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Zelda II: The Adventure of Link/ROM map: Difference between revisions
Ice Ranger (talk | contribs) (Added some mapping locations, spell data, and map locations for Western Hyrule) |
Ice Ranger (talk | contribs) (Added some PPU stuff, palette locations for Link sprite after spells (tunic, outline, not skin), various palettes used, and corrected information for experience point types) |
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<includeonly>[[Category:ROM map]][[Category:Zelda II: The Adventure of Link|ROM map]]</includeonly> | <includeonly>[[Category:ROM map]][[Category:Zelda II: The Adventure of Link|ROM map]]</includeonly> | ||
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Overworld | |||
0x0007B3 - 0x0007B6 - PPU data for Towns | |||
0x0007B7 - 0x0007BA - PPU data for Caves | |||
0x0007BB - 0x0007BE - PPU data for Palaces | |||
0x0007BF - 0x0007C2 - PPU data for Bridges | |||
0x0007C3 - 0x0007C6 - PPU data for Desert | |||
0x0007C7 - 0x0007CA - PPU data for Grass Areas | |||
0x0007CB - 0x0007CE - PPU data for Forests | |||
0x0007CF - 0x0007D2 - PPU data for Swamps | |||
0x0007D3 - 0x0007D6 - PPU data for Graveyards | |||
0x0007D7 - 0x0007DA - PPU data for Trails | |||
0x0007DB - 0x0007DE - PPU data for Lava Areas | |||
0x0007DF - 0x0007E2 - PPU data for Mountains | |||
0x0007E3 - 0x0007E6 - PPU data for Water | |||
0x0007E7 - 0x0007EA - PPU data for Walkable Water | |||
0x0007EB - 0x0007EE - PPU data for Rocks/Roadblocks | |||
0x0007EF - 0x0007F2 - PPU data for River Devil | |||
0x000D8B - 0x000D92 - Amount of Magic needed for Shield | 0x000D8B - 0x000D92 - Amount of Magic needed for Shield | ||
Line 42: | Line 78: | ||
0x000E7A - Amount of Life to restore with Life Spell | 0x000E7A - Amount of Life to restore with Life Spell | ||
0x000E9E - Color to turn Link's Tunic for Shield Spell | |||
0x0010EA - Color to turn Link's Tunic after casting a spell (besides Shield) | |||
0x001480 - High Jump height standing still | |||
0x001481 - High Jump height while running | |||
0x001482 - Regular jump height standing still | |||
0x001483 - Regular jump height while running | |||
0x001484 - High Jump "gravity" standing still | |||
0x001485 - High Jump "gravity" while running | |||
0x001486 - Regular jump "gravity" standing still | |||
0x001487 - Regular jump "gravity" while running | |||
Line 139: | Line 199: | ||
0x001698 - Experience for extra life (000-255) | 0x001698 - Experience for extra life (000-255) | ||
0x002A0B - Brown color for Link after casting spells (Overworld) | |||
0x0044EB - 0x0044EE - PPU data for Grass on Battlefield (Western Hyrule) | |||
Line 387: | Line 454: | ||
0x00562C - 0x00462D - Tiles for Spear | 0x00562C - 0x00462D - Tiles for Spear | ||
0x0084DF - 0x0084E2 - PPU data for Leaves of Trees on Battlefield (East) | |||
0x0084E3 - 0x0084E6 - PPU data for Hanging Leaves on Battlefield (East) | |||
0x0084EB - 0x0084EE - PPU data for Grass on Battlefield (East) | |||
Line 402: | Line 475: | ||
0x00944C - HP for Orange Lizard Warrior with Spear | 0x00944C - HP for Orange Lizard Warrior with Spear | ||
0x00C3F6 - 0x00C3F9 - PPU data for Top of Exterior Windows in Towns | |||
0x00C3FA - 0x00C3FD - PPU data for Bottom of Exterior Windows in Towns | |||
0x00C44E - 0x00C451 - PPU data for left side of Clouds in Towns | |||
0x00C452 - 0x00C455 - PPU data for right side of Larger Clouds in Towns | |||
0x00C456 - 0x00C459 - PPU data for right side of Smaller Clouds in Towns | |||
0x00C45A - 0x00C45D - PPU data for angle of tunnel right in Towns | |||
