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Arcana/Mechanics: Difference between revisions
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Revision as of 14:56, 24 January 2024
This is a sub-page of Arcana.
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Affinity
- Race: One of 0, Undead, Dragon, Medusa, Giant
- Determines physical resistance and physical attack type for enemies.
- Examples:
- A Skeleton of the Undead race only takes full physical damage from anti-Undead weapons.
- Red Dragons only take full damage from anti-Dragon weapons like the Dragon Blade.
- Wearing an anti-Undead amulet (Mithril Shield/Gauntlet), that character will resist physicals from Undead enemies.
- In the same vein, the Moon Gauntlet will resist damage from giants like Cyclops.
- There is a Boss race, used to prevent instant death and escape. The Boss race does not resist damage, though.
- Attribute: One of Man, Wind, Earth, Water, Fire
- Also known as their "element".
- "Man" is neutral; otherwise Wind (yellow) beats Earth (green) beats Water (blue) beats Fire (red) beats Wind.
- Each attribute slightly resists itself.
- Opposite attributes (Wind<->Water, Earth<->Fire) take neutral damage.
- "Man" slightly resists all attributes.
- Caution: Elemental weapons (Ice Blade) and armor (Mithril Mail) override Change Attribute spells. Someone equipped with these are stuck dealing Water damage, or taking damage as a Wind attribute respectively.
Stats
- Level: Max level is 60.
- Enemy LVL determines the success rate of escaping from battle.
- The game finds the difference of highest LVL of the party and the enemy party.
- (PartyLVL - EnemyLVL) = D
- 1/8 run chance if D is negative
- 1/4 run chance if D is 0-7
- 1/2 run chance if D is 8-14
- 3/4 run chance if D is 15+
- Example: The party's highest LVL is 43, and the enemy's highest LVL is 25. The difference 43-25=18, so the run chance is 3/4.
- Enemy LVL determines the success rate of escaping from battle.