukyoku (JP)
Developer: Konami Computer Entertainment Tokyo
Publisher: Konami
Platform: PlayStation
Released in JP: March 20, 1997
Released in US: October 2, 1997
Released in EU: November 1997


RAMIcon.png RAM map
Castlevania: Symphony of the Night
Game CASTLEVANIA: SYMPHONY OF THE NIGHT
Release Dates March 20, 1997
Versions (US) SLUS-00067

(US) SLUS-00067GHA
(UK) SLES-00524
(JP) SLPM-86023
(JP) SLPM-86073
(JP) SLPM-87328

Discs 1x CDROM

More non-ROM hacking specific information can be found at Wikipedia's Castlevania:_Symphony_of_the_Night article.

Sub-pages

Read about prototype versions of this game that have been released or dumped.
RAM map

Utilities

Nyxojaele is working on a map and entity editor called SNEER. Updates can be viewed here.

Reverse Engineer Reference

External Links

Nyxojaele has released a technical document outlining much of the file formats used for levels and entities here.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?