0x00C45E - 0x00C461 - PPU data for tunnel wall right in Towns | |||
0x00C4E2 - 0x00C4E5 - PPU data for floors inside buildings | |||
0x00C6B2 - 0x00C6B5 - PPU data for Sky in Towns | |||
0x00C6BA - 0x00C6BD - PPU data for background of Basements of Towns | |||
0x00C6C6 - 0x00C6C9 - PPU data for Bushs in Towns | |||
0x00C6FE - 0x00C701 - PPU data for Ground in Towns | |||
0x00C706 - 0x00C709 - PPU data for Walls in Basements of Towns | |||
Line 479: | Line 580: | ||
0x011664 - 0x011665 - Tiles for bottom of Rat Head frame 2 | 0x011664 - 0x011665 - Tiles for bottom of Rat Head frame 2 | ||
0x013F10 - 0x013F6F - Palettes for the 6 Palaces Interiors | |||
Line 552: | Line 656: | ||
0x018027 - 0x01811E - Note Tables | 0x018027 - 0x01811E - Note Tables | ||
0x01C46B - 0x01C47A - Palette for Overworld | |||
0x01C47B - 0x01C48A - Sprite pallet set for Overworld | |||
Line 720: | Line 828: | ||
0x01DDD0 - Low byte Experience Points Type 01 (0000) | |||
0x01DDD1 - Low byte Experience Points Type 02 (0002) | |||
0x01DDD2 - Low byte Experience Points Type 03 (0003) | |||
0x01DDD3 - Low byte Experience Points Type 04 (0005) | |||
0x01DDD4 - Low byte Experience Points Type 05 (0010) | |||
0x01DDD5 - Low byte Experience Points Type 06 (0020) | |||
0x01DDD6 - Low byte Experience Points Type 07 (0030) | |||
0x01DDD7 - Low byte Experience Points Type 08 (0050) | |||
0x01DDD8 - Low byte Experience Points Type 09 (0070) | |||
0x01DDD9 - Low byte Experience Points Type 10 (0100) | |||
0x01DDDA - Low byte Experience Points Type 11 (0150) | |||
0x01DDDB - Low byte Experience Points Type 12 (0200) | |||
0x01DDDC - Low byte Experience Points Type 13 (0300) | |||
0x01DDDD - Low byte Experience Points Type 14 (0500) | |||
0x01DDDE - Low byte Experience Points Type 15 (0700) | |||
0x01DDEA - Low byte Experience Points Type 16 (1000) | |||
0x01DDEC - High byte Experience Points Type 01 (0000) | |||
0x01DDED - High byte Experience Points Type 02 (0002) | |||
0x01DDEE - High byte Experience Points Type 03 (0003) | |||
0x01DDEF - High byte Experience Points Type 04 (0005) | |||
0x01DDF0 - High byte Experience Points Type 05 (0010) | |||
0x01DDF1 - High byte Experience Points Type 06 (0020) | |||
0x01DDF2 - High byte Experience Points Type 07 (0030) | |||
0x01DDF3 - High byte Experience Points Type 08 (0050) | |||
0x01DDF4 - High byte Experience Points Type 09 (0070) | |||
0x01DDF5 - High byte Experience Points Type 10 (0100) | |||
0x01DDF6 - High byte Experience Points Type 11 (0150) | |||
0x01DDF7 - High byte Experience Points Type 12 (0200) | |||
0x01DDF8 - High byte Experience Points Type 13 (0300) | |||
0x01DDF9 - High byte Experience Points Type 14 (0500) | |||
0x0DDDFA - High byte Experience Points Type 15 (0700) | |||
0x01DDFB - High byte Experience Points Type 16 (1000) | |||
Revision as of 04:12, 20 March 2006
Overworld
0x0007B3 - 0x0007B6 - PPU data for Towns
0x0007B7 - 0x0007BA - PPU data for Caves
0x0007BB - 0x0007BE - PPU data for Palaces
0x0007BF - 0x0007C2 - PPU data for Bridges
0x0007C3 - 0x0007C6 - PPU data for Desert
0x0007C7 - 0x0007CA - PPU data for Grass Areas
0x0007CB - 0x0007CE - PPU data for Forests
0x0007CF - 0x0007D2 - PPU data for Swamps
0x0007D3 - 0x0007D6 - PPU data for Graveyards
0x0007D7 - 0x0007DA - PPU data for Trails
0x0007DB - 0x0007DE - PPU data for Lava Areas
0x0007DF - 0x0007E2 - PPU data for Mountains
0x0007E3 - 0x0007E6 - PPU data for Water
0x0007E7 - 0x0007EA - PPU data for Walkable Water
0x0007EB - 0x0007EE - PPU data for Rocks/Roadblocks
0x0007EF - 0x0007F2 - PPU data for River Devil
0x000D8B - 0x000D92 - Amount of Magic needed for Shield
