If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working at any time.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
EarthBound/Status PSI weakness value: Difference between revisions
Jump to navigation
Jump to search
(Created page for enemy configuration table page.) |
(→top) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
A '''status PSI weakness value''' is a type of one byte value ranging from 0- | {{subpage}} | ||
A '''status PSI weakness value''' is a type of one byte value ranging from 0-3 used in [[EarthBound]]'s [[EarthBound:Enemy Configuration Table|Enemy Configuration Table]]. It describes how often PSI Flash, Paralysis, Hypnosis and Brainshock will work on an enemy. | |||
PSI Flash, Paralysis and Hypnosis use this table: | |||
{| border="1" cellpadding="1" | {| border="1" cellpadding="1" | ||
!Value !! Effectiveness | !Value !! Effectiveness | ||
|- | |- | ||
|00 || | |00 || 99% (255/256) | ||
|- | |- | ||
| | |01 || 50% (128/256) | ||
|- | |- | ||
| | |02 || 10% (26/256) | ||
|- | |- | ||
| | |03 || 0% (0/256) | ||
|- | |- | ||
|} | |} | ||
The effectiveness of Brainshock is defined as: | |||
* 3 - Effectiveness of Hypnosis | |||
For example, an enemy with a Hypnosis/Brainshock value of 1 would be affected by 50% of Hypnosis attempts and 10% of Brainshock attempts. | |||
[[Category:EarthBound:Enemy data|Status PSI weakness value]] | [[Category:EarthBound:Enemy data|Status PSI weakness value]] |
Latest revision as of 14:58, 24 January 2024
This is a sub-page of EarthBound.
A status PSI weakness value is a type of one byte value ranging from 0-3 used in EarthBound's Enemy Configuration Table. It describes how often PSI Flash, Paralysis, Hypnosis and Brainshock will work on an enemy.
PSI Flash, Paralysis and Hypnosis use this table:
Value | Effectiveness |
---|---|
00 | 99% (255/256) |
01 | 50% (128/256) |
02 | 10% (26/256) |
03 | 0% (0/256) |
The effectiveness of Brainshock is defined as:
- 3 - Effectiveness of Hypnosis
For example, an enemy with a Hypnosis/Brainshock value of 1 would be affected by 50% of Hypnosis attempts and 10% of Brainshock attempts.