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Vagrant Story/Main exe: Difference between revisions
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{{subpage}} | |||
This data is based on the US version | |||
Vagrant Story [NTSC-U] [SLUS-01040] | |||
233eC graphics (?) $800 bytes, 32*32, font | |||
30a10 ? table x4 bytes | |||
31214 ? table x1 bytes | |||
31418 ? table x2 bytes | |||
31598 ? table x2 bytes | |||
39954 graphics "NOW LOADING" $1380 bytes, W/H(126,20) | |||
3ad30 LBA 400 files: folders SOUND, MUSIC(except WAVE0200.DAT), SE(except EFFECT00/1.DAT) | |||
(8 files missing (102-109) in MUSIC folder, their values point to 100) | |||
3b370 size of the above files | |||
3b9b0 pointers to positions in the above table (WAVE files) | |||
3c1dc 256*[[Vagrant Story:skills|skills]] | |||
3f6cc 32*[[Vagrant Story:status effects list|status effects list]]; Format: [[Vagrant Story:status effects|status effects]] | |||
3f8cc ? list of rooms (zone/map) why? | |||
3fc0c ? table 2x96 bytes | |||
3fccc ZND files list (LBA & rounded up size) $800 bytes | |||
405E4 40*2 Break Arts kills requirements table | |||
4 BA levels * 10 [[Vagrant Story:weapon categories|weapon_categories]], 2 bytes each value | |||
40688 ?*1 table for enemies (indicates if has special effect) |
Latest revision as of 15:01, 24 January 2024
This is a sub-page of Vagrant Story.
This data is based on the US version Vagrant Story [NTSC-U] [SLUS-01040]
233eC graphics (?) $800 bytes, 32*32, font 30a10 ? table x4 bytes 31214 ? table x1 bytes 31418 ? table x2 bytes 31598 ? table x2 bytes 39954 graphics "NOW LOADING" $1380 bytes, W/H(126,20) 3ad30 LBA 400 files: folders SOUND, MUSIC(except WAVE0200.DAT), SE(except EFFECT00/1.DAT) (8 files missing (102-109) in MUSIC folder, their values point to 100) 3b370 size of the above files 3b9b0 pointers to positions in the above table (WAVE files) 3c1dc 256*skills 3f6cc 32*status effects list; Format: status effects 3f8cc ? list of rooms (zone/map) why? 3fc0c ? table 2x96 bytes 3fccc ZND files list (LBA & rounded up size) $800 bytes 405E4 40*2 Break Arts kills requirements table 4 BA levels * 10 weapon_categories, 2 bytes each value 40688 ?*1 table for enemies (indicates if has special effect)