0x000D93 - 0x000D9A - Amount of Magic needed for Jump
0x000D9B - 0x000DA2 - Amount of Magic needed for Life
0x000DA3 - 0x000DAA - Amount of Magic needed for Fairy
0x000DAB - 0x000DB2 - Amount of Magic needed for Fire
0x000DB3 - 0x000DBA - Amount of Magic needed for Reflect
0x000DBB - 0x000DC2 - Amount of Magic needed for Spell
0x000DC3 - 0x000DCA - Amount of Magic needed for Thunder
Uses bits (multiple spell effects for one!)
0x000DCB - Spell effects for Shield
0x000DCC - Spell effects for Jump
0x000DCD - Spell effects for Life
0x000DCE - Spell effects for Fairy
0x000DCF - Spell effects for Fire
0x000DD0 - Spell effects for Reflect
0x000DD1 - Spell effects for Spell
0x000DD2 - Spell effects for Thunder
0x000E7A - Amount of Life to restore with Life Spell
0x000E9E - Color to turn Link's Tunic for Shield Spell
0x0010EA - Color to turn Link's Tunic after casting a spell (besides Shield)
0x001480 - High Jump height standing still
0x001481 - High Jump height while running
0x001482 - Regular jump height standing still
0x001483 - Regular jump height while running
0x001484 - High Jump "gravity" standing still
0x001485 - High Jump "gravity" while running
0x001486 - Regular jump "gravity" standing still
0x001487 - Regular jump "gravity" while running
0x001669 - Experience for Attack to level 2 (add 255)
0x001681 - Experience for Attack to level 2 (000-255)
0x00166A - Experience for Attack to level 3 (add 255)
0x001682 - Experience for Attack to level 3 (000-255)
0x00166B - Experience for Attack to level 4 (add 255)
0x001683 - Experience for Attack to level 4 (000-255)
0x00166C - Experience for Attack to level 5 (add 255)
0x001684 - Experience for Attack to level 5 (000-255)
0x00166D - Experience for Attack to level 6 (add 255)
0x001685 - Experience for Attack to level 6 (000-255)
0x00166E - Experience for Attack to level 7 (add 255)
0x001686 - Experience for Attack to level 7 (000-255)
0x00166F - Experience for Attack to level 8 (add 255)
0x001687 - Experience for Attack to level 8 (000-255)
0x001670 - Experience for extra life (add 255)
0x001688 - Experience for extra life (000-255)
0x001671 - Experience for Magic to level 2 (add 255)
0x001689 - Experience for Magic to level 2 (000-255)
0x001672 - Experience for Magic to level 3 (add 255)
0x00168A - Experience for Magic to level 3 (000-255)
0x001673 - Experience for Magic to level 4 (add 255)
0x00168B - Experience for Magic to level 4 (000-255)
0x001674 - Experience for Magic to level 5 (add 255)
0x00168C - Experience for Magic to level 5 (000-255)
0x001675 - Experience for Magic to level 6 (add 255)
0x00168D - Experience for Magic to level 6 (000-255)
0x001676 - Experience for Magic to level 7 (add 255)
0x00168E - Experience for Magic to level 7 (000-255)
0x001677 - Experience for Magic to level 8 (add 255)
0x00168F - Experience for Magic to level 8 (000-255)
0x001678 - Experience for extra life (add 255)
0x001690 - Experience for extra life (000-255)
0x001679 - Experience for Life to level 2 (add 255)
0x001691 - Experience for Life to level 2 (000-255)
0x00167A - Experience for Life to level 3 (add 255)
0x001692 - Experience for Life to level 3 (000-255)
0x00167B - Experience for Life to level 4 (add 255)
0x001693 - Experience for Life to level 4 (000-255)
0x00167C - Experience for Life to level 5 (add 255)
0x001694 - Experience for Life to level 5 (000-255)
0x00167D - Experience for Life to level 6 (add 255)
0x001695 - Experience for Life to level 6 (000-255)
0x00167E - Experience for Life to level 7 (add 255)
0x001696 - Experience for Life to level 7 (000-255)
