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EarthBound Beginnings/Sprite data: Difference between revisions
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MOTHERrocks (talk | contribs) (basic documentation of the sprite tile format) |
m (Hawk moved page EarthBound Zero/Sprite data to EarthBound Beginnings/Sprite data) |
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(12 intermediate revisions by 2 users not shown) | |||
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|game=EarthBound Zero | |game=EarthBound Zero | ||
|loc=ROM | |loc=ROM | ||
|numentries= | |numentries=0x289 | ||
|entrylength= | |entrylength=4 (0x4) | ||
|start=2A010 | |start=2A010 | ||
|end=2C00F | |end=2C00F | ||
Line 10: | Line 10: | ||
}} | }} | ||
This controls the sprites in the game. | This controls the sprites in the game. | ||
== | ==Pointer== | ||
This starts with 0x289 pointers, which each correspond to one sprite: | |||
* Bytes 0-1: Pointer | |||
* Byte 2: PPU offset | |||
*:Each of the sprite's PPU tiles are offset by this amount, plus 0x18000 ($58010 in ROM) | |||
* Byte 3: Attributes | |||
** Bits 0-1: Palette 1 | |||
** Bits 2-3: Palette 2 | |||
*:Multiply these numbers by 4, then add 0x29a2d to get the location of the palette in ROM | |||
** Bit 4: '''Unknown''' | |||
*:Set for the 4 main party members, and some other sprites | |||
** Bits 5-7: '''Unknown''' | |||
*:Only used on sprites 0x1df, 0x1e0 and 0x226 | |||
==Sprite== | |||
This example uses the sprite data for Ninten forwards, located at 2ABAC-2ABBB: | This example uses the sprite data for Ninten forwards, located at 2ABAC-2ABBB: | ||
<pre> | <pre> | ||
Line 20: | Line 33: | ||
# Bottom-right | # Bottom-right | ||
# Bottom-left | # Bottom-left | ||
In this example, | In this example, <code>10 20 10 02</code> is the top-right part of Ninten. | ||
===Tiles=== | ===Tiles=== | ||
Each | Each 4 bytes is [https://www.nesdev.org/wiki/PPU_OAM PPU OAM]: | ||
* Byte 0: X location | * Byte 0: X location | ||
* Byte 1: Y location | * Byte 1: Y location | ||
* Byte 2: Palette | * Byte 2: Attributes | ||
*: | ** Bits 0-1: Palette | ||
** Bits 2-4: Unused | |||
** Bit 5: Priority (0=in front of background, 1=behind background) | |||
** Bit 6: Mirror X | |||
** Bit 7: Mirror Y | |||
* Byte 3: PPU tile index | * Byte 3: PPU tile index | ||
*: | *:The pointer's PPU offset is added to this value |
Latest revision as of 12:15, 26 January 2024
This is a sub-page of EarthBound Beginnings.
Ally data | |
Game | EarthBound Zero |
Start Address | 2A010 |
End Address | 2C00F |
# of Entries | 0x289 |
Entry Length | 4 (0x4) |
Total Length | 8192 bytes (0x2000) |
Back to the ROM map |
This controls the sprites in the game.
Pointer
This starts with 0x289 pointers, which each correspond to one sprite:
- Bytes 0-1: Pointer
- Byte 2: PPU offset
- Each of the sprite's PPU tiles are offset by this amount, plus 0x18000 ($58010 in ROM)
- Byte 3: Attributes
- Bits 0-1: Palette 1
- Bits 2-3: Palette 2
- Multiply these numbers by 4, then add 0x29a2d to get the location of the palette in ROM
- Bit 4: Unknown
- Set for the 4 main party members, and some other sprites
- Bits 5-7: Unknown
- Only used on sprites 0x1df, 0x1e0 and 0x226
Sprite
This example uses the sprite data for Ninten forwards, located at 2ABAC-2ABBB:
10 20 10 02 18 20 10 03 10 28 11 10 18 28 11 11
Sprite are made up of 4 PPU tiles, each of which are four bytes in the sprite data, in order:
- Top-right
- Top-left
- Bottom-right
- Bottom-left
In this example, 10 20 10 02
is the top-right part of Ninten.
Tiles
Each 4 bytes is PPU OAM:
- Byte 0: X location
- Byte 1: Y location
- Byte 2: Attributes
- Bits 0-1: Palette
- Bits 2-4: Unused
- Bit 5: Priority (0=in front of background, 1=behind background)
- Bit 6: Mirror X
- Bit 7: Mirror Y
- Byte 3: PPU tile index
- The pointer's PPU offset is added to this value