0x00167F - Experience for Life to level 8 (add 255)
0x001697 - Experience for Life to level 8 (000-255)
0x001680 - Experience for extra life (add 255)
0x001698 - Experience for extra life (000-255)
0x002A0B - Brown color for Link after casting spells (Overworld)
0x0044EB - 0x0044EE - PPU data for Grass on Battlefield (Western Hyrule)
0x00462F - Y position for Zelda's castle
0x004630 - Y position for Trophy cave
0x004631 - Y position for forest with 50 exp. bag and Aches
0x004632 - Y position for 1st Magic Container cave
0x004633 - Y position for forest with 100 exp. bag and Megmets
0x004634 - Y position for 1st Heart Container area
0x004635 - Y position for Lost Woods
0x004636 - Y position for Bubble path to 1st Heart Container
0x004637 - Y position for 1-up doll in swamp
0x004638 - Y position for Red Magic Jar in grave yard
0x004639 - Y position for Northern exit of cave to Palace 1
0x00463A - Y position for Southern exit of cave to Palace 1
0x00463B - Y position for Northern exit of Western Mt. caves
0x00463C - Y position for Southern exit of Western Mt. caves
0x00463D - Y position for Megmet caves and 200 exp. bag
0x00463E - Y position for Water of Life caves
0x00463F - Y position for 2nd Heart Container caves
0x004640 - Y position for Hole to Palace 3 caves
0x004641 - Y position for Caves on Palace 3's island
0x004642 - Y position for North and South bridge to island before Death Mt.
0x004643 - Y position for East and West bridge to island before Death Mt.
0x004644 - Y position for West exit of bridge after Death Mt.
0x004645 - Y position for East exit of bridge after Death Mt.
0x004646 - Y position for forest with Fairy after Western Mt. caves
0x004647 - Y position for Red Magic Jar in swamp
0x004648 - Y position for forest with Fairy East of island before Death Mt.
0x004649 - Y position for Lost Woods
0x00464A - Y position for Lost Woods
0x00464B - Y position for Lost Woods
0x00464C - Y position for Lost Woods
0x00464D - Y position for Red Magic Jar on beach
0x00464E - Y position for Red Magic Jar on beach (not used?)
0x00464F - Y position for 1-up doll on beach
0x004650 ~ 0x004656 - Y position for Alt Zelda's castle (not used?)
0x00465C - Y position for Rauru
0x00465E - Y position for Ruto
0x00465F - Y position for Southern Saria
0x004660 - Y position for Northern Saria
0x004661 - Y position for Baju's Cabin
0x004662 - Y position for Mido
0x004663 - Y position for Parapa Palace
0x004664 - Y position for Swamp Palace
0x004665 - Y position for Island Palace
0x00466E - X position for Zelda's castle
0x00466F - X position for Trophy cave
0x004670 - X position for forest with 50 exp. bag and Aches
0x004671 - X position for 1st Magic Container cave
0x004672 - X position for forest with 100 exp. bag and Megmets
0x004673 - X position for 1st Heart Container area
0x004674 - X position for Lost Woods
0x004675 - X position for Bubble path to 1st Heart Container
0x004676 - X position for 1-up doll in swamp
0x004677 - X position for Red Magic Jar in grave yard
0x004678 - X position for Northern exit for cave to Palace 1
0x004679 - X position for Southern exit for cave to Palace 1
0x00467A - X position for Northern exit of Western Mt. caves
0x00467B - X position for Southern exit of Western Mt. caves
0x00467C - X position for Megmet caves and 200 exp. bag
0x00467D - X position for Water of Life caves
0x00467E - X position for 2nd Heart Container caves
0x00467F - X position for Hole to Palace 3 caves
0x004680 - X position for Caves on Palace 3's island
0x004681 - X position for North and South bridge to island before Death Mt.
0x004682 - X position for East and West bridge to island before Death Mt.
0x004683 - X position for West exit of bridge after Death Mt.
0x004684 - X position for East exit of bridge after Death Mt.
0x004685 - X position for forest with Fairy after Western Mt. caves
0x004686 - X position for Red Magic Jar in swamp
0x004687 - X position for forest with fairy East of island before Death Mt.
0x004688 - X position for Lost Woods
0x004689 - X position for Lost Woods
0x00468A - X position for Lost Woods
0x00468B - X position for Lost Woods
0x00468C - X position for Red Magic Jar on beach
0x00468D - X position for Red Magic Jar on beach (not used?)
0x00468E - X position for 1-up doll on beach
0x00468F ~ 0x004695 - X position for Alt Zelda's castle (not used?)
0x00469B - X position for Rauru
0x00469D - X position for Ruto
0x00469E - X position for Southern Saria
0x00469F - X position for Northern Saria
0x0046A0 - X position for Baju's Cabin
0x0046A1 - X position for Mido
0x0046A2 - X position for Parapa Palace
0x0046A3 - X position for Swamp Palace
0x0046A4 - X position for Island Palace
0x004C4C - 0x004C67 - Grass Area level data
0x004C64 - 0x004C78 - Forest Area level data
0x004C8C - 0x004CA6 - 50 point bag level data
Western Hyrule
0x005435 - HP for Bot (blue)
0x005436 - HP for Bit (red)
0x005438 - HP for blue bat
0x00543E - HP for red spider
0x005442 - HP for red Octoroks
0x005445 - HP for Orange Spea Throwing Moblins
0x00544B - HP for boomerang guy (red)
0x00544D - HP for Shell creature in caves
0x005451 - HP for White Stalk Demon in desert
0x0055FA - 0x0055FB - Tiles for bottom of Darias frame 1
0x0055FC - 0x0055FD - Tiles for bottom of Darias frame 1
0x0055FE - 0x0055FF - Tiles for top of Darias frame 2
0x005600 - 0x005601 - Tiles for bottom of Darias frame 2
0x00561A - 0x00561B - Tiles for top of Moblin frame 1
0x00561C - 0x00561D - Tiles for bottom of Moblin frame 1
0x005620 - 0x005621 - Tiles for Lowders frame 1
0x005622 - 0x005623 - Tiles for Lowders frame 2
0x005624 - 0x005625 - Tiles for Megmets frame 1
0x005626 - 0x005627 - Tiles for Megmets frame 2
0x005628 - 0x005629 - Tiles for Moby frame 1
0x00562A - 0x00562B - Tiles for Moby frame 2
0x00562C - 0x00462D - Tiles for Spear
0x0084DF - 0x0084E2 - PPU data for Leaves of Trees on Battlefield (East)
0x0084E3 - 0x0084E6 - PPU data for Hanging Leaves on Battlefield (East)
0x0084EB - 0x0084EE - PPU data for Grass on Battlefield (East)
Eastern Hyrule
0x00943F - HP for Blue Spider
0x009440 - HP for Jumping Skeleton Fish
0x009447 - HP for Leever
0x00944A - HP for Scorpion
0x00944B - HP for Red Lizard Warrior with Club
0x00944C - HP for Orange Lizard Warrior with Spear
0x00C3F6 - 0x00C3F9 - PPU data for Top of Exterior Windows in Towns
0x00C3FA - 0x00C3FD - PPU data for Bottom of Exterior Windows in Towns
0x00C44E - 0x00C451 - PPU data for left side of Clouds in Towns
0x00C452 - 0x00C455 - PPU data for right side of Larger Clouds in Towns
0x00C456 - 0x00C459 - PPU data for right side of Smaller Clouds in Towns
0x00C45A - 0x00C45D - PPU data for angle of tunnel right in Towns
0x00C45E - 0x00C461 - PPU data for tunnel wall right in Towns
0x00C4E2 - 0x00C4E5 - PPU data for floors inside buildings
0x00C6B2 - 0x00C6B5 - PPU data for Sky in Towns
0x00C6BA - 0x00C6BD - PPU data for background of Basements of Towns
0x00C6C6 - 0x00C6C9 - PPU data for Bushs in Towns
0x00C6FE - 0x00C701 - PPU data for Ground in Towns
0x00C706 - 0x00C709 - PPU data for Walls in Basements of Towns
0x00D437 - HP for Invisible Purple Eye Ghost
Temples (Type A)
0x011435 - HP for Bot (blue) inside Temple
0x011437 - HP for Slow Magic Stealing Skulls
0x011449 - HP for Orange Darknuckle
0x01144F - HP for Hooded Arch Club Thrower
0x011450 - HP for Red Skeleton
0x011451 - HP for Horse Head Boss
Temples (Type B)
0x012937 - HP for Slow Magic Stealing Skulls
0x012938 - HP for Red Flame Dropping Ghost Eye
0x01293F - HP for Fast Magic Stealing Skulls
0x01294B - HP for Throwing Sword Blue Knight
0x01294F - HP for Blue Axe Thrower
0x012950 - HP for Riding Blue Knight
0x012954 - HP for Masked Blue Skeleton
0x01163A - 0x01163B - Tiles for sword stab of Iron Knuckle
0x01163C - 0x01163D - Tiles for head of Horse Head frame 1
0x01163E - 0x01163F - Tiles for body of Horse Head frame 1
0x011640 - 0x011641 - Tiles for feet of Horse Head frame 1
0x011642 - 0x011643 - Tiles for head of Horse Head frame 2
0x011644 - 0x011645 - Tiles for body of Horse Head frame 2
0x011646 - 0x011647 - Tiles for feet of Horse Head frame 2
0x011648 - 0x011649 - Tiles for Preparing to swing club of Horse Head
0x01164A - 0x01164B - Tiles for club when preparing of Horse Head
0x01164C - 0x01164D - Tiles for Swinging the club of Horse Head
0x01164E - 0x01164F - Tiles for the club of Horse Head
0x011650 - 0x011651 - Tiles for top of Armored Boss frame 1
0x011652 - 0x011653 - Tiles for bottom of Armored Boss frame 1
0x011654 - 0x011655 - Tiles for top of Armored Boss frame 2
0x011656 - 0x011657 - Tiles for bottom of Armored Boss frame 2
0x01165E - 0x01165F - Tiles for top of Rat Head frame 1
0x011660 - 0x011661 - Tiles for bottom of Rat Head frame 1
0x011662 - 0x011663 - Tiles for top of Rat Head frame 2
0x011664 - 0x011665 - Tiles for bottom of Rat Head frame 2
0x013F10 - 0x013F6F - Palettes for the 6 Palaces Interiors
0x017339 - Y position for cursor on Save Slot 1
0x017351 - Y position for cursor on Save Slot 2
0x017369 - Y position for cursor on Save Slot 3
0x01737F - Y position for cursor on Register Your Name
0x017391 - Y position for cursor on Elimation Mode
0x017395 - X position for cursor
Beginning Values-- 0x017AF7 - Begin with Shield Magic
0x017AF8 - Begin with Jump Magic
0x017AF9 - Begin with Life Magic
0x017AFA - Begin with Fairy Magic
0x017AFB - Begin with Fire Magic
0x017AFC - Begin with Reflect Magic
0x017AFD - Begin with Spell Magic
0x017AFE - Begin with Thunder Magic
0x017AFF - Number of Magic Containers to begin game
0x017B00 - Number of Heart Containers to begin game
0x017B01 - Begin with Candle
0x017B02 - Begin with Power Glove
0x017B03 - Begin with Raft
0x017B04 - Begin with Boots
0x017B05 - Begin with Flute
0x017B06 - Begin with Cross
0x017B07 - Begin with Hammer
0x017B08 - Begin with Magic Key
0x017B10 - Number of Crystals to begin game
0x017B12 - Techs (Downward Thrust 10) (Upward Thrust 04) (Both 14)
0x017B1D - 0x017B24 - Letter Values when blanking a name out
0x017B25 - 0x017C04 - Bit defaults for sprites (keys, items, etc.) --End of beginning data
0x018027 - 0x01811E - Note Tables
0x01C46B - 0x01C47A - Palette for Overworld
0x01C47B - 0x01C48A - Sprite pallet set for Overworld
0x01C369 - Number of lives to begin game
0x01CD3A - Graphics Set for Palace 1
0x01CD3B - Graphics Set for Palace 2
0x01CD3C - Graphics Set for Palace 3
0x01CD3E - Graphics Set for Palace 4
0x01CD42 - Graphics Set for Palace 5
0x01CD43 - Graphics Set for Palace 6
0x01CD44 - Graphics Set for Great Palace
0x01CD45 - Palette for Palace 1
0x01CD46 - Palette for Palace 2
0x01CD47 - Palette for Palace 3
0x01CD49 - Palette for Palace 4
0x01CD4D - Palette for Palace 5
0x01CD4E - Palette for Palace 6
0x01CD4F - Palette for Great Palace
0x01D4B0 - Number of experience to lose from certain enemies
Enemies that give no experience
0x01DD5C - Show no experience points (part 1)
0x01DD6C - Show no experience points (part 2)
Enemies that give 2 experience
0x01DD5D - Show no experience points (part 1)
0x01DD6D - Show "2" experience points (part 2)
Enemies that give 3 experience
0x01DD5E - Show no experience points (part 1)
0x01DD6E - Show "3" experience points (part 2)
Enemies that give 5 experience
0x01DD5F - Show no experience points (part 1)
0x01DD6F - Show "5" experience points (part 2)
Enemies that give 10 experience
0x01DD60 - Show no experience points (part 1)
0x01DD70 - Show "10" experience points (part 2)
Enemies that give 20 experience
0x01DD61 - Show "2" experience points (part 1)
0x01DD71 - Show "0" experience points (part 2)
Enemies that give 30 experience
0x01DD62 - Show "3" experience points (part 1)
0x01DD72 - Show "0" experience points (part 2)
Enemies that give 50 experience
0x01DD63 - Show "5" experience points (part 1)
0x01DD73 - Show "0" experience points (part 2)
Enemies that give 70 experience
0x01DD64 - Show "7" experience points (part 1)
0x01DD74 - Show "0" experience points (part 2)
Enemies that give 100 experience
0x01DD65 - Show "10" experience points (part 1)
0x01DD75 - Show "0" experience points (part 2)
Enemies that give 150 experience
0x01DD66 - Show "15" experience points (part 1)
0x01DD76 - Show "0" experience points (part 2)
Enemies that give 200 experience
0x01DD67 - Show "2" experience points (part 1)
0x01DD77 - Show "00" experience points (part 2)
Enemies that give 300 experience
0x01DD68 - Show "3" experience points (part 1)
0x01DD78 - Show "00" experience points (part 2)
Enemies that give 500 experience
0x01DD69 - Show "5" experience points (part 1)
0x01DD79 - Show "00" experience points (part 2)
Enemies that give 700 experience
0x01DD6A - Show "7" experience points (part 1)
0x01DD7A - Show "00" experience points (part 2)
Enemies that give 1000 experience
0x01DD6B - Show "10" experience points (part 1)
0x01DD7B - Show "00" experience points (part 2)
0x01DDD0 - Low byte Experience Points Type 01 (0000)
0x01DDD1 - Low byte Experience Points Type 02 (0002)
0x01DDD2 - Low byte Experience Points Type 03 (0003)
0x01DDD3 - Low byte Experience Points Type 04 (0005)
0x01DDD4 - Low byte Experience Points Type 05 (0010)
0x01DDD5 - Low byte Experience Points Type 06 (0020)
0x01DDD6 - Low byte Experience Points Type 07 (0030)
0x01DDD7 - Low byte Experience Points Type 08 (0050)
0x01DDD8 - Low byte Experience Points Type 09 (0070)
0x01DDD9 - Low byte Experience Points Type 10 (0100)
0x01DDDA - Low byte Experience Points Type 11 (0150)
0x01DDDB - Low byte Experience Points Type 12 (0200)
0x01DDDC - Low byte Experience Points Type 13 (0300)
0x01DDDD - Low byte Experience Points Type 14 (0500)
0x01DDDE - Low byte Experience Points Type 15 (0700)
0x01DDEA - Low byte Experience Points Type 16 (1000)
0x01DDEC - High byte Experience Points Type 01 (0000)
0x01DDED - High byte Experience Points Type 02 (0002)
0x01DDEE - High byte Experience Points Type 03 (0003)
0x01DDEF - High byte Experience Points Type 04 (0005)
0x01DDF0 - High byte Experience Points Type 05 (0010)
0x01DDF1 - High byte Experience Points Type 06 (0020)
0x01DDF2 - High byte Experience Points Type 07 (0030)
0x01DDF3 - High byte Experience Points Type 08 (0050)
0x01DDF4 - High byte Experience Points Type 09 (0070)
0x01DDF5 - High byte Experience Points Type 10 (0100)
0x01DDF6 - High byte Experience Points Type 11 (0150)
0x01DDF7 - High byte Experience Points Type 12 (0200)
0x01DDF8 - High byte Experience Points Type 13 (0300)
0x01DDF9 - High byte Experience Points Type 14 (0500)
0x0DDDFA - High byte Experience Points Type 15 (0700)
0x01DDFB - High byte Experience Points Type 16 (1000)
0x01E8B0 - Number of enemies to defeat for exp. bag or magic jar
0x01E910 - Type of vulnarablity Bit (red) has
0x01E911 - Type of vulnarability Bot (blue) has
0x01EB35 ~ 0x01EB3A - Tiles to use for Walking Link Sprite (00)
0x01EB3B ~ 0x01EB40 - Tiles to use for Walking Link Sprite (01)
0x01EB41 ~ 0x01EB46 - Tiles to use for Walking Link Sprite (02)
0x01EB47 ~ 0x01EB4C - Tiles to use for Ducking Link Sprite (06)
0x01EB4D ~ 0x01EB52 - Tiles to use for Standing Link Sprite (03)
0x01EB53 ~ 0x01EB58 - Tiles to use for Preparing to Stab Link Sprite (04)
0x01EB59 ~ 0x01EB5E - Tiles to use for Stabbing Link Sprite (05)
0x01EE61 - 0x01EE62 - Tiles for Defeated enemy frame 1
0x01EE63 - 0x01EE64 - Tiles for Defeated enemy frame 2
0x01EB65 ~ 0x01EB6A - Tiles to use for Ducking Stabbing Link Sprite (07)
0x01EB6B ~ 0x01EB70 - Tiles to use for Upward Thrust Link Sprite (08)
0x01EE67 - 0x01EE68 - Tiles for Left side of elevator
0x01EE71 - 0x01EE72 - Tiles for Deelers
0x01EE73 - 0x01EE74 - Tiles for Octoroks frame 1
0x01EE75 - 0x01EE76 - Tiles for Octoroks frame 2
0x01EE77 - 0x01EE78 - Tiles for Aches frame 1
0x01EE79 - 0x01EE7A - Tiles for Aches frame 2
0x01EE7B - 0x01EE7C - Tiles for top of Achemen
0x01EE7D - 0x01EE7E - Tiles for bottom of Achemen
0x01EE87 - 0x01EE88 - Tiles for Bit/Bots frame 1
0x01EE89 - 0x01EE8A - Tiles for Bit/Bots frame 2